FAQ/Walkthrough 1.0

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Table of Contents
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I. Introduction
II. Frequently Asked Questions
III. Walkthrough
Introduction
Mother
Disarming The Bomb
Upgrading to 2nd Class
The Broken Elevator
E-Mail
The Parrot's Pistachios
Upgrading to 1st Class
Chevron TV
The Titanic Titillator
"Don't Touch That"
Making Music
The Parrot's Chicken
A Change in the Weather
Putting Titania Back Together
Going Home
IV. Administrivia

I. Introduction
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This is the first release of this doc, it's just got a few basic FAQ's and a 
walkthrough. I'll probably expand this over the next couple of weeks, based on 
questions that come in from the general populace. If you have any questions 
that this doc doesn't address (or make clear enough), contact me at 
This email address is being protected from spambots. You need JavaScript enabled to view it..

II. Frequently Asked Questions
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"How do I find my room?"
Use your PET to look at your Designer Room numbers; it'll tell you what elevator 
you have to take, the floor number to take it to, and your room number. When 
you stand in front of a door, the Designer Room Number panel of your pet will 
tell you which room it is. In SGT class, you can look up and click on the doors 
to discover what room it is.

"What are those little dials on the side of the PET?"
The top dial is the robot's disposition towards you, and indicates whether or 
not the Bot is likely to help you out. The middle dial is the robot's Cellpoint 
settings. This appears to be the functionality of the robot, and determines 
what the robot is capable of. The bottom dial? I don't know.

"What do the sculptures do?"
They adjust the robot's settings. Each sculpture corresponds to a different 
robot. The parrot can give you hints on which is which, in case you can't tell 
just by looking at them. When you approach a sculpture, the PET will move to 
the Robot Talk panel, and the dials become visible. To make a robot more 
helpful, just adjust it. The DeskBot, BellBot, DoorBot, and LiftBot all have 
two controls (Disposition and Cellpoint), where the BarBot has all three. The 
Maitre'D bot's has no settings, but he's in shambles anyway. The sculpture in 
the middle of the room? I don't know. You can't approach it, so it just may 
not be anything.

"Why won't the Bots behave or help me?"
Check the dials on the side of the PET; if they're in the red, the Bots are 
probably not helping out too much. Adjust them in the Scupture room.

"Are there any hints in the game?"
If the BellBot is in the right mood, just saying "Help" will give you a hint. 
The BellBot gives both general and room-specific hints, so ask in different 
areas when you're stuck.

III. Walkthrough
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Introduction
------------
Look at the computer, open the CD Tray, and put the Staship Titanic Disc in the 
tray. The ship will crash into your house, and the DoorBot will ask if you will 
help. Answer whatever you like, take the photo of your house when prompted, and 
once you're in the elevator, press the top button. Once in the Embarkation 
lobby, go to the plinth, and press the button for the opening credits. Finally, 
go to the DeskBot, answer all her questions, and get your Super Galactic 
Traveler class room.

Mother
------
Requirements: SGT Class
Go to the Parrot Room, grab the parrot, then leave the room. You'll be left 
with a feather. Go to the service elevator (it's in the Embarkation lobby), and 
head to the Bilge room. Here resides the Mother Succ-U-Bus, who's not feeling 
well. Activate it, put the feather in the tray, and press "Send". Surprise, 
it's Brobostigon! Grab Titania's Olfactory Center and the Blue Fuse.

Disarming the Bomb
------------------
Requirements: SGT Class
You pressed the button, didn't you? Okay, well, there are literally millions of 
possible combinations, and having the bomb taunt you while you try them doesn't 
help much. Or, maybe it does... Prehaps you should listen to the taunts now 
and then. Remember, "NOBODY LIKES A SMARTASS". 

Upgrading to 2nd Class
----------------------
Requirements: SGT Class
Go to the appropriate elevator and head to your floor (either read it from your 
Designer Room Numbers or just select My Stateroom on the Remote Thingummy in the 
elevator). To find the room, just look up and click on the various doors until 
you find the correct one. You will probably need to use the small elevator to 
get to your room. Once in your room, use your PET to Deploy the personal 
maintenace hub, horizontal worksurface, the horizontally mobile storage 
compartment, and the fully recumbent relaxation device. Inflate the bed, 
operate the visual entertainment device, get on the bed, and look at the TV. 
Turn it on, and turn to channel 3. Exit the room and head back to the hallway. 
Go to the Succ-U-Bus, and press "Receive" to get your magazine. Head back up to 
the Top of the Well and the Embarkation lobby, go to the DeskBot, activate her, 
and give her your magazine.

The Broken Elevator
-------------------
Requirements: 2nd Class
Head to the bottom of the Well, and collect the LiftBot head. Find a TV (Either 
in your room or in the Parrot Room if you're still SGT class), and check channel 
5. Note the floor displayed on the screen, and head to the elevators. You'll 
find that one of them isn't working (probably #4). Take the elevator next to 
the broken one to the floor you saw on the TV, and enter the broken elevator. 
Take the sphere (it's really Titania's Eye) and replace it with the LiftBot 
head.

E-Mail
------
Requirements: 2nd Class (Well, kind of)
Head to Titania's room, and enter the FuseBox room. Open the fusebox, turn the 
red switch sideways, remove the red fuse, and leave. Head to the Creator's 
room, note the locations of the three busts, and throw the lever at the front of 
the room. Whoops! But, now you can see the message behind each head ("THIS", 
"THAT", and "OTHER"). Now you can head back to the FuseBox room, look at the 
computer, and read everyone's e-mail. The usernames are "Leovinus", 
"Scraliontis", and "Brobostigon", and the passwords match the word that was 
hidden behind their statue. Of course, you can probably just enter all three 
passwords for each username until you get their e-mail.

The Parrot's Pistachios
-----------------------
Requirements: 2nd Class
You'll notice the parrot whining about pistachios occasionally, so it's time to 
get him some. Well, you can't get the pistachios to the parrot, but you can 
take the parrot to the pistachios. Head to the Parrot Room, grab the bugger, go 
to the Succ-U-Bus, turn it on, and put him in the Succ-U-Bus tray. Drag the 
Designer Room Number for your 2nd Class Room onto the Succ-U-Bus (you'll hear a 
tone), and press "Send". Head to the appropriate elevator, the appropriate 
floor, and into your 2nd Class room. Go to the Succ-U-Bus, press "Receive", and 
take the cylinder. The parrot will be freed, but at least he's in the room. Go 
click on the bowl of pistachios (next to the right-hand bed), and the parrot 
will eat them. Click on the handle to release the bowl, and take the bowl, 
which just happens to be Titania's ear!

Upgrading to 1st Class
----------------------
Requirements: 2nd Class
Getting an upgrade to 1st Class is simple; just ask the DeskBot! Of course, she 
may not be too cooperative, so head to the Sculpture room and examine the statue 
that looks remarkably like her. Adjust the two sliders until the top two 
settings on the side of your PET are both high (yellow) instead of low (red). 
This will put her in a much better mood, so head back to the Embarkation Lobby 
and ask the DeskBot for an upgrade ("Can I have an upgrade?").

Chevron TV
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Requirements: 1st Class
Find the nearest TV, and tune to Channel 4. This must be one of Titania's eyes, 
and it's staring at the ceiling in one of the First Class staterooms. Re-create 
the designer room number you see there in your PET by holding the SHIFT key on 
your keyboard and clicking on the pieces of the room chevron (it's upside down). 
Save this chevron, and head to the indicated floor using the LiftBot. (It 
appears to always be Floor 7, Elevator 2, Room 3, but your mileage may vary). 
Enter this room, and click on the four center lights. You'll notice that one of 
them is loose, so give the BellBot a call. Have him "Get the broken light", and 
you'll discover that it's another of Titania's eyes!

The Titanic Titillator
----------------------
Requirements: 1st Class, Blue Fuse (see "Mother")
Jump in the Pellerator, and head to the bar. Look at the TV, and take note of 
the drink recipe. You see, there's a piece of Titania on the bar shelf, but the 
BarBot can't do anything but make the drink on the TV. Ring the bell, and take 
the glass the BarBot sets on the bar. You can ask him about the different parts 
of the drink recipe, which should give you an idea of how to get them.
** Crushed Television **
Head to the Parrot Lobby, and summon the BellBot. Ask him to "Throw the 
television down the well", and he'll gladly comply. Take an Elevator to the 
bottom of the well, and get the rushed Television.
** Pureed Starlings **
Head down (up, whatever) to Titania's room, enter the FuseBox room. Plug in the 
blue fuse, turn the blue knob sideways, turn the yellow knob sideways, and 
remove the yellow fuse. Head for the Pellerator, take it to the Promenade deck, 
and go to the fan. Turn it on, set the speed to "Fast", and watch the carnage 
ensue (I can't believe I just said "ensue"). Head back to the top of the well, 
and take an Elevator to any SGT Class floor (28-38). Go to the restaurant, 
click the switch for a chicken, and put the chicken under the leftmost 
dispenser. While it's dispensing, hold the empty glass under the chicken to get 
a glass full of Pureed Starlings!
** Lemon **
Go to the Parrot Lobby, and grab the perch stuck in the bags. Take the 
Pellerator to the Promenade deck, and go to the Hammer Dispenser. Use the perch 
to press the button (you'll hear a tone, and it will take a three times), and 
grab the hammer. Go back to the Top of the Well, and take an elevator to any 
SGT Class Floor. Enter the small room at the end of the hall, look at the 
glass-encased stick, use the hammer to break the glass, and take the stick. Go 
back to the top of the well, and take the Gondola to the Arboretum. Open the 
arboretum, use the long stick to knock down a lemon from the tree (just swing it 
at the trees), and take it.
** Mixing the Drink **
Finally, head to the bar via the Pellerator, and ring the bell. Give the BarBot 
the lemon, the TV, and the glass of starlings. He'll ask "What's This", so 
answer "Pureed Starlings". Ask him to "Get the vodka", and he'll make the 
drink. Unfortunately, this kind of shorts him out, but he can still "Get the 
vision center" for you, and you can take it from the bar.

"Don't Touch That"
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Requirements: 1st Class
The parrot obviously doesn't want you touching the broken light fixture next to 
the Succ-U-Bus in the parrot room, so there's no better reason to mess with it. 
Take the Gondola to the Arboretum, and head to the Pellerator-looking area 
opposite the real Pellerator and grab the hose. Head back to the Parrot Lobby 
and over to the light. Use the hose on the light, and you'll be left with the 
other end of the hose. Turn towards the Succ-U-Bus, give it the other end of 
the hose, and he'll blow. Turn back towards the light, and you'll see something 
rise out of the fixture. Grab it; it's Titania's nose!

Making Music
------------
Requirements: 1st Class
If you've been to the First Class Restaurant, you've probably noticed the 
horrible music there. Time to do something about it, so head to the Music Room. 
Take a look at the chairs, note the settings, and duplicate them on the control 
panel and press the red button to make some beautiful music. If you don't have 
it right, the music will stop rather abrubtly partway through instead of going 
all the way to it's end. Turn around and head to the phonograph, and press 
"Record" (that's the Circle button). Go back to the control panel and play the 
music all the way through. Go back to the phonograph, stop it (Square button), 
play it to make sure you've got it (triangle), and then stop and eject the 
cylinder (square twice). Take the cylinder, back up, and take the phonograph 
ear, which is really Titania's ear.
Take the Pellerator to the First Class Restaurant, head over to the Maitre'D 
Bot, rip out his remaining arm, and poke him in the center of his buttocks (no 
stick required) until he gives in. He will allow you to sit at Scraliontis' 
table, where you can find a napkin, the Green fuse, and the Maitre'D Bot's other 
arm, holding the key. Go to the music system, and unlock it with the arm 
holding the key. Eject the cylinder (square twice), set it aside, and replace 
it with the one you recorded and press "Play" (triangle). Head back to the 
Maitre'D Bot, who will be relaxed enough to let go of Titania's Auditory Center!

The Parrot's Chicken
--------------------
Requirements: 1st Class, napkin (see "Making Music")
The parrot wants a hot chicken, so let's give him one. If you haven't already, 
go to Titania's FuseBox room and turn the yellow knob sideways and remove the 
yellow fuse. Also, you'll need a Designer Room Number saved from the Parrot 
Lobby if you don't have one yet. Take the elevator to any SGT class floor, and 
enter the restaurant. Flip the switch for a chicken (if you already have a cold 
one, give it to the Succ-U-Bus first). Use the chicken on your napkin to get a 
plain chicken. Use the chicken on the middle dispenser to coat it with mustard, 
and send it to the Parrot Lobby using the Succ-U-Bus (drop in basket, drop 
Designer Room Number of Parrot Lobby on Succ-U-Bus, press send). Next, take the 
elevator back to the Top of the Well, and head to the Parrot Lobby. Now is a 
good time to save your game. Go to the Succ-U-Bus, activate it, press 
"Receive", grab the cylinder, use the chicken on the napkin again, and head to 
the cage. Lure the parrot all the way to the left side of the cage, and let him 
make a grab for the chicken. As he's enjoying his dish, quickly grab the 
perch, which is really Titania's central intelligence core!

A Change in the Weather
-----------------------
Requirements: 1st Class, both Maitre'D Bot's arms, Green Fuse (see "Making 
Music")
According to the DeskBot, the RowBot's voice is kind of funny, so let's 
investigate. Head down to Titania's Room, to the FuseBox room, open it, and 
stick in the green fuse. Go back to the Top of the Well, and take the Gondola 
to the Arboretum. Approach the now-working Arboretum, and change the season to 
Autumn. Surprise, it looks like another Titania part! Use the long stick to 
knock it free, and grab Titania's speech center. Next, change the season to 
winter. Turn around, and, surprise, the entire place is frozen over! Head over 
to the area opposite the Pellerator, turn around, and approach the other RowBot. 
Click on his chest to reveal two switches; when you hold one down, the other 
goes up, and you need them both to be pulled down. If only you had another 
hand... Oh wait, you do! Use the Maitre'D Bot's arms on both switches so 
they're both held down at the same time. The RowBot will stop singing, and you 
can take his mouth, which is really Titania's mouth! To get back, you'll need 
to change the season from Winter to any other one.

Putting Titania Back Together
-----------------------------
Requirements: All 11 parts of Titania
Two eyes, two ears, nose, mouth, core, and four centers. I'm not quite sure how 
I got her working normally, just through trial and error on my part, I guess. 
FYI, the core pieces were: 
yellow red
blue green
Your mileage may vary. Once Titania's working again, the room behind her will 
open up, allowing you to enter the Bridge.

Going Home
----------
Requirements: Working Titania
Enter the Bridge, and go to the hanging helmet. Use the photo from home in the 
slot, and use your PET to activate the Navigation control. Better go pick up 
that degree in astronomy, eh? No, it's not really that hard. Titania's 
navigation controls can be used to triangulate a position based on the photo 
from your house. You're going to pick three stars in a relatively small 
triangle, so go to the photo, pick a star (it will be highlighted with a cross), 
and return to the starview. Now, look around the starview until you find the 
star you just highlighted (it will be marked with a yellow diamond). Line up 
the cross and the diamond until the coordinate light starts blinking, and press 
the "L" button to lock the coordinate. Now, switch back to the house and pick 
another star. Back to the star map, find the second star (you only have two 
degrees of freedom, so controls get weird here), and press "L" to lock the 
second coordinate. Now, to finish off the triangle, pick a third star in the 
photo, find and lock it, and press "Set Destination". Exit from the helmet, and 
head to the wheel. Press the "Go" button, and you're off to home!

IV. Administrivia
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