Cheat Codes:

Secret Codes:

During gameplay, secret codes may be entered with the keyboard. All of the secret codes are activated by having the user hold down the (~) or F6 keys and then type one of the following codes. The (~) or F6 key acts as a "shift" key for entering codes, and it must be kept held down while you slowly type in the code. The code will be entered into gameplay once you release the (~) or F6 key.


~POWER -- Turns off Monster AI.

~OWQUITIT -- Stops spores from targeting robot.

~YOUPYRO -- User can play as monster for current level.

~YOUTWIT -- Play as robot (used after ~YOUPYRO).

~WIPEOUT -- Kills current monster.

~TRIPWIRE -- Kills current robot.

~POWERUP -- Gives monster full energy.

~POWERTIE -- Gives robot full energy.

~TYPEWRITER -- Prints framerate to screen.


Windows95 Run Command Line Parameters:

To use these options, you need to install GoMan then use the Win95 "run" command and enter in these numbers with a space after the EXE. Click on the Windows95 "Start" button, then click on "Run", then "Browse" to the directory that you installed GoMan in, choose the GOMAN.EXE & choose "Open". Type a space after the GOMAN.EXE portion and then type in your desired combination of the 6 numbers.

Example: GOMAN.EXE 124411 (this would choose level 1, 640 mode, full screen, detail on high, and fancy type transparency).

The following are explanations for each of the 6 numbers:

1st: chooses the level.
Number can be 0-6 for regular version, must be 1 for shareware version.

2nd: chooses the video mode.
1 -- 320 x 240 x 8 bit mode 2 -- 640 x 480 x 16 bit mode 7 -- 512 x 384 x 16 bit mode 3rd: chooses window size:
1 -- small. 2 -- medium. 3 -- letter box. 4 -- full screen. 4th: chooses detail level
1 -- lowest ; smallest land, color key only.
2 -- low ; small land, color key only.
3 -- medium ; regular land, color key only.
4 -- high ; larger land, alpha transparency, perspective correction.
5 -- highest ; largest land, alpha transparency, perspective correction, lighting, bi-linear filtering.

* 4 & 5 are primarily for D3D cards.

5th: not in use
This not in use, but it must must set to 1 if you want to use the 6th variable.

6th: chooses transparency & translucency type
0 -- Color key only
1 -- Fancy type
2 -- Semi-fancy type*
3 -- Translucent type
4 -- Normal type
5 -- Alternative type transparency**

* (This one will improve quality on ATI Rage II, 3D Labs Permedia/2& Cirrus 5465 Laguna chips).

** ( This one will allow for GoMan transparency to work on the Cirrus Laguna "64" chip).