·  Quick money 

While playing a game, press [Ctrl] + [Shift] + C and enter the "rosebud" code. Then, display the cheat prompt again and type "!;!;!;!;!;!;!;!;!;!" (up to sixty total commands may be entered).

While playing a game, press [Ctrl] + [Shift] + C and enter "rosebud;:" as a code. Then, hold [Enter] so that "No such cheat" begins to flash. Keep the key held to gain up to 99 million simolians.

·  99 neighborhoods 

Note: This procedure involves changing a game file; create a backup copy of the file before proceeding. Enter The Sims folder and copy the "TemplateUserData" file to the Desktop. Rename the file to "UserData" followed by a number from "6" to "99" for the corresponding neighborhood.

·  Full traits 

Create a Sim with no traits (0 nice, 0 active, etc.). Make him/her a yellow potion, and have them drink it. Your Sim will have a personality inversion, with all traits now at 10.

·  Keep Sim alive 

When a Sim dies, you can keep them alive by using the "move_objects on" code to delete the Grim Reaper. Save and exit the game, then evict your family. You will have to refurnish your house, but at least your Sim will still be alive.

·  Cheat Codes 

While playing a game, press [Ctrl] + [Shift] + C to display a prompt box in the upper left corner of the screen. Then, enter one of the following codes to activate the corresponding cheat function. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time.

RESULT 
 CHEAT CODE 
 
1000 Simoleons
 rosebud
 
Add new family history stat to the current family
 hist_add
 
Appends the route destination list to AllRoutes.txt 
every time a route is found
 write_destlist
 
Architecture tools automatically set the level as needed
 auto_level
 
Automatically import and load indicated FAM file
 import [FAM file]
 
Automatically load indicated house, no questions asked
 house [house number]
 
Check and fix required lot objects
 prepare_lot
 
Completely flush app to VM file when running 
Windows NT
 flush
 
Crash game
 crash
 
Create moat or streams
 water_tool
 
Create shrunk_text_#.bmp files
 shrink_text [font_size] [text]
 
Create-a-character mode
 edit_char
 
Display personality and interests
 interests
 
Draw all animation frames disabled
 draw_all_frames off
 
Draw all animation frames enabled
 draw_all_frames on
 
Draw colored dots at each person's origin
 draw_origins
 
Dump entire memory to core_dump_[date:time].txt
 core_dump
 
Dump selected person's most recent list of scored 
interactions to a file
 dump_happy
 
Dump selected person's motive contribution curve to a 
file
 dump_mc
 
Enable debug flag to show outcome choice dialogs for 
social interactions
 debug_social
 
End sim logging
 sim_log end
 
Execute "file.cht" file as a list of cheats
 cht [filename]
 
Floorable grid disabled
 draw_floorable off
 
Floorable grid enabled
 draw_floorable on
 
Force an assert for testing
 assert
 
Log animations in the event log window
 log_animations
 
Map editor disabled
 map_edit off
 
Map editor enabled
 map_edit on
 
Move any object
 move_objects on
 
No tutorial object generation when tutorial house is 
loaded
 tutorial off
 
Prevent web browser crashes
 browser_failsafe
 
Preview animations disabled
 preview_anims off
 
Preview animations enabled
 preview_anims on
 
Programmer stats
 tile_info
 
Quit game
 quit
 
Read in behavior tuning constants from Tuning.txt
 #import
 
Rebuilds entire control panel/UCP from scratch
 rebuild_cp
 
Refresh the BMP_ resources for all people whose IFF 
files are writable
 refresh_faces
 
Rematch dependent textures and regenerate bitmaps 
for all user characters
 refresh_textures
 
Restore tutorial
 restore_tut
 
Rotate camera
 rotation [0-3]
 
Routing debug balloons disabled
 route_balloons off
 
Routing debug balloons enabled
 route_balloons on
 
Run series of random operations on unhoused families
 fam_test [opcount]
 
Save currently loaded house
 save
 
Save family history file
 history
 
Say "plugh"
 plugh
 
Say "porntipsguzzardo"
 porntipsguzzardo
 
Say "xyzzy"
 xyzzy
 
Selected person's path displayed
 draw_routes on
 
Selected person's path hidden
 draw_routes off
 
Set event logging mask
 log_mask
 
Set free thinking level
 autonomy [1-100]
 
Set game speed
 sim_speed [-1000-1000]
 
Set grass change value
 edit_grass [number]
 
Set grass growth
 grow_grass [0-150]
 
Set lot size
 lot_size [number]
 
Set maximum milliseconds to allow simulator
 sim_limit [milliseconds]
 
Set sim speed
 sim_speed [-1000 - 1000]
 
Set time of day (unpatched game version)
 set_hour [1-24]
 
Set z offset for thought bubbles
 bubble_tweak [z offset value]
 
Sets the neighborhood directory to the path
 [directory path]
 
Sets up the borders of the lot with non-editable flag
 lot_border []
 
Sets whether menu items appear for in use objects
 allow_inuse
 
Show memory view window in debug builds of the 
game
 memview
 
Start sim logging
 sim_log begin
 
Swap the two house files and updates families
 swap_houses [house number] [house number]
 
Ticks disabled
 sweep off
 
Ticks enabled
 sweep on
 
Tile information displayed
 tile_info on
 
Tile information hidden
 tile_info off
 
Toggle allowing visitors to be controlled using the 
keyboard
 visitor_control
 
Toggle assets report
 report_assets
 
Toggle automatic object reset feature 
 auto_reset
 
Toggle calls to PeekMessage within sim loop
 sim_peek
 
Toggle camera mode
 cam_mode
 
Toggle display of unavailable interactions in person 
control menus
 all_menus
 
Toggle music
 music
 
Toggle object compression in save file 
 obj_comp
 
Toggle quaternion transformations
 quats
 
Toggle sound log window
 sound_log
 
Toggle sounds
 sound
 
Toggle web page creation
 html
 
Total reload of people skeletons, animations, suits 
and skins
 reload_people
 
Trigger sound event
 soundevent
 
Write out an RTE file every time a route is found
 write_routes
 
Write out behavior tuning constants to Tuning.txt
 #export