Tricks & Walkthrough:

Tricks:

To jump to next level: 
Take out a torch (press the /-key), go one step forward, go one step back, turn around about yourself 3 times, and jump forward.

To get access to all weapons:
Take out a torch (press the /-key), go one step forward, go one step back, turn around about yourself 3 times, and jump backwards.

TOMB RAIDER 2 WALKTHROUGH

Introduction

Welcome to Lara's newest adventure. If you thought her first adventure was

exciting, wait until you see what she has planned for you this time. There are

16 massive levels and a final battle what you won't believe.

 

As you might expect, there are plenty of puzzles to solve and SECRET

AREAS to find during your adventure. All of them are explained in the

following text. For those of you playing the Playstation version, you will be

glad to know that you can now save your game whenever you want - a much

needed improvement over those Save Gems from the first game.

 

Finally; I ain't going to explain how to play the game or control Lara. That is

what your manual and the excellent tutorial back at Lara's mansion is for. By

the way; her mansion is incredible in this sequel. The obstacle course (now

with stopwatch timer) has been moved outside and there is now gardens and

an orchard to explore. Many new rooms are available to explore inside the

main house including her Bedroom, Kitchen, Bathroom, and all the old

favorites from the first game. She's even added a diving platform to her

swimming pool so you can practice her swan dive. 

 

Combat Tips

 

There are now lots more human enemies in Tomb Raider. These guys fight

back and sometimes with some pretty impressive firepower. While it is

important to save your more powerful weapons for the more powerful

enemies, always use the best weapon to take out a given enemy in the least

amount of time. Watch out for those Rig Workers (the guys with wrenches)

as they can climb just like Lara and follow you almost anywhere. 

 

Save the Big Guns (M-16's and Uzi's) for the Big Bad Guys. When firing at

groups of enemies, always make sure to release the action button after each

kill so you can acquire a new target; otherwise you will continue to pump lead

into the fallen corpse. Watch for the shadows of enemies who attack from the

air. 

 

Lara's adventure now includes many underwater areas to explore. Of course

these areas are populated with underwater enemies. While Lara has some

underwater combat ability, it is always best to fight from dry land. Use the

harpoon to slow down your enemies while you retreat to dry land, then break

out the serious hardware. It takes time for Lara to reload her harpoon gun, so

if you are being attacked by a group of enemies it is often better to retreat

than persist in a losing battle. 

 

Hardware List

 

Stopwatch

Lara has traded in her compass for a stopwatch. This allows you to check

your level completion time and find out if you've missed any secrets. It also

makes it impossible for me to use directions like N,S,E, & W in this solve. 

 

Flares

You can't do any damage with these handy items, but they will be invaluable

as they illuminate your surrounding area, revealing traps, switches and Core's

new dynamic lighting engine. 

 

Pistols

These are Lara's trusty sidearms she brought with her from the first game.

Use them "John Woo-style" to take out your basic baddies. They will

auto-aim each time you press the fire button. 

 

Shotgun

Another trusty weapon from the first game; use it on groups of enemies for

wide spread damage or when at close range to inflict serious damage on a

single opponent. 

 

Auto-Mags

More powerful than the pistols; these auto-firing weapons are great for long

range targets and groups of enemies. 

 

Harpoon Gun

The reload time on this weapon makes it good for usually one a single shot.

Use it to stall your enemy so you can swim to the safety of dry land. Ammo is

also hard to find so conserve every harpoon you find until you absolutely need

it. 

 

Uzi's

Another favorite from the first game; this weapon is very powerful and should

be saved for the bigger enemies and bosses. 

 

Grenade Launcher

This weapon provides some serious destruction. Grenades will explode only

after they are armed and they must travel about 50 feet before they arm. This

makes this weapons a range weapon which is good because you don't want

to get caught in your own blast. Do not fire then run forward until after the

explosion and resulting deaths. 

 

M-16

The M-16 is to Tomb Raider 2 as the Uzi's were to the original Tomb Raider.

This is the most powerful weapon you can get. It is so powerful that you will

be tempted to use it early on, but DON'T! Save it for the final levels and the

larger enemies you encounter there. 

 

So if we are finished with all the preliminary info; let's get on with the game.... 

 

 

 

The Great Wall

 

Our journey begins in a valley very near the Great Wall. Enter the water and

go to the left of the big rock. A Tiger should appear so get on the rock and kill

the Tiger then jump forward to continue down the path. When you reach the

gap, pull up, pivot, then jump and grab and pull up. 

 

Kill the Tiger that is approaching then jump the gap and take the path to the

Stone Dragon which is also Secret #1. Continue the climb by climbing up

twice then pulling up to the ledge. Turn and jump to the left and grab and pull

up to get across another gap then pull up again to reach the building. 

 

Enter the guardhouse and drop through the grate in the upper area to fall into

the water. Then run forward and jump and pull up to access the switch. Flip

the switch and proceed to the Great Wall. 

 

A threesome of crows attack when you reach the top of the wall. Kill them

with your guns, taking evasive action if necessary. Proceed to the gap in the

wall. The guardhouse on the other side is locked so drop to the water below to

obtain the key for the guardhouse. Kill the Tiger who is arriving as you exit the

pool. A green section of the ground will get you high enough so you can jump

and pull up to the top of the wall. Continue to the guardhouse and open the

door 

 

Kill the spiders that swarm out the door then enter. A single spider remains to

guard the Rusty Key above that ladder. Kill the spider and take the key and

use it on the lock next to the door. Continue forward until you reach a room

with a skeleton. Shotgun shells and a medkit are here as well as another

swarm of spider plus a big spider coming in from behind. Take out the big one

first then finish off the swarm before collecting your items. Pull out the block

and slide down the slope to arrive at a pool of water. 

 

Jump in and head left to the wall. Jump up and grab and shimmy to the right

avoiding the darts. Swim underwater to the exit and surface in the corner

avoiding even more darts. Climb up and exit into the hallway. 

 

This hall has a collapsing floor with spikes beneath. Run across and through

the door which shuts behind you. Two boulders start rolling towards you from

the left. Turn and run to the right. As the passage narrows, jump the spikes

and land on the ramp. Slide down into the wall then jump to the left and get

some ammo. Run forward and pull up to the ledge to avoid the spiked walls

closing in. 

 

This next hall has more collapsing floors and sharp swinging blades. Run

down the hall and jump the blades. As you approach the final blade jump and

turn to the left in midair. You should land right next to Secret #2; the Jade

Dragon. Pick it up and move into the hall before the spiked walls close in on

you. Cross the collapsing floor while staying to the right. The left wall will stop

before it can hurt you. 

 

At the end of the hall, stop at the top of the ramp and turn so you can slide

down backwards. Hang from the bottom and drop then jump to the right to

land on another collapsing floor which you fall through as more spikes close in

above. Enter the cavern and continue forward. Take the medkit then head to

the left and run past the blades. 

 

There is a rope slide and lots of spiders in this next room. Kill all of the spiders

then go get Secret #3 which is located below the rope slide. To get the Gold

Dragon you need to look down into the canyon and locate the tan rock with

the moss. Stand above the tan rock and with your back to the canyon, drop

off, hang then drop. Jump and grab the ledge and shimmy right until you can

pull up. Continue along the path and collect some flares along the way. Take

the ladder down and continue until you reach the canyon floor. 

 

Those tremors you should now be feeling are the early warning signs of an

advancing T-Rex. Return to the hall and kill the T-Rex from the safety of the

passage. When he is dead, you can cross the canyon and get the Gold

Dragon. This causes a second T-Rex to appear so kill him then make your

way back to the top of the canyon. Use the rope to slide across the canyon

and land on the ledge on the opposite side. Kill the 2 Tigers which are waiting

for you, then proceed to the exit. 

 

 

 

Venice

 

Lara arrives in Venice and finds herself in a dead end alley. Exit to the

courtyard and take out the Doberman as he charges. You will need to do

some side-jumping and shooting to take out the guard on the balcony who

will drop a key after you kill him. Continue down the alley until you hear

approaching footsteps then start firing and backflipping back down the alley to

take out more dogs and henchmen. 

 

When all is safe, exit the alley and you will be next to the canal. Dive into the

canal and swim under the large door to get inside the boathouse. Checkout

your cool new ride then flip the switch to open a door somewhere else. Return

to the dock and enter the hut. Grab the flares from the table then start

climbing the ladders. 

 

Climb each of the ladders after pressing the appropriate switch to open the

trapdoor. When you reach the roof, shoot out the windows then drop into the

hall. Climb through the second window you just shot out and jump over to the

awning. Then make another jump to the balcony and retrieve the Boathouse

Key from the dead guard you shot earlier. Return to the hall and head right to

the door you opened from the Boathouse. 

 

Kill the attacking Doberman then continue across hall and flip the switch to

open a door high on the wall on the opposite side of the canal. Head back to

the dead Doberman and shoot out the window. Run and jump and grab the

awning. Pull up and then start jumping from awning to awning until you reach

the ledge near the door. Jump inside and flip the switch at the end to open a

canal door. 

 

Dive back into the canal and return to the Boathouse and unlock the door.

Swim back out and make your way to the ledge by the hut. Climb out and kill

the henchman. Take his Auto-Mags before you return to the Boathouse.

Climb in the boat and head for the now-open canal door. When you pass

through the door, stop the boat and light a flare to reveal a passage to the

right. Secret #1 is waiting for you at the end of this passage. Take the Stone

Dragon then jump down and kill some rats below you. Turn and face the

ladder then turn and head right. Turn right at the end and jump in the water.

Continue on past the left channel until you reach some Uzi Ammo. Grab it,

then retrace your steps back to your speedboat. 

 

Light another flare and continue down the dark canal. At the bottom of the

falls you can dive into the pool and retrieve Secret #2; the Gold Dragon. 

 

Continue on until you reach a large underground chamber with lots of

columns. Keep the boat over towards the left until you see a ledge. Hop out

and kill the rat nearby then shoot out the window and finally kill the henchmen

who arrives to investigate all the noise. Grab the ammo then get back in your

boat and head through the large metal doors and stop. 

 

Jump out of the boat and swim back to the dock and go through the broken

window. Enter the room and flip the switch and take the shotgun shells.

Return to the dock and climb the ladder making a mental note of the doors

which are now closed. The water level and your boat have risen to the top so

dive in and flip the underwater switch to open the next set of doors then get in

your boat and continue. 

 

Keep to your left to avoid the enemy gunfire and bring your boat to a stop by

the gondolas. Exit the boat and get on the dock. Climb on the box then jump

and grab to reach the awning and pull yourself up. Walk to the right edge of

the awning and jump to the walkway above. A Doberman and a henchman

come running at you so backflip off the ledge and kill them both before

jumping backup. Retrieve the medkit. Another guy is guarding another

speedboat further down the canal. You can kill him from up here then turn

right and head for the courtyard. 

 

A gun crazed baddie comes running at you so kill him with your guns, taking

evasive action when necessary. Retrieve the Steel Key from his fallen corpse

and unlock the courtyard door. Go through the door and drop into a hole to flip

a switch. A gate opens somewhere else in this level and you hear

approaching footsteps. Climb out of the hole and kill the henchman and take

his ammo. Return to your speedboat and use it to ram the gondolas. 

 

Underwater mines hinder your progress. These mines can only be triggered

by a boat. Lucky for you, you have two at your disposal. Line your current

boat up with the mines and build up some speed. Jump out of the boat at the

last minute and swim to the dock as your boat continue down the canal and

sweeps the mines for you. Grab the M-16 ammo from the fallen guard. The

Iron Door is locked so we need to find a key. Get in your new speedboat and

return to the section of the canal that raised your boat to this level. 

 

A bad guy is waiting around the left corner, so hop out of the boat and kill him

when you get on the dock. Grab all his ammo. Get back in the boat and

continue along the canal until you reach a clothesline on the right and a

smaller canal on the left. Ram the two gondolas tied up at the dock and exit

your boat. A henchman with a bat come out of a door but you can kill him

before he even gets close. Enter the dark room and kill some rats and flip the

switch to open a door somewhere else in this level. Return to your dock. 

 

Before getting in the boat look up. There are some windows above. Jump and

grab the ledge and pull up so you can shoot out the windows. Climb through

and take Secret #3; the Jade Dragon from the bed. Now you can get in the

boat, turn around and take the narrow canal you passed earlier. Keep to the

left and the canal will intersect with a larger canal and you will find the door

you opened a few minutes ago with that switch. 

 

Enter the door which shuts promptly behind you. Take the Iron Key from the

pool of water and climb the ladder to go up and kill a Doberman and his

master. Take the medkit and flip the switch. A really nasty guard arrives on

the scene and is blocking your escape to the boat. You can either kill him by

shooting through the gap between the door and the wall or if you want to

impress your friends, try doing a backflip from the ledge and killing him before

you splash into the canal. 

 

Either way, when he is dead, get back in the boat and retrace you path back

to where you got your second speedboat. You now have the key to open that

door and kill another nasty badguy. Flip the switch by the window to open the

second gate which is blocking your exit. Return to the boat and head back up

the canal going under that walkway where you snipered the guy who was

guarding this boat earlier in the game. Keep to the left until you reach an open

door on the right. Go just past this door then back the boat up to the door so

that it is lined up with the ramp to the left. 

 

Jump out of the boat and enter the door until you can stand. Shoot the

henchman and grab his ammo when he is dead. Flip the switch to open the

final obstacle in your escape of this level. This is a timed sequence of events

and the clock starts ticking once you get back in your boat. Anything less than

a perfect performance and you will be redoing this segment so save your

game. Ready.....set......GO! 

 

Accelerate your boat and jump the ramp, braking immediately when you land

so you can make the sharp turn at the second left into the large canal, then

make a sharp right into the smaller canal with the open gates. Make another

right at the intersection and speed down the canal to the exit... 

 

 

 

Bartoli's Hideout

 

Exit at the dock and kill some rats. Go around the building to the left, killing the

guard and his rats before flipping the switch. Another guard arrive so kill him

too, taking the medkits from both your victims. Enter the now open front door

and kill the guard on the balcony and his friend who appears on the ground

floor. Grab the shells from your second kill then shoot out the window and kill

the Dobermans who jump through when you get too close. Go to the back of

the courtyard and take the medkit, flares and ammo. 

 

Now you need to proceed down the heavily guarded hallway. Several statues

will begin hacking at you with huge blades when you get too close. Keep to

the right and time your short running bursts so you pass by when their blades

are in the upright position. Don't overshoot and run into the next blade. When

you get to the dark end of the passage, light a flare to reveal a switch which

opens a door back out by the canal. 

 

Run past the guards in a single continuous run this time. They will swing but

they will be too late. Back out in the big room find the sloped wooden box.

Stand with your back to the slope then jump back and then forward and grab

the ledge and pull up. Walk around to the left and pull the block then drop

down to the floor. Get below the ledge to the left of the block you just pulled

and jump and pull up. You can now turn and do a running leap to the opposite

balcony where you killed that first henchman. Take his ammo then move to

the textured wall and climb on and across to the window. 

 

Climb out onto the ledge and turn to the right and dispatch the gunman on the

balcony across from you. Now you can turn and do a running jump off the end

of the balcony over to an awning. You'll start sliding backward so grab as you

fall then shimmy to the left and pull up and do a backflip to a ledge across the

canal. Turn left and do another running jump, grab and pull up maneuver. You

should now be standing on a rather small ledge. Turn and do an angled jump

to the awning across the canal. You can stand on this awning so turn and face

that open door and do a standing jump and press the grab while in midair so

you enter the door instead of hitting the wall above it. 

 

A pair of Dobermans should charge you when you land so take them out

before they even get close. Make sure you don't back up or backflip out of the

door into the canal or you will be doing that last paragraph all over again.

Head upstair and take out the first of many attacking gunmen. 

 

Enter the room where the first henchman came from and look in the left

corner for a switch hidden in the wall. Flip it to open a door in the previous

room which leads to that outside balcony where you killed that one guy. He

dropped some shells and Secret #1; the Stone Dragon when he died. After

you collect all of this, return to the room with the switch and shoot out the

window. 

 

A guard patrols the landing outside this window. You can probably kill him as

he passes or you can climb out and do the deed face-to-face. Continue down

the landing and shoot out the next window and climb in. The door opens and a

guy with a bat enters along with his dog and another guy shows up behind you

on the ledge. These guys are pretty slow so as long as you keep moving and

firing you should be okay. The dog is faster to take him out first if possible. Do

a lot of flipping and use the larger room on the other side of those doors if you

need space to maneuver. You can even retreat back to the stairs if necessary.

When everyone is dead, return to the last room and push the back of the

fireplace twice to access a concealed passage. 

 

Kill the rat after you climb up then proceed to the slope. Blades start slicing at

you as you approach so stand back and jump out and turn to the right and

drop into the water. Climb out to the safety of the wooden ledge in the corner

to survey the next deadly trap. 

 

You need to make a quick series of jumps and the flames are on a timer. They

will go out when you jump off the ledge you are standing on, so when ready,

get your back to the wall and start running. Jump from the edge and land on

the next platform. Do two STANDING jump for the next two ledges to arrive

at the other end of this trap. If you miss a ledge or catch on fire you will land

(or can jump) in the water and try again. 

 

The door open as you approach and a gunman and his dogs attack. Kill them

all then jump to the slope box and jump and grab and pull up onto the lowest

chandelier. Do a running jump to the right to grab the ledge. Pull up and flip the

switch to open a door behind the fire in the fireplace. Jump back to the

chandelier then turn and jump to the next highest chandelier. Do another

running jump to the ledge on the right to flip another switch which opens a

painting on the wall which conceals the Library Key. 

 

Return to the chandelier then turn right and jump to the next highest light and

finally to the ledge above. Kill the approaching rats then continue in their

direction and jump and grab and shimmy to the right until you can pull up. You

should now be on the highest rafter so run and jump to the wood floor by

some bricks. Kill the henchman behind the bricks and take the medkit. Be

careful not to fall off as any fall from this height is instant death. 

 

Climb on the bricks and head left and jump to reach another switch. Flip it to

adjust the chandelier height so you can access the Library Key. Jump back to

the bricks then go down to the chandelier and jump until you reach the light

next to the Library Key. Do a running jump to grab and pull up and get the key

then repeat to get back out on the chandelier. Jump all the chandeliers until

you are on the other side then do a running jump and grab to the ledge. You

won't grab but you will land on the ledge and this saves you from having to

return to that last switch to adjust the chandelier heights. 

 

Exit to the window sill and go right. You should see the fire below, so hang and

drop down to land in the water and not the fire. You should now be outside the

Library door. Flip the underwater switch and swim through the door that

opens as a result. Head to the right and surface. You should see a gap in the

floor to your left. It's dark down there so light a flare and head into the

opening. This turns into a maze rather quickly so follow these directions. 

 

As you swim into the hole turn to the right and go around the corner. Swim

into the large opening then go through the smaller opening near the top of the

wall. Turn right after entering the smaller passage then find the small opening

to the lower-bottom-left of the wall. Enter and immediately turn left to find

some grenades before continuing back to the right to find Secret #2; the Gold

Dragon. Flip the nearby switch then head straight up to the newly opened

door where you can finally take a breath. Do NOT climb out here or you will

burn to death. Instead, retrace your path through the maze back to the library

door. 

 

Enter the Library and kill the gunman across the room. Go through the large

doors and climb up the bookcase on the left. You can kill a pair of rats from the

small area above before jumping over to flip the switch which opens another

guarded doorway. 

 

After you kill this guard, go through the door and climb the books on the left.

Jump towards the window then turn left and climb up. Shoot the window then

jump to the sill. Turn and exit the window backwards so you slide down the

awning. Grab the end the pull up so you backflip to a ledge behind you. Run

and jump to the roof across from your new position, then turn left and jump to

the TOP of the brick wall. 

 

This next sequence is extremely difficult (at least it was for me) so SAVE

frequently. 

 

While standing ON the wall, walk to the end to the top of the slope. Turn so

you are facing the building across the canal and do a running jump to grab the

lowest section of the roof. Pull yourself up and head for the smoke stack.

Stand a few steps back from the edge of the roof and jump toward the ledge.

Grab on and shimmy left until you can pull up. Go behind the wall to find a

pool of water and a pair of Uzi's. 

 

Drop down next to the shack and kill the henchman, taking the ammo he

leaves behind. Take the Detonator Key from the table then step towards the

door and it will automatically open. Kill the gunman on the other side, taking

evasive action if necessary. Take his medkit before returning to the main

room of the Library. There is a switch on the wall so flip it to open the door.

Enter and kill 2 more gunmen who approach from the left. Relieve them of

their shells and Uzi ammo before continuing. 

 

Don't use the key in the Detonator box just yet. Instead, climb to the top of the

brick wall and go to the left end of the wall. Pull up twice so that you are now

standing on the sloped roof. Shoot out the glass and take Secret #3; the Jade

Dragon from the table. Jump into the water and swim over to the low brick

wall with the Detonator Box. Use the key to blow up the building, then kill that

gunman that is above and behind you. 

 

Climb onto the brick wall to gain access to the demolished building. Begin the

long ascent to the top of the rubble. After much jumping, grabbing and pulling

up, you will reach the top and can take the path which leads to a dark hall and

the end of this level. 

 

 

 

Opera House

 

This level starts off with a rather challenging gunfight. You can run around

taking random shots at the gunman on the platform below until he finally dies.

Then take his ammo and jump into the water from where he was standing

moments ago. Swim left around the building and climb the ladder, getting off

on the small ledge. Walk to the edge of the landing and while facing the canal,

jump and grab so you can pull up to the top. Flip the switch to open a door in

the roof then continue climbing the ladder to the ledge above. Run and jump to

the ledge across the canal then turn to the left and do a running jump to the

ledge with the swinging box. Pull up and continue along the canal performing

a running jump to the slanted rooftop. Grab onto the edge and shimmy to the

left until you reach a small ledge. 

 

Do a running jump and a grab in midair so you arc through the opening in the

roof. Draw your guns in midair to take out the guard, then take the Ornate

Key. Start up the stairs and kill the gunman when he comes through the door.

Take his medkit and go to the top of the stairs. Make your way back to the

previous ledge with the swinging box and position yourself so you are looking

at a ledge with a small building to the left. Do NOT try to jump through the

opening in the center of that building. The floor below the opening in the roof is

lined with broken glass and you will die. 

 

Instead, do a running jump to land on the slope next to the right wall. Grab and

shimmy to the left until you are at the flat section in the corner. Standing with

your back to the wall, jump to the slanted roof and slide down and grab. You

should be hanging in front of the window. Drop and instantly grab again to

catch the edge of the sill. Now pull up and shoot out the glass and carefully

enter the room. The glass is just like the spikes in the original Tomb Raider so

simply WALK to pass by unharmed. Cross the room and climb the ladder and

use the Ornate Key to unlock the door at the end of the hall. 

 

Now we have a very unstable roof to deal with. Position Lara so she is at the

edge of a solid piece of roof and facing the wall on the other side of the three

collapsing pieces. Do a Standing Jump and begin running when you hit the

first panel. When you cross the 3rd panel do a running jump, and when you

finally cross the last set of collapsing panels do a running jump to grab and pull

up onto the ledge. Draw your guns and proceed to the top of the Opera House.

 

 

Shoot the guard patrolling the roof then turn and lower down. While hanging

onto the edge, quickly pull back up and draw your weapons again. Your short

dangle off the edge should have attracted the attention of another guard and a

couple of Dobermans. Kill them all, then do a running jump to the roof and

continue left to kill four more guards below. Take the medkits, shells and

ammo from the dead guards then return to your previous location to check out

the swinging box. 

 

Do a running jump and grab and pull up to a small area to the right of the

swinging box and light a flare. Drop down and flip the switch to the left of the

box. Three rooftop doors open and two gunmen show up looking for trouble.

Climb up and kill these guys then drop through the newly opened door in the

roof. 

 

A pair of switches awaits you below. The right switch is useless for now so

flip the left one to open a grate, then exit through that grate. Run by the hall to

trigger a boulder. Stand by the wall switch to avoid the deadly rock then flip

the switch to close the grate and climb up the ladder. Continue climbing up the

grate until you are across from an opening which would have been blocked if

you hadn't so cleverly lowered the grate before climbing up. 

 

Drop down to the floor and kill the gunman to the left making a special effort

NOT to go underneath the sandbag. Take his medkit then head towards the

doors to the right. Making extra sure to stay out from underneath that

sandbag, kill the advancing Doberman and henchman. Turn back towards the

first gunman and continue until you reach another pair of Dobermans which

you can feel free to kill. There is a switch here which is missing a Relay Box

so make a note of its position - you will be back later. 

 

Head around the upper walkway towards the open doors. A sandbag will

smash through the floor allowing you to look down into the hole. Take a few

steps back and do a running jump so you reach the small ledge below. Two

Dobermans and a gunman appear on the ground floor, so kill them before

dropping to the floor below. Kill the gunman hiding in the dark on the second

level from the top so he won't snipe you when you reach the floor. Make your

way to the floor and climb onto the box near the wall opposite the stage. Jump

and pull up to the walkway. Get past the broken floor until you reach the wall

with the curtains. 

 

Go to the edge and jump forward and pull up to kill another gunman and

relieve him of his ammo. Return to the ground floor and run along the back

wall to trigger two rolling boulders. Take the medkit from the gunman you

killed from above then go into the water. Another gunman comes out on stage

and his performance is less than acceptable. Kill him and take his Uzi ammo

after you kill the Doberman coming in from the left and another gunman

sneaking in from behind. Off to the side where the Doberman originated is a

small alcove with a switch. Flip the switch to open a grate at the other end of

the stage. 

 

As you approach the grate some more bad guys arrive for target practice.

After you have killed them and taken the medkit, jump and pull up to the ledge

where the grating was. Walk - do not run - through the glass then turn left

and do a running jump and grab onto the crevice in the wall so you can

shimmy to the left until you can pull up and flip the switch which lowers the

plank. 

 

Run and jump back to the previous walkway and stop before your momentum

takes you into the deadly glass. Continue down the walkway and do a running

jump to grab and pull up to the ledge on the left. Jump and pull up once more

then turn and run and jump and pull up again to continue your upward

journey. Kill the rat then get the timing down on the swinging sandbag. Do a

standing jump when the first sandbag is at the end of its swing. Jump past the

second one to the ledge and flip the switch to send another sandbag hurtling

through the stage floor. 

 

Walk carefully towards the sloped ledge then turn around and slide down

backwards, grabbing on to the edge when you fall. Pull up and backflip

through the hole in the floor and light one of your flares. Follow the passage to

the left staying along the left wall. You will enter a larger room with a ledge

and a switch to your left. 

 

To your right is a tiny underwater passage. Swim into this passage to find

Secret #1; the Stone Dragon, then return to the ledge and flip the switch to

open a door back up above the right side of the stage. No go back so you are

once again under the hole in the stage and take the large passage at the end of

the room. Swim up and keep to the right and you will find the missing Relay

Box. Climb the ladder up through the door you recently opened. Return to the

top floor of the Opera House and kill two more Dobermans as you make your

way back to the switch where you needed the Relay Box. Insert the box and

flip the switch to activate the elevator. 

 

This is a tricky secret. Do not get in the elevator. Instead, wait for it to go

down then get ON the elevator and quickly jump to the ladder and climb up

into the hidden opening. WALK through the deadly glass and pick up Secret

#2; the Gold Dragon, then flip the switch to your left. Continue through the

glass making sure to grab that Uzi ammo in the second alcove to the left

before entering the door you just opened with the switch. Return to the

elevator switch and flip it so you can take the elevator down. 

 

Two gunman are waiting as the elevator doors open so kill them quickly and

add their shells to your ammo collection. Flip the switch to send the elevator

back up and to also give you access to a hidden pool of water which the

elevator was concealing. Jump in and head for the grating then turn left and

follow some stairs to an underwater area. Take the Circuit Board which is

lying in the corner of this room then return to the grating you swam past a

minute ago. 

 

Go to the left and around the grate to find and flip a switch which opens a side

of the cage letting Lara surface and catch her breath. Climb out and kill some

rats then turn and jump to grab and pull up to the next level. Kill the quickly

advancing gunman then jump and pull up again to kill another rat and a

Doberman. Continue along the hall until you reach some windows. Shoot out

the glass then drop into the room below and use the switch to open the door. 

 

Slide down the sloped passage jumping over the deadly fan at the last possible

second. You should land on a ledge with the Ornate Key. After you take the

key, pull up to the tallest block and jump to the slope and head for the duct.

Jump in and kill the rat. Continue along until you reach the edge of the duct

then jump the gap. Turn and jump back to avoid another deadly fan and

repeat once more for the final fan. 

 

Look up at the dark area without any fan. Jump forward from the edge of the

duct you are standing on to grab and pull up to get Secret #3; the Jade

Dragon. There is a deadly fan behind the dragon so if you can either light a

flare or just carefully WALK forward until you get the statue. Return and

hang and drop to get back to the duct below. 

 

Head down the hall until you reach a moveable box. Pull it to gain access to a

switch which you can flip to open a door. Pull the box once more then push it

all the way into the dressing room under the first windows. Get on the box and

shoot out any windows that still have glass in them then jump into the first

windows. Another box is in here so push it out the windows so it lands on top

of the previous box. Jump and grab the top box and pull up. Now you can

reach the top row of windows so jump in and kill the guard who has been

waiting patiently for your return. 

 

Now begin the long trek back to the Control Room using the shaft next to the

elevator. Jump and pull up until you finally reach the lock. Use the key to open

the doors then continue forward. If you failed to trigger the boulders your first

time through this area, then you need to avoid them now. Stay along the wall

and head towards the switch to open the door at the top of the ladder. Enter

the Control Room and use the Circuit Board before flipping the switch to raise

the backdrop on stage. 

 

Return to the stage and kill the 3 gunmen and the Doberman. Get the medkit

and shells from your fallen enemies then go through the hole in the wall to find

many stacked boxes. One of the smaller ones can be pulled out so find it and

pull it twice to gain access to a hidden passage. Enter and use the switch to

lower the backdrop then exit this area and kill another guard who should be

just arriving. 

 

Start climbing the boxes until you reach the white ledge above the stage. Kill

the henchman down below and try to avoid any sandbags which will kill you

on impact. When he is dead, look around and find the opening above. Jump

forward and pull up into this area to flip another switch that opens a door by a

swinging sandbag. 

 

Now stand at the edge of the opening and do an angled jump to the slope on

the right. Slide down and stay along the right to do a timed dash past the

swinging sandbag. Hang and drop to get past the swinging box and arrive at

the floor. Bartoli should arrive shortly and he seems to be particularly

vulnerable to shotgun blasts. Two Dobermans will also attack your when you

reach the floor but should fall quickly to the power of the shotgun. When you

finally kill Bartoli, take all the grenades and kill off the two remaining

henchmen. Take the medkit and Uzi clips from these two fellows then go to

the other side of the room and climb on the box to make your way back to the

room with the stacked boxes next to the entrance. There should be a button

next to the entry which will open the exit. Get onboard the airplane and take

off for the next level... 

 

 

 

Offshore Rig

 

What a way to start a level - Stripped of all your possessions and locked up!

First we need to get Lara out of this jail cell then find her weapons. There is a

switch which opens the cell door but it's on a timer so before you go flipping it

you had better clear an escape route. When you have pushed and pulled the

crates so you have a clear path to the door, go pull the switch (which I hope

you have found by now). 

 

Once you escape the alarm will sound and the bad guys start to show up. The

first one to worry about is coming from your left. Head off to meet him, and

get past him so you can lead him back to his starting location. Dodge his

gunfire and also the blows of his friend who is also waiting here. Try to draw

his gunfire so he blows out the nearby windows which you can promptly

escape through. Head right along the narrow ledge and press the button on

the wall to open the bay doors beneath the plane. Swim inside and go over to

press another button to kill the plane's engines then return back through the

broken window and do a running jump and pull up to the top of the engine.

Drop into the trapdoor on top of the plane to find your lost Pistols. 

 

Go back and kill those two bullies who were giving you a hard time earlier

and take the Yellow Key Card. Go back through the broken window and head

left this time to a room with some water. Dive in the water and flip the switch

beneath the tunnel opening which grants you access to the upcoming Secret

#1; the Jade Dragon. Resurface and fill those lungs for a long dive. Enter the

tunnel and follow it left then right and then a sharp right then take the

downward passage staying near the top so you can get behind the

underwater fan. Grab the dragon statue and swim back to the surface to

catch your breath before heading back to the door with the Yellow Key Lock. 

 

Enter the next room and press the button on the far wall to kill the alarm. Go

up the stairs to the right and spin the wheel to open the door. Kill the rig

worker and take his medkit then proceed into the next room and kill another

workman who is coming down a ramp and through a door which locks as you

near it. Spin the wheel to open the next door and kill a guard and get some

ammo and your first batch of harpoons. 

 

Enter the bunk area and reclaim your Auto-Mags from the right top-center

bunk then go to the end and get the Harpoon Gun from the last bunk on the

left. Go back to the entrance of the bunk area and press the button above the

top-left bunk to open a door in the ceiling at the opposite end. Run to the top

right bunk and climb on and jump and grab to the opening to gain access to

the passage above. 

 

Continue down the hall and slide backwards down the ramp so you can grab

on and use the ladder to climb down to the floor. We need to use those boxes

to get past the 4 burners and reach the ladder on the other side. Pull the first

one to the left all the way past the other box then go push the second box

towards the burners. Now you can do a running jump and grab onto the

ladder. When you reach the top of the ladder, head to the right and kill another

guard who also happens to have the Red Key Card on him. Climb the ladder

to get Secret #2; the Stone Dragon. 

 

Go up the stairs and return to the room with the water from earlier in the

game. Now that you know where you are; return to the room with the button

that turned off the alarm and go up the stairs to the left of the button. Kill the

guard and his dog and take the Uzi clips. The door with the Red Key Lock is

at the top of the ramp so jump out of the way of the rolling barrels to make

your way to this door. 

 

Enter the door and head left to kill another Rig Worker as another sneaks up

behind you and another climbs in from the right. Take the shells, medkit and

flares from the resulting casualties then return to the landing near the

entrance. Push the box once then go around it and pull it once then go around

and push it once more. Now you can go to the opposite landing and do a

running jump and grab to pull up onto the box and access the opening in the

wall. 

 

Take the shells from the guard you kill in this passage and go to the door with

the Green Key Lock. There is also a switch and a trapdoor in this area. Flip

the switch to see that empty tank behind you being filled with water. Return

and drop down to the floor then swing across the water tank and head right.

Go over the pipes then head left until you find a switch on the wall which

opens the trap door back near the door with the Green Key Lock. Go all the

way back and drop into the trapdoor and slide down the ramp. 

 

Deadly Frogmen are lurking in the water so run to the right and see if you can

catch one on the surface and blast him. If you miss him or he's not there, just

return to the other end and dive in and get ready for action. Swim toward the

pillars quickly as you are being pursued by a deadly frogman. Climb up on the

closest pillar using one of the two sides with the yellow stripes and wait for

the frogman to surface. Finish him off with your favorite weapon. 

 

The next closest pillar has a ladder which leads to the catwalk above. Before

you climb up it, go get Secret #3; the Gold Dragon which is sitting at the base

of the pillar at the end of that catwalk where you ran to try and shoot the first

frogman. When you claim your prize, two guards will arrive. You can either

fight them here to snipe them from the catwalk above. 

 

When you are up the ladder you need to follow the catwalk and do a running

jump when you reach the gap. Grab on and pull up and kill the gunman who

just happens to have your Shotgun. Take back your weapon then go right and

when you reach the central wall, go left and follow the catwalks. You should

spot a hole in the wall up above (the Exit) and another bad buy up ahead

guards the Green Key Card which is inside a box. Kill him, then jump into the

box. You will break through and can now take the card. 

 

Follow the catwalk up to the hole in the wall and return to the room with the

door with the Green Key Lock, making sure to kill the guard you meet on the

way. Once the door is open you need to flip that switch on the wall to drain the

water from the one tank and pump it into the other. Now you can swim

through the opening and flip the underwater switch to open the grate. Climb

up and head down the passage to the exit... 

 

 

 

Diving Area

 

Jump from the ledge over to the ladder and press the button in the hall to stop

the deadly fan. Now you can safely dive in and get the grenades beneath the

fan. Now go flip the switch near the walkway to open the sealed door and

continue down the hall. A Doberman and two guards attack from the left so

finish them off before continuing. Get the shells and Uzi's if needed then use

the pillars to get across the vat. Make sure to avoid the swinging hooks, but if

you "go for a swim" you can use the tunnel under the water to make your

way back and try again. 

 

Kill two more guards and take their flares and the medkit. Now you should be

at the top of a long slide which dumps you right into a vat of toxic waste.

About halfway down the slope is a hole which contains Secret #1; the Stone

Dragon. You can slide forward and into the hole where you can claim your

statue before climbing out and continuing your slide towards the toxic waste.

When you reach the bottom you can jump across the waste to the other side. 

 

Climb up the ladder and grab some ammo then check out the slope beneath

the hole. Jump in the hole and grab the ledge as you slide off backwards.

There is a guard on duty below so get ready. Drop down and grab and pull up

while drawing your guns to kill the guard. Take all that ammo he leaves

behind. The door with the Blue Key Lock is near your present location and

the Blue Key Card is in a hole on the other side of the room. Jump into the

small opening from the catwalk. You will slide down the slope and into the

hole where you can take the card then follow the tunnel back around and up

the ladder and to the door with the Blue Key Lock. 

 

Get ready for action as you enter this next room. Four Dobermans and a guy

with a flamethrower are just waiting to take you on. Dispose of the dogs while

keeping a safe distance from the guy with the fire. Take him out QUICK with

the biggest gun you have. It's best to kill these guys before they ever get off a

shot. If they do manage to "flame-on" then just backup and wait until it is safe

to move in and finish them off. 

 

There should be four doors; two of which have wheels you can spin to open

them with. One door leads to stairs going up and the other has stairs going

down. Go down these stairs and eliminate the workman then push the box out

of the way to reveal a control panel with a missing Chip. Make a note of the

circular saw as you will be coming back shortly. 

 

Before you jump into the water make sure you have found the only place that

you can get back out. Now dive in and tease the frogman so he follows you to

the surface. Climb out and fill him with lead then dive back in and explore the

tunnel he was guarding. You should find two switches inside the tunnel - flip

them both and continue along this passage making a series of right turns. A

door should open as your get near, so go through and turn left to arrive back at

the large pool. Go up the stairs and take care of the two guards and the

workman who are guarding a helicopter. Grab the medkit, ammo and shells

when the shootout is over. 

 

Cross the large room and enter the smaller room with some burners in the

floor, a trapdoor, a switch and a button. Flip the switch on the right and head

forward and drop through the trapdoor to collect the M-16 and some clips.

Quickly climb out and return to the button before the burner turns back on.

Flip the switch again then jump to the left and push the button then make a

dash across the room, jumping OVER the trap door and grab the Chip.

Quickly do a reverse roll and head back out of this room and to the control

panel where you can use the Chip. 

 

After you insert the Chip, the door open. Run down the ramp and shoot the

workman across the pool from the safety of the hallway, then run across to

the medkit he dropped. A flamethrower is to your left and he opens fire as you

run past. Take care of him from the opposite side of the pool then go to the

right of the orange tank to open a secret panel. Go inside and press the button,

then return and dive into the pool to obtain Secret #2; the Jade Dragon from

the now-opened grate at the bottom. 

 

Exit the pool and grab the Harpoon Gun which is next to the scuba gear then

dive back in and head down the underwater tunnel. When you hear the

breathing of approaching frogmen, retreat back to dry land and kill both of

them from the safety of the shore. Now jump back in and swim through the

passage to emerge in another room. Exit on the low ledge on the right and

take care of those two workmen. Now you can jump up to the top of the wall

and flip the switch to open a door back in the previous room. 

 

Return to the previous room where a frogman and two workers are waiting

for you. Kill them all and take the medkit and Uzi clips as your reward. Go

through the door you just opened and use the switch the crane will move

allowing you to climb up and over to the other side of the pool. 

 

Head for the corner and jump over the boxes and press the button to get a

view of the room with the door you "unsealed" earlier. Head for that room

now killing the two guards and their dogs. When you arrive, drop down and

enter the tunnel and arrive at the central chamber. A guard tries to distract

you from his friend with the Flamethrower who is sneaking around the corner

so take out the flamethrower guy first then finish off his friend. Grab the

second Chip which we need for that circular saw we passed by earlier.

Return there now. 

 

Insert the Chip and the blade disengages and you can now take the Red Key

Card before returning to the central chamber. Use your new key card and

drop down to take care of the Rig Boss. Continue into the room with the water

and take care of the remaining Rig Workers. Take the medkit and also the

harpoons which are over by the scuba tanks. Continue through the door until

you enter a large room. 

 

Kill the Rig Boss and the guard from above then enter the open door to the

small room to obtain Secret #3; the Gold Dragon. If for some reason this door

is shut, you will need to return to the room where you used the Red Key Card

and flip the switch. The switch toggles this door open and closed, but the door

should be already open assuming you didn't go flipping switches earlier

without me telling you to. Once you have the statue you can approach the

body in the middle of the room to take a submarine ride and exit this level... 

 

 

 

40 Fathoms

 

Not only do you need to find some air - you also need to out-swim a Great

White Shark who has selected you as its next meal. Spin around and start

swimming behind you, following all the junk on the ocean floor. When you

arrive at the ship, swim into the hole where the anchor is protruding and find

the air-pocket so you can breath. The shark is still coming so when your

lungs are filled dive down and swim into the hole below and angle off to the

right. 

 

Head up and into the large room then enter the opening on the left and

continue on into a smaller area and take the next opening on the left. You

should now be in a room with a patterned floor so head left and swim down

towards the metal girder and flip the switch to open a door in the floor behind

you. Swim through this door and go left and follow the passage until you see a

hole above. Surface to finally catch your breath and climb on the box that is

floating here. 

 

Head for the pile of boxes on the right and swim into the small opening in the

middle. Climb out and head to your right. At the end of the dark hall is a switch

so flip it then return to the stack of boxes and climb them to enter the next

room. Drop down to the floor and kill the workman who tries a sneak-attack

from behind one of the boxes. Grab the shells from your enemy being extra

careful not to step on the dark area of the floor which is a giant trapdoor. 

 

Secret #1; the Stone Dragon is just sitting there for the taking, so go get it

while avoiding that trapdoor. Once you have the statue you can jump over the

door which will cause it to open. Now you can kill off all the bad guys from up

here before dropping down to the closest box to pick up your spoils; a medkit

and harpoons. Now climb on the box in the middle of the room and jump to the

higher box along the wall so you can climb into the opening and enter the next

area. 

 

When you enter this next room flip the switch to your immediate left to open a

timed door near the windows. Run and jump and enter the door (the timer will

stop when you are in). Dive down to get Secret #2; the Jade Dragon while

avoiding those pesky underwater creatures who would try and stop you. 

 

Lara now needs to get past a long row of timed burners which line the hall.

Here are explicit directions for getting past the hardest puzzle encountered so

far. Start down the hall and turn into the dark passage and climb up into the

hole in the ceiling. Flip the switch to open the door next to the hall with the

burners. Enter that door and get ready for the race of your life. Saving

wouldn't be such a bad idea. 

 

HINT: When racing through this puzzle make sure you jump over the beams

and even the short walls which lead to the rooms with the switches. If you try

to climb or even stumble, you will lose precious seconds that you don't have. 

 

Flip the switch to turn off the first set of burners which lets you run as far as

the next switch. Flip that to open the other door then run and enter that room

to flip another switch. All burners are off for the moment so run all the way

back to the first switch to turn off the first set of burners. You should now have

plenty of time (or about 10 seconds) to run the entire gauntlet of burners and

arrive at your next puzzle. 

 

Go into the water and kill the Barracuda. Now get ready for a puzzle almost

as challenging as the last - only this time it's UNDERWATER! To sum it up;

you need to swim through several underwater rooms, flip a switch in the third

room then swim to the bottom to flip another switch which opens the hatch up

above. Secret #3; the Gold Dragon is also at the bottom in a tunnel by the

switch. And if your running out of air wasn't enough - let's throw in a mess of

Barracudas with an attitude which swarm in when you touch that statue.

Sound like fun? Good - Go for it! 

 

HINT: Always slow down when making underwater turns, and always do

the Reverse Roll to back away from switches after using them. You can also

skip the mini-movies by pressing Lara's "look" button to save valuable

seconds. And if you just can't manage to get that statue, you can always

surface and fill-up on air before diving back down to get it. 

 

Drop down into the next area and survey all the rocks and junk in this room.

Find and drop through the hole in the floor then find and pull the box so it is

under the opening. Now you can climb up and use the switch which will dump

all the rocks from above down to this level. You can now reach two new

opening and a door opposite the switch. Make your way to the opening on the

right and climb up to reach the previous level. You can only grab the ledge

that faces center of the room below to do this. 

 

Staying along the left wall and go into the opening above. Use the switch to

open a door somewhere else in this level then drop all the way down to the

lower level and this time climb up into the left opening. Keep along the right

wall until you can climb up to a flat ledge. Do a running jump to land on

another ledge on the left. Climb up into the opening above to find and flip

another switch to flood an upcoming room. 

 

Once again, return to the lower level and this time enter the door and follow

the passage to the room you just flooded. There is a door below and a

frogman in the water so dive in and kill him with the harpoon gun. After you

eliminate this obstacle, continue through the passage and get out of the water

fast. A workman and a Rig Boss are moving in for the kill. When they are

dead you can take their medkit, shells and 2 packs of harpoons over in the

corner. Use the switch on the wall to open the door and exit this level... 

 

 

 

Wreck of the Maria Doria

 

Kill the frogman before attempt to get those harpoons. Then you can proceed

down the underwater tunnel until you can climb out onto a ledge and take the

medkit. Slide down the slope then hang and drop to the floor which breaks

away dropping you even further. 

 

Kill the workman and guard in this next area and claim their medkits and Uzi

clips. Pull out the moveable box in this area to uncover a few more moveable

boxes. Continue to move the first box until it is in the hallway. Now you can

push and pull the remaining two boxes until you reveal two concealed

passages. 

 

Look for a hole in the ceiling on the other side of the room. Climb up and kill a

patrolling guard up ahead and the other who sneaks in from the rear. Take

Secret #1; the Stone Dragon from the hole then return to the two passages. 

 

The left passage goes to a locked bathroom so take the right passage to the

Ballroom and kill the workman and the guard on your way. Feel free to take

their medkit and flares before entering the Ballroom. Watch out for the deadly

glass as you take out the guard on the second level. Move around to the side

of the hole where there is no glass then step back and run into the hole letting

your momentum carry you to the ledge below. 

 

You should easily find the Bathroom Key nearby before making a return jump

to the side of the hole without the glass where you can pull back up to the

Ballroom. Return to the left passage which leads to the bathroom and use

your key on the lock behind the chair. Push the button to open the double

doors and kill the workman who comes charging out. Go through these doors

to find and push another button to open the door on the second level of the

Ballroom. Go back and press the other button to shut these doors before

leaving. 

 

Back in the Ballroom, drop off and shimmy to the left to reach the open door.

Now you can take the ramp to the right of the door up to the second level.

Take the ammo from the guard you shot earlier then continue on until you can

do a running jump to grab a ledge which has Circuit Breaker #1. Take it then

return to the door. 

 

You should now be in a hall with several doors. The first door on the left leads

to an empty room but open it anyway. The only other door you can open (right

now) is the door on the right with the wheel. Spin it to open the door then

enter and drop to the floor. Move the box until you can reach the switch then

use it to open the door above. Move the box up there so you can reach the

door. Continue through the next room and up the ramp to deal with another

guard, then head for the next room which has a box in it. 

 

Move this box so you can reach the switch above and take the Rusty Key that

was under the box. You can now return to the hall and use the key in the door

opposite the open door to the empty room. Enter and drop to the floor and

move the box so you can pull out the box above. After you pull the first box

and push the second one, you should find a passage to the right. The floor will

break away here and there are also barrels which will roll over you if you try

to simply dart across the collapsing floor. Instead, run a sweeping arc to

collapse all the panels while avoiding the barrels. You should end up where

you started. 

 

Heavy breathing should tip you off that another bad guy is lurking in the

vicinity. Head around the left corner and take care of the guard then return to

the tiles where the barrels came from and go get Secret #2; the Jade Dragon.

This is tricky as a lone barrel is waiting to crush you. Jump up to the sloping

passage and as you pull up you should hear the approaching barrel. Jump

back then to the left to sidestep the barrel then you can proceed up the

passage to claim your statue. 

 

When you arrive at the room with the grate floor and a boat below you need

to drop down to the boat and flip the underwater switch over by the ladder.

This opens a timed door up above so get back on the boat and pull up to the

floor above and run through the door. Flip the switch you find in here to

permanently keep the door open, then begin a series of jumps between the

two sloped areas. Keeping jumping until the pit below closes then you can

stand and pull yourself up into the opening. Flip the switch to open up a section

of the wall back past the area with the boat. 

 

Return to the newly exposed area and kill the workman and the guard then

push the button on the left to open a timed trapdoor. Run around the pool and

dash through the trapdoor before it shuts. Go get Circuit Breaker #2 which is

down to your right. Taking this item opens the exit which is also on a timer.

Grab the medkit then go and press the button on the wall to drain the water

where the boat is. Trip the exit open again and return back to the area with

the boat. Jump down onto the boat then spin the wheel to open the door. 

 

The passage leads off to the left where there is a trapdoor to the Bathroom.

The double doors should form a bridge for you to cross over and get Circuit

Breaker #3. If the doors are open you will need to go past the trapdoor to find

the button which shuts them. Now with all three Circuit Breakers, drop down

into the Bathroom and kill the guard and workman and take their ammo and

harpoons. 

 

Return to the pool room from the beginning of this level and get the medkit

from the corner of the room. Take a deep breath and swim through the

passage and flip the switch at the bottom of the tall shaft which will open the

door up top. Now swim up and out through that door and kill the worker,

guard and boss. Use your M-16 to kill them quickly then take their medkit,

shells, and Uzi clips. Plug in those breakers into their slots then move the box

under the opening above and climb up. Take care of another workman then

flip the switch to flood the room up ahead. Jump across the overhead ducts to

reach this area. 

 

Follow the passage and kill the Barracuda when you wade into the water.

Grab those harpoons over to your right then head through the exit to the dark

passage on the left where you can kill another worker. Make a note of the

Cabin Door then continue left to find some ammo. In the room with the

windows you need to spin the wheel to open the door. Enter and flip the

switch then run to the other side of the room through the timed door to get

some flares. Push the box and use the switch to open the trapdoor at the end

of the hall. 

 

Go to the trapdoor and jump into the ocean. Climb out and wait for all of those

dangerous underwater obstacles to start swimming towards you. Wait for

most of them to appear below you - which means they aren't guarding the

key - then jump in and begin the race for the key. The fish are fast swimmers

so try not to make and drastic course changes. Swim through the opening up

ahead and turn right. The windows should now be on your right and the Cabin

Key lies behind the rocks on the left. 

 

Dodge the shark while getting the key then make a sweeping circle back

around toward the opening you swam through a minute ago. The pack of fish

should still be pursuing so head for the opening. As you exit through the

opening look for a cave opening across from where you exit. Swim into the

cave and stay along the right wall until you can see a small opening above

you. Swim to the surface and breath and take Secret #3; the Gold Dragon

while you rest for the final race back to the ship. When you are ready, dive

down and exit the cave and return to the trap door dodging the fish as needed.

 

 

Climb up through the trap door and turn left and return to the Cabin Door and

use that key. Enter and flip the switch to open a trapdoor outside. Now go

push the box to flip another switch before returning to the cabin where an

opening in the ceiling should be waiting. Climb up and proceed down the

passage until you drop into the next room. Make your way around to the right

to the hole in the floor. Turn and run into the pool room and stop before you go

in the water. Kill the guard and the boss and take the M-16 ammo. Dodge the

shots of the frogmen from below and if you need it, go get the M-16 from the

dark passage. 

 

Kill the frogmen then jump into the water. If they refuse to make good targets

then jump in and tease them then climb out and shoot them when they

eventually surface. When both are gone dive in and move the barrel to reveal

the passage which leads to the exit.... 

 

 

 

Living Quarters 

 

Hang a left as you being this next underwater level and pull the lever to open

the trapdoors ahead. Enter and cross the next room taking care of the

crewman on the way. Jump to the flat area to find a switch up above. Go to

the other side of the room and out through the opening. Continue down the

passage and eliminate the workman and the guard and take the harpoons for

your efforts. 

 

As you exit the passage you will need to backflip to avoid some barrels then

kill the crewman who arrives on the scene. At the top of the ramp, grab onto

the ledge and shimmy over to the switch and use it to turn off those burners.

Head to the left and enter the next passage to find and use another switch.

Drop through the hole to arrive back at the piston room. 

 

Jump and grab to reach the first piston then begin to cross over the rest of

them. Kill the guard up ahead then turn right to do a running jump to get to the

ledge with Secret #1; the Stone Dragon. Once you have your prize, do

another running jump and grab and pull up to continue. 

 

Follow the winding hall until you reach a box which you can push to open the

way to a second box. Push the first box two more times then you can move in

to push the second box. Drop down through the hole to flip the switch then

jump back up and grab and pull back up to the box area. Return to the pistons

and climb back across to the other side. With the pistons in their new position

you can now reach the ledge to the right. A running jump with a grab should

let you pull up and flip the switch to flood the room with the burners. 

 

Return to that room and pull the lever which opens the door. Swim through

the door and kill the frogman on the other side from the safety of the room to

the left. When he is dead and your lungs are filled you need to open that

trapdoor in the ceiling of the large room. Swim into the cave and head left. Try

to keep to the left side of the cave and the Giant Moray Eel may just not kill

you. Flip the switch then head for the trapdoor. Stay out of the moss or you

will get tangled and drown. 

 

Kill the guard up above as you exit the trapdoor. Use the switch to open the

door on the opposite side of the catwalk then enter that door to find two

switches. Flip the switch on the right then immediately flip the left switch to

raise some metal devices behind you. Flip the first switch and jump right then

left then throw the left switch. Reverse roll, then run and jump forward and

grab to shimmy to the right until you reach the ledge with the switch to open

the trapdoors. 

 

Head for the corner where the trapdoor is. Facing the lower slope, do a series

of jumps between the slopes to grab and pull up to the top ledge. Cross over

on the ducts and move the box out of the way. Shimmy past it and continue

along to the large metal beam in the center of the room. Continue along the

ducts until you can jump into the opening in the wall on the other side. A

workman is to your right so take care of him before proceeding. 

 

At the end of the hall go to the area where the workman came from. Below is

Secret #2; the Gold Dragon which is protected by deadly glass, so jump over

and pull up into the upper area and fall through the floor. Take the statue and

walk through the deadly glass until you can pull yourself back up to the hall. 

 

Continue on and slide down the ramp and shoot the Barracuda which waits in

the pool below. In the corner is a collapsing panel which leads to Secret #3;

the Jade Dragon. Stand on it just long enough to have it start to break then pull

up and kill another pesky fish before swimming through the opening to collect

this level's final secret. 

 

Use the pillars to make your way to the top of the slope. Watch out for the

collapsing floor between the two pillars by the window. Immediately jump to

the taller pillar before you fall through. Shimmy across to the right and pull up.

Continue up the slope and drop into the hall and kill the guard up ahead on the

right. Proceed down the walkway and kill another guard to your left. Pull the

box at the end of the room to open the way to the Theater. Head back and

jump over the balcony. 

 

Kill the crewman and the guard who appear below the balcony. Drop into the

pit where these bad guys used to be and move the box to reveal the Theater

Key. Push the box back to climb out and kill the boss who has just arrived.

Head for the Theater and kill the crewman who is to the right of the theater

door. Enter the theater and kill another crewman to the right unless he was

already waiting behind the door in which case; kill him where he stands. 

 

A boss and crewman are on the right balcony so kill them and flip the switch

nearby. Then go pull the curtain on the stage and kill the workman. You may

want to light a flare to find the button across the pit of glass. Press it to flood

the pit back in the previous room where you found the Theater Key. Return to

that area, killing another boss on the way. With the pit full of water, you can

now make it across and enter the passage and exit this level... 

 

 

 

The Deck

 

You start this level under immediate attack from a Flamethrower and a

workmen to the right. Take care of them quickly then continue around to the

right and add the Grenade Launcher to your arsenal. Now head back to

where you started and dive in the water to the right. Exit on the left landing to

avoid the circling barracuda and kill them from their. Then proceed across the

ledges to your left to obtain the Stern Key. 

 

Jump back in and facing the hull, turn left and head down to the opening in the

rocks. Enter then head right and finally left before going up to the hole. Exit

the water firing at the approaching workman. The giant propeller is blocking

your exit so keep going until you find and kill another Flamethrower standing

by a trapdoor. There is a dead end below so head for that stack of crates.

Push the first one then climb on top and push the top box. Drop down and pull

the first box then go behind it and push it over to the ledge where the

Flamethrower was. Now you can go and move a third box to reveal a door.

Use the Stern Key. 

 

Enter then swim down and head for the switch on the right wall. Use it to

open the dead end from the previous paragraph Return to the trapdoor and flip

the switch to drain the room behind the Stern Key door. You will need to kill

another boss along the way. Now you can move the box to find the passage

leading past the propeller. 

 

You should arrive at the raft so jump in the water and head left and exit

quickly to dispatch another workman on shore before dealing with two more

frogmen in the water. Facing the raft, you can jump in and swim down and to

the left to find Secret #1; the Stone Dragon hidden in the plants by the rocks. 

 

Take the statue then turn around and head left around the rocks to the tunnel.

Watch out for the approaching Barracuda and kill him from the safety of dry

land. Continue down the tunnel, ignoring the left fork, and get the medkit by

the hole in the floor and use it to totally heal yourself. Hang from the lowest

end of the ledge to reduce your damage before dropping into the hole and land

on the box. Take the Cabin Key and go on a shark hunt. 

 

Kill the first two sharks then kill a third shark who is lurking over by where

you got the dragon statue. Now return to the tunnel and this time take the left

fork. Continue up the winding passage until you reach the upper deck.

Explore the area a bit before dropping down to the deck by the pool and kill

the Flamethrower and a few friends before approaching the strange looking

panel on the wall of the pool. A frogman swims out as you approach so kill

him then take Secret #2; the Gold Dragon that he was guarding. 

 

Some Uzi and M-16 ammo is partially hidden by those boxes near the pool.

Scarf it all up then head over to where you can see the area where you found

the Grenade Launcher earlier. Do a running jump to the flat ledge then do

another running jump to grab and pull up to the walkway. Continue forward

and do another running jump to the orange sloped surface. Head right until

you can see the stacked boxes below you. Hang here and drop then grab

immediately so you can shimmy left and pull up. Now do a running jump in the

crack in the wall. 

 

Continue down the tunnel jumping across the platforms. Take care of the

workmen who would try and stop you. Exit the cave and do a running jump to

grab and pull up to the roof. Head across the roof and to the left and jump over

the alley to find and enter the trapdoor. Kill the workman and load up on

ammo. Head for the door which will open automatically and pull the box to

reveal a switch. Flip it to open a door on the upper deck. Go out and up and to

the right to the door you just opened to find M-16 ammo and the lock which

happens to match your Cabin Key. 

 

Fall through the collapsing floor and press the button you find there to open

the final door on the upper deck. Follow the cave to the hole in the floor and

retrieve the Storage Shed Key. Now you can go to the Storage Shed which is

by the propeller. As you head back along the walkway by the orange sloped

surface Secret #3; the Jade Dragon waits for you in a small cave. Jump to the

left of the cave entrance then shimmy right until you can pull up and take your

prize. Watch for the glass when you leave. Jump over the glass and get ready

for a big fight when you land. 

 

Two Flamethrower guys are guarding the Storage Shed. Take care of these

deadly enemies quickly (I recommend the M-16) then open the shed with

your key to claim the first Artifact of the game - the Seraph. 

 

 

 

Tibetan Foothills

 

Follow the trail at the start of this level. Take care of the Eagle as you proceed

down the trail and down the slope to a large area with even larger snow

boulders ready to crush you. Jump past the first ones then run to the left

passage to avoid the rest. Jump through the ice then as you hit the icy slope,

jump again to land on the path to the right. Follow the path to a large canyon

with a hut and a snowmobile. Kill the attacking eagle before proceeding. 

 

Turn and hang down and drop to start sliding down a slope. Grab again so you

hang from the bottom edge then drop again to the cave entrance. If you miss

the ledge you can always try again by climbing the ladder then jumping back

to the slope to slide and repeat the grab and drop. Follow the cave until you

can jump in the pool and cross over. As you exit the water all those sharp

icicles will fall on you. Drop back into the water to avoid them before climbing

out onto the textured surface and up to a hole in the wall. 

 

Take the left passage from here until you arrive back outside where you can

do a running jump to the next ledge followed by another running jump to the

ledge by the hut. Nab the medkit then climb up the cliff to the hut. Kill the two

mercenaries who are guarding the snowmobile then go get Secret #1; the

Stone Dragon from the ledge to the right of the cave entrance. 

 

Now you can proceed down the passage and kill any enemies you encounter.

When you arrive in the open area with the ramps you need to perform a series

of jump until you are ready to enter the cave with the large stone blocking the

way. Jump over the wall on the first ramp. When you reach the long ramp

leading towards the wall, you will want to kill the leopards lurking to the left.

Jump the gap and hop on the snowmobile and jump it across staying to the

left. Another jump should take you to a fork in the trail where you can park

and proceed on foot. 

 

Head to the right and grab the grenades before climbing the ladder to flip a

switch which opens the gate up ahead. Kill some more mercenaries before

getting back on the snowmobile and heading through the gate you just opened

killing another mercenary along the way. Leave the snowmobile behind in the

large cave, and kill two more advancing mercenaries. 

 

Head out onto the ledge and do a running jump over to the ledge on the right

to obtain Secret #2; the Jade Dragon, then return to the snowmobile. Two

leopards will be milling around the area so kill them before making the big

jump. Continue left while avoiding more of those giant snowballs until you

reach a cave. Dismount and enter the cave. 

 

A short exploration of the caves reveals a passage to the left as well as a

switch by a gate and a ladder. The ladder is what's important now, so return

outside and head for the ladder. Jump over it then grab the ledge as you slide

back down. Now climb down to the cave and get the Drawbridge Key and

continue on until you reach the ice walls. Kill the mercenary behind the ice

then head for the hole to get some grenades and kill three leopards. Return to

the ladder area by doing a running jump then a grab and pull up to get back to

the snowmobile. 

 

Now you can use the key to lower the bridge so you can ride over to the

warning sign. Dislodge all those giant snowballs before attempting to ride

across this area. At the bottom of the avalanche is the Hut Key which is

guarded by a mercenary riding a snowmobile equipped with machine guns -

not a factory option! Kill him from relative safety of the area to the left of the

key. You can take his snowmobile when he is dead but it won't make the

jump you need to make on your way back so you may as well leave it behind.

Take the Hut Key and begin the long trek back to the hut. 

 

Back at the hut, enter to find the M-16, ammo for the Uzi and some medkits.

Flip the switch then dash for the door to kill the advancing enemy. Keep

above the enemy and pick them off one at a time. When the battle is over you

should have a new snowmobile complete with machine guns. A nearby

ladder leads down to Secret #3; the Gold Dragon. Avoid the rolling snowball

by jumping left before claiming your prize. Climb back up and get on your new

snowmobile. 

 

Two more guys on snowmobiles are waiting up ahead. Let them come to you

and take them on one at a time. When they are dead, continue to the other end

of the valley and push the stone to continue. At the edge of the abyss you can

shoot the guy below to your right. Now ride your snowmobile right off the cliff

and watch as Lara leaps to safety as the snowmobile is consumed in a fireball

below. Pull up onto the ledge and take the trail to exit this level... 

 

 

 

Barkhang Monastery

 

A gang of mercenaries greets you as you arrive at the Monastery. Start

fighting them best you can until a Priest and two Monks arrive. Monks hate

mercenaries and will fight them whenever they see each other. Monks will

not attack Lara unless she attacks them first, so watch out for "friendly fire".

When all the "enemies" are dead you can climb the ladder across from the

double doors. Watch out for the birds who attack while you climb then jump to

the ledge to the right and finally jump to a slope to slide down to grab the

crank. 

 

Drop and hang then drop and grab the ledge below to shimmy left and enter

the Monastery through the window. A Monk should pass by to your left so

follow him until you reach the locked door to the Strongroom. A mercenary

should break through a nearby window so grab the grenades from the ledge

outside then return to the hall and head for the door on the left. 

 

If you haven't already kill the mercenary then he should be following you, so

lead him past the Monk and let him do your dirty work. Now you can climb

the ladder to the walkway above the Monastery's main room where you will

find the Main Hall Key being guarded by a Monk. Walk around the walkway

then follow the path past the rolling boulders. 

 

Find the box where the second boulder came to rest and push it. Then go to

the pool and jump in. The current is strong and you will be pulled to the bottom

so find the underwater tunnel to escape the current. Follow the tunnel until

you take a tremendous plunge into a pool and darkness. Use a flare to light the

passage and begin the dangerous journey past the deadly doors. These doors

are similar to the swordsmen guards back in Bartoli's Hideout. Inch up as

close as you can get then run past them. 

 

When you reach the ladder you can climb to the room above and team up

with a Monk to kick some butt. Move the boxes to reveal the exit then take

Prayer Wheel #1 from the dark area. Taking the wheel trips the burners so

hug the right wall and jump from the where you tool the wheel to the edge

closest to the first burners. One more jump should take you over the second

row then you can return back to the Main Hall and use that key. 

 

Past the door is a Priest and two more Monks. They will assist you in combat

if you lead them over to the railing. Enter the door on the right and continue

through the room to the passage on the other side to the left. Do a running

jump over some blades then head down a long hall and enter the left door to

acquire the Strongroom Key from a Monk. 

 

Return to the Strongroom and obtain the Rooftop Key. Now return to the hall

where you first saw the Monk after coming in through the window. This time

take the door on the right to enter a room with a locked door which just

happens to fit your new key exactly. Hug the left wall to get safely past the

rolling blades and continue to the next passage. 

 

Behind the gold statue is a switch to turn off the burners in the upcoming hall.

Flip the switch and make a run for the door on the left about halfway down the

hall. Enter the room, running past two Monks and climb up the ladder. The

Monks will take care of the mercenaries but feel free to help if you want.

Head for the courtyard to find and flip another switch which opens a pair of

trapdoors. Break the glass to obtain the Gemstones needed to open some

upcoming doors. 

 

Around the corner is a switch so use it and then use a Gemstone between the

gold statues to open a door. Enter and pull the box two times to get Prayer

Wheel #2. Now return to the area where you got the Strongroom Key and

climb the ladder. Do a running jump to pull up onto the hand of the statue then

you can climb to the higher hand and finally do a running jump to the statue's

head. Go across the head to reach the next hand so you can use a Gemstone

in the socket up above to open a trapdoor below. 

 

Before you jump into the trapdoor, head for the hall by the base of the statue

and circle around and jump to the ramp and pull up to get Secret #1; the Gold

Dragon which is waiting behind the statue. Back in the hall you should pass

another Monk on your way to the room on the right. Pull the box to the left out

and put in between the barrels. Now you can move the next box to get the

ammo out from under it. Now you can push the next box so you can get

behind it and push it next to the door. 

 

Now move the boxes so that one is in front of the door and the other is next to

the stack of boxes. This should allow you to pull the top box out to reveal

some harpoons. Return to the hall and head right to pass by three Monks on

your way to the room on your left. The room is filled with water which needs

to be drained before proceeding. 

 

Before you drain the room you will want to get Secret #2; the Stone Dragon.

Swim to the far side of the room and into the small opening past the ladder to

obtain the statue. Now you can return to the previous room with the trapdoor

you opened earlier. Drop down and follow the passage until you find a switch.

Flip it to open a door then enter that room and push the box to drain the room

you just got the dragon from. With the water drained you are unable to reach

the opening which previously housed the dragon, but you can push the box on

the ledge to obtain Prayer Wheel #3. 

 

Now you can head for the passage leading from the room at the end of the

large hall. Take care of the mercenaries then get ready for a truly evil puzzle.

Head for the burner which extinguishes as you approach. Jump and dive over

the burner and into the tunnel beyond avoiding the deadly spikes swinging

back and forth. Turn and climb up to the ledge and wait for the blades to roll

past to the left then jump over the hole. The next burner should turn off and

you can run to the next passage. Climb up to the right ledge to spot the door

with the rolling blades between it and you. 

 

Do a timed run into the door and obtain the Trapdoor Key then return to the

hall with the rolling blades. Dodge the blades as you make your way to a small

passage on your left and trigger a blade trap. Make your way past both of the

deadly blade traps to obtain Secret #3; the Jade Dragon before returning to

the room where you obtained the last key. 

 

You should now be back in the room you drained earlier so use the Trapdoor

Key to open and enter. Climb up to find a switch which opens the double

doors back near the statue and lets in some mercenaries. Outside, you need to

follow the trail until you find the ladder behind the rocks to the left. Climb up

and head for the bridge shooting the eagle coming in from behind and the

mercenary up ahead. Kill some crows after you go across the bridge then

make your way to the top of the building by using the well spaced ledges.

Enter to obtain Prayer Wheel #4. 

 

Now Lara needs to get back to the room where you obtained all the ammo by

moving the boxes. You will pass by those double doors you opening a few

minute ago so watch out for the mercenaries you let in. You may get some

assistance from the nearby Monks during this fight. Enter the room with the

boxes and take the passage. Grab when you start to fall in the trapdoor and

you will catch onto a ladder. Climb up and continue down the passage taking

a right then a left then head up the stairs towards the window. 

 

Mercenaries swarm in behind you so leap out of the window. Another Priest

and two more Monks are down below so flip the switch on the wall to open

the door. The Priest and Monks will go fight the mercenaries. Go help them

out as they are seriously outnumbered. When everyone is dead you can then

climb the ladders up to Prayer Wheel #5. 

 

Now that you have all five of the Prayer Wheels you can return to the statue

room and go to the room on the left. Use the Prayer Wheels on the sides of the

large double door to open a small door to a ramp which leads to the area

where you can use the Seraph to open the final door and exit this level. 

 

 

 

Catacombs of the Talion 

 

Head to the side of the stairs and grab the crack in the left wall and shimmy

right until you can pull up to obtain Secret #1; the Stone Dragon and some

flares. Climb down the ladder and kill your first Yeti then flip the switch to

open the door above. Climb back up the ladder and slide then backflip to the

ledge and kill the leopard. 

 

Kill a pair of mercenaries as you head down the stairs and more leopards

attack as you explore the area. Grab the medkit after you go through the open

door. Your next quest is sitting in that cage up above so run up the slope to

trigger the snowballs. Dodge them as you make your way to the ledge on the

right then run across the floor which crumbles beneath you and climb the

ladder above the deadly spikes. Climb to the top and backflip over to the

switch which raises the cage and lets you take the Mask. The pool will now

drain and the floor opens up. 

 

Go back down and jump the pit with the spikes and use the Mask next to the

gate. As soon as you arrive on the next slope, more snowballs start rolling

towards you. Climb onto the left wall to avoid the snowballs. Four leopards

will now arrive to add to your excitement. There are more snowballs waiting

to crush you should you decide to return to the slope. Find the ladder which is

to the right of the snowballs starting position and climb it to reach a ledge with

some grenades. You will need another Mask to continue up here so instead

return to the crack in the wall. 

 

Four leopards surround you when you venture into the area past the crack.

Continue towards the glacier where more leopards challenge you. Climb the

rocks to the left to discover a pool in which the second Mask lies.

Mercenaries will be waiting for you as you make your way back to the ledge

where you obtained the grenades. Use the Mask and enter. 

 

Four yeti are locked up in this room - that is until you flip the switch on the

wall which turns on the lights and opens the cages. These guys take a lot of

ammo so just keep plugging them with everything you've got. Use the stairs

to your strategic advantage. When they are all dead you can use the block to

keep the bars open over by the switch. Flip the switch and grab the grenades

from the hall before returning to the crack in the wall. More mercenaries are

waiting. 

 

Head through the open door as more snowballs roll toward you. Make your

way to the safe zone over to the left of the rope bridge and the snowballs will

roll past. Now you can continue up and do a running jump to grab onto the

ladder and climb to the top of the glacier. Dive into the pool below and exit to

the shore to avoid the barracuda and frostbite. Continue into the next room

and head left. 

 

When you are standing on a ledge and getting ready to jump to the next turn

and find the ladder. Climb up and go right to drop onto a sliding ledge. Do a

double jump to land on a flat ledge where you can obtain Secret #2; the Jade

Dragon. Jump to grab the ladder to return to the mission at hand. Continue

across the pool and climb up the block near the door. Do a running jump to

grab the bottom of the ladder and climb to the top where you can jump back

to land on a ledge with a switch. Flip it to open the door below then return to

the ground and enter the door. 

 

Dodge and attack the leopard which pounces from the left. When he is dead

you can flip the switch to open the doors back where you used the first Mask.

Now you need to go all the way back to those doors and enter. After you

enter, do a running jump over the pit and kill the leopards before you drop

down to their former location. Flip the switch you find here to open the doors

and kill the last leopard when he arrives. Grab the items from the corner

before you head back up. 

 

More snowballs lie ahead. Jump forward to send them rolling your way. Jump

back then forward again to land on the other side of this minor trap. Another

slope and more snowballs, but this time after you trigger them they will break

through the door at the bottom allowing you to enter. Stand on the left floor

panel to open a door and carefully enter this room. 

 

This room is full of spikes so WALK when you enter. Right after you enter

turn to the left and climb the textured wall surface to reach the ledge above

which has Secret #3; the Gold Dragon. Return to the floor and walk towards

the door leading to the previous room. When it opens you need to jump

through and land on the ramp. Jump forward over the snowballs to trigger a

floor panel which opens the door to the exit. Immediately jump back and do a

reverse roll and jump back into the room with the spikes. Make your way to

the exit door then do a running jump to reach the ladder which you can them

climb down and enter the tunnel which leaves this level... 

 

 

 

Ice Palace

 

Shoot the bell to open the door which leads to several Yeti in cages. The floor

has several springboards which will catapult Lara towards the ceiling. The

small springboard over to the right will launch Lara up to a ledge where you

can obtain a medkit. Return to the floor and line up with the springboard and

the bell opening in the ceiling. Start shooting as you leave the ground and hit

the bell in midair top open one of the nearby gates. When you land, you can

grab the ledge to stop your slide. 

 

Now run towards the open gate and hit the larger springboard. Grab in midair

to hang onto the ledge where you can pull up and grab the Uzi ammo before

flipping the switch. This frees the Yeti which you can dispose of before

continuing. A hole should be accessible now that the cages are down. Inside

you can get a medkit and kill another Yeti before flipping the nearby switch. In

the narrow cage, find and pull the moveable block out then push it to once

side. Secret #1; the Gold Dragon sits on a pillar if you have the nerve to take

it. Don't bother trying to jump over to it - a handy invisible bridge is already

there. All you have to do is walk over and take it. 

 

Return to the main cage room to find a new ledge which the last switch

created. A small springboard below will shoot you to the ledge so you can

grab on and pull up. Another bell is up here and you need to jump and shoot it

to open the remaining gate. Return to the main floor by sliding down the ledge

and hanging before you drop to avoid taking damage. Go through the two

open gates and spot the next springboard and the ledge above. 

 

Head to the left so you can line up your approach to the springboard with the

ledge. When you launch you can grab the ledge and pull up and backflip over

to a sliding ledge. Continue to jump as Lara jumps back and forth between the

two sloped ledges. Now make Lara jump to the right and continue jumping

until you see another bell. Shoot the bell then start jumping to the left to return

back to the flat area to the left. 

 

to the locked door to find it is now open. Head up the ladder and get off on

your left to do a running jump over to the walkway. Kill the Yeti that attacks

from the left then take the flares and continue until you reach some tigers. Kill

them then light a flare to locate Secret #2; the Stone Dragon, which is hiding

in the darkness. You can jump over the ramp to get it. Follow the ramp to the

locked door on the right and head down the cave. Take the medkit on the left

and follow the tunnel killing some more tigers before you finally obtain the

Mask. Return back to the previously locked door to find it is now open.

Continue along the path and kill the Yeti when you drop down. Another Yeti

waits for you below and you must shoot him through one of the holes. 

 

Spikes line the floor over in the dark area so head over to the opposite end of

the room and grab the medkit. Now you need to examine the beams for one

with a different texture. When you find it, you need to hang and drop down

into the center of that hole. Light a flare to reveal a medkit and some ammo

and there's even a place for your Mask over by the window, outside on the

ledge. With the Mask in place, head off to the right to find the door that just

opened in the dark area. 

 

Head across the bridge and take the flares on your way up to the ledge with

the switch. Flip the switch to melt the ice and uncover the Gong Hammer. As

you head towards the pool, two tigers attack. Kill them then go get the shells

by the glacier and the Uzi clips from the pool. Taking the hammer will release

the barracuda so swim past it and into the next room where you can kill

another Yeti then return to take the Gong Hammer. 

 

Return to the area where you previously killed the three Yeti and kill a forth

one approaching from the left. You can disarm the icicle by the door by pulling

up and dropping down from the side of the ramp. Kill another Yeti beyond that

door and take the Grenade Launcher if needed. Now you can head down the

right passage to the Ice Palace. 

 

There are some more snowballs beyond the opening ahead. The first two

waves will roll past as you near the opening but you will need to jump back to

avoid the third set after you trigger it. Go through the opening and head off to

the left as more snowballs coming rolling toward you. Over to the right is a

block which you can jump to and avoid the snowballs. 

 

Continue to a steep slope then slide down backwards so you can grab the

edge and shimmy to the left until you are lined up with a ledge behind you. Pull

up and jump back to land on the ledge then proceed to the next obstacle. The

wall of ice can be climbed so get a running start and jump and grab on then

climb up to the cave above. Slide down the steep slope which leads to the

Palace. Make sure to hang before you drop to reduce the damage from the

fall. The Gong awaits so get out your Gong Hammer and give it your best

shot. 

 

The Palace doors should now be open, but before you enter, go get Secret #3;

the Jade Dragon. Head to the left of the Ice Palace and find the ladder. Climb

down and head left. You'll want to light a flare to see where you are going.

Continue down to the second ledge and flip the switch to open the hut which

is just outside the Ice Palace. Climb back up the ladder and return to the hut to

get the final secret for this level. 

 

You can now enter the Ice Palace and claim the big prize for this level - the

Talion. Of course every big prize has equally dangerous consequences and

this one comes in the form of the Guardian of the Talion; a giant wingless

Eagle creature who appears after you have claimed the Talion and try to

leave the Palace. 

 

This guy is pretty hard to kill. A dozen grenades should do the job nicely if you

have that many and can aim them well. You can also use the hut for shelter if

you need to heal yourself or something. If you are feeling "lucky" there are

Uzi clips and a medkit inside the Guardian's cave. Once the Guardian is dead

your adventure continues.... 

 

 

 

Temple of Xian

 

After you jump over the swinging blade you will find yourself sliding down a

slope towards a waterfall. As you slide you need to jump and turn so you land

and continue to slide backwards. Grab the ledge as you fall then shimmy to

the left and pull up to claim Secret #1; the Gold Dragon. Don't ask me how

you would have figured that out on your own. 

 

Now you can jump, dive or drop into the pool below. Eliminate the fish before

you begin your exploration of the area. A medkit waits for you in a short

underwater passage - everything else must wait. Exit the water over by the

Temple Doors and claim the shells on the left then go on a Tiger hunt as two

of them are waiting to jump you over by the stairs. 

 

Head up the stairs and use the springboard to launch yourself to the room of

the temple. Go flip the switch on the other side of the roof to open a trapdoor

above the ladder and summon an Eagle. Kill the Eagle as you head for the

trapdoor. Make sure to hang and drop when leaving the roof to avoid

unnecessary damage. Now you can climb the ladder and kill that Spider

before he gets too close. 

 

Enter the large room and take the ladder down. At the bottom, drop and grab

to cling to the ledge. Pull up and look down to see Secret #2; the Stone

Dragon. Find and use the crack in the wall to shimmy right to get the dragon,

then shimmy back to continue the adventure. Kill another spider as you near

the red liquid then jump to the ladder and climb up. You should soon arrive in a

room with a pit full of spikes. 

 

Go to the wall opposite the pit and climb up and over to the right. When you

are against the right wall do a backflip to land on a ramp then jump

immediately to land on top of the wall. Continue along the top of the wall until

you can see the plank on the other side. It's going to break away when you hit

it so make sure to be standing on the portion furthest from the wall when it

does. Grab some shells from the block below then do a running jump from the

left of that block to land on a sliding slope. Jump again before you hit the

spikes to land on another ramp then jump again and turn to the right to land on

another slope which you can slide down to safety. Grab those grenades while

your here then climb up the large block and then onto the second before

grabbing the ledge above. Now shimmy along that ledge to the left until you

can pull up and flip the switch to open the main Temple Doors. The nearby

path should lead you back to the waterfall and the doors you just opened. 

 

Only four of the eight statues in this room will attack and those are on

proximity triggers so if you keep your distance you won't have to mess with

them. Grab the M-16 ammo and head for the open door. You should now be

on a ledge overlooking the room below with the red liquid. Do a running jump

and land on the first ledge and slide forward, jumping when you reach the

bottom to land on the next ramp. Slide and jump again then two more jumps to

grab onto the ledge and pull up. Now you can climb the blocks and continue

around the top of the room doing one last running jump to grab and pull up to

reach the exit. 

 

Continue down the short hall towards the switch. A trapdoor will open and

you will fall in. After you get back up, immediately start running toward the

switch as the walls start to close in. Flip the switch to open the door behind

you then do a reverse roll and head for the door before the spiked wall gets

you. 

 

Continue down the passage until the first red rock comes rolling towards you.

A quick jump back then to the left will send it rolling harmlessly past you. The

second rock is triggered when you near the top left corner of the ramp. The

third blocks your way to the ladder so you need to trigger it then avoid it

before continuing up the ladder. At the top of the ladder is a very dark room so

light a flare to check it out. 

 

Flip the switch to the right of the exit then reverse roll to kill the tiger which is

pounces from behind. Climb up into the open passage and head towards the

blades. Face away from the blades and go to the far left then drop and grab

then drop again to land out of striking range of the blades. More rolling blades

block your way to the exit in the opposite corner so wait for them to leave you

a gap then make a run for door. 

 

You should now be up in some rafters and two Eagles aren't happy about that.

Kill them then head for the button on the left wall. Pushing the button opens

the doors at the opposite end - but only for a short time so you need to push

the button then do a reverse roll then do a flawless series of running jumps

across the rafters to get inside before the door slams shut. 

 

This next trap isn't too bad if you take your time. Simply follow the passage

while staying on one side and watch the shadows of the swinging spikes. Get

the timing down and it's pretty easy. When you reach the other side you will

be in a new hall with buttons on either side. Press the right button which raises

the floor then jump left and push that button which opens the door. Start

running to the right into the hall and keep on running as the floor collapses.

When you enter the next area a red metal ball drops down behind you so keep

on running to the end of the walkway and jump to grab and pull up to the

ledge. On the platform beneath the statue is the Dragon Seal which opens the

door back in the first room of this temple. 

 

Now you can jump to the ledge to the right and climb the blocks to get some

ammo and kill another spider hiding in the dark room. You should find some

more ammo and a switch, which creates a bridge across that red liquid. Exit

this area by going to the other side of the statue's head. Jump across the

series of ledges above the red liquid then do a running jump to the sloped

ledge in the center of the room. Jump and grab to hang from the block then

pull up and slide down the other side and jump to the flat pillar. From here you

can do another running jump to grab the ledge to the right near the wall. Pull

up then do a running jump to the ledge next to the springboard. 

 

Move to the center of the platform you are standing on and jump to the

springboard to launch yourself to the high platform on the side of the tall

structure. A boulder starts heading your way as you land so jump back and

grab the edge of the platform so the boulder rolls harmlessly overhead. Now

you can make the climb to the top of the structure by going from platform to

platform. When another boulder comes headed your way just run to the white

bricks and wait for it to pass. 

 

From the white bricks, slide down and land on the springboard to launch up to

the ledge in the rafters. Do a running jump to grab and pull up to the next ledge

which has Secret #3; the Jade Dragon. Simply jump back to the structure

from this ledge to resume the mission at hand. 

 

Climb up to the platform where an Eagle attacks. Kill it, then jump and pull up

to the next level then do a running jump to put yourself just one standing jump

from the door. Pull the box out two times and continue to the next room where

you can flip the switch to open the trapdoor and drop down to a long slope.

The red metal ball from earlier is now chasing you so head down and turn left

until you reach the slide. The ball stops but you don't as you slide down to the

rafters above that first temple room. Below are some tigers, so kill them all

before you drop down to use your Dragon Seal. 

 

Follow the passage past this door avoiding the rolling blade until you arrive at

a slide which deposits you in a room with some switches. Only the green

switches matter and all three need to be flipped to open the door before the

spiked ceiling impales you. Continue on across the platforms until you reach

the ledge above the pool with the fish. Kill them from up here before you dive

in. 

 

Flip the underwater switch to raise the water level then head to the surface

and enter the tunnel which was previously out or reach. Leave the lever on

the left alone and continue down the right passage. You can take the medkit if

you want, but unless you are an expert at swimming you will have to return to

the surface and catch your breath before coming back. Since you probably

already have several medkits, leave this one alone and continue down the

tunnel until you can pull the lever. Swim back out and fill your lungs before

swimming back to the tunnel and go through the open door to find and pull

another level which opens a door back out in the main pool. Refill those lungs

once more then dive down and go through the door you just opened and pull

that lever. This opens the door above, behind which are M-16 clips and two

boxes of shells. 

 

Wade into the next room and flip the switch. Keep ahead of the moving spiked

wall and fall through the trapdoor. The current should take you right to the

Gold Key and the gate should open as you near it. You should end up back in

the starting room at the base of the falls. The key you just obtained fits the

lock at the top of the ladder in this room and opens the underwater gate also in

this area. 

 

Once the gate is open, continue down this passage heading right then take the

right branch of the fork. Swim through the grating and head for the left wall.

The lever you seek is behind the second pillar so pull it to open the exit to this

area and clear the path to the Silver Key. A Fighting Fish should be attacking

now (or very soon). Kill him but don't waste too much air as you can always

out-swim him. Continue around the pillar to find the exit and head that way.

When you reach the fork, take the other passage this time and swim up into

the door you just opened and into the cave. Climb onto the ledge and if you

haven't done so already - kill that fish! 

 

This area is infested with spiders so eliminate all you encounter. Some Uzi

clips are near that giant spider web, as are more spiders. When you reach the

large cave there are even more giant spiders to deal with. Kill them all then

start making your way up the ledges until you can do a running jump to the

pillar in the center of the cave. Now you can do another running jump to grab

and pull up to the pillar by the door. Jump and grab and pull up to the passage

and follow it to the next area. From that end of the passage, do a running jump

and grab and pull up to the pillar in the center of the rocks. The Silver Key

rests on the tallest rock. Get the key then return to the water and swim back

to the main Temple doors. You key opens the only remaining door in this area.

 

 

Continue through this last door an jump and pull up to continue up the slope.

Dodge the red balls as they roll down the slope. When you reach the top, get

the ammo then head left and cross the bridge killing a Tiger and an Eagle

along the way. A second Tiger waits on the other side of the bridge so kill him

before climbing up onto the sloped pillar. Jump back onto the next taller ledge

and a fork in the path. Take the path with the rolling blade by doing a double

jump as the blade starts heading for the opposite end of the platform above.

Then go left and slide down the slope backwards so you can grab on as you

fall off. Get on the ladder and climb down to the next ledge and hang and drop

down to the next one to get some Uzi clips before dropping through the

nearby hole to return to the front of the Temple. 

 

Return to the fork and get past the rolling blade once more and head for the

room with a bridge and another rolling blade. Get some Uzi clips and the

medkit then run across the bridge with the blade in hot pursuit. Head towards

the button on the left once you get across to avoid the blade. Press the button

to open a door at the end of the passage you haven't been to yet leading from

the fork. Now get the timing down on the rolling blade and make another run

across the bridge, through the room and back to the fork and take the other

direction. 

 

This passage has a some springboards which must be done in a certain

sequence. Stand with your back to the first and do a backflip onto it to launch

up to the rest of the springboards. When the ride is over you need to kill

another Eagle before jumping and pulling up to the ledge in front of you. The

doors should be open so enter. 

 

Continue until you can jump to the square ledge near the lock. Jump to the left

box then quickly climb up the ladder as the spiked wall closes in. Drop down

to the ledge on the right then start running and jump from the ledge over to the

ladder and climb up to avoid another spiked wall. Continue until you find a

switch which opens one of the gratings you walked past only moments ago.

Return to the opening to see the Main Chamber Key resting on top of a pillar.

Get the key then begin a somewhat fun slide down the curving slope around

this pillar to the floor. 

 

Continue on to end up on a pillar near the door you opened with the button

earlier. Jump over to the lock and use the key which will raise a metal grating

next to a pillar. Turn and do a running jump and grab and pull up to go in that

direction. Climb the ladder and exit towards the spikes on the right. Jump over

the spikes and keep climbing the ladder and ignore the switch on the right.

You should now be back in the area where you found the Main Chamber Key.

A second grating is now open and there is a second and taller pillar you need

to reach, so go through the open grate and head left to do a running jump and

grab and pull up to get on the ledge. You'll reach a slope that sends you sliding

toward the pillar with the serpent so jump as you begin to slide to reach the

pillar. After a short slide down the serpent you will reach a flat area next to a

ladder. 

 

Climb the ladder until you reach the blade then do a jump back to the sloped

surface then forward again to regain another ladder above the blade. Climb

this until you reach another blade. A ladder is behind you this time so you

need to jump back and twist in midair and grab onto the new ladder. Continue

the climb and make a short sideways jog to the right to finish the trip to the top

where you can finally exit this level... 

 

 

 

Floating Islands

 

This is it - the final level of the game. The enemies get tougher so load your

weapons and let's get started. You are greeted by a Warrior who is flying in

from the right. Warriors are very dangerous when they get close enough to

fight you, but the catch is they are super-slow in getting close to you. Use this

to your advantage and kill them before they ever get close enough to fight. In

fact, you can usually use your pistols to kill these slow moving targets and

save your bigger and better ammo for those who deserve it. 

 

Kill the Warrior then get the medkit over to the left then head for the other end

of the island. The first of two Mystic Plaques you need to advance is below

you on another small island. Step back and do a running jump to the slope on

the next island. When you land you will slide forward so go about halfway

down the slope then jump again to reach the next slope and follow up with

another jump to the next island. Grab onto the edge of the opening by the

large gold structure and pull up to find a switch which opens a trapdoor on

another island. 

 

Continue along the hall and slide down the ramp, jumping from the bottom to

land on another slope on the next island with that trapdoor you just opened.

Three Xian Guards are on duty. The first attacks when you arrive. It's best to

only have to fight these guys one at a time so try not to wake up the next one

until the first is dead. These guys are fast and deadly so kill them quick and

dodge their attacks. The second guard wake up when you advance towards

the front of the island. 

 

Jump and pull up through the trapdoor to wake the third guard below when

you step on the raised platform inside. You can try to kill him through the trap

door but it may take awhile. Get the first Mystic Plaque, some flares, Uzi clips

and a medkit before dropping back down to finish off the last guard (if you

already didn't). Now look for a flat rock over by the tree. Jump and pull up to

the roof to get Secret #1; the Jade Dragon. Head for the other side of the

island opposite where you arrived and do a hang, drop and grab to reach the

ledge below which has a switch that opens the exit. 

 

Do a running jump to the exit then another running jump to the next island.

Head to the other end of that island and jump to the left to reach the rocks

above. You should be able to see an island that resembles some stairs so head

off in that direction and do a running jump to grab and pull up. Pull up two

more times to reach the first step then climb all the steps to the top. Head right

and do another running jump to another stairway. Turn and go up the stairs

killing the Warrior you meet about halfway up. His friend comes to life when

you reach the top of the steps so kill him too. 

 

When the steps end head to the left above the door and jump to the first slope

you landed on when you jumped from the first island. This time do a running

jump and slide and grab to hang from the bottom of the slope. Drop to the

ledge below then do a running jump to reach the island with the second

Mystic Plaque. Another running jump should having you grabbing on to the

right of the crest on the nearby island where you can do another jump to the

large island where you obtained the other Plaque. Continue back to the foot of

the green stairs by the door where you use the two Plaques. 

 

You need to jump to the platform in front of the doors you open with the

Plaques. You start this jump from a sloped ledge with a tricky "take off" point.

As you do the running jump and grab manuever you've done hundreds of

times before, make sure you are angled to the left otherwise you will run right

off the ledge and into oblivion. When you do land in front of the doors, grab the

Uzi ammo and use the Plaques and enter the door. 

 

A Warrior approaches from below and to the left. Take evasive action as

necessary and pelt this guy with pistol fire until he dies. You should be able to

spot Secret #2; the Stone Dragon from the bridge. It is on the left in a small

opening behind the tree on the other side of the bridge. If you stand with your

back to that opening then step to the left as far as you can then step back as

far as you can then jump backwards you will land in the tunnel that takes you

to your prize. Getting back out of here is just as tough. Stand on the flat

surface to the right of the opening and with your back to the wall and jump to

land just above the sloped surface. One last jump should take you out of the

tunnel and back to the tree by the bridge. 

 

Stand one step away from the green boulder and face away. Backflip onto the

rock and do another backflip to end up sliding so grab on and hang from the

edge as the boulder goes rolling by. Drop down and get the medkit and kill

another Warrior. Enter the building and climb onto the sloped green block

then jump from the high part of the slope to grab and pull up to the roof. Keep

going until you can pull up into a passage in the sandy rock and follow it to

return to the bridge. Now return to the slope where you triggered the green

boulder and slide down again - this time forward so you can jump to the slope

across the gap. Continue up that ramp until you can see some bricks. Head

right and do a running jump and grab to pull up onto the next island. The rope

slide begins here so begin the ride but make sure to drop off as you pass over

the lower bridge. 

 

Another Xian Guard comes to life when you enter the building on the lower

level. Two more guard the switch which opens the door at the end of the rope

slide. Kill all three then flip the switch then enter the next room and take the

rope slide to the other wall. Make sure you grab as you leave the slide or you

will be up to your ponytail in hot lava. Climb up then across the gold structure

and continue to the right. Grab onto the green ledge and shimmy left and drop

down. Now your path should be clear, so follow it back to the top of the first

rope slide which has conveniently reset itself. Grab and don't let go until the

entire ride is over. 

 

You are now in a hall with two rooms leading off. Both rooms are death traps

so stick to the hall. From one side of the hall, jump to the area to the right of

the room where you can see a block. Touching the block summons a Warrior

who appears near the open door you just slid through. Kill him then move the

block so you can jump up then climb up to the ledge. A switch which creates

a bridge over the lava is waiting to be flipped on that pillar, then you can pull

up to the stone wall by the lava and get some M-16 clips. 

 

To avoid those blades, hang and drop down the two steps in the right corner

then jump to the bridge and flip the switch to open the trapdoor. Return to the

wall and get ready for a tricky jump. Do a running jump towards the trapdoor

and grab while in midair. Grabbing will change the arc of your jump so you

can sail right into the trapdoor. Stock up on shotgun shells when you land then

continue to the end of the room and flip the switch to open a trapdoor back in

the main room. 

 

Return to the pool and dive down to find a tunnel leading off to the left. Follow

it into the larger room and surface to one side to avoid the blades overhead.

There is a switch above the passage here which turns off the swinging blades

allowing your to get back to the large lava room and go through that door you

just opened. Push the box over to the pillar by that door then climb up and

jump into the door. You will have to alter your arc again as the ceiling is quite

low here. 

 

In this hall is a door and the switch is above the room with the spikes in the

floor. Jump forward and grab to catch the crack and shimmy left to pull up.

When you are done a running jump towards the left edge of the opening will

bring you back to the hall. Now you can enter the room to find two more

sealed doors and another Xian Guard who doesn't even wake up. Drop into

the hole in the floor and grab on at the bottom to slow yourself. 

 

Things turn nasty when you drop into a cage with four Xian Guards and four

Ninja. Flip the switch then reverse roll and head back to the ledge and pull up

on either side of the pillar. Behind the pillar go either right or left until you can

see the cage then start taking shots at the Ninja below. When they return

your fire, use the pillar for cover and attack from the opposite side. All four

will eventually die leaving you with only Xian Guards to deal with. Since they

only wake up when you get too close, you can fight these guys one at a time.

After you wake each guard, return to the top of the wall and take care of

them from there. They can't reach you so they can't hurt you. Repeat until all

guards are dead then drop down to collect your booty; shells, Uzi clips, and

medkits of various sizes. Finally, flip the two switches which open the exit out

of here and unseals one of the doors above. 

 

When you enter that opened door above, you are attacked by a Ninja hiding in

the dark stairway. When he is no longer a problem, continue up the stairs to a

closed door and a switch. The switch opens the door and awakens two more

Xian Guards. When all is clear, head through the door and climb to the top of

the latticework. Jump off and twist in midair to grab the latticework behind

you. Climb up and then pull up to the slope and jump backwards. Continue to

jump as you bounce back from side to side. Start moving to the left as you

jump to end up on a flat area with a Ninja. Kill him then find the moveable box.

 

 

Pull out the box and climb on and jump over to the rocks on the left. Head over

to the ledge on the right and jump across the lava into the square depression.

Turn and do a running jump into the tunnel under the ledge to claim Secret #3;

the Gold Dragon and final secret of Tomb Raider 2. Another running jump will

take you out of this tunnel and leave you grabbing the edge next to that square

depression. Pull up and jump back to the ledge then return to the box and push

it so you can reach the rope slide. Grab on and ride to the final battle... 

 

 

 

The Dragon's Lair

 

When you land, snatch up the medkit and Uzi clips before advancing past a

non-active Xian to take on the first of several active Xian Guards. When he is

dead you may proceed to the next room where two more Xian Guards stand

in complete stillness. There are two switches by the first inactive guard. The

one next to him opens the door and activate the two guards in that room while

the one opposite his position is a trap and does nothing other than wake him

up. Flip the exit switch and take care of the two guards on your way out. 

 

In the next room is a small army of Ninja hiding behind the pillars. Tease them

so they follow your out into the previous room where you can dispose of them

at your discretion. The Ninja in the rear of this room are not as easily fooled

and you will have to fight them on their turf. When all are dead you should find

a Mystic Plaque that one of them was carrying. Use it to open the large sealed

door and enter to meet the Dragon. 

 

This Dragon is pretty hard to kill but if you take your time and plug away at

him and take plenty of evasive action it shouldn't be anymore challenging that

some other parts of this game. Here are some strategic tips which may prove

useful: 

 

      Use your most powerful weapons first and work your way down -

      duh. 

      If he "lights you up" use the water to extinguish the flames. 

      Lots of ammo and medkits are underwater. Use as needed. 

      Use the pillars to slow down the dragon and provide cover. 

      Make reversing strafing runs on the dragon. He can't turn very fast. 

 

 

Once the Dragon is down you need to run up to him and take the Dagger from

his belly. With the dagger in your possession, the Dragon is defeated and in

the grand tradition of all big endings, his lair begins to self-destruct. Run

through the open gate and out the tunnel to the end of the level. The adventure

is over and it's time to head for home... 

 

 

 

Conclusion

 

Well, you thought the adventure was over. Seems some bad buys have come

to pay you a visit - or maybe they just wanted to use your obstacle course.

Either way, they're trespassing so use the Gun Cabinet Key on the lock by

your bed to arm yourself then go start eliminating the bad guys. When you've

cleaned up the house head outside and clean up the yard. Find anyone lurking

in the shadows by eliminating the shadows with some flares. You'll eventually

kill the boss then return to your house for a nice hot shower.