This is a walk-thru for the game ' Labyrinth of Time'
which just came out. I dunno if I'm doing this right, but...
We'll see.

Labyrinth Walk Thru...

Note: Capitalized words have an expanded note at 
the end.

You begin in the SUBWAY car. Of the four 
directions you can go, two are non-productive. One 
(south) leads to a VAULT DOOR that is screwed 
shut, while another (east) leads to an open door. 
Go thru the open door. This lands you in a hotel. 
To your right is a door leading to the bathroom. 
There is nothing of interest in the bathroom, but 
the toilet works...try it! To your left is a 
locked door (SERVANT'S ROOM). Go down the hall a 
bit further. To your right will a door that is 
closed but will open (ROOM 14). Inside are several 
things, the most important of which is a locked 
closet. You can't get in there...yet. Go further 
down the hall, and turn left at the end. To your 
right will be a door leading to the MIRROR MAZE; 
to your left an ELEVATOR; and straight ahead, a 
view of the LABYRINTH CENTER (the floating castle). 
Note that there is a LAUNDRY CHUTE to your left as 
you are looking at that castle. For now, take the 
elevator up (note the gauge on the right side of 
it). You are now in a reception area. To your left 
is a locked door leading to an OFFICE, while dead 
ahead is a MOVIE THEATER. Go to the back of the 
movie theater, and you'll find a PUZZLE. Left from 
the reception area is a hallway (lounge) leading 
to a crystal view. From this view, turn left and 
go forward -- it will look like there's nowhere to 
go, but trust me... following the next hallway to 
the end will put you in an OLD TRAIN CAR. To your 
right is a locked door. (You will never open this 
door :-( ). To your left, the walkway down the 
train car. Follow it down to the end. Through the 
door straight ahead is another view of the 
LABYRINTH CENTER. Through the door to your right is 
the lovely old town of REVOLVER SPRINGS. Go 
through the train station to enter the town, and 
visit the bar, the printer, the sheriff, the 
cemetary, and the mine. In the sheriff's station, 
you can open a drawer to get a BRASS KEY. (This 
key opens the closet in ROOM 14). You can also 
pick up a bottle of whiskey in the bar (never 
used), and play with the printing press in the 
printer shop. If you go into the mine, you will 
find that you can't go very far -- there's a 
BRIDGE SECTION in the way. Go back to ROOM 14; use 
the BRASS KEY to open the closet, and take the 
JOURNAL and the CARD KEY. Both are necessary. Go 
now to the MIRROR MAZE. Go through the maze; do 
NOT spend your COIN (yes, you have one; you began 
the game with one) on the MAGICIAN - yet. He will 
only tell you that you will wish you had that coin 
later, and he ain't kidding. Go to the end of the 
maze -- the room with the funny machine with the 
green and blue buttons (TELEPORTER). Insert the 
card key into it and press one of the buttons. The 
green button will take you to the LIBRARY; the 
blue one will take you to the MUSEUM. At the 
museum, you can look at some exhibits - notice the 
phonograph. Looking at computer screens will allow 
you to gain access to information about the 
exhibits. Notice that one of the exhibits is 
broken and empty...You can go into the next room 
to pick up an alien belt (which isn't necessary) 
and play with three levers. Nothing seems to 
happen when you pull them...or does it? You find 
out later. Try setting them all down. The library 
has a number of computers that will give you 
information about a variety of things. This 
information will help you figure out what is going 
on. There is also another room with a view of the 
labyrinth center, and a room with another 
teleporter (no card key required). Press the 
button, and you'll end in a cave; follow it out to 
a mountain road. Run under the falling rocks and 
you'll find yourself in a hall of the Palace of 
Knossos on Crete. Going forward through the next 
door (into another hallway), you can go right -- 
to yet another view of the labyrinth center, but 
this one is called the BRIDGE PLATFORM. If you go 
left, you enter the palace. Go left again to enter 
a courtyard and get to the MEDIEVAL MAZE. Go 
forward to look around the MINOAN PALACE. In the 
palace, you will find a LABRYS (battleaxe) in a 
circular fountain. Take it. You will also find a 
locked door. In the Medieval Maze, wander around 
till you find the HELMET (you'll need that to get 
back under the falling rocks) and the end of the 
maze. At the end, you'll find a closet with a CAN 
OF PAINT (take it!); to the right, there is a door 
into a DINER. Go to the back of the diner -- 
there's a JUKEBOX back there. Look closely at it. 
There's a SILVER KEY there, which will open the 
OFFICE (near THEATER). Go left from the jukebox, 
down a hallway, to come to yet another view of the 
labyrinth center. There's a TELEPHONE there -- 
insert your quarter. 13 more will fall out! Insert 
one in the slot on the door marked TOILET. Go 
through the door into the HEDGE MAZE. Wander 
through till you find the end -- a MAINTENANCE 
ROOM. Get the screwdriver, and write down the 
combination (for the PUZZLE in the movie theater) 
that's written on a note on the wall. Go back to 
the library (back the way you came -- you'll need 
to use the helmet to get under the FALLINGS ROCKS. 
Go back to the mirror maze (orange button), and to 
the elevator. Go up to the OFFICE and unlock it 
with the SILVER KEY. Inside, you will find some 
notes, a falcon statue (both unnecessary) and an 
IRON KEY (which will unlock the jail cell in 
Revolver Springs). Go to Revolver Springs, and go 
down into the mineshaft -- you'll find that the 
Bridge section is gone. (Could it be -- did the 
levers do something after all?! ) Ram the railcar 
into the door to bust it open, and go inside the 
room. You'll find Excalibur (unnecessary, but 
cute) and a LANTERN (behind the door). Take it. Go 
back to the THEATER. Open it using the combination 
you got from the maintenance room, and go inside 
to find a BICYCLE PUMP and a GOLD KEY (Opens the 
servant's room in the hotel). Go back to the 
Servant's room. Open it with the gold key. Inside, 
you'll find a door with a COMBINATION LOCK and a 
closet. Inside, you'll find a SHEET OF PAPER, and 
various other unnecessary things. Take the paper, 
and read the sign above the fireplace: "Newspaper 
and Laundry for Room 14." Now, you have an idea 
that Room 14 belongs to Prof. Garrett, because the 
phonograph in the room is his (the museum exhibit 
said so), and you know from the journal that what 
he wants is a newspaper from Revolver Springs (to 
find out where the gravesite was moved to) and his 
lucky shirt, so...Take the paper back to Revolver 
Springs, print a paper using the printing press, 
and bring it back. Leave it on the mantelplace. 
Now...all you need is the shirt! Go back to the 
door south of the subway car. If the subway is 
flattened, pump it back up with the BICYCLE PUMP. 
Open it with the screwdriver and walk down the 
street. You'll get hit with a bolt of lightning 
and drop down into a maze. To get out, go east 3 
squares and north one -- till you find the brick 
room with wiggling shadows. Turn south and go 
forward until you get out. (Any of the brick rooms 
you come to will do -- they're all the same...) 
Head to the ZIGGURAT. Halfway up are two locked 
doors. Go to the top of the Ziggurat, turn the 
MAYAN STATUE at the top, and go back to the doors. 
They are now open. Inside are rooms, and you will 
find three levers. Pull one. It will teleport you 
back to the Bridge view...and you'll find that one 
of the bridges has materialized. Go all the way 
back to the ziggurat and repeat this process with 
the other two levers. Be sure to pick up the shirt 
and drop it in the LAUNDRY CHUTE. Now the bridge 
should be complete -- but only if the levers in 
the museum are all down, too. Once you've dropped 
the shirt in the laundry...reread the 
journal....notice it's different! It mentions that 
"Cornelius" found a burial site and sealed it off 
with a combination door..like the one you saw in 
the servant's room...and that it was his 40th 
birthday. So try his birth date (04/08/72) in the 
combination lock and -- voila -- it opens. Inside 
is Minos' tomb. Open the Sarcophagus and take the 
MINOAN ARTIFACT. It looks like it'll fit in the 
locked door in the MINOAN PALACE, so take it back 
and try it...it does. Go inside (THRONE ROOM) move 
the throne, and take the can of FRESCO PAINT. 
Now...go across the bridge (BRIDGE PLATFORM, in 
the Minoan palace) and kill the MINOTAUR by 
painting over the two mirrors (one can of paint 
for each). Place the LABRYS in its spot on the 
minotaur's pedestal. It will rise to reveal the 
KEYSTONE of the Labyrinth. Now, all you need to do 
is break the keystone...recall that in the 
journal, a Mayan king was discussed who had some 
sort of tool to destroy enemy buildings? Where do 
you s'pose that tool ended up? The museum, of 
course! Go back to the museum. Take the MAYAN 
ARTIFACT from the now-complete exhibit, and 
teleport out. Theoretically, it shouldn't matter 
where you teleport to - you will land in the 
Revolver Springs jail. However, in practice, my 
computer crashed continually when I tried to 
teleport to the library, so try teleporting to the 
mirror maze instead. Use the IRON KEY to get out 
of jail, go back to the Labyrinth center, and break 
the keystone...

SUBWAY: It's crushed, what do I do? Puff it back 
up using the bike pump you'll find in the room 
behind the THEATER. 
It's got a BRIDGE SECTION on it, what do I do? Go 
to the museum and mess with the levers on the 
alien machine.

VAULT DOOR (south of subway car): 
How do I open it? Open it with the screwdriver you 
will find in the MAINTENANCE ROOM behind the 
THEATER. The loose screw isn't important, but 
makes for some bad puns later when you try to use 
it on things.

SERVANT'S ROOM (across from bathroom in hotel):
How do I open the door? With the gold key you will 
find in the room behind the THEATER.
How do I open the COMBINATION LOCK? See below...
What do I do in the closet? Take PIECE OF PAPER 
and print a newspaper in the printshop in Revolver 
Springs. Leave it on the mantelpiece.

ROOM 14: 
What is important here? You need to open the 
closet to get the card key and the journal. The 
key is in the sheriff's office in Revolver 
Springs. Note the presence of the 
phonograph...you'll see it later.

MIRROR MAZE (across from elevator, through clown's 
mouth; or, orange button on teleporter). 
What does the machine at the end do? The machine 
is a teleporter. It will take you to a variety of 
places, but you need a CARD KEY first.

COIN (start with it)L:
When do I use it? Don't use it at the magician or 
the jukebox until you have first put it in the 
telephone and gotten 13 more out.

MAGICIAN (in mirror maze): 
Should I use him? Once you have put you coin in 
the telephone on the upper level, and gotten 13 
coins out, you can spend a couple on the magician. 
He will give you some good hints. You will only 
need the coins to get through the door (TOILET) 
across from the telephone, and once you've gone 
through the maze on the other side and found the 
clue, the gold key, and the screwdriver at the 
end, you shouldn't need to go this way again. 

ELEVATOR: 
How do I use it? Try pressing the buttons. 

OFFICE: 
How do I get in? With the silver key you get from 
the JUKEBOX in the DINER.

THEATER: 
How do I solve the puzzle? The MAINTENANCE ROOM 
that you can get to through the HEDGE MAZE behind 
the door marked TOILET at the back of the DINER
has the combination on the wall.

PUZZLE:
What combination do I need? It's in the 
maintenance room at the end of the hedge maze, but 
here it is:
7 2 9 10
1 11 5 13
8 15 14 12
3 4 6

As for how to solve it...fiddle. Or, get the top 
row correct. Now...leave that row alone. You now 
have 10 outer tiles and two inner ones (looking 
only at the bottom three rows). Get the outer 
tiles in the correct order by putting, one at a 
time, them in the inner spaces and rotating the 
outer ones until you can swap that tile into it's 
correct spot. Repeat 10 times to get all the outer 
tiles correct. If the inner tiles are not in the 
right order, fiddle around some more...

LABYRINTH CENTER; FLOATING CASTLE; BRIDGE PLATFORM; 
BRIDGE:
How do I get to it? Construct a bridge by moving 
the bridge platforms with the six levers -- three 
in the museum (move all down), three in the 
ZIGGURAT (move all back). Bridge will appear at 
the bridge platform across from the MINOAN PALACE.

OLD TRAIN CAR:
How do I get in the door at the end? You don't. 
Ever. Bummer.

REVOLVER SPRINGS:
What do I do at the Cemetery: Nothing. Play Taps.
I can't get down the mineshaft - what do I do? Use 
the levers in the MUSEUM to move the bridge 
section, then push the railcar into the door.

MINE: How do I get past the Bridge section? Move 
it using the levers in the museum.

LANTERN: behind door in MINE.

BRASS KEY: 
Where is it? It's in a drawer in the Sheriff's 
office.
What does it open? It opens the closet in ROOM 14.

CARD KEY: 
what's it for? It works the teleporter at the end 
of the mirror maze.

JOURNAL: 
what's it for? It gives you a general idea what's 
going on; it gives you major hints as to what 
you're trying to accomplish; and it gives you a 
clue to open the combination lock in the servant's 
room....but only after you have left the old west 
newspaper on the mantel in the servant's room and 
put the shirt from the Ziggurat in the laundry 
chute.

TELEPORTER (at end of mirror maze)
How do I use it? Insert card key into slot above 
button (hard to tell it's a slot...), press 
button...

LIBRARY (green button on teleporter):
How do I restore the bad data in the computer? You 
don't.

MUSEUM (blue button on teleporter):
What do I do with the levers? Move them. They move 
the bridge sections you'll see scattered around.
What do I do with the alien belt? Nothing. Wear 
it, if you like the colors!

FALLING ROCKS (after teleporter in library):
How do I get past them? The first time -- just 
run. Henceforth, you'll need a helmet, which 
you'll find in the MEDIEVAL MAZE.

MINOAN PALACE (teleport from library, beyond 
falling rocks):
How do I open the door in the palace? Use the 
MINOAN ARTIFACT you'll find in Minos' sarcophagus 
in the tomb behind the combination lock in the 
servants room.
What's the labrys for? Later...much later. Yes, 
you need it.

MEDIEVAL MAZE (near Minoan palace):
I can't pick up the shield on the wall...No, you 
can't.

HELMET (medieval maze): 
Use this to go back under the falling rocks.

CAN OF PAINT (in closet at end of MEDIEVAL MAZE); 
FRESCO PAINT (throne room):
What's it for? Use it to paint the mirrors at the 
Labyrinth Center and kill the minotaur.

DINER: at end of MEDIEVAL MAZE

JUKEBOX (on upper level, in the diner): 
Should I use it? Same as for the magician, but the 
jukebox doesn't do anything :-(
Be sure to get the silver key from it. 

SILVER KEY: 
What's it for? Opens the OFFICE near the THEATER .

TELEPHONE: at back of diner.
What do I do with it? Put in a coin...it'll spit 
out 13 more.

TOILET: across from telephone. You need a coin for 
this.

HEDGE MAZE: Behind door marked toilet. You'll only 
need to go through it once.
Plan your coins accordingly.

MAINTENANCE ROOM: At the end of the hedge maze, or 
behind the theater.

BICYCLE PUMP (from maintenance room)
What do I do with it? Use it to puff up a crushed 
subway car.

GOLD KEY (from maintenance room):
What does it fit? The servant's room in the hotel.

BRIDGE SECTION: 
What's the deal with these stupid things?
You will need to use them to get into the labyrinth 
center. They are controlled by six levers - three 
in the museum that you can get to by using the 
teleporter (BLUE button), and three in the lower 
level in the Ziggurat. To get them all in place, 
all three levers in the museum must be DOWN, while 
all in the Ziggurat must be UP (the opposite of 
how they all started!). Intermediate settings 
leave them in other places - like on top of the 
subway car, inside the mine, inside the Ziggurat 
at various places, and so forth.

SERVANT'S ROOM:
What do I do in the closet? You don't need the 
broom, the bucket, or the teapot that you can pick 
up there. You do, however, need the piece of paper 
to use in the printing press in Revolver Springs 
to make a newspaper. You will need to leave that 
newspaper (not the newspaper you can get outside 
through the vault door) on the mantel, underneath 
the sign...after you have done this and put the 
shirt that you will find in the Ziggurat in teh 
laundry chute, check out the journal again...

LAUNDRY CHUTE (all the way at the end of the hall 
in the hotel)
Dump in the shirt that you find in the ZIGGURAT.

SHEET OF PAPER (servant's room closet)
Use it with the printing press in Revolver Springs 
to print a paper.

LIGHTNING: I keep getting hit by lightning and 
landing in a surreal maze. What do I do?
This is supposed to happen.

SURREAL MAZE:
Get through by going east 3, north one to get to a 
brick room with wiggling shadows and go south.

ZIGGURAT (After surreal maze):
I can't see. What do I do? Light the lantern you 
brought from the MINE in Revolver Springs. If you 
didn't bring it...well, I hope you saved the game!
How do I open the doors? Twist the statue at the 
top.

MINOAN ARTIFACT (in Minos' sarcophagus, behind 
door with combo. lock in servant's room) Opens 
door in Minoan Palace.

LABRYS: From round fountain in Minoan palace. 
Place on Pedestal in labyrinth center after killing 
the Minotaur.

THRONE ROOM (behind door in MINOAN PALACE): What 
do I do? Push throne to the side.

MINOTAUR (Labyrinth center)
How do I kill him? Paint over the two mirrors. 
He's only an illusion...

KEYSTONE: 
How do I break it? Use the MAYAN ARTIFACT.

MAYAN ARTIFACT:
Where is it? It appears in the museum after you 
dump the shirt in the laundry and put the 
newspaper on the mantle in the servant's room.

THERE ARE THREE DOORS I CAN'T GET PAST. WHY NOT?
There are some doors you can never open. One is in 
the Ziggurat; one is on the old railway car; most 
of the rooms in the hotel can't be opened either.