Diskworld 2  WALKTHRU
 
 
ACT 1: The Rite Stuff
 
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You start off in the university. Go to the High Energy Facility.
 
Get the magnet, testube, and the bellows. Go to the university garden,
 
and use the magnet on the imp. Leave the university. Go to the small
 
travelling shop. Get the flamingo, incense,and the fish, and try to get 
 
the
 
candles. Ask the old woman about the candles. Go the plaza. Talk to
 
Dibbler, using the 'sarcastic' icon, and the corn icon. Go to the shades.
 
Take the saw and the clay pot from near the beggars. Go into the 
 
morturary,
 
and look at the Granny Weatherwax (the witch) on the slab. Get the knife.
 
Go to Mrs Cakes. Get the scissors. Get the dummy's petticoat. Open the
 
closet, and get the ironing board. Use the saw on the dummy. Look at the
 
Genie Bottle. Talk to Mrs Cake. Use the sarcastic icon. Use the sarcastic
 
icon, then the question mark icon, then the thought icon, then the smile
 
icon. Ask her about the genie bottle, and ectoplasm. Go to the Fools 
 
Guild.
 
Get the hooter. Talk to the fool, using the question mark icon. Get the
 
brick at the bottom left of the screen. Use it on the fool. Go down the
 
hole, go left to the grate. Use the bellows on the grate. Go right, and
 
leave the sewers. Go to the High Energy Facility at the University. Use
 
the brick on the accelerator. Go back to Mrs Cakes'. Give her the 
 
ectoplasm.
 
        Go to the beggars, and use the imp boots on the bottle. Use the
 
bottle on Foul Ole Ron's smell. Go to Gimlets. Get the chili powder. Use
 
the menu. Talk to Gimlet, using the smile icon, then the mouseburger 
 
icon.
 
Go to the Trolls Head pub in the Shades. Talk to Casanunda, using the
 
question icon, then the ladder icon, then the witch icon. Get the 
 
matches.
 
Talk to the troll. Go to the docks. Use the knife on the net. Get
 
the hammerhead shark. Use the stuffed fish on the bird. Get the bird. Go
 
to the University gardens. Use the beer on the corn. Use the drugged corn
 
on the rooster. Use the flamingo on the Dean, the shark on the Bursar, 
 
and
 
the wading bird on the Librarian. Go over to the beehives. Use the 
 
clickies
 
booklet on the beekeeper. Use the chili powder on the flowers. Use the
 
petticoat on Rincewind. Use the matches on the incense. Use the lit 
 
incense
 
on the bees. Use the clay pot on the beehive, and also double click on 
 
the
 
hive to get some wax. Go to the travelling shop, and give the wax to the
 
old woman. Go to the beggars, and use the rooster on the coffee can. Go 
 
to
 
the troll pub, and use the rooster on the vampire. Go to the cemetary.Get 
 
the
 
pick. Go into the crypt, use the ladder on the coffin, climb the ladder,
 
and get the false teeth. Use the false teeth on the mouse. Use the test 
 
tube
 
on the fangs. Go to the Dining Hall. Give the mouse blood, mallets, 
 
smell,
 
glitter, and candles to the Arch Chancellor. End of Act I.
 
 
 
ACT II: Come Die With Me
 
------------------------
 
 
 
Go to the fools guild. Go down the hole. Go right. Go up to the
 
warehouse. Use the pick on the ice. Go to the shades, and speak to
 
the dead collector, using the question mark icon. Go to the morturary, 
 
and
 
ask the mortician about getting a death certificate. Get the mirror, use 
 
it
 
on the bunsen burner, then put it back on the bench. Use the slab. Use 
 
the
 
dummy's hand on Rincewind. Use the ice on Rincewind. Go to the dead 
 
collector,
 
and use the certificate on him. Go to Djelibeybi. Go to the camel park. 
 
Talk
 
to the salesman, using the smile, and then the camel icon. Leave, and go
 
to the hill. Talk to Bone Idle using the musical icon, then use the knife
 
on him. Go to the pyramid. Get the glue, and use the scissors on the 
 
bandage.
 
Use the bandage on the wooden arm. Go to the oasis, and use the bandaged
 
wooden arm on the rotten arm. Go to HolyWood. Go to the costume room. 
 
Look
 
at the horse outfit. Talk to the dwarf about the horse outfit. Double 
 
click
 
on the rotten arm. Give the ring to the dwarf. Get the weight. Get the 10
 
off the mail box. Use the 10 on the weight. Go to the make up room, just
 
next to the piano. Go to the imp trainer, get the camera. Ask him about
 
getting an imp. Go to XXXX land (off the map). Look at the sticks.
 
Talk to Point-Me-Own-Bone. Look at the baskets. Talk to Point, using the
 
basket icon. Go to Ankh-Morpork. Go to the University gardens. Get the 
 
hoops.
 
Go to the dining room. Talk to the Librarian, using the horse icon. Use
 
the picnic basket on the food.
 
     Go to Djelibeybi, and enter the shop. Take the poster.Go to Uri 
 
Djeller.
 
Talk to him and use the music icon. Give him the hoops. Look at the Candy
 
Rock. Talk to the rock seller. Go up the street, to the stoning area. 
 
Take
 
the stake. Go to the cartwheel in the desert. Ask him about the music. Go
 
to the Unseen University Garden, in Ankh-Morpork. Use the stake on the
 
compost heap. Go to the Shades, and enter the mortuary. Talk to 
 
Casanunda.
 
Talk to Granny Weatherwax. Ask her about elves. Leave, and go to the 
 
docks.
 
Use the weight on the hook. Get the snow storm novelty. Go to Djelibeybi,
 
and use the Suffrajester on the hole in the stoning area. Get the rope.
 
Go to HolyWood. Go to the imp area, use the boomerang on the paint, then
 
use the boomerang on the imp in the set. Go right, to where the troll is.
 
Give him the candy rock. Try to open the trailer door. Speak to the 
 
troll,
 
and ask him for the key. Open the trailer door. Use the rope on the 
 
troll.
 
Enter the trailer. Talk to the girl. Give her the troll's tooth. Go to 
 
XXXX
 
land. Go to the right, and use the picnic basket on the anthill. Go back
 
to the beach. Use the saw on the ironing board. Use the ironing board on
 
the surf. Use the camera on the cave paintings. Go to the elven circle.
 
Put the camera in your inventory, not the Luggage's. Use the glue on the
 
hooter. Use the hooter on the horse costume. Use the Librarian on the
 
costume. Put the costume in Rincewind's inventory. Enter the circle.
 
Use the costume on Rincewind. Use the camera on the Elven Queen. Go to
 
Unseen University, and enter the High Energy Facility. Use the ant filled
 
basket on Hex. Use the wire bits on the pyramid plan. Use the honey on 
 
Hex.
 
Use the Pyramid on Hex. Talk to Skagg, and pick the universe icon. Go to
 
the hermit, and give him the answer. Go to Dibbler, at Holywood, and give
 
him the band, jingle, novelty, and babe. Go the make up room, and give 
 
the
 
elven queen pictures to the make up girl. Talk to Dibbler again. Go to 
 
the
 
shades, and use the dead certificate on the door at the far left of the
 
shades, up the steps. Talk to the sheep, using the stunt icon. Give the 
 
sheep
 
the cave painting photos. Get the reel, use it on the device. Use the
 
elven queen film on the device.
 
 
 
ACT III: The Grim Rincewind
 
---------------------------
 
 
 
Go to the house, and get the key from under the mat. Enter the house.
 
Go upstairs, into the hourglass room. Get the ink, and ring the bell. Go
 
downstairs, and go left into the kitchen. Get the sugar cubes, the oily
 
rag, and then open the stove door. Go back into the hall, and get the
 
curtains. Get the scythe from the umbrella stand. Go upstairs, and into
 
Susan's room. Get the rabbit from the bed. Double click on it, to get
 
the pyjamas. Get the string. Go downstairs, and go right into the book 
 
room.
 
Get Rincewind's book; there are three being written.. Rincewind's is the
 
middle one. Go to the kitchen, and talk to Albert. Go to the stables. Get
 
the rope. Give the sugar cubes to Binky. Use the glue on the saddle. Use 
 
the
 
saddle. Use Binky. Go to the back garden. Use the matches on the oily 
 
rag.
 
Stand near the hives, and use the pyjamas on Rincewind. Use the oily rag
 
on the hive. Get the wax from the hive. Use the pot to get some honey 
 
from
 
the hive. Use the string on the wax. Go right to pond. Get the fishing 
 
rod
 
from the gnome. Use the rod on the honey. Use the rod + honey on the dots
 
in the soul pool. Look at the cart. Talk to the little girl and ask her 
 
about
 
the cart. Give her your book. Use the ink on the pond. Use the curtains 
 
on
 
the pond.
 
        Go to the book room. Use the matches on the candle. Put the 
 
candle
 
in Rincewind's inventory. Use the key on the alcove. Enter the alcove. 
 
Use
 
the candle on Rincewind. Get the tablet. Go to the garden and give the 
 
tablet
 
to Susan. Use the boomerang on the rope. Go to the front of the house, 
 
and
 
use the boomerang/rope on the chimney. Use the chimney. Go inside, and 
 
show
 
the robe and scythe to Albert. Use the cart on the scythe. Use the
 
scythe/cart contraption on the corn. Go and see Albert. Give him the
 
ant souls.
 
 
 
ACT IV: Till Death Us Do Part
 
-----------------------------
 
 
 
Go to Bonestock. Get the cork. Go to Djelibeybe. Wait till the prospector
 
arrives. Get the canteen from his saddle bag. Use the arm on his saddle
 
bag. Go to the fountain of youth. Use the cork on the fountain. Use 
 
Death's
 
hourglass on the sand.
 
 
 
EPILOGUE: Queen Kong
 
--------------------
 
 
 
Look at the raven. Ask Granny Weatherwax about the raven. Get her 
 
broomstick.
 
Talk to Dibbler, using the smile icon. Ask him about bladders. Use the
 
canteen on the bladders. Put the bladders in Rincewind's pocket. Use the
 
broomstick on the tower. Fini!