WALKTHROUGH FOR WOODRUFF & THE SCHNIBBLE OF AZIMUTH
          ***************************************************
 
                        Summary of aims
 
Note: These two things are very important.
  
1) Talk to everyone until they repeat themselves.
  
2) All of the phone numbers and digicodes are listed on the tobozon once you have received them.
  
  
1) Find the boots
2) Find some money
3) Get hold of a bluxtre nut, then bluxtre pulp
4) Meet all the Wisemen of the temple and elsewhere
5) Get taken on at the factory, to get into the asylum, then High Morals Club
6) Give all the syllables to the Wisemen in order to form the Council
7) Get taken on at the prison in order to meet Azimuth
8) Go to the party and seduce Coh Cott
9) Neutralize The Bigwig
 
 
                        AZIMUTH's HOUSE
Woodruff leaves the devastated house with a terrible headache and vague 
memories of a flash. He just has one word in his head : Schnibble. 
In the house there are traces of a struggle. Woodruff can't read. 
He asks an onlooker what has happened in the house and where he is.
Woodruff notices a boot on the roof, impossible to get to. A button can 
be picked up ; it's Woodruff's teddy bear's eye.
On the left, Staircase Street : a police roadblock prevents Woodruff 
from exploring for the moment.
Go into the screen on the right.
 
                        SAD BOOZOOK STREET (optional)
You can speak to the sad Boozook and the woman. Leave by the top right 
hand corner.
 
                        BRIDGE OF SLUMS
Click on the river. You can't cross with bare feet.
Click on the crate, then the nut and use it on the beggar. He'll send back 
a boot which is in his bag.
 
                        AZIMUTH's HOUSE
Use the boot on the one on the roof. It will fall down. Inside, Woodruff finds 
a photo of Azimuth. Use the pair of boots. Now Woodroof is no longer barefoot.
 
                        SAD BOOZOOK STREET
Using the photo on the young woman gives a newspaper article in return, but 
Woodruff can't read.
 
                        BRIDGE OF SLUMS
Cross the river with the boots. Pick up the screw. Leave the screen by the 
right.
 
                        WINO ALLEY
Click on the wino ; he's too drunk to give a sensible reply. Click on the bag 
of feathers ; Woodruff gets some feathers. Go into the bar.
 
                        BAR
For the moment, Woodruff can't go into the Pleasure District.
Click on the barmaid. She recognises Woodruff because she's his former 
schoolmistress, and finds he's grown up a lot. She gives him a stone "A" and 
identifies JF Sebastian. Click on JF Sebastian and Woodruff gets the cup of 
coffee. JF Sebastian tells what happened in front of Azimuth's house : 
He had seen some men in black and recognised The Bigwig.
 
                        HEADLINES
Flashback. Woodruff remembers : "Azimuth's kidnapping, The Bigwig killing his 
teddy bear.....Woodruff has become an adult."
Now, Woodruff has one sole aim : to find Azimuth and avenge The Bigwig.
Pick up the paintbrush. Go back to the bar by leaving on the right.
 
                        BAR
Use the newspaper article on the barmaid so that she can teach Woodruff to 
read. It's an article about Azimuth. Click on the elastic barman while he's 
at the bottom, and Woodruff gets a bottle-opener. Click on the poster at the 
bottom to get the tobozonic weather forecast channel.
Leave by the left.
 
                        WINO ALLEY
Give some coffee to the wino, who, once he's sobred up, gives a meteozon 
watch. However, every time you address him after that, he'll answer that he 
can't remember a thing. Using the paintbrush on the tar gives a sticky tar 
brush. Leave by the left.
 
                        SAD BOOZOOK
Use the stone "A" on the A imprint. Woodruff will get a tobozon. From now on, 
the tobozon is undergoing an inventory and has the first number : that of the 
weather forecast channel. Get the tobozon out of the inventory : you'll 
receive a message from Azimuth.
 
                        STAIRCASE
Click on the shop window ; there is a Boozook kite.
Click on the tin can ; Woodruff gives it a kick and a bean falls out of it. 
Pick up the bean and the tin can.
Leave by the bottom left hand corner.
 
                        COMMEMORATIVE PLACE (optional)
This is the place that commemorates the Commander's founding of the Town. 
He was the human who exterminated the Boozooks. There is a statue of the 
Commander here.For the moment, we are in the present, and not much is going on.
 
                        AZIMUTH'S HOUSE
Now that Woodruff can read, click on the elevator.
 
                        ADMINISTRATION CENTRE
Click on the Bureaucrat. He's rude and arrogant. He tells Woodruff that The 
Bigwig lives at the top of the Town, but in order to reach the top, you have 
to work. Leave by the left.
 
                        BROTOFLATRON SQUARE
There's a poster offering work at the factory, and gives a tobozon number. 
Dial the number. The Recruitment manageress tells Woodruff that in order to 
work he must send her a respiration certificate via the tobozon, as well as a 
Brotoflatron I.D. photo.
 
                        ADMINISTRATION CENTRE
Click on the Bureaucrat ; Woodruff asks him for a respiration certificate. The 
Bureaucrat asks him to bring him a breath sample in a standard container.
There's a salesman selling bluxtre nuts, but Woodruff doesn't know that he 
needs them yet. There's a closed door : It's the High Morals Club. If you 
click on this you will learn that, in order to enter, you must be impeccably 
dressed. Leave by the left.
 
                        BROTOFLATRON SQUARE
In order to use the brotoflatron, you need at least one strul.
It's impossible to leave the screen by the left, towards the Virtual Trip 
Tower, for the time being. The storekeeper at the Cui-cui store is sleeping 
under an artificial sun lamp, with a fan blowing his hair. Beside him, there 
is a finger made of morphoplastoc, which is impossible to take.
Click on the gambler at the entrance to te store : at the back there is a 
secret entrance into a clandestine betting shop.
Go into the store by the right.
 
                        CUI-CUI STORE
A rat is going round and round in a wheel ; this is the wheel that drives the 
storekeeper's fan. Use the screw on the wheel and the rat stops going round so 
that the storekeeper gets his hair in his eyes. Click on the plastoc finger.
There's a Lovebird in the foreground. It's impossible to speak to him as he is 
gazing at a pinup. You have to use the tarred paintbrush (paintbrush in 
Headlines and tar in Wino Alley) on the photo, and this will dress the pinup 
again (What a shame...). Now you can talk to the Lovebird. He used to be a 
doorman at the High Morals Club but was thrown out for indecency because he 
was going bald at the back. Give him some feathers. He will fly off to resume 
his job at the High Morals Club.
At the back of the room, it's dark, but there is a switch which emits a ray of 
light which hits a flapper in three places. In two out of three positions, the 
ray is reflected onto a clapper, also in three different places. Click twice 
on the flapper, then once on the clapper, then once on the switch : a nose 
will appear . Use the morphoplastoc finger on the nose to open the secret 
passage towards the clandestine betting shop.
 
                        CLANDESTINE BETTING SHOP
Two opponents are having an Indian Wrestling match. In the corner, a champion 
is locked away in a cage. You can annoy him.
If you click on the barman, he will serve woodruff a glass of water. If the 
champion is pushed far enough, he will throw a pill into Woodruff's glass which 
will temporarily excite him. Leave by the right.
                        
                        PLEASURE DISTRICT
This is the place that Woodruff's schoolmistress was forbidding him to enter at 
the bar. This is also where Azimuth was advising him to go for help when he 
spoke to him on the tobozon.
You can talk to the Spinning Top. She used to work as the King's secretary but 
was laid off through lack of money. She gives the access code to the Throne 
room : ZIG STO DRU BLAZ.
Click on the flipper three times to get a strul. Use this on the slot machine 
and Woodruff will get a few struls (if Woodruff has only got one strul, he will 
still obtain a few struls).
From now on, with these struls, Woodruff will be able to use the brotoflatron 
and pay for Virtual Trips.
 
                        CLANDESTINE BETTING SHOP
Now Woodruff can play. Click on the bookmaker, who tells him that he can win 
money by betting a strul on either the red or the black.
Woodruff can win three struls or lose one.
 
                        BROTOFLATRON SQUARE
At the store's exit, take the escalator up.
 
                        BIGWIG'S SQUARE
Click on the robot to get a false shirt front. Go into the false parts store 
with at least 6 struls in order to buy some blue eye glasses and a plastic jaw.
Click on the poster on the left : it gives the channel for a T.V show called 
"Heart-to-Body". Dial this number on the tobozon, Woodruff gets through to the 
program and falls in love with Miss Coh Cott.
Dial the programme number, Woodruff gets through to Coh Cott's secretary who 
calls him back later to give him Coh Cott's private number.
The other poster is an advertisement for a Virtual Trip.
Click on the stain, and a dustbin bag falls out. Woodruff can pick it up.
Take the lift back down.
 
                        BROTOFLATRON SQUARE
Now that he has a strul, Woodruff can have a photo taken : in order to do so, 
click on the brotoflatron to come forward into the foreground, then use a 
strul on it. Use the photo in the tobozon player to send it to the Recruitment 
Manageress. She replies that he must be well-dressed.
 
Optional :
Use the false shirt front and the blue eyes on Woodruff, then take a photo. 
Send it to the Recruitment Manageress. She will answer that the modern workman 
has a fine jaw.
Use the false shirt front, the blue eyes and the false jaw on Woodruff, then 
take a photo. Send it to the Recruitment Manageress. She will answer that she's 
sorry he doesn't have black hair.
Use the false shirt front, the blue eyes, the false jaw and the tar brush on 
Woodruff, then take a photo. Send it to the Recruitment Manageress who will 
say that he really needs a nice smile.
Re-do the photo with the same accessories : Woodruff smiles automatically. 
Send the photo to the Recruitment Manageress who will say :"You call that a 
smile ? What about the teeth ?"
The situation is blocked because Woodruff doesn't have an artificial smile.
Take the elevator to get to Bigwig Square.
 
                        BIGWIG SQUARE
Leave by the bottom left hand corner.
 
                        DRY FOUNTAIN SQUARE
There's no water in the fountain. It's only full of earth.
There is a public tobozon which may be switched on : The President is talking 
about new taxes. A Boozook is working lazily. It's possible to speak to him.
The Talent Wiseman is there, selling souvenirs. Buy a hat from him by using a 
strul on him. The Talent Wiseman suggests that Woodruff go and visit his wife 
at the Boozook temple and gives him the access code to her room : 
KAH LRZ GOZ GNEE.
Woodruff learns that he must bring him back the Artistic Syllable.
Leave by the left.
 
                        SLAMMERS END (optional)
There is a print of a fish on a rock.
In front of the prison, there's a jailer, but Woodruff can get nothing out of 
him for the moment.
Come back to Fountain Square by leaving via the bottom right.
 
                        BIGWIG SQUARE
Leave by the top left hand corner.
 
                        FACTORY SQUARE
Members of the Schnibble Sect are waving a banner. You can talk to the chief 
disciple. Woodruff is not very interested for the moment.
 
Optional:
There is a newspaper, only if Woodruff has fallen in love with Coh Cott. 
Click on this. Woodruff learns that Coh Cott and The Bigwig are together. 
He is flabberghasted. He doesn't want to do anything else. Click on the bench. 
He goes to it and remains inert. Click on Woodruff several times so that he 
begins to cry. Then click on the doorbell, and a Boozook will come out, see 
Woodruff crying, and bring him a paper hankie. A paper aeroplane arrives and 
flies into the Boozook's house. You have to click on the doorbell again so 
that the Boozook brings the paper out to Woodruff.
Woodruff reads. Its a message from Azimuth with a tobozon number on it.
Woodruff begins to take heart again.
 
                        TEMPLE ENTRANCE
The guard at the Boozook temple announces that he will only open the door in 
exchange for a bluxtre nut.
 
                        ADMINISTRATION CENTRE
Woodruff goes back to see the nut salesman who tells him that he has sold the 
last one to a certain Mr. Ernst Blinst (the boss of the Virtual Trip Co.). 
Go back to THE PLEASURE DISTRICT.
 
                        PLEASURE DISTRICT
Leave by the right.
 
                        VIRTUAL TRIP
Click on the large rock on the right. From now on you can go directly to 
Brotoflatron Square or to the Virtual Trip Tower.
You can win or lose struls by playing three cups : you have to find the eye 
under one of the three upturned bowls (Good luck ...!).
Click on the elevator to go down. Woodruff can take a Virtual Trip provided 
that he has three struls. You just have to use the struls on Ernst Blinst, 
the director of the Virtual Trip Co., then click on the seat.
Ernst Blinst tells Woodruff that he uses a bluxtre nut to block his chest 
with as it's the hardest nut in the universe. He will accept to part with it 
only in exchange for a stone that's just as hard.
 
                        WEATHER FORECAST
Watch the weather forecast channel on the tobozon until you hear the bulletin 
saying that there will be a meteorite storm in a certain screen. Woodruff has 
to use his Meteozon watch anywhere on the screen mentioned, and this will 
cause a cross to appear. After a while, a piece of meteorite will fall and 
this can be picked up.
 
                        VIRTUAL TRIP
Get the Director of Virtual Trip to exchange his bluxtre nut for the meteorite 
chip.
 
                        TEMPLE ENTRANCE
When the bluxtre nut is offered, the guard says that its the pulp he's 
interested in, so the nut must be opened...
 
                        WINO ALLEY
Use the bluxtre nut on the tar barrel : you'll get a tarred nut.
 
                        WEATHER REPORT
To open the bluxtre nut, you must mark the screen with the cross at the place 
where a meteorite is going to fall. If the nut is tarred, it won't roll away. 
This is how Woodruff gets his bluxtre pulp.
 
                        TEMPLE ENTRANCE
Use the bluxtre pulp on the guard who will then open up the Temple of the 
Boozook Wise men to Woodruff.
 
                        TEMPLE CORRIDORS - LEVEL 1
There are three doors wth access codes :
        One for the Taste Wiseman, whose digicode is unknown.
        One for the Health Wiseman, whose digicode is unknown.
        One for the Time Wisemanbearing the message : "I am at the Council, 
                                               digicode = BLAZ KAH ZIG DRU."
 
Click on the petrol tank and the cooking pot lid.
Leave by the top left hand corner to go on to level 2.
 
                        TEMPLE CORRIDORS - LEVEL 2
There are three doors with access codes :
        One for the Fertility Wiseman, whose digicode is unknown.
        One for the Talent Wiseman, who has given us the digicode 
                     KAH LRZ GOZ GNEE. When you ring the doorbell, 
                     his wife appears and speaks to us.
        One for the Advisory Wiseman for whom we can use the digicode 
                     given in the Time Wiseman's message : BLAZ KAH ZIG DRU.
 
There is also a character hanging around in the corridors. He says he's 
forgotten which room is his. It's the Word Wiseman who, for some reason, 
is speaking in a strange way.
Leave by the middle right to go on to level 3 (bottom right for level 1).
 
                        COUNCIL ROOM
This is where we meet the Time Wiseman. Woodruff remembers seeing a Time 
Syllable clock in the Cui-cui Store that wasn't working due to lack of water.
 
                        TEMPLE CORRIDORS - LEVEL 3
There are three doors, each with an access code :
                One for the Strength Wiseman bearing a message :
                                              "I'm with the King".
                One for the Word Wiseman for which the code is unknown.
                One for the Throne Room : The spinning top has given us the
 
                                              digicode : ZIG STO DRU BLAZ.
 
                        THRONE ROOM
The King is accompanied by the Strength Wiseman. After a long explanation, 
the King gives the Ruling Syllable. Use the bottle-opener on the King, he 
will give Woodruff a Boozook Knighthood and also the Brotherhood key-ring.
As for the Strength Wiseman, he's lost the Energy Syllable. Now he knows that 
this is locked up with the ashes of the unknown Boozook in a chest he doesn't 
have the code for. You have to go into the Past to get it back.
Click on the menu that shows the code for the Taste Wiseman: KAH BLAZ ZIG STO. 
Click on the Boozook chewing-gum and the Boozook formulae parchment. Reading 
this parchment shows Woodruff that he has to combine 9 Boozook syllables in 
order to receive the formulae for 7 powers.
        W = Ruling Syllable
 
                        WEATHER REPORT
In order to find some water for the Time Syllable clock, watch the weather 
report channel and look out for the news of rain in a particular screen.
Use the Meteozon watch anywhere in the screen mentioned, and a cross will 
appear on it. Use the hat on the cross (impossible to use the tin can because 
there is a hole in it. After a certain time, it will begin to rain. Pick up 
the hatful of water.
 
                        CUI-CUI STORE
Use the Boozook chewing-gum on the pipe to stop the leakage. Use the hatful 
of water on the Troag Clock's tank. Woodruff will obtain the Time Syllable.
                W = Ruling Syllable + Time Syllable
                Council = Time Wiseman
 
                        COUNCIL ROOM
Use the Time Syllable on the Time Wiseman. He'll give the Word Wiseman's 
digicode : BNZ BNZ BNZ GLAP and also the Advisory Syllable.
                W = Ruling Syllable + Time Syllable + Advisory Syllable
                Council = Time Wiseman
 
                        TEMPLE CORRIDORS - LEVEL 3
Dial the access code for the Word Wiseman's room : BNZ BNZ BNZ GLAP and an 
animal comes out. There's a discussion. Use the bean on him and he will give 
the Elementary Syllable.
W = Ruling Syllable + Advisory Syllable + Elementary Syllable + Time Syllable
 
                        TEMPLE ENTRANCE
Here we meet the Word Wisemanwandering about again. Use the Elementary 
Syllable on him. He will come back to his senses and ask Woodruff to find the 
Health and Fertility Wisemen who have disappeared. He gives their digicodes : 
POO ZIG DRU BNZ and BNZ POO GLAP BLAZ. From now on he will be in the Council 
Room.
W = Ruling Syllable + Advisory Syllable + Elementary Syllable + Time Syllable
Council = Time Wiseman + Word Wiseman
 
                        TEMPLE CORRIDORS - LEVEL 1
Dial the Health Wiseman's digicode : POO ZIG DRU BNZ. The skylight opens and 
can be opened from the outside. We find a notebook which tells us that the 
Health Wiseman has gone off to de-bug the Virtual Trip Co. and is asking for 
us to come and save him.
Dial the Taste Wiseman's code : KAH BLAZ ZIG STO. He's got no more Schnaplure 
left so he can't make Bouzouïoli any more.
 
                        TEMPLE CORRIDORS - LEVEL 2
Dial the Fertility Wisemancode : BNZ POO GLAP BLAZ. His wife tells us her 
husband is on the trail of the Green Syllable, at the House of Happiness.
 
                        VIRTUAL TRIP
Go on a Virtual Trip : Woodruff meets the Health Wiseman who was stuck inside. 
In his thanks to Woodruff he gives him the Medical Syllable. From now on, he 
too will be in the Council.
W = Ruling Syllable + Advisory Syllable + Elementary Syllable + Time Syllable 
    + Medical Syllable
Council = Time Wiseman + Word Wiseman + Health sage
 
Now, with all these syllables we can make :
            The Memory Formula = Ruling + Elementary + Ruling
       The Diagnostics Formula = Elementary + Medical + Elementary
              The Past Formula = Time + Elementary + Ruling
 
                        COMMEMORATION MONUMENT
Use the Past Formula on the statue of the Commander : we will go back to the 
time when the City was founded.
        Past : (icon leaves to come back to the Present).
Woodruff finds himself beside the Commander, with the sculptor sitting on a 
trunk, busy making  a sketch. If Woodruff tries to go to the right, the 
Commander dissuades him.
Click on the upturned jar on the left which indicates that a fish has fallen 
down below. A "stony" area appears below. Click on the stone and a helmet will 
appear. Inside it, there's a fish. Use the fish on the commander's armour and 
he will become still, no longer stopping Woodruff from moving about (in the 
Present, the Commander's statue has changed).
Now it's possible to move to the right of the screen.
Click on the dying Boozook. Show him the Boozook Knight brotherhood key-ring 
and he will give the digicode for the stone chest in the Boozook King's 
palace: GLAP POO GNEE ZIG, and this contains the Energy Syllable. He also 
gives Woodruff a Boozook horn.
Use the horn, and you will hear a little whiny voice, which creates a "stony" 
area that you have to click on. A Boozook appears, being crushed by a huge 
stone. Pick up the trident and use it on the stone ; another stone will fall. 
Use the trident again, then click on the Boozook's feet : Woodruff has freed 
the Boozook. To thank him, the latter promises to leave the Intuition Formula 
in the statue of the Boozook warrior so that this can be picked up in the 
Present.
Click on the Boozook warrior, Click on the corn cob. 
Woodruff picks it up : it will make an excellent smile for the photo.
        
Present :
There is no longer a statue of the Boozook warrior - the humans have taken it.
Click on the Commander's statue to get the stone fish.
 
                        SLAMMERS END
After the episode with the wounded Boozook, click on the house that's just 
appeared in place of the beautiful landscape, and the Master will appear, 
offering to give free teaching in return for having saved his ancester. He 
begins by giving Woodruff ear control.
Click on the stone arm and the snail shell in the Master's house. Use the 
fish on the stone imprint. Woodruff will obtain a message from Azimuth who 
gives him a transportozon to go straight to the places he's already visited. 
From now on you can use the transportozon to get around.
 
                        THRONE ROOM
Dial the digicode for opening the chest as given by the Boozook who was 
crushed : GLAP POO GNEE ZIG. Woodruff obtains the Energy Syllable. Use it on 
the Strength sage so that he can get into the Council.
Make the strength Formula = Energy + Advisory + Elementary
 
W = Ruling Syllable + Advisory Syllable + Elementary Syllable + 
    Medical Syllable + Time Syllable + Energy Syllable
Council = Time Wiseman + Word Wiseman + Health sage + Strength Wiseman
 
                        STAIRCASE
Use the Strength Formula, on the shop window to get a Boozook kite.
 
                        ADMINISTRATION CENTRE
Use the Strength formula on the Bureaucrat in order to get a respiration 
certificate. Use it on the tobozon player to send it to the Recruitment 
manageress.
 
                        BROTOFLATRON SQUARE
Now, with the corn, Woodruff can have a picture taken with all the necessary 
accessories, and send this to the Recruitment manageress. He receives a letter 
of acceptance to go and work at the factory.
 
                        FACTORY SQUARE
Use the letter of acceptance on the factory doorman and he will let Woodruff 
in.
 
                        FACTORY
You can talk to the foreman who will explain the assembly line. You have to 
package the Boozook hats after trying them on. When Woodruff has hold of a 
hat, he has to test it by using it on the mirror. If it's no good, Woodruff 
has to put it in the dustbin. Pressing on the switch makes a crate fall down 
near the second conveyor belt. If the hat's a good one, Woodruff has to go 
down and put the crate onto the conveyor belt,then put the hat into the crate 
which goes into a machine press. Before it is ejected again, Woodruff has to 
catch it again by going to the left of the machine in a patch of oil. There 
are 4 possible places : in three cases, the crate falls off the screen. In the 
 
best case, it falls onto the knotting machine and Woodruff has to put his 
finger on, to tie the knot.
 
                        What he shouldn't do :
Let a hat go straight into the bin without picking it up.
Wrap up an untested hat.
Let the crates be projected off the screen.
Let a crate go onto the knotting machine while there's already one being tied.
 
When Woodruff has managed to wrap up one good hat, he can click on the foreman 
before another hat comes along. As the foreman isn't satisfied, this annoys 
Woodruff who jumps on him. He finds himself at the House of Happiness.
 
                                ASYLUM
Woodruff is in a straightjacket hooked up to the ceiling of a small cell. 
To unhook him, you must click on him 6 times. In the end, he gets unhooked 
together with a piece of chain. Click on the piece of chain and he'll pick it 
up with his foot. Use this on the padded cell wall which will rip open a part 
of the wall to reveal a screw. Click on the screw and Woodruff takes it out 
with his teeth. Use the screw on the lock. Woodruff gets out of the cell and 
goes into a room full of lunatics. A guard is blocking the closed door at the 
back.
 
There is a madman with a funnel on his head. He's a former tax-collector, 
muttering GNEE BNZ GLAP POO. Click the screw from inventory on the hole next 
to the closet, and then click on the closet door. All of your inventory will 
be restored to normal. Dial the code from the taxman on the tobozon and a 
dialogue of the deaf will follow. Woodruff gets excited and manages to break 
free of his straightjacket. Click on the porter, then on the lever. The door 
will open.
 
                LABORATORY
There is a mad professor doing experiments on a Boozook.
If Woodruff speaks to this guinea pig, he learns that he is really the 
Fertility Wiseman, in search of the Green Syllable. He thinks he's being held 
by a madman. Woodruff can make various mixtures with the test-tubes and taste 
them. There is a garbage chute leading to SLAMMERS End.
Leave by the left.
 
                FAN
There is a fan which is switched off. Click on the panorama, Woodruff says he 
can see the Boozook statue that he has seen in the Past. He'll have to get 
there, but how ?
Use the petrol in the tank and click on the switch. The fan will start up. 
Click on the fan : Woodruff is sucked up, his clothes blown away, and he is 
projected downwards.
 
                HIGH MORALS
Woodruff lands at the High Morals Club : He gets dressed quickly ! The censor 
tells him off. The lovebird, released from the petstore, is there. He offers 
to open the President of the High Morals Club's private door. When this is 
approached, the censor protests. You have to use the bin liner on the brasier 
to smoke her out. That way, you can go through the President's doorway, where 
the latter is rehearsing his latest speech, whilst his trousers are falling 
down. Give him the button. He'll put it on his trousers, change places and 
start his speech again. Click on the three video cassettes and use them on the 
videotron. On one of these cassettes, there is a Boozook opera singer, singing. 
At one point she lets out a false note : This is the Artistic Syllable.
 
Now Woodruff can manufacture the Gaiety Formula : 
Artistic Syllable + Elementary Syllable + Advisory syllable
 
W = Ruling Syllable + Advisory Syllable + Elementary syllable + 
    Medical Syllable + Time Syllable + Energy Syllable + Artistic syllable
 
Council = Time Wiseman + Word Wiseman + Health Wiseman + Strength Wiseman
 
                ADMINISTRATION CENTRE
The Master is there at the Club exit. Click on the graffiti ; he will teach 
something else : nasal control.
 
                HAPPINESS HOUSE
Use the Gaiety Formula on the autistic person : he'll begin to sing and give 
the Green Syllable.
 
W = Ruling Syllable + Advisory Syllable + Elementary syllable + 
    Medical Syllable + Time Syllable + Energy Syllable + Artistic syllable + 
    Green syllable
 
Council = Time Wiseman + Word Wiseman + Health Wiseman + Strength Wiseman
 
                LABORATORY
Use the Green Syllable on the Fertility Wise man who is very pleased to find 
it again although he is still tied up. Take the Schnaplure seed from the 
bottom right of the screen.
Make the Growth Formula : Basic Syllable + Green Syllable + Advice Syllable
 
Council = Time Wiseman + Word Wiseman + Health Wiseman + Strength Wiseman + 
          Fertility Wiseman
 
Use the Growth formula on the professor and he'll stop working due to laziness.
 
                FOUNTAIN SQUARE
Use the Artistic Syllable on the Talent Wiseman and he'll start singing. From 
now on he can return to the Council.
Click on the public tobozon, the Master will teach something else : eye control
Use the Schnaplure Seed on the fountain and a hatful of water on it. The seed 
will grow. Now you can obtain some Schnaplure Spice.
 
W = Ruling Syllable + Advisory Syllable + Elementary syllable + 
    Medical Syllable + Time Syllable + Artistic syllable + Energy Syllable + 
    Green Syllable
 
Council = Time Wiseman + Word Wiseman + Health Wiseman + Strength Wiseman + 
          Fertility Wiseman + Talent Wiseman
 
                TEMPLE CORRIDORS - LEVEL 1
Give the Scnaplure Spice to the Taste Wiseman. He will prepare a dish of 
Boozooïoli for Woodruff before going off to the Council.
 
W = Ruling Syllable + Advisory Syllable + Elementary syllable + 
    Medical Syllable + Time Syllable + Artistic syllable + Energy Syllable + 
    Green Syllable
 
Council = Time Wiseman + Word Wiseman + Health Wiseman + Strength Wiseman + 
          Fertility Wiseman + Talent Wiseman + Taste Wiseman
 
                COUNCIL OF WISE MEN
Now that all the Wisemen are together, the Council meeting can take place.
The Wisemen conclude that someone has opened the Chproznog and become infected 
with Evil which now rules over the Town.
They decide to make another one.
Put the tin can on the table, so that the Wisemen can make another Chproznog 
which Woodruff puts into his pocket. It's his mission to capture Evil inside 
it (don't forget there's a hole in it).
 
                WINO ALLEY
Give the Memory Formula to the Wino. He will tell us that they are taking on 
new jailers. He says that he lost his job at the prison and they are refusing 
to take him on again because of his looks.
Give him a I.D. photo taken in the brotoflatron booth. In exchange, he'll 
give the rules for playing rummy.
Click once or twice on the switch : The Master appears and teaches something 
else : hair control.
 
                SLAMMERS END
Now Woodruff can apply to the jailer for work at the prison window. In order 
to be hired, he needs to bring back form number 2b75(b) which he can get from 
the Bureaucrat at the Administration Centre.
 
                ADMINISTRATION CENTRE
Woodruff asks the Bureaucrat for a form 2b75(b) but the latter says he's lost 
it. Give him the Memory Formula to help him find it again.
 
                SLAMMERS END
Woodruff gives the form to the jailer and goes through to the prison yard.
 
                PRISON YARD
Two jailers are sitting at a table. A jailer on top of the tower stops you 
from going on the prison ramparts. Pick up the cloth and wipe the window pane 
with it. The jailer says there are robots for doing that and a robot arrives. 
It's possible to speak to him.
If Woodruff has the rules for rummy, he can sit at the table and play. This 
makes the guard come down from the tower to act as fourth player.
While he is playing, Woodruff may leave the table but not for long. Don't 
leave too often or the game will be over. In the toilets, you can escape 
through the skylight and hand the rules for rummy over to the robot who will 
take Woodruff's place.
Woodruff can then go through the door to the tower and climb up. From the 
ramparts, we go onto the next screen by the right.
 
                PRISON TOWER
Woodruff finds himself at the foot of a huge tower. No way of getting up to 
the first level except with a strong gust of wind. You have to watch the 
weather report channel until there is a strong enough wind at that place. Use 
the Boozook kite on the cross and Woodruff is blown up to the first level. 
Here we can talk to a prisoner who produces stones which form a staircase up 
to the second level.
On the second level, a rope is hooked up. You can use the stone arm on it as 
a grabber. There are two gargoyles. Use the grabber on the left one and the 
Master appears with something else to teach us : facial control.
 
                FAN
Now that Woodruff has received all the Master's teaching, he has the power of 
levitation. If he uses this power on the fan, he can rise up to the Aristocrats 
Terrace.
 
                TOBOZON
There is a door with a secret access code. This is given by Miss Coh Cott who 
can be called up on the tobozon via her secretary who has given you her private 
number. If you say you're calling on behalf of Riri (The Master), Woodruff can 
be invited to the Special eye Party. While Coh Cott is confiding a little, 
telling of her fears about The Bigwig, she is kidnapped by The Beast.
 
                ARISTOCRATS TERRACE
Dial the access code given by Coh Cott : GLAP ZIG GNEE LRZ and the doorman says 
that Woodruff is not in disguise. If Woodruff uses his special blue eye 
glasses, the doorman says this isn't original enough.
The Boozook statue is there. There is a spiral imprint. You must use the snail 
shell on it. The statue's nose opens and gives the Intuition Syllable.
 
W = Ruling Syllable + Advisory Syllable + Elementary syllable + 
    Medical Syllable + Time Syllable + Artistic syllable + Energy Syllable + 
    Green Syllable + Intuition Syllable.
 
Now Woodruff can make the Discerning Formula : 
    Intuition + Intuition + Elementary.
 
                PRISON TOWER
Use the grabber on the right hand gargoyle and a "walled" area appears.
Use the Discerning Formula on the walled area and Woodruff finds himself 
inside Azimuth's Cell.
 
 
                AZIMUTH's CELL
Woodruff meets a youth whom he recognises. It's Azimuth as a young man and he 
explains everything : It was The Bigwig who had opened the Chproznog by 
mistake and got infected by the Evil Spirit. Azimuth gives Woodruff a 
viblefrotzer to use on The Bigwig to fight against him.
 
                VIRTUAL TRIP
With the Discerning Formula, Woodruff can obtain an eye from the Bonneteau 
player. You just have to use the formula directly on the player (not play). 
The eye falls downwards into Staircase Road. Go and pick it up.
 
                ARISTOCRATS TERRACE
Use the eye on the doorman and he'll let Woodruff in.
 
                PARTY
Miss Coh Cott is at her worst, as she's been zombified.
Woodruff can make the Diagnostics Formula, Elementary + Medical + Elementary, 
and use it on her. Now you just need to make the antidote.
 
                LAB
Click on the test tubes to make the antidote.
 
                PARTY
Miss Coh Cott doesn't want the antidote straight away. Woodruff must use it 
on the glass. She drinks it and returns to normal but she's not convinced 
that this is really Woodruff and is mistrusting of him. She asks Woodruff to 
entertain her. Woodruff uses the Gaiety Formula on her : he begins to danse. 
After that, she falls into his arms.
 
                COH COTT
They talk together and hold hands. Coh Cott has realised that The Bigwig, 
having grown prematurely old, is a social climber trying to gain hold of the 
power. She explains that The Bigwig has created Schnibble's Sect to get back 
his influential powers and control his disciples.
 
                FACTORY ENTRANCE
Click on the chief disciple and this time Woodruff asks him how to join. The 
man gives him the mantra.
 
                BIGWIG's SQUARE
Use the mantra on the micro.
 
                SECT
Woodruff is invited to participate in the ceremony. There is a hypnotic statue 
which influences disciples. There is a place for which to use the mantra each 
in turn. Woodruff can move around freely provided that he comes back in time 
for his turn to recite the mantra. Use the mantra in position for this.
Woodruff can't go left as he is blocked by a kind of robot. You can click on 
the high priest who will give explanations on the sect. You'll see that the 
self-service computer is unplugged. The High Priest advises Woodruff to pay 
his contribution to the collection tray. Put a strul into the Hole of the 
Cult and the computer will be plugged in. Now you need the sacred code. The 
High Priest explains that you must make a contribution to the Schnibble. You 
must put another strul in the Hole of the Cult, then the High Priest will give 
the sacred code. The computer requests another contribution then delivers the 
concentration cycle.
You must succeed in reciting the mantra three times before the High Priest 
makes a declaration to choose the new disciple of the day. Use levitation in 
order to be chosen : the obstacle will disappear.
Don't go into the initiation chamber (or else GAME OVER) but use the great 
gong and the small gong in order of the concentration cycle. Then, everyone 
will go into concentration and Woodruff can approach the statue. Click on this 
to extract the hypnotic sidirom.
 
                COH COTT
Her house looks onto The Bigwig's window. She has the town's last surviving 
plant. Use the Growth Formula to make the plant grow and get into The Bigwig's 
house.
 
                BIGWIG
The Bigwig doesn't see Woodruff. There is a ray which outlines a field of 
hatred. The first time Woodruff clicks on this, the Master appears and says 
that the only way to face the enemy is to forget his hatred. Woodruff has to 
use the power of levitation on the field of hatred.
If Woodruff clicks on the Bigwig, he shoots him. GAME OVER.
You have to use the cooking pot lid in order to de-charge his cybernose. After 
that you can move around freely or jump out of the window.
In three distinct steps, the Bigwig makes a clone of Woodruff which explodes 
in the end. GAME OVER.
Woodruff must go and put the hypnotic sidirom into the player. Now the Bigwig 
will become hypnotised. Woodruff may then use the viblefrotzer on him. The 
Bigwig's flesh image will disintegrate, the Beast comes out of him and 
positions itself in the top right hand corner. You can retrieve the electronic 
card from the clothes which are left lying in the armchair. Woodruff may speak 
to the Beast but becomes infected. Use the bouzouïoli on Woodruff and he'll 
expel the Beast.
Use the Chprotznog on the hook. Use the chewing gum on top in order to lock up 
the Beast in it.
Go to the top left hand corner towards the exit : there's a lock. Just as the 
Beast is about to jump, pull the red tag. Use the electronic card on the lock.
 
                PRESIDENT
Woodruff notices that the President is just a dummy. He takes his place and 
begins a speech. Cheered by the crowd, he rises to the presidency. A new era 
has begun.
 
 
Congratulations !!
 
                                MEMORANDUM
 
WHO TO GIVE THE SYLLABLES TO
Elementary Syllable                     Word Wiseman
Time Syllable                           Time Wiseman
Energy Syllable                         Strength Wiseman
Green Syllable                          Fertility Wiseman
Artistic Syllable                       Talent Wiseman
Medical Syllable                        Health Wiseman
 
 
WHERE AND HOW TO GET THE SYLLABLES
1 - Ruling Syllable      THRONE ROOM            Discussion King         
2 - Advisory Syllable    COUNCIL ROOM           Discussion Time Wiseman
3 - Elementary Syllable  VERB SAGE              Bean on Animal          
4 - Time Syllable        TWEET BOUTIQUE         Troag Clock                 
5 - Green Syllable       HOUSE OF HAPPINESS     Happiness formula autistic  
6 - Artistic Syllable    HIGH MORALS            Cassette diva song          
7 - Medical Syllable     VIRTUAL TRIP           Save Health Wiseman         
8 - Intuitive Syllable   ARISTO'S TERRACE       Snail statue spiral
9 - Energy Syllable      THRONE ROOM            Unknown Boozook's trunk   
 
 
WHERE TO USE THE FORMULAE
Memory Formula          WINO ALLEY              Wino tells about factory hiring
                        ADMIN CENTRE            Bureaucrat to find the form
Happiness Formula       HSE. OF HAPPINESS       Autistic child gives Green
Syllable
                        PARTY                   Dezombified Coh Cott, to seduce her
Discerning Formula      VIRTUAL TRIP            Three cups trick player to
drop the eye
                        PRISON TOWER            Prison wall to find stone staircase
Growth Formula          COH COTT                Grow plant to enter Bigwig's
house
                        LAB                     Mad Prof. to free Fertility Wiseman
Past Formula            COMMEM. MONUMENT        Commander's statue to enter
the past
Strength Formula        ADMINISTR. CENTRE       Bureaucrat for respiration
certificate
                        STAIRCASE               Shop window to get a kite
Diagnostics Formula     PARTY                   zombified Coh Cott to get
antidote
 
COMPOSITION OF THE FORMULAE
Memory          =       Ruling + Elementary + Ruling            1 + 3 + 1
Happiness       =       Artistic + Elementary + Advisory        6 + 3 + 2
Discerning      =       Intuition + Intuition + Elementary      8 + 8 + 3
Growth          =       Elementary + Green + Advisory           3 + 5 + 2
Past            =       Time + Elementary + Ruling              4 + 3 + 1
Strength        =       Energy + Advisory + Elementary          9 + 2 + 3
Diagnostics     =       Elementary + Medical + Elementary       3 + 7 + 3
 
DIGICODES OF THE WISEMEN
Door to Taste Wiseman's Room            KAH BLAZ ZIG STO        Menu with
the King
Door to Health Wiseman's Room           POO ZIG DRU BNZ         Word
Wisemangives it
Door to Fertility Wiseman's Room        BNZ POO GLAP BLAZ       Word
Wisemangives it
Door to Talent Wiseman's Room           KAH LRZ GOZ GNEE        Gives it himself
Door to Council Room                    BLAZ KAH ZIG DRU        TimeW.'s message
Door to Throne Room                     ZIG STO DRU BLAZ        Spinning Top
gives
Door to Word Wiseman's Room             BNZ BNZ BNZ GLAP        Time Wiseman
gives it
Aristocrats Terrace Reception Door      GLAP ZIG GNEE LRZ       Coh Cott on
Tobozon
King's trunk                            GLAP POO GNEE ZIG       Dying man
gives it
 
 
                                THE TOBOZON
 
The weather channel                     KAH ZIG STO BLAZ
Azimuth channel                         POO POO ZIG ZIG
Heart-to-Body channel                   POO BNZ BLAZ DRU
Recruitment No.                         DRU BNZ POO GLAP
Heart-to-Body programme No.             ZIG DRU GNEE BNZ
Coh Cott's No.                          BLAZ KAH POO GLAP
Tax Office No.                          GNEE BNZ GLAP POO
 
 
                                THE WEATHER FORECAST
 
Showers in the "PLEASURE DISTRICT"
Lightning strikes in "SLAMMERS END"
 
Strong wind in "BIGWIG'S SQUARE"
Uneven rain over "THE PLEASURE DISTRICT"
                or
Showers on "THE ADMINISTRATION CENTRE"
Meteorite storms in "BIGWIG'S SQUARE"
 
Showers on the "THE ADMINISTRATION CENTRE"
Lightning strikes in "SLAMMERS END"
 
Huge meteorites falling in front of "THE ADMINISTRATION CENTRE"
Strong winds near the tower in "THE PRISON"
                or
Uneven rain over "SLAMMERS END"
Strong winds in front of "THE ADMINISTRATION CENTRE"
 
Huge meteorites falling in "BIGWIG'S SQUARE"
Strong winds in front of "THE ADMINISTRATION CENTRE"
 
 
                                THE MASTER'S POWERS
 
SLAMMERS END            Go towards the house                            Ear
control
WINO ALLEY              Click on the switch                             Hair
control
FOUNTAIN SQUARE         Click on the public tobozon                     Eye
control
ADMINISTRATION CENTRE   Click on graffiti when leaving club
Nasal control
CENTRAL PRISON TOWER    Use grabber on lefthand gargoyle                Face
control
 
 
That's all folks...