Hellboy: Asylum Seeker (PC)

FAQ/Walkthrough version 0.5

Copyright (c) 2001, 2002  Kuno Woudt .

Permission is granted to copy, distribute and/or modify this document

under the terms of the GNU Free Documentation License, Version 1.1

or any later version published by the Free Software Foundation;

with no Invariant Sections, with no Front-Cover Texts, and with no

Back-Cover Texts.  A copy of the license is included in the section

entitled "GNU Free Documentation License".

  [fancy ascii art goes here :]

======================================================================

0.  Preface

======================================================================

    This is my first FAQ, so if you like it please send me a message

    to encourage me to write more FAQs :).

    Now, feel free to jump to whichever section you are looking for,

    or read on for a general (boring) introduction to this FAQ.

      -- Kuno Woudt 

======================================================================

1.  Table of Contents

======================================================================

0.  Preface

1.  Table of Contents

2.  Introduction

2.1.  URLs

2.2.  History

3.  Walkthrough

3.1.  Episode One

3.1.1.  E1 - Grave Yard

3.2.  Episode Two

3.2.1.  E2 - Underground Passage

3.2.2.  E2 - Asylum

3.3.  Episode Three

3.3.1.  E3 - Tower Grounds

3.3.2.  E3 - Library

3.3.3.  E3 - Sacristy

3.3.4.  E3 - Tower Roof

3.4.  Episode Four

3.4.1.  E4 - Asylum Recreation Room

3.4.2.  E4 - Sewers

3.4.3.  E4 - Elevator Room

3.5.  Episode Five

3.5.1.  E5 - Town

3.6.  Episode Six

4. Feedback

4.1  Music Books

4.2  Developer

5.  Cheats

5.1.  hell_e2.bat

5.2.  hell_e4.bat

6.  GNU Free Documentation License

7.  EOF

 

======================================================================

2.  Introduction

======================================================================

 

    Hi,

 

    You are reading the FAQ for Cryo Interactive's Hellboy game.  This

    is my first game FAQ, so please send any questions, suggestions,

    flames, fanmail, etc... to .

 

    (if you send me something which I might want to add to the FAQ,

    let me know how you want to be mentioned (no email address, spam

    protected email address, etc... )

 

    Hellboy is originally a comic book character created by Mike

    Mignola, these Hellboy comics are published by Dark Horse.  (yes,

    you should buy them, Hellboy is one the best comic series I

    know).

 

    However, I must warn you - this game might not live up to your

    expectations: 

 

      1. the game engine can be quite buggy.

      2. some of the fights can be frustrating.

 

    (I ran into many problems with my nvidia TNT2, using their

     detonator drivers.  Installing the drivers from my video card

     manufacturer (ELSA) seems to have made the game a lot more

     stable). 

 

    So, unless you are a devoted Mike Mignola fan, this game might not

    be worth your trouble.

 

======================================================================

2.1.  URLs

======================================================================

 

    This FAQ is available from gamefaqs: http://www.gamefaqs.com,

    and from my personal homepage at http://warp.frob.nl

 

    Dark Horse is at http://www.darkhorse.com.

    Cryo is at: http://www.cryo-interactive.com.

    Hellboy game: http://www.hellboy-game.com.    

 

    The GNU Free Documentation License and related materials:

    http://www.gnu.org/copyleft/.

 

    You can find me on irc in channel #demoscene on openprojects irc

    (http://www.openprojects.net), however this channel is not related

    to computer games at all, so you should only use it to find me if

    my email adress doesn't work anymore. (my nick is `warp'). 

 

======================================================================

2.2.  History

======================================================================

 

    2002/11/02 - Kuno Woudt 

      - version 0.5.

      - some more feedback, new email adress.

 

    2002/03/26 - Kuno Woudt 

      - version 0.4.

      - added feedback on Peter's letter and the music books.

 

    2001/08/25 - Kuno Woudt 

      - version 0.2.

      - added Episode Four through Six and some other things.

 

    2001/08/21 - Kuno Woudt 

      - first version.

 

======================================================================

3.  Walkthrough

======================================================================

 

    Throughout this FAQ I will use the following conventions:

 

    , ,  press the corresponding key.

    ,  attack with the appropriate weapon.

     attack with some other weapon.

     press the `use item' key.

 

    [HEALTH] a health box/kit whatever item lying about.

    [AMMO] some ammo for you to pick up.

    [SAVE] a save point.

 

    I have drawn maps for some areas, near each map should be a legend

    explaining which character means what.  Some common characters

    are:

 

    S = save point

    H = health

    # = a door

    A = ammo

 

======================================================================

3.1.  Episode One

======================================================================

 

    After picking up Peter's lighter you are ready to explore the

    Grave Yard.  Walk up the steps and continue until you see a

    tree.  Try  on the gate towards your right and you will

    find out it is locked.  Turn around and enter the small building

    opposite from where you are standing (press  near the

    door), now press  near the stone opposite the door -

    Hellboy will say something like "Hey, that did something.". 

    Exit and walk over to the other small building near the steps,

    again press the stone inside which will now unlock the gate.

 

    After passing through the gate you will encounter some zombies

    while exploring the area.  Use your  to defeat these 

    and grab the [HEALTH] before walking up the steps to the next

    area.

 

    After the conversation between Sara and Hellboy you can try

     on the door next to Peter - it is locked.  Walk over to

    the grave yard where you will see a magical hourglass, press

     near it to discover it is a [SAVE] point (well you could

    have read that in the manual too).  

 

    NOTE: this might be a good moment to try the cheat in section 5.

 

======================================================================

3.1.1.  E1 - Grave Yard

======================================================================

 

    Use the entrance next to the [SAVE] point.  You will be attacked by

    a giant bird.  If you don't feel like fighting just  over to

    the end of the clearing and fetch the key, then  back and

    exit this area.

 

    If you do kill the bird you will be greeted with another zombie

    when you enter the grave yard again, but atleast you will get a

    [HEALTH] after killing it.  You should probaby [SAVE] again.

 

    Now,  the key to unlock the door next to Peter, then open it

    with .

 

======================================================================

3.2.  Episode Two

======================================================================

 

    When you start Episode Two you should see a torch on either side,

     your lighter to light one and pick it up.  Next use your

     to punch the two zombies in the room - they are easily

    defeated, and walk over to the left of the room.  There is a stone

    between the 3rd and 4th `coffins' which you can push with 

    to open the door on the far side of the room.   to the door

    before it closes.

 

    In the next room you will find four stones.

    

    1. a triangular one on the left, I shall call that stone 1.

    2. a square stone on the right.

    3. a roundish stone on the right.

    4. a roundish stone on the middle pillar on the left.

 

    You will not need stone 3.  Place stone 4 on the left pillar,

    stone 1 on the middle pillar and stone 2 on the right pillar.

    (the logic behind this might have to do with the height of each

    pillar.  I am not sure myself - I just tried all combinations until

    I found the right one).

 

    After placing the stones a bridge will appear toward the other

    side, cross the bridge and [SAVE].

 

======================================================================

3.2.1.  E2 - Underground Passage

======================================================================

 

    Walking along you will come across a door behind a pit of fire,

    press  near one of the posts on either side of the door to

    attach a torch to it.  Now run back to the save point and grab the

    torch on the other side of the wall, again use  to attach

    the torch to a post to unlock the door.    

 

    Open the next door by pressing  near the cross to the

    right of the door, this turns out to be an elevator.

 

    NOTE: there is also a secret door a bit further along on the left

    wall, but there is now way to open it right now.

 

    After arriving in the church press  to play a tune on the

    organ and you will find some [AMMO].

 

    When you have talked to the ghost on the other side of the church

    and opened the door with  you will be outside again.  Walk

    towards the camera to be attacked by a monster - as with the bird

    you don't have to kill it - you can outrun it if you want.

 

    Run along and press  to open the wooden gates.  To be

    attacked by yet another monster - you'll be happy to know that

    this one leaves before you get a chance to fight it.

 

    Follow the path to a mansion, enter it and [SAVE].

 

======================================================================

3.2.2.  E2 - Asylum

======================================================================

                                                   _____   _

                                                  |     | | |

                                                  |     | |_|

             ___                                  |     |

          __|   |___        ___   ___   _____   __|     |

         /__     __       |   |_|   |_|     |_|        |

       //   |___|   |     |    _  H  _       _   frogs |

     _||_     ____/ /___   |___| |___| |     | |________|

    |    |   |____   _  |   ___   ___  |     |  ___   ___

    |_   |        | | | |  |   |_|   |_|     |_|   |_|   |

      |  |__      |_| | |  |    _     _       _     _    |

      |  |  |         | |__|___| |___| |     | |___| |___|

      |  |__|         |______|_   ___  |     |  ___   ___

     _|__|                 |   |_|   |_|     |_|   |_|   |

    |   |                  |    _     _       _     _    |

    |___|                  |___| |___| |     | |___| |___|

                                       |_   _|

        H = Herman              _________|#|_______________

        S = [SAVE]             |               |           |

        F = file cabinet       |               |   garden  |

        M = map                |   Asylum      |           |

        f = fountain           |               #    /~    |

        s = sprinklers         |               |   ( O )   |

        # = door               |               |    \_/    |

                  _________    |               |           |

                 |         |___|          _____|_          |

                 |  |______|             |       |     __  |

           +-->  |  \______|             #       |  __|  \_|_

           |     \_________#             |      _| |_____/ | |

           |               |___    ______|_____|s______|__f| |

         guard room            |##|                    |_____|

                               |  |                              

                 _____    _____|##|_____________              

                |     |  |              |  |  | |             

                |F    |  |              |  |  # |

                |     |  |     ____     |  |  |_|

                |     |  |    |    |    |  |  | |

                |nurse \_|    #    #    |     | |

                |________#    |    |    #      |

                         |    |    |    |___    | <- library

                         |    |    |    |   |M  |

                         |____|   S|____|   |___|

                              |____|

 

    Walk to the area I have labeled `nurse' on the map.  A nurse will

    attack you and take your gun, so you will have to defeat her with

    your .  After throwing her out of the window press 

    on the file cabinet a few times to learn that Pavlov was last seen

    near the library, and that he stole a key.  Walk behind the desk

    and press  on it to open a drawer, press  again to

    take the key.  Press  on the books twice to get a music

    book. 

 

    Now go to the library and have a look at the map.  You will notice

    that there is a secret area behind some of the books, turn around

    and walk to the nearest books, you should find a book which sticks

    out from the other books.  Press  to pull it back and open

    the secret door, walk into the secret room and you will find

    Pavlov.  However, he is not very helpful right now. 

 

    Go to the double doors and unlock them with the key you got from

    the nurse, you will be attacked by two mad guards, probably best

    to use your  to defeat them. 

 

    Try the door on your right to find out it is locked.  Press

     on the window next to it to find out it hasn't been

    cleaned in a while :), press  to break the glass and press

     to enter this room. 

 

    Gather all the medicines throughout the room and have a look at

    the charts, also note their colors.  (Reprinted here for your

    convenience). 

 

    Patient       Treatment                 Disease

    Tchecky       Sadocan (yellow pills)    ...iculating Dementia

    Herman        Quarlax (green pills)     ...ronic Schizophrenia

    Gunter        Chromal V... (red pills)  Debilita... Euphor...

    Voslov        Bromal (blue pills)       Chicken Syndrome

 

    You will notice there are three patients in the room, and four

    charts on the wall and you now have five different colour pills in

    your inventory.  So the white pills must be for Pavlov, head to

    the library to find out.  Pavlov will you give you a key.

    

    (now might be a good time to [SAVE] again).

 

    Go back to the room where you got the pills.  You can give the

    other patients their pills now to stop them wandering around,

    there does not seem to be any other use for it though.

 

    Try the door on the far side of the room to find out it is locked,

    use the door to the right to enter the garden.  Walk over to the

    other side of the garden, behind the small building you will find

    a valve or something in a corner (marked "f" on the map).  Press

     on it to activate the fountain, a letter will appear in

    the water, press  on it to take it.   the letter to

    find out it is probably written with invisible ink.

 

    UPDATE: Lost Johnny was the first to write me on how to read the 

    letter:

 

       "Just  it in front of the fireplace in the first room of

        the asylum (the room with the save point in it). The heat of

        the fire will turn the ink visible. Peter's letter reveals 

        how the angel statues have to be adjusted in order to open 

        the entrance to the underground corridor which leads to the 

        exit of Episode 2."

 

    Go back inside and enter the door to the guard room.  Again use

    your  to defeat the mad guard and press  on the

    lever at the end of the room.  This will unlock the door towards

    the next hallway.  Go back and open that door, to find yourself in

    a hallway where you can hear a lot of frogs.

    

    Enter the last door on the left to find Herman, give him his pills

    to learn about an old man behind the walls.  (btw, wash your hands

    if you take a dump on any of these toilets :).

 

    Enter the last door on the left and you will be attacked by a

    giant frog creature.   to the end of the room and press

     to grab the pipe, now walk under the giant frog and press

    .  Hellboy will drop the pipe after this, so press 

    again to pick it up from the floor.  Repeat until the frog is

    dead.  You are now the proud owner of a useful pipe.

 

    Exit this room and enter the second room on the left.   the pipe

    on the fan on the back of the room to break it, and press 

    to enter the new hole.

 

    You will find yourself in a room with four pillars on which

    statues of angels point towards the end of the room.

 

    Leave the far left pillar as it is, and press  on the far

    right pillar to point it towards the right.  Press  twice

    on the bottom right pillar and press  three times on the

    bottom left pillar so that all the statues look in a different

    directions, this should open the door at the top of the room.

 

    Walk towards the end of the corridor, open the door and keep

    walking.  At the next door use the key you got from Pavlov to

    unlock the door and you will find the old man Herman was talking

    about.  

    

======================================================================

3.3.  Episode Three

======================================================================

 

    Exit this room and run through the corridor, try to avoid the

    hands grabbing you from out the cells.  After a while you should

    walk up some stairs and find yourself in a torture chamber or

    something, which does not look too stable.

 

    The door on the other side is locked, but you can notice a key

    hanging from one of the chains.  Grab the plate which is on the

    wall to the right of the axe.  On the left of the axe there is a

    chain which you can reach, press  to pull it.  Now you can

    use your  to punch the two broken pillars at the back of the

    room.  (Punch the left pillar first, while the room is rumbling

     over to the other pillar and punch that).  The roof should

    cave in after a while, walk over to the left of the room to pick

    up the key which is now lying on the floor. 

 

     the key to unlock the door and press  to open it.

 

    Follow the wall towards the right and enter the door opposite the

    steps, Hellboy will see the same man who walked out of the torture

    chamber into a tower.  Walk along and you will find a [SAVE] point

    in a corner to the right.  Obviously the tower is locked and so is

    the door opposite from the save point, so go back to the clearing. 

 

======================================================================

3.3.1.  E3 - Tower Grounds

======================================================================

 

    Walk along the wall to find another door which leads to a library.

    You will again see the man from the torture chamber enter a door

    and locking it behind him. Examine the shelves on Hellboy's right

    just after entering to find another music book. 

 

    Talk to the monks to learn that there should be a key somewhere

    for the `forbidden library' and that most of the monks have turned

    evil.  If you will look carefully you will see a key lying on top

    of one of the book shelves in the middle of the room. Back up a

    bit and you will see there is some sort of hole in the roof. Now

    walk over to the side of the middle book shelf thing, and press

    , Hellboy will push the shelves so that it is positioned

    right under the hole in the roof.  When you walk outside you will

    see a [HEALTH] next to some window on the roof, so there must be

    some way to get there and get the key too.

 

    Exit the library and follow the wall towards the right, enter the

    door with the steps in front of it.  You will find yourself in an

    area with a few pigs and a chicken.  Talk to the boy sitting next

    to a door to find out he is hungry.  Walk further along and you

    will come across a kind of pool, press  near it to

    discover there is something floating in the small pool.  Walk

    around the fence to the left to find a bag of delicous pig food,

    throw it in the water to get a box with a key in it. 

 

    Exit this area and walk to the other side of the clearing, and

    enter the area with the save point. Unlock the door opposite the

    save point with the box with a key in it, and try to grab the

    [HEALTH].  You will fall through the floor and be cooked by a

    boiler of some kind.  Run towards the right were you will find a

    bucket, take it with you to the fire and  the bucket on the

    water coming out of a pipe to the right of the fire.  Grab the

    [HEALTH] and then press  on the pipes to the left of where

    the fire was to climb over them. Walk along and you will be

    attacked by a zombie.  Defeat it with your  and grab the

    head which is lying on the floor next to a beheaded corpse.

    Follow the corridor and you will enter a room with two tables and

    an oven.  Walk to the other side of the room and get some [HEALTH]

    on the right and a stale bread on a shelf to the left. 

 

    Exit the room and enter the clearing itself, you will notice a

    number of pillars.  Press  near a pillar to push it, push

    the three largest pillars around to create a staircase up to the

    roof, and press  near the smallest one to climb them.

 

    On top of the roof grab the [HEALTH] and press  to break

    the glass and jump through the window.  Walk over to the key and

    press  to take it, walk to the other side and press

     to jump off.  You can now  the key to unlock the door

    in the back of the library.  Walk along the corridor and press

     to talk to the head librarian in the forbidden library,

    he will not let you in because you are not a monk.   the head

    on the door and the head librarian will let you in.  [SAVE].

 

======================================================================

3.3.2.  E3 - Library

======================================================================

 

    Walk up the stairs and take out the evil monks with your ,

    then walk back to the head librarian and talk to him. Swing your

     a few times and the giant monkey will run up to the top of

    the library.   health if you need it and walk up to the

    monkey to defeat it with your .  (Try to push the monkey

    against the wall while punching and it will not punch you that

    often). 

 

    Grab the cross on the floor and you probably want to [SAVE]

    again. 

 

    Talk to the monks back in the library to learn about the

    inquisitor.

    

    Exit the room and go back to the hungry boy, give him the stale

    bread.  He does not like it very much, so we should find him some

    better food.  Grab the chicken by pressing  near it and go

    back to the room with the oven.   the chicken on the oven. Go

    back to the boy and  the chicken on him, he will open a

    trapdoor right where he was sitting.  Press  to enter it. 

 

    You will come across an evil monk, but he is easily defeated with

    your , or you can just ignore him and  along.  If you

    walk along you can find some [HEALTH] on the right somewhere, and

    you will find another evil monk before you walk up the stairs to

    the church (where you will find some more evil monks).  Walk

    straight ahead and enter the door to find a [SAVE] point and a

    coffin. 

 

    First  the cross on the left side of the coffin, then step

    into the sun light and  the shiny plate from the torture

    chamber.  You will assume the mantle of the Rara Avis, which just

    means you get a nice mystic sword.  [SAVE] before you leave.

 

======================================================================

3.3.3.  E3 - Sacristy

======================================================================

 

    You will be attacked by the inquisitor, who turns into some kind

    of worm or dragon.  Avoid touching the spikes and the fire in the

    middle of the room, and use the sword to  when he's coming

    out of one of the holes.

 

    Leave the church through the door you have not been through yet

    and  to the door to leave the church grounds (or you can kill

    the evil monks if you want).  You will be back at the area with

    the pigs and the boy-who-is-not-hungry-anymore.

 

    Walk over to the tower grounds and [SAVE].  After saving your

    game, if you walk a bit further you will be attacked by one of the

    bizarre statues in front of the tower.  After you kill it you will

    be attacked by the other statue.

 

    The best strategy here is to  towards the small building and

    then pass between the wall and the tree near there.  The creatures

    will not be able to follow you, so you can turn around and

     them with your sword even though they cannot attack you.

 

    Enter the tower and grab the [HEALTH] on Hellboy's left.  Walk to

    the end of the room and press  to pull the lever to take

    an elevator to the next floor.

 

    Here you will find a puzzle in the form of 7 levers scattered

    about some strange platforms.  First pull the 2 levers on the

    ground.  Now walk up the steps and pull the lever on that

    platform.  This will raise the platform so you can walk down the

    stairs again and pull the lever on the other platform.  Repeat

    this once more to rotate the final platform, then go back up the

    stairs and repeat the process until you are back on the ground

    near the elevator again.  Pull the two levers on the ground again

    (in the right order), and walk up the stairs to repeat the process

    until you reach the final platform. 

 

    After you pull the lever on the last platform it will take you to

    the tower roof, where your game will be saved automatically.

 

======================================================================

3.3.4.  E3 - Tower Roof

======================================================================

 

    Walk up to the monster and  it with your sword.  Just

    ignore his punches and whatnot and  some health when you have

    to. 

 

    After killing the creature Hellboy will catch the amulet and be

    transported back to the present.

 

======================================================================

3.4.  Episode Four

======================================================================

 

    Take your gun before you leave the room.  Follow the corridors to

    the room with the statues.  Carefully walk around the statues so

    that they cannot see you (they will come to life and attack you

    with their axe if they do).  Leave the room to go back to the

    asylum. 

 

    Back at the asylum you can climb through the window again, and

    this time grab some red pills and [SAVE].

 

======================================================================

3.4.1.  E4 - Asylum Recreation Room

======================================================================

 

    Climb out of the window again and walk towards the garden, before

    going out you will find Herman sitting on a bench.  Press 

    to talk to him, and  the red pills on him after that.  Take

    the key and go outside.

 

    If you try to turn the valves you will find out there is no

    water.  Walk to the gates and press  to open them (they

    were locked in Episode Two).  Walk along and use the key you got

    from Herman to unlock the door.  Enter, and press  to pull

    the lever next to the desk.  Leave the room and go back to the

    garden.  The lever you pulled has unlocked the small building, so

    enter it.

 

    In the building, you will see three control panels of some kind,

    and a blood stained table.  On either side of this table is a

    button, first press the one left of the table, then press the

    other one.  Walk over to the control panels and press 

    near the left one, Hellboy will read "System Ready".  Then press

     near the middle panel and Hellboy will be captured by two

    mad scientists or something.  Walk over to the last panel and

    press  to summon an elevator, enter it.

 

    Just ignore the switches and whatnot for now, and walk right up

    to a door.  If you try to open it Hellboy will say the water

    pressure is too high.  To fix the water supply for the fountain

    and sprinklers adjust the switches in this room.  Make sure all

    cylinders are `up'.  Also turn the red valve thing next to the

    first switch just in case.  Now, find your way back to the garden

    and open the valves to turn on the fountain and the sprinklers. 

    

    Now you will be able to open the door downstairs.  After you enter

    that door you will find yourself in some kind of pipe, follow it

    and you will come across a bridge which you cannot lower from this

    side. 

 

    Walk along to the right, open the door and walk straight ahead to

    the next door. Enter it and you will be attacked by a 3 legged

    monster, just  around it and [SAVE].

 

======================================================================

3.4.2.  E4 - Sewers

======================================================================

 

    For the rest of this Episode I will refer to the map below:

 

                       ___     

                   ___| __|    S = [SAVE], A = Ammo, # = Door, H = Health

                  |   MB|      

                  |_   _|      L = little guy trapped in force field

                    |c|        X = Just don't jump in here, ok?

                    | |        W = Wheel you cannot pass

                    |#|       MB = mother bug

                    | |____    3 = large 3 legged creatures

                    \____     c = small annoying bug-like creatures       

                         | |   B = Bridge                           

                    _____| |_____

                   |             |

               ____|  :^^   ^^:  |______      

              /  __     hole      ____         

              | |  |  :..   ..:  |    | |       

              | |  |_____   _____|    | |   ________

              | |________| |_____     | |__|      L |

              |  ________   ___      \____#___   __|

              | |________| |   | |          ___|#|____

              \__________  |   | |_        |H  3      |

                  _______| |   \__A|       |_____ 3 __|

                 /  _______/                 __  | |

      ___________| |   ________________     / A| |W|

     /  ___   ___  |  /  ______   ___  \____| |  | |

     | |   | |   | |  | |      | |   |  ____  |  |#|

     | |___| |   | |__| |______| |_  | |    | |  | |

     \_____  |   \__________   __   | |____| |__| |__

           | |___           | |  |A| |  ____________  

           \___            | |______| |            | |   

               |c|          \__________/    |#|     |#|    ____

               | |  ___                     |B|_____| |___|    |

               |#|_|H  |                    |  ___#__ __#_  3 S|

               |_      | <---+              |#|      X    |____|

                 |     |     |              | |___        

                 |___S_|     |              \___    

                             |                  | |

             elevator room --+                  |#|   

 

    First locate "MB" on the map and go there.  While you are running

    through the sewers you will be constantly attacked by annoying

    little bugs, you cannot kill them so just  along and ignore

    them.  

    

    When you arrive you will see a huge ugly bug-like creature giving

    birth to the annoying little bugs.  Notice that she raises her

    head when she spits out a baby.  Walk over to the head and wait

    for her to raise it.  Use your  on the baby bugs which swarm

    around you but always stay pointed at the head so you can 

    underneath it once she raises her head.  Press  on the old

    equipment to activate it, which kills the mother bug.

 

    Now locate the little guy on the map and go to that room.  Walk

    over to the left switch and press it seven times to line up the

    holes in the three discs.  You should now have power on the second

    switch, press it three times to line it up with the bar above it.

    Now walk back to the first switch and press it seven times to line

    it up with the second disc and the bar above it.  Walk over to the

    third switch and press it three times.  The bar should now fall

    into the holes in the discs and release the little guy. 

 

    Exit the room through the door you have not been through yet, and

    grab the [HEALTH] if you think you need it.  Walk towards the

    spinning weel (marked W on the map), avoid the creatures and

    press  near the opened plate to stop the wheel from

    spinning.  Pass under it and follow the map to the elevator room.

 

    (if you have not killed the mother bug the creatures marked "c" on

    the map will not let you pass and you will not be able to reach

    the elevator room).

 

    Press the switch and grab the [HEALTH] before you [SAVE].

 

======================================================================

3.4.3.  E4 - Elevator Room

======================================================================

 

    Leave the elevator room and walk back to the bridge.  The little

    guy will crawl out of the vents and lower the bridge for you.

    Walk over to the other side and open the door.  Now  along

    the corridors, and avoid the electric sparks by hiding in the

    spaces in the walls.

 

    After a while you should reach the elevator (the elevator switch

    here does not work, which is why you needed to go to the elevator

    room to raise the elevator). 

 

    Walk along and press  to pick up the big wrench at the end

    of the room.  Now go back to the first save point in the sewers

    (the one with the annoying 3 legged creature in the room), after

    you have saved leave the room and have a look at the green pipe

    which is marked "X" on the map.  Press  to throw the wrench

    in the pipe, after throwing the wrench in it is safe to press

     a few times to make Hellboy jump into the pipe.

 

    Open the door ahead (the one on the right is locked) and walk

    along to find Sara, or is it Kalin?  

 

    Avoid Kalin's blasts and after he has teleported a few times he

    should stay where he is long enough to fight him with your

    .  You should not have any trouble killing him this way. 

    Grab his staff in the middle of the room before leaving the room.

    (don't forget to press  to try the staff, you will notice

    it will need a little time to recharge after each blast).

 

    Hellboy will unlock the door to the right, which is Episode Five.

    

======================================================================

3.5.  Episode Five

======================================================================

 

    Run along the corridors and shoot the three legged creatures with

    the staff, after a while you should be back outside the asylum.

    Walk over to the other side of the grounds to a gate which was

    locked earlier.  Open it and shoot any zombies you encounter,

    continue to a clearing.  Press  near the fence to take the

    sheet music lying there, and turn around to discover a [SAVE]

    point in a corner.

 

    UPDATE: MailMaster C. wrote me about this part, there was a bug in

    his version of the game:

 

       "I am in the Town of Zombies, I have to find the sheet music

        paper to pick up the amulet. You say to press ACTION near the

        fence, but there is no sheet music paper."

 

    Luckily, there seems to be a workaround:

 

       "I eventually managed to find the sheet music near the

        fence. It was invisible, I had to check every millimeter

        of the fence, and I found it in the corner, near the 

        wall, on the opposite side of the SAVE POINT."

 

======================================================================

3.5.1.  E5 - Town

======================================================================

 

    Continue to the next clearing to find some [HEALTH] and another

    zombie, this one cannot be killed with the staff. So keep hitting

    him with your  and he will not have any opportunity to hit

    back.  Enter the huge door with the crosses on either side after

    killing the zombie.

 

    You will now be back in the Underground Passage of Episode Two.

    Follow it back to the place where you found four stones to put on

    three pillars, there is a [HEALTH] there now.  However the door

    there will not open, so get back to the elevator which leads up to

    the church.  In the church  the sheet music on the organ, and

    press  near the door which just opened to take the

    amulet.

 

    Walk to the back of the church and open the door, you will be

    outside again.  Follow the path and open the wooden doors at the

    end.  You will be attacked by another demonic creature which looks

    familiar.  Press  while walking backwards to avoid being hit

    by the creature while still being able to shoot at it with the

    staff.  You should be able to kill it fairly easily using the

    method described above.

 

    You can now walk back to the asylum, but it is still locked, so

    enter the zombie town again.  On one of the trees is a note

    written by Peter (it might have been there the first time too, I'm

    not sure), read it by pressing  near it and then continue

    until you reach the Underground Passage again. (you might want to

    save along the way). 

 

    Follow the passage and Hellboy will jump into a portal.

 

======================================================================

3.6.  Episode Six

======================================================================

 

    Judging from the horns which grew back, you are in Hell.  Follow

    the path to the first talon.  Closely watch the cycle in which it

    hammers on the ground (it hammers twice, waits a short while,

    hammers again, waits a bit longer, and then it starts over).

     underneath the talon when it is safe, and  along to the

    left.  You will encounter a creature from hell which looks

    remarkebly similar to the zombies which you have seen before, so

    use your  do defeat it.  Select the staff and press 

    to insert it in the pentagram on the floor.  This will paralise

    the first talon and allow you to move along the path.  Repeat this

    for the next three talons.  (the cycle for when a talon hammers and

    when it waits is different for each of them, so watch closely,

    also watch the smaller tentacles closely and you will be able to

     by them without being harmed).   

 

    When you have paralised all legs you will be able to reach Sara.

    Walk over to her to end the game.

 

    Hope you enjoyed it :)

 

    -- Kuno Woudt 

 

======================================================================

4. Feedback

======================================================================

 

    Several people have emailed me with updates on some of the things

    which were not clear to me in the first versions of this FAQ.

 

    These updates have been included in the main walkthrough, and

    in the "Music Books" section below.  I also recieved an email from

    one of the developers of the game, which probably answers any 

    remaining questions, you can find it in the "Developer" section

    below.

 

======================================================================

4.1  Music Books

======================================================================

 

    UPDATE: The purpose of the music books is still not entirely

    clear, but several people have written me with suggestions: 

 

       Q: What is the purpose of the music books?

 

    Lost Johnny writes:

 

       A: Well, I'm not really sure, but I found out that you can

        at least the first book with the organ in the church.

       Hellboy will then play a nice little tune (this won't open the

       place where the ammo box is hidden, though) ... 

       definitely not essential for solving the game, I'd say. ;-)

 

    Martin writes:

 

       I don't know what the first music book is for, when I used it

       at the church organ nothing happened. The second one I couldn't

       use at first, but after I defeated the Inquisitor snake monster

       I used it at the organ and played some rockin' tune after which

       a monk came out of the sacristry  and told me to keep quiet!

 

======================================================================

4.2  Developer

======================================================================

 

    One of the developers of the Hellboy game has written me an email

    which clears up many things.  I've snipped a few bits out, but 

    here is most of the email I got from Mr. Strange:

 

    ...

 

      I thought I'd give a few insights into exactly what we were

      thinking about various bits.

 

    ...

 

      1.  Difficult fighting - there were some places where we 

          expected folks to fight, and some places where we expected

          them to run.  After reading your FAQ, it became clear to me

          that these distinctions were not clear.  For example, you

          are NOT supposed to fight the Small Kanis after you exit the

          church.  I hope you didn't try to fight him more than once 

          or twice, as that fight is essentially impossible.  On the 

          other hand, you did not mention the quick way to defeat the

          Giant Kanis at the top of the tower, which is to hit him and

          then run around to his back and strike the large hump there.

          Perhaps you used that strategy and simply did not write it 

          up?  If you fought him the hard way, you did quite a bit of

          extra work.

 

      2.  The man you see who always runs through locked doors in the

          old monestary, and who eventually turns into the giant 

          snake-demon is the Inquisitor.  That didn't seem to be clear

          in your FAQ, and to be fair it wasn't all that clear in the

          game.

    

      3.  That object you use to reflect the light beam is supposed

          to be a shiny shield, not a plate.

 

      4.  You didn't mention using the music books at either of the 

          organs.  Those music books were slipped in the game by a

          rogue designer, so I don't reccommend actually enjoying 

          whatever happens.  I cencored the original dialogue, which

          was even worse.

 

      5.  I was pleased that you figured out the "Get the Small Kanis

          trapped between the tree and the wall" trick.  We used that

          all the time.

 

      6.  Fun fact, you need not pick up your gun at the start of

          episode 4.  If you do not, the ending battle of that episode

          is slightly different.

 

      7.  Going backwards, those four stones - that was my puzzle, and

          it has to do with the relative mass of those shapes.  The 

          goal is to get all three pillars to the same height.  I'm 

          sorry if that didn't work for you.

 

      8.  When you return to the asylum, and enter the small office to

          unlock the bunker, there are papers which indicate that

          Kalin has been running the asylum in the present day.  That

          was important to me.

 

      9.  If you have your gun, you can kill the little bugs quite 

          easily in the sewers.  Of course, more just come, so it's

          probably not worthwhile.

 

      10. Since you encourage folks to save before throwing the pipe

          into the gears, why not encourage them to try jumping in 

          before they throw?

 

      11. I'm glad you picked up on the significance of Hellboy's 

          horns growing back.

 

      12. I've made it to the end, and it seems that some folks

          figured out the music books after all.  I'm sorry for them.

 

    ...

 

======================================================================

5.  Cheats

======================================================================

 

    Because I am playing this game for the story - and not the

    gameplay - I have decided to cheat.  Normally I do not enjoy

    cheating in a computer game, but in this case I feel it is a

    neccesary evil :) 

 

    Now that I have finished the game, I can conclude that most fights

    are not at all difficult.  So you might want to try the game

    without cheating - then again, having lots of health can be quite

    comforting :)

 

    Luckily the savegames are tiny, and it has not been difficult to

    find out where health and ammo are stored.  However these

    locations change with each episode, so i have a made a few batch

    files for save points where you probably need it most. 

 

    For each of the next sections copy the text of the section

    verbatim to a dos batch file (copy & paste it in notepad, then

    choose save as..., find the hellboy save game directory and save

    it as `hell_e2.bat' or `hell_e4.bat', etc... ). 

 

    Then open a dos box and `cd' into your savegame directory and

    execute the appropriate batch file.  This should patch your last

    savegame.  You can also supply a filename on the command line.

    

    WARNING: this might damage your savegame if you have a different

    version of the hellboy game, it will certainly damage your

    savegame if you use it on a savegame for a different episode.

    So make sure you make a backup first. 

 

    WARNING: the autosaves are special, find a proper [SAVE] point

    before attempting to cheat.  

 

======================================================================

5.1.  hell_e2.bat

======================================================================

@echo off

 

: Ammo + Health trainer for Episode One and Two of Hellboy.

 

if %1_==_ goto default

set FILE=%1

goto skip

 

:default

for %%i in (save*.hbs) do set FILE=%%i

 

:skip

echo e 4ca > cheat.deb

echo 00 44 >> cheat.deb

echo e 554 >> cheat.deb

echo 63    >> cheat.deb

echo w     >> cheat.deb

echo q     >> cheat.deb

 

echo patching %FILE% ...

debug %FILE% < cheat.deb > nul

echo done.

 

======================================================================

5.2.  hell_e4.bat

======================================================================

@echo off

 

: Use this batch file ONLY for Hellboy savegames at E4 - Sewer.

 

if %1_==_ goto default

set FILE=%1

goto skip

 

:default

for %%i in (save*.hbs) do set FILE=%%i

 

:skip

echo e 4ba > cheat.deb

echo 00 44 >> cheat.deb

echo e 504 >> cheat.deb

echo 63    >> cheat.deb

echo w     >> cheat.deb

echo q     >> cheat.deb

 

echo patching %FILE% ...

debug %FILE% < cheat.deb > nul

echo done.

 

======================================================================

6.  GNU Free Documentation License

======================================================================

 

                                   GNU Free Documentation License

                                      Version 1.1, March 2000

 

 Copyright (C) 2000  Free Software Foundation, Inc.

     59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

 Everyone is permitted to copy and distribute verbatim copies

 of this license document, but changing it is not allowed.

 

 

0. PREAMBLE

 

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The Free Software Foundation may publish new, revised versions

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versions will be similar in spirit to the present version, but may

differ in detail to address new problems or concerns. See

http:///www.gnu.org/copyleft/.

 

Each version of the License is given a distinguishing version number.

If the Document specifies that a particular numbered version of this

License "or any later version" applies to it, you have the option of

following the terms and conditions either of that specified version or

of any later version that has been published (not as a draft) by the

Free Software Foundation.  If the Document does not specify a version

number of this License, you may choose any version ever published (not

as a draft) by the Free Software Foundation.

 

 

ADDENDUM: How to use this License for your documents

 

To use this License in a document you have written, include a copy of

the License in the document and put the following copyright and

license notices just after the title page:

 

      Copyright (c)  YEAR  YOUR NAME.

      Permission is granted to copy, distribute and/or modify this document

      under the terms of the GNU Free Documentation License, Version 1.1

      or any later version published by the Free Software Foundation;

      with the Invariant Sections being LIST THEIR TITLES, with the

      Front-Cover Texts being LIST, and with the Back-Cover Texts being LIST.

      A copy of the license is included in the section entitled "GNU

      Free Documentation License".

 

If you have no Invariant Sections, write "with no Invariant Sections"

instead of saying which ones are invariant.  If you have no

Front-Cover Texts, write "no Front-Cover Texts" instead of

"Front-Cover Texts being LIST"; likewise for Back-Cover Texts.

 

If your document contains nontrivial examples of program code, we

recommend releasing these examples in parallel under your choice of

free software license, such as the GNU General Public License,

to permit their use in free software.

 

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