Prologue
Gabriel now finds himself stuck in an old castle, (Schloss Ritter) where he and Gerdde are repairing it. He's using his funds he stole, (play Gabriel Knight I: Sins of the fathers for more info) to live in Rittersburg. He has been trying to write a new novel but has a series case of writers block, he hasn't even finished the first page within a year.

Everthing has been calm ever since the incident in New Orleans, intil a mob of townsfolk show up at the door. They ask Gabriel to investigate a murder near munich. Gabriel agrees and heads off to his new adventure.

CHAPTER ONE: Baby Steps
Hubur Farm, Visit One

You wake up at the Hubur Farm. First click on your bag by the china Cabinet. "China, How Homy"

You'll kneel down and unzip the bag, click again inside the bag to recieve a dagger, your wallet, and 2 letters. (2/679)

Head to the other part of the room with the mirror in it. Look at the Newspaper on the right side of the table. (3/679)

Reading the newspaper will end in two new areas on the road map, the Zoo and the Police station. (5/679)

Exit the Newspaper and click the little note hanging to the left of the door. (6/679)

Go ahead and read it. Exit the screen and take the car keys that are hanging right under the mirror. (7/679)

Open up your Inventory and read the ritter family lawyer letter. (9/679)

Then read the other letter from Grace. (10/679)

Exit this room and go outside. You should see a car. Walk to the right of the screen and you'll see a water trough.

Go to it and examine the muddy area in front of it. You'll Squat and peer at a huge paw print. Click on the paw print. (11/679)

After the short score of tense music, exit the screen. Now click on the Wooded area right above the trough to get closer to the forest.

About fout feet away (game length) in front of Gabriel will be an area that is clickable, click on it. (12/679) What a lovely bundle of reddish hair. Pick it up and stuff it in your pocket. (14/679)

Afterwards you will be staring at dirt, continue staring as long as you wish the exit the screen and head back to the car, DON'T ENTER THE CAR YET!!

There's an entrance to the left of the car you should investigate though. Go ahead. Click on the entrance. You'll get a little closer, so click once more to actually enter.

On top of a shelf, there will be a bag of Zement. Scnell. Quick. Quick Drying Zement. Click on it to end up with a bucket of the stuff. (15/679)

Leave. Head back over to the trough and the muddy spot with the paw print. You'll squat down and look at it again, but this time when you click on it, you'll put the Scnell Zement on it instead. For doing this you get a whopping 5 points. (20/679)

You also end up back in the shack. Go straight back to the muddy print and remove the dried Zement. Alright!! You've got a paw looking cement block in your inventory. ONE POINT! (21/679)

Go to the car and whip out those keys. Use them to enter the road map where you will choose all your distinations. Choose The one in the upper-right, Prinzregentenplatz, or police station.

Police Station, Visit One (Last Visit in Chapter)

Everything in here is auto-matic and you'll end up back on the road without clicking a thing. (22/679)

Zoo, Visit One

Click on Thalkirchen (Zoo)

Look at the board to the right, then click on it again to recieve one point (23/679)

Exit the sign.

Click the inside the fenced area to move Gabriel closer. Now Click on one of the wolves to watch an idiot. (24/679)

Believe it or not, you get to do that agian. Click on the wolf once more. "It's like that, is it?" 

Move away from the fence and wait a few seconds, Thomas the animal feeder will show up. Click on him. Go through the following dialogs.

- Himself

- Himself 2 (25/679)

- Doktor Klingmann (27/679)

- Wolves

- Missing Wolves

- How did the wolves get out?

- What do you think about these mutilation killings?

- What did the wolves look like? (28/679)

After that, a new area of the Zoo will open up. The adminastration area to the left. Go there to enter Klingmann's Office.

Interesting Fact: The first name of Klingmann's Actor is Wolf.

After that little introduction, click around the room to hear some messages then click on the Doktor. Then talk about:

- Himself

- Himself 2 (29/679)

- Research (30/679)

- Wolves (31/679)

- Missing Wolves

- How long have the wolves been missing? (32/679)

- Do you think the Zoo wolves are responsible for the mutilation

killings?

- Why would the wolves kill humans?

- How does a wolf choos it's victim?

Leave his office and the Zoo altogether. Return to the Hubur Farm.

Hubur Farm, Visit Two

Now's a good chance to use that splicing capability of your tape recorder. Click the little tape icon 2 places uner the inventory icon. (at the bottom)

You'll be brought to a screen with 16 tapes on it. The first is Thomas's dialogs, the second is Klingmanns (Obviously). Click on Klingmann's tape, the click on Load A. Now select any other tape besides Thomas's. Then Click Load B. Now Click Splice.

Now to make a sentence out of Klingmann's words. The sentence will read: "Thomas?" "Herr Doktor Klingmann here." "Show our wolves to" "Mr. Knight" (42/679)

Return to the Zoo.

Zoo, Visit Two (LAST VISIT FOREVER)

Head Straight to Klingmann's office. This time around, he's gone. You may search his desk, but you won't find anything.

Then Look at his coat (Klingmann's) to find a receipt. (44/679)

Go into your inventory and use the 'Klingmann Splice Tape' on the walkie-talkie sitting on Klingmann's desk. (49/679)

In pops Klingmann. You'll leave his office and return to the kennels. Thomas will then show you to one of the wolves. (all Auto-matic)

When the screen comes up where you view a wolfs head, click on it's tag. (50/679)

Then click on it's fur. You will then proceed to pet the creature while Thomas freaks out. At the end of the sequence, you will be standing outside the fence with a new bundle of hair, hey your getting a collection going. (54/679)

Leave the Zoo and head back to the Hubur Farm.

Hubur Farm, Visit Three (Last visit in Chapter)

After you park, enter the house and stay in the area with the mirror. Whip out that receipt or invoce and look at it. Flip it over and you'll notice writing on the back... odd it kinda looks backwards. click on it. (56/679)

Use the invoce on the mirror and you'll be able to read the writing. (61/679)

Now would be a good time to write to Gracie, click on the papers to the left of the Newspaper. Gabe will sit down and write. (62/679)

Leave the house and hop back in the car. Head to Marienplatz.

Marienplatz, Visit One

Go left around the corner. You'll see a meat stand with an old lady. Go speak with her, nothing happens... yet. Leave.

Go into the darker area to the left. About 4/5th's of the way up on the left black board, there is a clickable spot, click it. You will enter the building, if you read the letters like I told you at the beginning, you'd know this was the family firm. (63/679)

You will now speak to the family lawyer about many things, and here they are.

- Himself

- Munich

- Ritter Estate

- Mutilation Killings

- Sample Analysis (65/679) (And a new area on the Road map)

- Jagdschein (66/679)

- Die Koniglich-Bayrische Hofjagdloge (68/679)

Leave Marienplatz. I assume you know the way, past the meat shop, around the corner and down to the subway.

Go to Universitat

Biology Lab (LAST VISIT FOREVER)

Since you need to show him what you got. Pull out the Paw Casting, And both hair samples in any order and show them to him. (74/679)

Now leave. He will stop you and give you a report on his findings. (75/679)

Go to Marienplatz again.

Marienplatz, Visit Two (End of Chapter)

When you return, walk to the right. It takes a while to walk it, so hit the fast forward that is located at the upper-right corner.

You end up in a area with musicians. Round the corner and you will look at the street sign.

You need to mail that letter you have for Gracie. The post office is located across the street from here. Bring out the letter and click it on the doorway, the one were he says, "What should I mail?" (76/769)

Continue up the street. Across from this street lies that hunting lodge,

Die Koniglich-Bayrische Hofjagdloge. Enter it to be confronted by Xavier. (77/679)

You can say a couple things to him:

- Do you know Herr Doktor Klingmann? (Nothing Happens)

- Are you in the market for a taxidermist? (Nothing Happens)

- I'm an avid hunter. (New Dialog choice below) (78/769)

- I am a member of a prominet German family.

Sooner or later your going to leave the hunting club, whether you like it or not. Proof, he says. We don't need no stinkin' proof. All well, go back to your lawyer on the other side of town.

Ask him about the:

- Ritter Family Papers (80/679)

Go back to the hunting club. Speak with Xavier once more:

- I tell you, I'm a Ritter of Rittersburg!

After he still tells you no, hand over the Ritter family papers and that's that! Chapter complete. (90/679)

CHAPTER TWO: Rittersburg
This whole Chapter is in Rittersburg. So I'll split this one area into different parts now and make it a whole area in Chapter Four.

Schloss Ritter, Visit One

After the cut-scene, you will control Grace. Start off by going down past the bed. Click on the huge door which leads to the library. Darn, it's locked.

Leave this room to go downstairs. Gerdde will be sitting at a desk. Speak to her about the following:

- Gabriel

- Gabriel 2 (92/679)

- Herself

- Herself 2

- Gabriel's Research (94/679)

- Gabriel's Research 2

- Gabriel's Research 3 (persistant, ain't she?)

- Locked Door

Leave the Castle. A car will be out here. Click on it, then re-enter the Castle. Question Gerdde about:

- Car Key's

Oh. Too bad. Leave the castle again and head to town. (The passage in the bottom left). Venture Right, you'll pass a blue door and the post office. Click on the most right door here. It says 'Goldener Lowe' over it.

Rittersburg, Visit One

Click on the man at the counter. You can then talk about:

- Himself

- Himself 2

- Wolfgang

- Wolfgang 2

- Rittersburg

- Gabriel's Case

- Where can I find Gabriel?

- Do you know how long Gabriel will be gone?

- What is the Case about? (96/679)

- Werewolves

- Werewolves 2 (98/679)

Look at the painting on the wall to the right. This guy is Ludwig, and believe me, your going to get to know much more about him.

Leave the Gusthof and go to the most left buildong this time, the church. Enter it and speak to the priest, he doesn't have much to say.

Go down the Aisle and enter the room with tombs. Click on the middle casket twice, the on the silver heart. Leave the church.

Go back to those blue doors you passed earlier to speak with the mayor. You'll get a close up. Click on the left door.

The mayor will come out and you will discuss (99/679):

- Himself

- Rittersburg

- Rittersburg 2

- This Building (100/679)

- Trial Records

After this, return to the Castle.

Schloss Ritter, Visit Two

Go back into Gracie's room. (The room she woke up in) Examine the Closet/wardrobe. Then search the workers toolbox sitting by the fireplace.

Once your looking into the box, click on the screwdriver. Grace will take it (Steal is more like it) and put it away somewhere on her. (101/679)

During the video, you should of noticed a stone missing in the fireplace. Well, move the mouse to the upper part of the screen til' it say's "up". You should now be looking at the missing stone. Click on it.

Then use the screwdriver on the hole. 'Clunk'. (104/679)

Look at the closet again and open it up. What the... A secret passage. Enter the passage. (109/679)

Go right, this room is Gerdde's room. Look at the picture on the desk. (111/679)

Leave the picture screen and open the closet. Search the clothes. Then take the key. (113/679)

Open the closet again and enter the secret passage, go down the other path in the secret passage. You'll end up outside and by some roses. Search around, click on the roses, look at the castle then return to Gracie's room.

Go to that locked door and use the key on it. (118/679)

Click on the right book shelf first. You'll pull out a journal on Victor Ritter, if you want to know why it's becuase it's dated in the same time period as the trial occured in. (it's in your notebook) (119/679)

Now click the middle bookshelf to find a Lore and Law book along with a letter to who else, Ludwig. This is when Gerdde shows up, "How did you unlock the door?" (120/679)

Now read the Lore and Law book (122/679), the Journal (124/679) and the letter. (126/679)

Exit to the right, you'll sit down and look at the typewritter. Open up your inventory and use the Professor Barclay's card on the phone. (131/679)

Leave the library and castle and return to Rittersburg.

Rittersburg, Visit Two

Go to the blue doors again and speak to the mayor:

- Trial Records (133/679)

- Why did they bring the werewolf to rittersburg?

- What happended to the alleged werewolf?

- Where was the werewolf kept while it was here? (135/679)

- Did the werewolf ever change back? (137/679)

- Why did they want to find out who the man was? (139/679)

You will then be led to the rothouse basment (A.K.A. the dungeon). Take a look at the bed, church (through the window) (141/679), and the claw marks on the window. Exit the dungeon.

Speak to the mayor again:

- Church Records (143/679)

Go back to the church and enter it. Use the note you got on the priest to recieve the documents. (145/679)

Go back to the mayor and talk about:

- Church Files (150/679)

Go into the pub/Gasthof and take to Herr Hubur:

- Ludwig II

- Ludwig II 2 <- confused? (152/679)

Head back to the castle and into the library.

Schloss Ritter, (Last visit in chapter)

Search the right bookshelf again to find Christian Ritter's Journal. (153/679)

Read it (it's only two pages) (155/679)

Go back to the typewriter and phone, click on the typewriter to well, write a letter. (160/679)

Go to where Gerdde's sitting. Use the 'Package' on her. (162/679)

Leave the castle and go back to town.

Rittersburg, (End of Chapter II)

Go to the door to the left of the Gasthof, the post office, and ring the door bell. Hand over the letter/package to the lady. (163/679)

Now use your wallet on her. Chapter Complete. (167/679)

CHAPTER THREE: Getting Noticed
Hubur Farm, Visit One

You wake up back on the Hubur farm ready for more action.

Pick the new paper on the table. Read it. (168/679)

Open the inventory and read Von Glower's card, his house now appears on the Road map. (169/679)

Leave the farm and head to Marienplatz.

Marienplatz, Visit One

Go to your lawyer's office. Upon entering, he gives you grace's letter. (170/679) (The letter actually traveled back in time to do this)

Open and read it's contents. (171/679)

Now speak with your lawyer about:

- Ludwig II

- Ludwig II 2 (173/679)

- The Black wolf.

Your done with him for now, so leave.

Go to the strip market, the doors on the way to the hunting club, before the musicians. Enter the third Arch to the right. Go inside.

This guy looks like he should be making wooden boys more than cookoo clocks. Click on the little clock sitting by HIS right hand. (174/679)

Now use your wallet on him. (177/679)

Now head to the hunting club, don't enter it, just go there. You'll see some squad cars and the like. Click on them to get closer. (178/679)

Click on the black cloaked figure, (Leber). Now use the report from the biology lab in chapter one on him. (Evidence Analysis Report) (180/679)

To the left is a nice bunch of reporters. What do police like less than the press... Use the the evidence sheet on them instead. (185/679)

Now you can enter the hunting club and talk to Xavier about:

- The Club

- How long has the club been around?

- What happened in 1970? (186/679)

- How many members are there?

- How often do club members go hunting? (187/679)

- Club Members (188/679)

- The Black Wolf

Enter to the left. Look at the magazine on the table between the chairs. Now enter the door on the far right. They'll be two doors and a plant. Pull out your CooKoo clock and hide it behind the plant. (193/679)

Return to Xavier and a few moments. The cookoo clock will go off and Xavier will leave. Click on the podeum. Then open the drawer (194/679) and take the key's. (197/679)

Go back to the plant and use the key's on the left door. (202/679)

Click on the plant, then re-use the cookoo clock on the plant. Return to Xavier and wait again. Put the key's where you found them. (203/679)

Go back to the plant and doors, go down the door you unlocked earlier. Click on the animal heads. (204/679)

Then on the skull. (205/679)

Now click on the small black book, in the lower right-hand corner. (206/679)

Click on the page that he opens and leave the screen. (208/679)

Go to the right, click on the guns. "What the hell do these guys hunt anyway, Ninjas?"

Now click on the pictures. (209/679) Once you leave this screen, Baron Von Zell shows up, uh oh.

Nothing major happens, your just forced to leave. Leave the hunting club altogether and the return to the road map.

Go to Perlach

Von Glower's House, Visit One (Last Visit FOREVER)

Immediatly look at the mask on the shelf above Gabriel. Click on it. (210/679)

Sit back down and discuss:

- Himself

- Where are you from?

- What brought you to Munich?

- Tell me about your family.

- The Club

- Club Members

- Club Members 2 (212/679)

- Club Basement (214/679)

- Club Philosophy (216/679)

- Club Philosophy 2

- Club Philosophy 3 (217/679)

- The Black Wolf (219/679)

Now leave and go all the way back to the hunting club.

MarienPlatz, Visit Two

Once you get back to the club, sit down and chat with Von Zell:

- Himself

- Hunting (220/679)

- Hunting 2

- Club Members

- The Club

- The Club 2

- The Black Wolf

- Trophies in Basement (Ignore this one til' last) (223/679)

Leave the club and leave Marienplatz, it's time to visit the police station.

Police Station, Visit One (Last Visit In Chapter)

Click on Leber to talk about:

- Himself

- Other Victims

- How many Victims have there been?

- When were the other victims killed? (224/679)

- Is there a pattern to the location of the killings?

- The Killer

- What do Forensics say about the killer?

- Have you considered werewolfry?

- The killer isn't one of the zoo wolves, is it? (225/679)

- You believe only one animal is responsible? (226/679)

- Downtown Killing

- Tell me about the latest victim. (227/679)

- Have any theories why the killer struck downtown this time?

- The Black Wolf (229/679)

- Missing Persons cases

Now click on the map on the wall. Click the middle red circle. (230/679)

Click on the note to the right, Grossbergs info. Use your notebook on it to write down the phone number. (233/679)

That's if for here, leave and go back to the farm.

Hubur Farm, Visit Two (Last Visit in Chapter)

Go inside, and use Grossberg's phone number on the phone. (it's sitting to the left of the couch) (236/679)

Now write another letter to Grace. (237/679)

Return to MarienPlatz

MarienPlatz, Visit Three (End of Chapter Three)

Go speak with you lawyer about:

- Missing Persons (240/679)

Now go to the post office, (Right after the musicians). Mail your letter to Gracie. (241/679)

Go back into the club. Price will be inside now, speak with him about:

- Himself

- Himself 2

- The Club

- Club Members (242/679)

-Club Members 2 (243/679)

- Von Zell (244/679)

- Von Zell 2 (245/679)

- Von Zell 3 (246/679)

- The Black Wolf 

After that, evryone else shows up. Talk to the two at the bar about:

- I haven't had a chance to speak to you yet, Herr Von Aigner.

- I haven't had a chance to speak with you yet, Herr Hennemann.

- Have you guys heard about the wolf killing last night? (248/679)

- What were y'all talkin' about a minute ago? (250/679)

Whew.. Well, try and talk to Baron Von Glower and you will get shued away, so.. Go up to Von Zell and Klingmann:

- How's it going? (Nothing Happens)

- What're you two kids talking about? ("We could tell you, but then we'd have to kill you") (Nothing happens)

- What's New (Nothing Still)

- Just wanted to grab a magazine. (You get a magazine.) (251/679)

After getting the magazine, combine it with your tape recorder in your inventory. (256/679)

Use the magazine on Von Zell with the recorder in it. (261/679)

Chapter Complete.

CHAPTER FOUR: Labourious Research
"I've changed the entire castle and Rittersburg section into one. You'll see why." -Jason Baker

Rittersburg, Visit One

Go straight into the Library. Click on the left bookcase to find a Bio on Ludwig II. (263/679)

Read the entire book. (264/679)

Leave the Castle and go into town. Go to the post office and ring the bell. Wow! A letter. (266/679)

Read the Letter. (267/679)

Go to the Gasthof to the right. The 'Smiths' will be sitting down at the table, click on them to say:

- Themselves (268/679)

- Ludwig II (270/679)

- The Black Wolf (272/679)

- The Black Wolf 2

- Tarot Reading (273/679)

-Gabriel's Tarot (275/679)

Talk to Herr Hubur now, the guy at the bar:

- Gabriel's Case

No luck what soever. Leave the Gasthof and head to the church, all the way to the left. Return to the tomb area to see Gerdde here, click on her. (276/679)

Return to the castle. Go into that secret passage from Chapter 2 and go to the outside area. Click on the Roses. (278/679)

Go all the way back to the church and reach Gerdde. Use the roses on her. (284/679) Aha! Car Key's.

Go to the Car, it's outside the castle. Use the Key's on it to enter the Road map. (285/679)

Go to the portriat. Herrenchiemsee.

Herrenchiemsee, (LAST VISIT FOREVER)

Now starts the most Grueling part of the game. You must go place to place and click on everything in sight. I will compile a list in these next few sections describing those things, so hold on tight.

Once you first enter, click on the lady.

- Is this the Ludwig II museum?

- I'd like to buy a ticket. (287/679) (It'd be kinda silly to do it in the other order wouldn't it?)

Room 1 of 3 : Entry Room
Click on the four strips of writing to the left.

- First Letter - July 3rd, 1863 - (1/4)

- Second Letter - March 1st, 1865 - (2/4) (288/679)

- Third Letter - June 14th, 1878 - (3/4) (289/679)

- Forth Letter - Nov. 1886 - (4/4) (290/679)

When you exit the four strips, you'll be brought to four pictures, click on one. Then exit this screen. Return to the screen so you can see the lady at the counter. Click on the portrait of the women.

- Click the Picture itself

- The tiny tag under the picture

- Then the writing way down below

Leave the picture and look at the full body portrait on the back wall. Back off it. Click on the EXIT that appears around the middle of the screen.

You'll get closer to the lady...

In this screen, you can enter TWO areas in the back, Display Rooms 1 and 2. Go left, or Display room 1.

Display Room 1
Click on the black box sticking out of the wall on the left side. It'll have a picture of a man hanging over it. Click the picture.

Now click the glass on the black box.

- Click on the only note in here (292/679)

Back up to the screen when you first entered display room 1. Then click on the robes way in back.

- Click on the Robes

- Read the message on the wall

Previous Screen.

Click on the other picture in this screen, the one on the right. 

- Click the picture.

- The tiny tag under it, in the frame.

- The message to the left.

Back up again.

Click on the other black box, the one on the right this time.

- Read the message

Back up.

Click on the message to the right of the last black box.

- Read the message.

Back up.

Click on the four strips all the way on the right. "Ludwigs Diary"

- First Entry - Ludwig and Wagner - (1/4) (293/679)

- Second Entry - Crown of Laurels - (2/4)

- Third Entry - July 26, 1874 - (3/4)

- Forth Entry - July 26, 1875 - (4/4)

Back up three times, choose to go right, to display room 2.

Display Room 2
Click on the four strips on the left, some people think there the same ones from before and people get stuck. Note that this one says, "The last Days"

- First Article - June 7, 1886 - (1/4) (294/679)

- Second Article - June 12, 1886 - (2/4) (295/679)

- Third Article - June 13, 1886 - (3/4) (296/679)

- Forth Article - June 17, 1886 - (4/4) (297/679)

Back up twice, click the message just to the right of the 'Last Days Section'.

Back up. Click on the picture to the right of that. You'll get a nice little video. (299/679)

- Click on the picture

- Click on the tiny tag in the frame

- Click on the message to the left (300/679)

Back up, click the black display case to the left. Click on the mask. Click on the other black display case under the picture.

- Read the left letter. (301/679)

- Read the middle letter.

- Read the right letter. (302/679)

Back up twice to see the woman again, click on her:

- Is there anyway to see more of Ludwig's Diary?

Re-Click her:

- Do you know anything about the new Wagner Opera? (304/679)

Leave this musuem to never return!!

Click the 'Hint' Button the road map to see if you got everthing, if it is still blinking, go through and see what you missed.

Go back to Rittersburg.

Rittersburg, Visit Two

Go straight into town and into the Gasthof. Talk to Herr Hubur:

- The Smiths (305/679)

With the smiths...

- Ludwig Dream (307/679)

Go into the castle now and Gerdde will mention a phone call... Professor Barclay must've called.

Go into the Library and sit down at the Typewriter. Use Barclay's card on the phone again. (309/679)

Use the new phone number on the phone now. (311/679)

Leave the Castle and go to the car, drive off.

Wagner Museum, Visit One

PIANO ROOM
The nice fella will let you in and you will end up in a room with a piano.

- Click on the left head

- Read the title

- Click the right head

- Read the title

Click on the Piano

- Read the only message

That's all for this room. Go through the door on the right.

MINIATURE MODEL ROOM
Click the display case closest to the screen, then on the model inside.

Now click on the larger display case in the middle of the room with the clothing in it. Click the clothes.

Now click on the back wall pictures. Click on the two sets of two pictures here.

Exit this area to the right.

LUDWIG + WAGNER ROOM
- Click on the picture to the left.

- Click on the head in this room.

Now click on the black display box on the wall.

- Read the note under the picture

- Read the note under the left letter (312/679)

- Read the note under the right letter (313/679)

- Read the note under the mask

Leave this area by clicking EXIT on the bottom of the screen.

COUCH & DESK ROOM
Click on the couch, then on the message above the couch. (314/679)

Now click on the Display case to the right, you can see part of a mask. Click the Mask.

Now click the roped off area in the bottom-right area.

- Click on the desk

- Read the message to the Left

- Read the letter on the desk (315/679)

- Look at the diagram to the right of the letter. (316/679)

Leave the room by the clicking EXIT at the bottom of the screen twice.

Click on the display case to the left, the one with the book in it.

Speak to Georg:

- Himself

- Himself 2

- Wagner (317/679)

- Wagner's letter to ludwig

- Ludwig's letter to conductor (318/679)

Leave the museum and return to the road map. Unfortunetly, the hint button won't help here, becuase the wagner musuem is where the chapter ends, so it's never not going to blink in this chapter.

Go to the Starnberger See.

Starnberger See, Visit One

Click on the building in the centre. Continue walking to the right intil you reach the railing. Click on the Railing. Dallmeier will show up, consult the following:

- Himself

- Ludwig Diary (319/679)

- Ludwig II (320/679)

- Ludwig II (321/679)

- Midnight Sleigh Rides

- Bismark (322/679)

- The Black wolf (323/679)

- The Black wolf 2

- The Black wolf 3 (325/679)

- Hunting Accident (326/679)

- Hunting Accident (327/679)

- Servent's Fears (328/679)

After he leaves, look at the water between the railing and click on it. Leave the area and return to the road map.

Go to Neuschwanstein

Neuschwanstein, Visit One (Last Visit In Chapter)

This is simply the most annoying part of the game, exploring Neuschwanstein. Everything must be clicked like in the Ludwig Museum, AND you MUST listen to every single TOUR TAPE available, which sucks.

Start off by clicking on the castle, (you start out in an outside view)

ENTRY HALL
First use the tape immediatly. (329/679)

The three things you can click on here is painting one, two and the door to the left of the open door. Click on the left painting. Click the picture.

Listen to the tour tape. Exit to the right, it'll take you to the other painting. Back up.

Click on the closed door to get closer.

- Click on the closed door.

- Listen to tour tape.

- Click on the door again.

Back up, exit to the right through the open door.

BEDROOM
Listen to the tour tape. (330/679)

Click on one of the two paintings on the wall. Use the tour tape. Back up.

Click on the bed to get closer, then listen to the tour tape, Twice. Click on the sink and bed then back up.

Enter the door far to the right to enter the chapel.

CHAPEL
- Listen to the tour tape (331/679)

- Click on the white cross to the left, back up.

- Click on the blue picture above the cross.

- Click again

- Listen to tour tape, back up.

- Click the wooden figure in the middle, click again, back up.

- Click on the stainglass windows to the right.

- Listen to tour tape, back up twice to return to the bedroom, then enter the door in the middle.

LIVING ROOM
- Listen to Tour tape. (332/679)

- Examine the huge picture on the wall, Listen to tour tape, back up

- Click on the chair, twice, back up.

- Click on the desk.

- Exit to the right

- Click on the Swan.

- Listen to Tour Tape.

- Exit through the door here.

GROTTO
- Listen to Tour Tape (333/679)

- Click on the candle in the middle of the room.

- Exit just to the left of the candle, don't go to far or you'll end up back in the living room.

STUDY
- Listen to Tour Tape (334/679)

- Click on the desk, twice, then back up

- Click on the cabinet's twice, then back up

- Click on one of the pictures on the wall, Listen to Tour Tape, Back up.

- Leave through the door behind the desk.

SINGER'S HALL
- Listen To Tour Tape (335/679)

- Look at the picture of the wolf way in back. (337/679)

- Back up and look at the first picture on the left.

- Use the Tape

- Exit to the right to look the next picture

- Use the Tape

- Do this Five times

- Back up, Use Tour Tape

- Click on the huge window

- Use Tape

- Click the mountains

- Back up, Exit through the door on the left.

- Exit to return to the Road map

Click the Hint Button to see if you finished Neuschwanstein.

Got to Rittersburg

Rittersburg, Visit Three

Enter the castle and go to the library. Sit down by the typewriter. Use the Ludwig II book on the phone. (339/679)

Use the new number on the phone. (341/679)

Go back downstairs and speak with Gerdde:

- Gabriel

- Special Permit (343/679)

Go back upstairs and write a letter to Gabriel. (346/679)

Exit the castle and go to the post office. Give her your new Letter (347/679), than use your wallet on her. (348/679)

Go over by the church. Click on the bush to the right of the doors. You'll see some Lilys. Click on them. (350/679)

Leave Rittersburg and go back to Starnberger See.

Starnberger See, Visit Two (Last Visit in Chapter)

Go to the railings, click the water like before. When your closer to the water, use the Lily on the water. You will see a face... (360/679)

Leave and go to the wagner museum.

Wagner Museum, Visit Two

Talk to the guy about the:

- Wolf Panels at Neuschwanstein (361/679)

- Lost Opera (364/679)

Return to Rittersburg

Rittersburg, Visit Four (Last Visit in Chapter)

Go into the Castle, Gerdde will say a fax came in at the Post office... Hmmm? Go down to the post office to check it out.

Ring the bell. (369/679)

Read the Fax, All of it. (370/679)

Leave Rittersburg.

Wagner Museum

Use the Fax on the guy immediatly!! CHAPTER COMPLETE!!! (380/679)

CHAPTER 5: The Hunt Begins
You start this chapter on the road map. Start by going to Marienplatz.

Marienplatz Visit One

Remember that meat lady on the way to your lawyer, well stop by there and buy some meat. First Click on the wurst in the corner window, then use your wallet on the lady. (381/679)

Make you way to the hunt club. Click on the magazines to get back your recorder. (383/679)

Go all the way back to your lawyers. Enter (384/679), Read the new letter (385/679) and click on him:

- Missing Persons (387/679)

Now comes the interesting part, use the tape 'Von Zell conversation tape' on Ubergrau, he'll translate it. (392/679)

Leave Marienplatz and go to the Police station.

Police Station, Visit One (LAST VISIT FOREVER)

Click on Leber:

- Case Status

- Case Status 2

- Grossbergs account book

- Grossbergs account book 2 (393/679)

Err... Must... Have... Account book... Use the Von Zell tape on him. (400/679)

Click on Leber's inbox to open the folder. Click again to rip out the sheet. (405/679)

Go to the new area, Dorn's Home.

Grossberg's contact Dorn, Visit One

Interesting Fact: Dr. John from GK1 was voiced over by Micheal Dorn, A.K.A. Wharf from Star Trek.

Knock on the Door, Shucks! Well, back to Marienplatz.

Marienplatz, Visit Two

Go to your lawyer. Ask him about:

- Getting Cash (407/679)

Leave Marienplatz and go back to Dorns'.

Grossberg's contact Dorn, Visit Two (LAST VISIT FOREVER)

Knock on the door again. Hand over the 14,000 you pulled out of you account. (412/679)

Click on him to talk about:

- What kind of exotics did you get for grossberg? (413/679)

- Did Grossberg harvest the furs or did you? (414/679)

- Did you talk to grossberg before he died? (415/679)

- How did the Export go?

- Where did the exports end up? (420/679)

- Can I see where you kept the wolves?

After that brief discussion, exit downward toward the cage he pointed out. Click on the cage furthest down on the right.

You'll get closer. Click on the hay between the wire and concrete on the right side. (421/679)

WOW!! Darn tiger! Yank out the wurst you bought in Marienplatz and give it to the tiger. (426/679)

Grab the same spot you grabbed the hay. You'll find a two tags. (428/679)

Leave Dorn's Animal Shack and go to Marienplatz.

Marienplatz, Visit Three, (LAST VISIT FOREVER)

Go to the hunting club. Presto! Your off to the National Buvarion Forest. (433/679)

Hunting Lodge & Forest, (LAST VISIT FOREVER)

Leave your room through the door, Von Zell will walk off. Enter the middle door on the left side. Click on Von Aigner. Talk about:

- The Club

- Grossberg (434/679)

- Were you the Clubs main contact with Grossberg? (435/679)

- What does Von Zell have to do with Grossberg?

- Why did Von Zell want Grossberg's name?

- Would your cooperation have anything to do with the money you owe Von Zell? (436/679)

- The Black Wolf

- The Black Wolf 2 (438/679)

You'll end up back in the hallway. Click on the door oppisite of your's, Price's Room. Open the Cabinet. Take the Rope inside. (439/679)

Use the EXIT on the bottom of the screen to reach a window. Click on it. When sliding the cursor downward, the word "DOWN" will briefly appear before becoming EXIT. Click down.

Use that rope you just got on the steep ledge outside. (444/679)

Click on the middle window, the cursor will be an arrow at the time. Now click on the window again to enter Von Zell's room. Take the 'EXIT' that appears on the right side of the screen.

Click on the black book. After openning it, look to the far right of the screen, a piece of paper will be showing itself slightly, click on it. (446/679)

Click it again. (447/679) Exit the screen, twice. Click on the bathroom.

Click on the rug. See the dirt? Click on it. (450/679)

Leave the bathroom. Click the EXIT on the left. Click on the rope again. Go back to the window you came from. Go inside and go into the hallway.

Use the bottom 'EXIT' to go downstairs. Click on the big caginet left of Hennamann. Take the lantern inside. Boy is that thing tiny or what? (451/679) Close the cabinet.

Click on Hennamann, talk about:

- The Club

- Klingmann (453/679)

- Preiss

- Preiss 2

- The Lodge (454/679)

- The Lodge 2 (456/679)

- The Black Wolf

Go back upstairs and enter the door closest to the screen on the left side. Klingmann will be in here. Use the Wolf Tags on him... hehe hehe. (463/679)

Go back downstairs. Hey, someone started a fire. Click on the fireplace. On the right part of the mantle lays a matchbook, take it.

Exit the door to the right of the steps, this leads outside. Enter the large Barn to the right.

Click on the Tool rack in the middle of the screen. Take the Sheers. (464/679)

Time for some forest exploration. Go right. See the muddy ground, click on it. (466/679)

Now go Right, Down, Down. Click on the dense shrubs. Now use your shears on it. (469/679)

Uh oh, freaky. Enter the small tunnel on the left. Listen to all the pretty noises. Then try to click in the darkness. (474/679)

Now, go into you inventory. Combine the lantern with the matches. WARNING: 18+ shot ahead, blood and gore. (484/679)

Once you return to the shrubs, head Up, Up, Left, Left. Enter the Lodge and go upstairs, (SAVE HERE) enter the room closest to the screen on the right. (494/679)

QUICKLY DO THE FOLLOWING for the wolf WILL find you and WILL kill you. Whip out that Talisman you've been lugging around the whole game. Then go in these directions.

- North

- West

- West

- South

- West

WAIT for the wolf to appear at the bottom of the screen. When it does, use the Talisman on it. QUICKLY follow it. The wolf will sneak up on you and knock you down.

NOTE: If you mess up and Gabe says, "Where is he?" Go North, the East, than back West. Repeat the process intil it happens.

This is when Von Glower comes. He throws you the gun. QUICKLY shoot the wolf. I didn't keep track of the points here, but you end up with 507, (507/679) (512/679)

CHAPTER 6: The Grand Transformation
Rittersburg, Visit One

How wonderful, you get to control grace for awhile again. Exit downward and click on Gabriel. (513/679)

Click on him again. Exit the dungeon and go to the post office. Ring the bell. (514/679)

Open it and read it, all of it!! (516/679)

Go into the Gasthof and take a roll from the basket. (517/679) Speak with the The smith sitting there:

- Gabriel (518/679)

- Our Plan (519/679)

- Altotting

- Von Glower Letter (520/679)

Leave the Gasthof, go to the Castle and enter. Gerddes' a little worried.

Go upstairs. See the new pillowcases on the bed? Take them. (521/679)

Leave the castle and go back to the dungeon. The dungeon is the blue door on the right, for those who don't know. Click on the window.

Use your biscuit on the bird. (523/679) Now use the pillow case on it to capture it. (528/679)

Leave the Town and enter the car. First thing you'll notice is Starnberger, Ludwig II museum and the Wagner Museum are all gone.

Go to Altotting, the picture of the black Modonna.

Altotting, Visit One

Click on the structure to enter. Click on the wooden display box closer to the screen. (529/679)

Read the message. Back up twice. Click on the wall further down.

The wall full of pictures. Exit Upward.

Enter the black door here. See the basket? Use your wallet on it to buy some water. (531/679)

Now click on the priest. Leave the awful place. Go to Neuschwanstein.

Neuschwanstein, Visit One

Exit upward, and then again to reach the Living Room. Exit to the right to the swan picture. You'll then see a scene with a troubling child.

Go back to the chairs. Clicko on the chair to get closer. Use the water you bought in Altotting on the chair. (536/679)

Go back into the bedroom. Good, no guards. Click on the bottom part of the wall inbetween the chapel and the Living Room to find the 1st Act. (541/679)

Go past the Living room into the Grotto. It looks like a cave. When a guard is not present, search the bottom-left area for the 2nd Act. (546/679)

Go to the Singer's hall, Last room in the castle. Look at the wolf painting again. Then leave the picture. 'EXIT' Downward.

See the arched doorway on the left, use the pigeon you caught on it to lure the guard away. (551/679) 'EXIT' Downward again to return to the wolf painting.

Search the second golden area under the pictures. Click again to find the 3rd Act. (556/679)

Exit Downward and use the door to exit Neuschwanstein.

You can use 'Hint' if you want.

Go Back to Rittersburg.

Rittersburg, Visit Two

Go into town and enter the church on the left. Go to the back on the Crpyt area. Click on Wolfgang's coffin a few times, then on the heart. (557/679)

Leave the church and go into the Castle again. Ask Gerdde for the:

- Silver Heart (558/679)

Go all the way back to the church and remove the heart. (559/679)

Leave Rittersburg and go back to Altotting

Altotting, Visit Two

Go back to that priest who can't talk. Show him the silver heart. (562/679) You'll be brought inside. Use the Silver heart on the basket by the alter. (565/679)

Be Ready for a few quick moves. This screen does shift around, and it may be difficult to reach the door out of screen to the right. You must walk over there correctly.

Do it like this.

- Open the Door

- Move the Chair

- Climb Up

- Click on the bottom-left Urn

(570/679) You will then Auto-matically bring the acts to Georg. The two letters you see are invitations to Von Glower and Leber. 2 months later.

Opera house

You start out in the Foyer. Click on the table with the plant on it to recieve a program. Read it if you want. (576/679)

Take the 'Down' Exit the the 'Right' Exit. Then enter the door way down on the end, the white door.

Click on the bulliten board, then the seating chart. (577/679)

Now take the Opera Glasses on the table. (578/679)

Now take the more obvious to do list. (579/679)

Read the to-do list. Click on Gabriel. (580/679)

Leave and go back to the Foyer, where you go the program. Go back one screen. Enter the double doors on the right. A scene will take place. Click on Georg now. (581/679)

Talk to the Chandalar people in the upper-left part of the screen. (582/679)

Open up your inventory and look at the chandelier chart. Click on the 'X'. (583/679)

Now open the Seating chart, click on the same spot he 'X' was in the Chandelier chart. (584/679)

Leave the Auditorium and go upstairs. Enter the two white doors in the middle. (587/679)

Exit. Go Right, then enter the room far in back. Click the window she is standing by, twice. Click on the "Hot Seat".

Click on the Spot light. Flip the Switch. Click on the handle below the switch. Drag the 'Spot Light' over to the 'Hot Seat' the click. (592/679)

Return to where you got the Program. An Usher will be here now. Use the seating chart on him. (595/679)

Exit to the right. Enter the doorway to the left of the huge doors that looks as if it were steps. Now enter the far white door to get backstage.

Click on the ropes near where your standing. Take the bundle of rope to the right side, Twice. (596/679)

Take the stairs on the right side to reach the basement. Go 'Right' and click the box on the wall. Take the Key. (597/679)

Leave the Box. Go:

- Left

- Down

Click on the Door. Exit to the left. Click on the white sign on the pile of stuff to the left. (598/679)

Now leave this room and Use the key on the door. (601/679)

Now go:

- Right

- Right

- Right

- Down

- Down

You are now standing in the furnace room. Click on the furnace door to open it. (602/679)

Now click on the coal to the right, you'll shovel some into the furnace. (603/679)

Click on the three white circles under the door to look at the controls. Now press the Automatisch button on the right. Turn the handle all the way to the right setting. "There we go." (607/679)

Now Go:

- Left

- Right

You'll be back in the Foyer. Go Right, the through the door at the end of the hall. Click on Gabriel. (608/679)

Now The Opera Starts.

Go Right, and into the door at the end of the hall... Again. Click on the Black dress near the door. (609/679)

Leave, back to the Foyer, upstairs, to the right, and into the last door. (Spot light room). Click on the window twice. Then use your Opera Glasses. (611/679)

ACT ONE

Leave the spotlight room and go back to the foyer balcony. Use the ropes on the Mittel Loge doors. (613/679)

Now use that 'PRIVAT' Sign you found on the ropes. (617/679)

ACT TWO

In control of Gabriel now. Go left where Gracie found that PRIVAT sign. Click on the Big Box in the middle of the screen. (618/679)

Pull out your dagger, what dagger you may ask, the dagger that you never used before, but always had. Remember, from the Gym bag at the beginning of the game. Use it on the Grate. (620/679) "Where did he just put that? Wouldn't that be kinda... dangerous."

Click on the grate. (621/679) Now go:

- North

- North

- West

You end up backstage. Click on the same spot Gracie got the rope. Further to the right is a roll of ducktape, take it. (622/679)

The following segment is timed so move quickly.

Enter the door far to the right.

Click on the Clothes, Take the Minstrel costume

Use the costume on Gabriel

Click the dressing table with the mirror

Click on the powder

use the powder on the left mirror

Exit the Dressing Table

Click on the changing screen

After the actor enters use the ducktape on him (639/679)

This next movie is VERY funny and Gabriel makes a fool out of himself.

ACT THREE

You must now trap Von Glower, (Wolf Form) in the furnace. He'll run away from you always. If you corner him, you die. If he escapes out a vent or something, you die. So why not SAVE as soon as it starts.

This is a good order to do things:

Turn Right

Forward

Forward

Left Turn

Left Turn

Close the Door Stop, (Click on it to do so)

Turn Right

Forward

Left Turn

Left Turn

Close The Door Stop

Right Turn

Close the door Stop

Right Turn 

Forward

Left Turn

Left Turn

Close Door Stop

Right Turn

Forward

Left Turn

Close Door Stop

Right

Forward

Left

Forward

Left 

Forward

Right

Right

Close Door

Left

Forward

Right

Forward

Right

Forward

Forward

Left

Left

Close Door

Left

Left

Forward

Right

Forward

Forward

Right

Right

Close Door

Left 

Forward

Right 

Forward

Right 

Forward

Right

Right

Close Door 

Right

Forward

Left 

Forward

Left

Forward

Forward

Left

Forward

Right

(SAVE)

Forward 

You should be in the furnace room, if not your dead. hehe. After a few seconds you can see the cursor again. Click on Grace.

Have Grace open the furnace by click on the door.

Re-Click on Gabriel (Wolf Form)

As the Black wolf jumps up past the furnace you must click on him. If you do it wrong, you die. So save if you can. He'll fly into the furnace and you will beat the game, Good Job. Don't fell bad if you mess up, you can't miss over than .0001 of a second or under .0001 of a second. Click on him when he's about half way through the jump.