Day of the Tentacle Walkthrough.
 
1. Intro
 
1.1 Secret Lab
 
Is found by getting bernard to open the clock
 
1.2 Battery Plans
 
Are found on the notice board in Dr Fred's lab
 
2. Getting Laverne down from the tree.
 
Get the can of red paint from the attic bedroom in the 
 
house.  Use the paint on the kunquat tree beside the 
 
outhouses.  Talk to George Washington and goad him into 
 
cutting down a cherry tree, which he does, freeing 
 
Laverne in the future.
 
3.  Getting a disguise for Laverne.
 
Tell the guard you don't feel well and he'll take you 
 
to the medical room.  Take the tentacle chart from the 
 
wall and return to the kennel.  Now tell the guard that 
 
you need to use the bathroom.  Outside the Cron-o-John, 
 
give the tentacle chart to hoagie.
 
 
 
Take the chart to Betsy Ross' room and put it on top of 
 
the prototype flag plans.  This will cause a tentacle 
 
flag to appear in the future.
 
 
 
Go to the roof and take the crank from the flag pole.  
 
Give it to Laverne.
 
 
 
Return to the kennel.  Tell the guard you don't feel 
 
well again.  Climb up the chimney to the roof.  Use the 
 
crank handle in the crank box and get the flag.  Use 
 
the flag to disguise yourself as a rather fetching 
 
tentacle.
 
 
 
4.  Getting the battery for hoagie.
 
 
 
 
 
First of all, give the plans to Red Edison in the 
 
basement laboratory.
 
 
 
4.1. Oil 
 
 
 
 
 
Is found hidden in the kitchen pantry.
 
 
 
4.2. Vinegar
 
 
 
 
 
Take the bottle of wine from Ben Franklins room.  Talk 
 
to Jefferson and suggest that he uses the wine in his 
 
time-capsule.  Now give the can opener to Laverne.
 
 
 
Go to the old museum room on the second floor and use 
 
the can opener on the time capsule.  Pick up the stale 
 
wine (vinegar) and give it to Hoagie.
 
4.3. Gold
 
 
 
 
 
Take the letter from the mailbox outside the front of 
 
the house and give it to Bernard.
 
 
 
Give the letter to Dwayne, the depressed novelty goods 
 
designer.  Take the flag gun from his room.  Go to the 
 
main hall and use the flag gun with the lighter gun on 
 
the table.  Talk to the salesman about his cigars and 
 
take one when offered.  Give the cigar and the lighter 
 
gun to Hoagie.  Open the grating in the floor.  Try to 
 
take the chattering teeth, which will jump away from 
 
you.  Keep trying to pick up the teeth and eventualy 
 
they will get trapped in the open grating.  You can now 
 
take them.  Give them to Hoagie.
 
 
 
Give the cigar to Washington.  When it has exploded, 
 
give him the chattering teeth.  Jefferson will light a 
 
fire.  Pick up the blanket from the floor.  Go up to 
 
the roof, and put the blanket over the chimney.  This 
 
will set off the smoke alarm, clearing the main hall 
 
and leaving Hoagie free to take the gold quill.  Take 
 
it, the oil and the vinegar to Red in the basement and 
 
he'll knock up a battery for you.  Take it from the 
 
bench once it is finished.
 
 
 
4.4. Charging the battery
 
 
 
 
 
Take the help wanted sign from the window in the 
 
entrance hall and give it to Hoagie.
 
 
 
Take the bucket from the wash room.  Open the cupboard 
 
and take the brush as well.  In the kitchen use the 
 
pump on the bucket to fill it with water.  Go up to 
 
Washingtons bedroom.  Push his bed to mess it up and 
 
then call the maid by pulling on the cord.  Once she is 
 
distracted by the messy room you can take the soap from 
 
her cart just outside the doorway.  Now use the soap on 
 
the bucket of water and go outside to the dirty 
 
carrage.  Wash the carrage with the brush and it starts 
 
to rain (the clue for this is found when Bernard looks 
 
at the windscreen of the car outside the motel).  Ben 
 
Franklin comes in from the rain and takes his kite to 
 
his room.  Take the help wanted sign to Red Edison, who 
 
gives you a job.  Now you can take the lab coat.  Give 
 
the coat to Franklin, who will make a kite from it. 
 
When you are ready to launch the kite, use the battery 
 
on it, and then push the kite when told.  Watch the 
 
animation as you charge the battery.
 
 
 
 
 
5.  Getting the diamond for the time machine.
 
For this, you need to get Dr Fred some money.  Talk to 
 
him and you'll find out about his recurring nightmare 
 
and why he is so broke.
 
 
 
5.1. Getting the contract.
 
 
 
 
 
Take the video tape from Green Tentacle's room, and get 
 
both jugs of coffee from the kitchen.  Take the swiss 
 
bank account book from the desk in the office.  Go the 
 
Dr. Fred in the lab and give him some decaffinated 
 
coffee.
 
 
 
5.1.1 Getting rid of Nurse Edna
 
 
 
Normaly, when you push Edna out of the room, she grabs 
 
hold of the statue and springs back in, so...
 
 
 
Take the left-handed mallet from the bench in the 
 
labatory.  Go to Ned and Jed's studio and use the left-
 
handed mallet on the right-handed mallet to swap them 
 
over.  Watch the future repercussions.
 
 
 
Now you are free to push Nurse Edna out of the room.
 
 
 
(back to the main plot)
 
 
 
 
 
Use the videotape on the VCR and then look at the 
 
monitor with Dr Fred on it.  Press the REC button to 
 
record Fred opening the safe.  Switch the video to EP, 
 
rewind the tape, and watch it again.  Bernard memorises 
 
the safe combination, so go to the safe (behind the 
 
picture in the office) and open it.  Take the contract.
 
 
 
5.2.  Getting the contract signed.
 
 
 
 
 
Go up the the attic bedroom (via the chimney to avoid 
 
the IRS guys) and free Dr Fred by taking the rope.  Go 
 
out of the window and use the rope on the pully.  Go to 
 
outside the front door of the motel, and use the 
 
dangling ropeon Dead Cousin Ted, the birdbath.  Return 
 
to the roof, and pull on the rope.
 
 
 
Give the red paint to Bernard.
 
 
 
Use the red paint on Dead Cousin Ted, and then use Ted 
 
with Dr Fred.  When the coast is clear, use the rope on 
 
Dr Fred, go to the roof and pull on the end of the rope 
 
(Bernard will take Fred to the lab).  Go to the 
 
washroom and take the funnel from the cupboard.  Return 
 
to the lab, use the funnel on Dr Fred and then use the 
 
regular coffee on the funnel.  Once Fred is awake, get 
 
him to sign the contract by telling him that you'll 
 
sort out Purple tentacle yourself and that you offered 
 
him a bribe.
 
 
 
 
 
5.3. Getting a stamp.
 
 
 
 
 
Take the ink from Dwaynes room.  Go to Weird Ed Edision 
 
and use the ink on his stamp book.  When you get kicked 
 
out of his room pick up the stamp, and return the book 
 
to him.
 
 
 
5.4.  Getting the cash
 
 
 
 
 
Put the stamp on the envelope and give it to Hoagie.
 
 
 
Put the envelope in the mail box.  It will be collected 
 
by the pony express.
 
 
 
5.5. Getting the diamond itself.
 
 
 
 
 
Use a T.V. in one of the guests rooms to watch the 
 
advert,  then use a phone to order a diamond.  When it 
 
arrives, give it to Dr Fred.
 
 
 
6. Winning the human contest.
 
 
 
6.1. Getting a contestant.
 
 
 
 
 
Go to the tasteless room and use the roller skates on 
 
the mummy.  Push the mummy out of the door.  Talk to 
 
the blue tentacle in the main hall to get a name tag 
 
for your human.  Go and put it on the mummy.
 
 
 
6.2. Nobble the competition.
 
 
 
 
 
Go to Green Tentacle's room, and turn on the hi-fi.  
 
This will loosen the fake barf.  To free it completly, 
 
push the speaker over onto the floor.  Turn off the hi-
 
fi before you go.  Pick up the fake barf from the 
 
entrance hall and give it to Laverne.
 
 
 
Use the fake barf with Harold.
 
 
 
6.3. Winning the best laugh.
 
 
 
 
 
Give the scalple to Bernard.
 
 
 
Use the scalpel on Oozo the Clown.  Pick up the Box o' 
 
Laughs, and give it to Laverne.
 
 
 
Use the Box o' Laughs with the mummy.  Tell the 
 
tentacles to come and judge the best laugh.
 
 
 
6.4.  Winning the best smile.
 
 
 
 
 
Give the textbook to Hoagie.
 
 
 
Use the textbook on the horse (on the 2nd floor), who 
 
will fall asleep.  Take the dentures and give them to 
 
Laverne.
 
 
 
Use the dentures with the mummy.  Tell the tentacles to 
 
come and judge the best smile.
 
 
 
6.5.  Winning the best hair.
 
 
 
 
 
Get the spaghetti from the kitchen and give it to 
 
Laverne.
 
 
 
Get the fork from the kitchen and give it to Laverne.
 
 
 
Use the (now) soggy noodles on the mummy, and then tidy 
 
the 'hair' by using the fork on the mummy's head.  Tell 
 
the tentacles to come and judge the best hair.
 
 
 
7.  Freeing the Edisons (and getting Laverne into the 
 
lab).
 
 
 
7.1. To get rid of the kennel guard.
 
 
 
 
 
Give him the dinner certificate.
 
 
 
7.2.To shift the Edisons from jail.
 
 
 
 
 
Take the BooBoo-B-Gone from the desk drawer in the 
 
office and give it to Laverne.
 
 
 
Use the BooBoo-B-Gone with the fence to get a stripey 
 
cat.
 
 
 
7.2.1 Getting the stripey cat
 
 
 
 
 
Go to the attic room and use Ned's bed.  Use the 
 
squeaky matress with Jed's bed.  Use the mattress again 
 
to distract the cat and allow you to take the mouse.  
 
Give the mouse to Laverne.
 
 
 
Use the toy mouse on the stripey cat.  Go to the kennel 
 
and use the cat.  Off go the Edisons and the so does 
 
the guard at the foot of the stairs.
 
 
 
 
 
8.  Getting Power for Laverne's capsule.
 
 
 
 
 
Get the extention lead from the tasteless room and use 
 
it with the cron-o-john plug.  Use the other end of it 
 
with the lab window.  Go to the lab and use the 
 
extention lead on the generator outlet.
 
 
 
8.1 Getting a hamster.
 
 
 
 
 
(You have to have upset Weird Ed to do this - if you 
 
haven't done this then look at section 2.3).  Go to 
 
Ed's room and take the hamster.  You can't put the 
 
beastie in the cron-o-john, so you need to preserve it 
 
in ice.  Put the hamster in the ice machine.
 
 
 
 
 
Go to the ice machine and retrieve the hamster.  Use 
 
the microwave oven to thaw him out.
 
 
 
8.2 Drying the hamster.
 
 
 
8.2.1. Getting the sweater from under the sleeping man.
 
 
 
  
 
You'll need two dimes for this.  The first is found in 
 
the coin return tray of the out of order phone in the 
 
entrance hall.  To get the other dime, first go to the 
 
room with the sleeping man in it.  Close the door and 
 
take the keys from it.  Go out to the parking lot and 
 
give the keys to the man in the ski mask who'll give 
 
you his crowbar in return.  Use the crow bar on the gum 
 
stuck to the floor in the entrance hall.  Chew the gum 
 
to get the dime from it.  Use both dimes in the 
 
Ficklefingers coin slot (in the room with the sleeping 
 
man) to reveal the sweater.
 
 
 
8.2.2 Drying the sweater
 
 
 
 
 
You'll need more dimes for this.  Use the crowbar on 
 
the candy machine to get the odd one or two.  Put the 
 
sweater in the tumble dryer (in the washroom) and use 
 
the coins on the coin slot.
 
 
 
Go to the wash room and take the sweater from the 
 
dryer.  Use it on the hamster to warm it up.  Go to the 
 
lab and use the hamster on the generator.
 
 
 
8.3 Getting the hamster back.
 
 
 
 
 
Take the flyer from the rack in the entrance hall and 
 
give it to Hoagie.
 
 
 
Put the flyer into the constitution suggestion box.
 
 
 
Use the new vaccum cleaner on the mouse hole in the 
 
lab.  Open the cleaner and take out the dustball.
 
 
 
 
 
9. That's It !!
 
 
 
It just remains for Hoagie to use the battery lead from 
 
his cron-o-john.
 
 
 
10. End Game
 
 
 
For most of this, you can watch the animation.  When 
 
you regain control, go to Dwayne's room.  On the way 
 
Purple Tentacle will shoot you and shrink you.  Go 
 
through the mouse hole in Dwayne's room.  When you 
 
regain full size, take the bowling ball from Green 
 
Tentacle's room and go to the labatory.  Use the 
 
bowling ball on the Purple Tentacles and watch some 
 
more animation.  To finish the game suggest to Purple 
 
Tentacle that he shoot Dr Fred for a change.
 
 
 
That's It!