Don't use the give all cheat on the first

stealth mission. Because you are orderd to

pick up the snopper rifle, and when you 

have it whit full ammo, you can`t pick it up.

Don't use the cheat give all in the forest 

compound mission if you do you won't be able

to pick up the snooper rifle.

How to enable cheats in RTCW:
1. Create a copy of your single player desktop shortcut. 
2. Right-click on it and select "properties" 
3. In the "Target" field, add the following to the very end (outside the quotes): +set sv_cheats 1 

4. Click OK 

5. Launch the game using that shortcut 
Once you're in the game, you should be able to use the following cheat codes (hit the "~" key to bring down the console, then type them in)

It should look like:

"C:Program FilesReturn to Castle WolfensteinWolfSP.exe" +set sv_cheats 1

Notice that there are three spaces between the last " and the + in the Windows 2000 shortcut.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Here are the codes:

/god - God Mode
/notarget - Enemies Don't Attack
/noclip - No Clipping Mode
/give all - All Weapons and Ammo
/give armor - Give armor
/give health - Give health
/give stamina - Give stamina
/give ammo - Give ammo
/give # - Give Item # (See List below) 
/mapname - Get the Current Map Name (See List below) 
/spdevmap mapname - Jump to mapname 
/dir maps - List all maps
/nofatigue - Unlimited Stamina
/cg_uselessnostalgia 1 - Original Wolfenstein Interface
/kill - Suicide 
/quit - Exit game 
/serverinfo - Show current server settings 
/toggle r_fullscreen - Toggle between windowed and fullscreen; Restart game when changed 
/toggle cg_drawcompass - Toggle compass display
/toggle cg_draw2d - Toggle HUD display 
/cg_uselessnostalgia [0 or 1] Toggle old Wolfenstein HUD
/toggle cg_drawfps - Toggle frame rate display 
/toggle cg_gibs - Toggle gibs
/toggle cg_drawteamoverlay - Toggle team overlays 
/cg_FOV [number] - Change field of view 
/toggle cg_drawtimer - Show time left 


Cheat Codes (server) 
While playing a game, press ~ to display the console window. Enter one of the following codes to activate the corresponding cheat function:

Reset map /map restart
Kick player from the server /kick [player name]
Toggle friendly fire /g_friendlyFire [0 or 1]
Force even teams /g_forcebalance
Set maximum players that can connect /sv_maxclients [number]
Set time limit /timelimit [number]
Set warm up time in seconds /g_warmup [number]
Set gravity; lower is less gravity /g_gravity [number]#
Set movement; lower is slower /g_speed [number]#


--from: Jason Bailey & Fertile 

old wolfensteing HUD
If you enter /cg_uselessnostalgia 1 into the Wolf multiplayer console, you get the old wolfensteing HUD to play with. Got this one from WolfensteinX


type in dir maps
find a map name and type devmap mapname

map names:

escape1, escape2, tram, village1, village2, crypt1, crypt2, church, boss1, forest, rocket, dam, chateau, dark, dig, castle, end, beach, village, boss2, rocket, baseout, assault,mfactory, trainyard, norway, xlabs, wine, wine2, wine3

Items List: panzerfaust, thompson, mp42, mauser rifle, flamethrower, sten, fg42 paratroop rifle, grenade, colt 45, large health, medium health 

cheat:
/give "fg42 paratroop rifle"
/give 9mm
/give sten
/give "snooper rifle"
/give "sniper scope"
/give "pineapple"
/give dynamite
/give thompson
/give "mauser rifle"
/give panzerfaust
/give flamethrower
/give "tesla gun"





while playing a game, press ~ to display the console window. Enter "/name [value]" to change the player's name and color. To change colors, include one of the following entries.
^1: Red 
^2: Green 
^3: Yellow 
^4: Blue 
^5: Light Blue 
^6: Pink 
^7: White 
^8: Black 
^9: Red 
For example, to change your name to "AmericaTheBeautiful" in red, white, and blue, enter "name ^1America^7The^4Beautiful".


- from Ken Colberg (This email address is being protected from spambots. You need JavaScript enabled to view it.) & Kimus (This email address is being protected from spambots. You need JavaScript enabled to view it.)


-----------------------------------------------------
Here's a way to kill the Boss Super Soldier just before Mission 6.

When you first enter the large area, hop down and run immediately to the Control Room. At this point, I noticed that when you hop on and off the Control Panel the Super Soldier becomes confused and freezes in place, looking around. (You may have to hop on and off a few times).

This allows you to take pot shots at him from the farthest end of the Control Room (the farthest distance from Super Soldier) - he's just standing in one place looking around. You might even be able to time this while he's looking in the other direction. To lessen any damage, you only have time for a quick shot or two before you duck back.

Shooting at him "unfreezes" him - and he begins to move toward you. Simply move again into the Control Room and hop on the Control Panel. He freezes again, just standing there and looking around.

Repeat until he's dead.. 

This also lets you easily snipe the Nazis as they appear on thecatwalk above. Super Soldier is frozen and won't attack you (just don't let him see you) so you can shoot them with ease.

-----------------------------------------------------------------------

Return to Castle Wolfenstein FAQ/walkthrough

Written by Nadia Varkovsky 

First of all, I would like to proudly dedicate this FAQ to Grace Yeo. I 

love you :)

 

Contents:

1. Updates

2. Introduction

3. Game History

4. Game Overview

5. Items

6. Weapons

7. Enemies   

8. Walkthrough

    Mission 1: Ominous Rumors

     Part 1: Escape!

     Part 2: Castle Keep

     Part 3: Tram Ride

    Mission 2: Dark Secrets

     Part 1: Village

     Part 2: Catacombs

     Part 3: Crypt

     Part 4: The Defiled Church + Boss

    Mission 3: Weapons of Vengeance

     Part 1: Forest Compound

     Part 2: Rocket Base

     Part 3: Radar Installation

     Part 4: Air Base Assault

    Mission 4: Deadly Design

     Part 1: Kugelstadt

     Part 2: The Bombed Factory

     Part 3: The Trainyards

     Part 4: Secret Weapons Facility

    Mission 5: Deathshead's Playground

     Part 1: Ice Station Norway

     Part 2: X-Labs

     Part 3: Super Soldier

    Mission 6: Return Engagement

     Part 1: Bramburg Dam

     Part 2: Paderborn Village

     Part 3: Chateau Schuftaffel 

     Part 4: Unhallowed Ground

    Mission 7: Operation Resurrection

     Part 1: The Dig

     Part 2: Return to Castle Wolfenstein

     Part 3: Heinrich

9. Credits 

 

-----------------------------------------------------------------------

 

1. Updates

 

December 10, 2001: Started the walkthrough last weekend and managed to 

finish the format as well as typed up all the mission briefings and 

objectives as well as the "Enemies" section. (Version 1.0) 

 

December 10, 2001: Second update of the day at quarter to midnight. 

Managed to finish the "Weapons" section as well as adding the "Game 

History" section. Hopefully more will be coming tomorrow... (Version 

1.1)

 

December 11, 2001: Not much update today since I need to work on my 

math coursework which is due tomorrow. I've completed the "Items" 

section and the mission walkthrough should be starting tomorrow or 

Thursday... (Version 1.2) 

 

-----------------------------------------------------------------------

 

2. Introduction

 

I found it quite strange due to the fact that no one is interested in 

writing a walkthrough for Return to Castle Wolfenstein. Since I 

finished the game, I thought I might as well write the walkthrough. 

Please note that I'm very busy with schoolwork (I'm a grade 12 student) 

and updates may be very slow. I will try to update as often as I can 

but they will only come during weekends. This is my first FAQ so I hope 

you will forgive me on any mistakes and errors. If you have any 

critics, suggestions, comments and things to add, don't hesitate to 

email me at This email address is being protected from spambots. You need JavaScript enabled to view it..

One more thing, this FAQ is protected by the international Copyright 

Law so if there's anyone who wants to post this FAQ in his or her site, 

YOU HAVE TO LET ME KNOW FIRST!!! I've heard many stories about people 

plagiarizing other people's FAQ to make money and believe me, writing 

FAQ is not easy and to you know how it feels if your hard work is used 

by other people. So for all plagiarizers out there, be warned that if 

you do anything to my FAQ, I SWEAR THAT I WON'T LET YOU OFF THAT 

EASILY!!!

 

-----------------------------------------------------------------------

 

3. Game History

 

In the ninth century A.D., the pre-Christian Saxon prince Heinrich 

sought to forge an independent Germanic state, separate from the 

powerful Frankish dynasty. Having discovered and translated the ancient 

texts from the East, he became convinced that his people were the 

direct descendants of Thule, a race of pure consciousness. He believed 

that he could tap into the power of Thule. Indeed he did, rising up a 

vast army of the evil undead, led by Dark Knights, whom he anointed in 

bizarre, dark rituals. Though the power of Thule had not been intended 

for evil, Heinrich harnessed it with sheer will, bending the power 

against all who would oppose him.

 

Legend suggests that in 943 A.D. a mysterious and powerful monk finally 

stood against Heinrich and his army of Dark Knights. Following a fierce 

and bloody battle this lone monk enshrined Heinrich in a living tomb at 

the top of a remote mountain peak. Knowing that evil of this kind 

cannot be destroyed - only contained - he marked and sealed the ground 

with the curses of the ancient texts forbidding any human ever to enter 

the tomb.

 

The rise of fascism in Germany in the twentieth century brought with it 

a fascination with the occult. Under direct orders to achieve world 

domination at all costs, Hitler's henchmen sought unorthodox measures 

to gain the upper hand on the Allies. Some worked on chemical weapons, 

others on the jet engine, still others on long-range missiles. But 

Hitler's lead henchman, head of the SS, Heinrich Himmler took the most 

drastic measures of all.

 

Over time, Himmler became convinced that he could raise Heinrich from 

the dead, and in doing so, would then possess the power to command an 

army of the undead against the Allies. He began methodically 

researching how to approach the dark ritual, throwing scores of 

scientists, great cashes of wealth, and the full power of the Nazi war 

machine behind his effort. Month after month, he got closer and closer. 

By 1943, many of the pieces were in place including the all-important 

locating of Heinrich's grave.

 

September, 1943 - Himmler has found the tomb and is in possession of 

the ancient texts. They are looking for a serum - in a hidden grave - 

which they plan to use to create their modern day Dark Knights. OSA 

intelligence suggests that Himmler has not yet succeeded; the reports 

of occult experimentation and genetic mutation indicate that he is 

close, very close.

 

-----------------------------------------------------------------------

 

4. Game Overview

 

You are B.J. Blazkowicz, a highly decorated Army Ranger recruited into 

the Office of Secret Actions (OSA) tasked with escaping and then 

returning to Castle Wolfenstein in an attempt to thwart Heinrich 

Himmler's occult and genetic experiments. Himmler believes himself to 

be a reincarnation of a 10th century dark prince, Henry the Fowler, 

also known as Heinrich. Through genetic engineering and the harnessing 

of occult powers, Himmler hopes to raise an unstoppable army to level 

the Allies once and for all.

 

You must first escape from imprisonment in the castle to report the 

strange creatures and happenings in and around Wolfenstein to the OSA. 

Your mission takes a drastic turn as you learn the depth of Himmler's 

plans and what you must do to defeat the evil he has unleashed.

This is what you have been trained for. Your surroundings will be 

dangerous and hostile. The OSA is currently tracking activities 

believed to be associated with Himmler in locations throughout Germany 

including; villages overrun by the occult, hidden crypts, forests, air 

bases, secret weapons facilities, and genetic labs, to name only the 

few we are aware of. There are more and you must find them. 

 

Failure is not an option. If Himmler succeeds, the war is over for the 

Allies... and the war is over for everyone. 

 

Return to Castle Wolfenstein is a first person shooter game, powered by 

the heavily tweaked Quake 3 engine. The single player game spans seven 

missions, each of which has several different levels. The game 

challenges you to not only survive, but to recover the many treasures 

and artifacts that the Nazi regime has stolen.

 

-----------------------------------------------------------------------

 

5. Items

 

Ammunition

Ammo comes in different forms throughout the game so keep an eye for 

them since they are vital for B.J. to survive from the enemies that he 

will be facing. Dead enemies also drop their weapons/ammunitions so be 

sure to grab them. 

 

Armor: Flak Jacket and Helmet

Armor comes in two types, either as a flak jacket or a helmet. Their 

purpose is to absorb the damage that B.J. will receive from the enemies 

before his health is also affected. The flak jacket will raise B.J. 

armor by 50 points while the helmet will only provide 25 points. 

 

Health Packs

Throughout his adventure, B.J. will frequently need these health packs 

when the damage that he received is too great. The amount of health 

restored depends on the size of the pack itself as well as the 

difficulty level of the game. If B.J. doesn't suffer from major wound, 

don't use these health packs, instead save it for later when they are 

really needed.  

 

Food: Hot and Cold Meals plus Brandy and Beer

Similar to the health packs, meals will return lost health to B.J. Hot 

meals will increase more health than the cold ones. 

Brandy and beer will increase stamina thus letting B.J. to sprint to 

greater distance. Brandy does increase more stamina than the beer so be 

sure to grab them when B.J. feel thirsty. 

 

Reading Materials: Journals, Clipboards and Notes

Clipboards and notes can be found throughout the game and B.J. can 

spend some of his time to read. They usually provide minor bits and 

pieces which will add more understanding to the game's storyline as a 

whole so don't miss them. 

Journals however, are mostly needed to provide critical information for 

the Allied war effort. B.J. can also read them as well to make sense of 

the Nazi's various hideous schemes.  

 

Alarm

If B.J. is spotted by anyone, they may run to one of these and activate 

the alarm. If an alarm is activated, enemies throughout the level will 

be alerted to a higher level of readiness thus making B.J. mission 

slightly harder even triggering a mission failure for those missions 

where B.J. cannot be detected at all. 

The alarm can be turned off after they are activated and they can also 

be destroyed so the Nazis would not be able to use it anymore.  

 

Treasure

Treasures are more commonly found in secret areas throughout the level. 

B.J. can collect them as souvenirs and they will be shown at the 

statistics table at the end of each level. There's nothing special 

about collecting every treasures, just personal satisfaction of finding 

every secret in the game aside from destroying Himmler's dream of 

ultimate domination. Some of them can be hard to find though so make 

sure to refer to the walkthrough for the complete list.   

 

-----------------------------------------------------------------------

 

6. Weapons

 

Knife

The knife may seem and sounds useless but it is very effective for 

stealth missions. The knife is commonly used by sneaking behind an 

enemy and stabbing them. This would result in an instant and silent 

kill therefore preventing any alarms from being raised throughout the 

area. 

 

Pistols: Colt .45 Model 1911 and Luger 9mm Parabellum

These pistols belong to Allied and Axis troops respectively. There's 

nothing special about them but the B.J. can held dual Colts to double 

the damage while a silencer can be fitted to the Luger. 

 

MP40 sub-machine gun

The standard weapon for Nazi soldiers. It is quite effective against 

weaker enemies such as any human opponents but will prove rather futile 

to the undead and the other stronger foes. Its advantage is that it 

will never overheat.   

 

Thompson sub-machine gun 

The American equivalent of the German's MP40. It does more damage 

although it has a slightly smaller magazine than the MP40.   

 

Sten sub-machine gun 

A very powerful sub-machine gun made by the British. The main feature 

of this weapon is that it is silenced which makes it excellent for 

stealth missions. The only drawback however, is that it overheats 

quickly and B.J. has to wait for it to cool down first before firing 

the gun again. 

 

Mauser rifle

This German produced sniper rifle proved to be quite a useful gun in 

the field. The main feature is to snipe but this can happen only if a 

scope is attached to it.

The main disadvantage is that the rifle is very loud thus it can easily 

give away the shooter's position. It also takes quite awhile for the 

shooter to steady their aim and every shot always results in very 

strong recoil which throws the aim of the shooter. Overall, it's a good 

weapon since it can take down most enemies with one well-placed shots.    

 

Snooper rifle 

This is a specialized rifle developed by the OSA for covert sniping 

work. It can zoom at a further distance than the Mauser and is also 

equipped with a silencer which causes every shot to sound no louder 

than a spit. It also comes with a night vision scope which makes it 

suitable for night and day missions. The only drawback is that the ammo 

is quite limited.  

 

FG42 Paratrooper Rifle

This is the standard rifle that is usually carried by Himmler's Black 

Guards. It is a semiautomatic rifle with large capacity and 

considerable damage even though its rate of fire isn't as fast as a 

sub-machine gun. It has a small scope that can be used to zoom although 

not as much as the Mauser or the Snooper.   

 

Panzerfaust

This is an anti-tank missile launcher that is produced by the Germans. 

It is a very powerful weapon although the ammunition is rather limited. 

The missile would explode upon impact, most of the time disintegrating 

anything or anyone around the explosion zone.  

 

Venom Gun

This is one of the most powerful weapons that B.J. can acquire. It 

takes awhile to spin up but once it does, nothing can withstand its 

power. The only drawback is that the venom gun uses ammo very rapidly 

and it can also overheat like the Sten.  

 

Flamethrower

The flamethrower, as its name suggests, spews out flame that will roast 

the enemy caught in it. It has quite a long range and is also quite 

effective against both humans and undead opponents. 

 

Tesla Gun

The tesla gun is one of the experimental guns that come out from 

Deathshead's weapon laboratories. It fires a powerful bolt of 

electricity that will affect everything in the vicinity. 

 

----------------------------------------------------------------------- 

 

7. Enemies

 

Below is the list of the enemies that B.J. will encounter in the game:

 

Nazi Soldier

Soldiers are the weakest enemies that B.J. will find throughout the 

game. They usually come equipped with either the MP40 sub-machine gun 

or Mauser rifle. They are generally quite vulnerable and a well-placed 

headshot can take them down immediately. 

 

Nazi Officer 

Similar to the soldier except that they are only equipped with a Luger. 

Don't let their weapon become a distraction though because their 

marksmanship should not be underestimated. A headshot will bring them 

down quickly as well. 

 

Elite Guard

Despite their soft-looking appearance, these leather clad female 

soldiers from the SS Paranormal Division are actually very ruthless and 

cold-blooded killers. They would not hesitate to kill B.J. so take them 

out as soon as possible. 

They usually work in teams and are usually lethal with the silent Sten 

sub-machine gun aside from being a very agile killing machine. Always 

try to shoot their head to bring them down quickly.      

 

Himmler's Black Guard

The SS Black Guards are Himmler's personal bodyguards and they are 

armed with the deadly FG42 paratroop rifle. The best thing to do is to 

go for headshot all the time to take them out quickly since they have a 

very good marksmanship similar to the Elite Guards. 

 

Venom Soldier

As the name suggests, venom soldiers are either equipped with venom gun 

or flamethrower. These soldiers are very dangerous and deadly due to 

the fact that they wear full body armor and helmet. They can receive 

quite a lot of damage before going down so be exercise more caution 

when B.J. meet one or more of them in the field.  

 

Worker/Engineer

Workers and engineers are generally harmless aside from their Lugers 

that they always carry. They also would not hesitate to shoot so don't 

ignore them although their accuracy are just average. Try to take care 

of them lastly while focusing on other more imposing enemies that might 

be present in the vicinity at the same time. 

 

Scientist

These Nazi scientists spend most of their time researching biological 

and robotic engineering in their laboratories. Similar to the workers 

and engineers, they are only armed with a Luger which shouldn't pose 

too much of a problem. They will however, call out for guards whenever 

possible perhaps because of their lack of combat training which make 

them realized that they are not a worthy opponent. 

 

Zombie

The SS Paranormal Division research into the occult has resulted in the 

resurrection of these zombies. They are expectedly slow but don't be 

deceived by their speed. They can emit phantom skulls which will chase 

B.J. even around corners so be careful. The most effective way to kill 

them is to aim the Sten at their heads to blow them apart quickly but 

be careful of overheating so fire in short bursts only.  

 

Zombie Knight

Similar to their standard counterpart, zombie knights are equipped with 

a sword and a shield. The shield can be used to reflect gunfire so take 

notice of this when fighting them. There are two effective methods to 

kill them: the first is to try to blow their unprotected legs apart 

with gunfire or grenades while the second method will be to let them 

get close first. They will lower down their shield to swing at B.J. so 

use this chance to empty the Sten towards their head and they will 

collapse to the ground immediately. 

 

Fire Zombie

This is one of the most dangerous foes that B.J. will meet along his 

adventure. Fire zombies are surrounded by fire and they can spew a 

fountain of fire that can travel very far. When facing one of these, 

always keep a good distance between B.J. and the zombie while unloading 

the Sten at its head to take it down quickly. An occasional one or two 

grenade at their feet will help to accomplish this task even faster.   

 

Loper

Lopers are the result of Nazi scientists' research into combining 

robotic and biological engineering. They attack with their claws as 

well as lightning bolts that are emitted from the half-spherical plate 

lodged underneath their waist since they don't have any legs. 

Their ability to leap across considerable distance both vertically and 

horizontally proves to be fatal to anyone unlucky enough to be around. 

Exercise extreme caution when facing them. Although they would appear 

by themselves most of the time, never underestimate their power.   

 

Uber-Soldat (Super Soldier) prototype 

Similar to the lopers, these Uber-Soldat prototypes are powered by the 

tesla technology and are also the result of the combination between 

robotic and biological engineering. They are equipped with either the 

devastating venom gun or panzerfaust which can rip B.J to shreds in no 

time. The fact that they are covered with full metal body armor doesn't 

make fighting them any easier as well.

The only way to kill them successfully will be to take advantage of 

their speed since they are very slow. Always find cover whenever 

possible and use the environment to gain the maximum advantage; never 

expose B.J. to them unless to take some quick shots. Panzerfaust and 

venom gun are very effective in taking them out so don't hesitate.     

 

Uber-Soldat (Super Soldier)

These walking monstrosities are the improved version of the prototypes. 

They are more heavily armored and also come equipped with a tesla gun 

aside from the panzerfaust and the venom gun. Their tesla gun can reach 

a considerable distance so never let B.J. expose himself UNLESS 

attempting to shoot or running from cover to cover. 

They can take quite a lot of punishment before going down so exercise 

EXTREME caution when facing one of them. Similar to the prototypes, 

panzerfaust and venom gun works best against them.   

 

-----------------------------------------------------------------------

 

8. Walkthrough

 

Mission 1: Ominous Rumors

 

***********************************************************************

Part 1: Escape! 

***********************************************************************

 

Briefing: 

 

Orders are as follows: Infiltrate Castle Wolfenstein and investigate 

increase in activity from SS Paranormal Division. Gather any 

intelligence information you may find regarding said SS Division and 

their activities in the area. 

 

Kessler, your contact, is a member of the German Resistance group 

called the Kreisau Circle. He has managed to partially infiltrate The 

SS Paranormal Division's temporary headquarters and had valuable 

information regarding their activities. Meet Kessler in the village 

near the archaeological dig site. He will have further information 

regarding your mission. 

 

Remember: If you or Agent One is captured, escape at all costs. 

Standing Order #71 remains in effect: If you are placed in a 

compromising position where you might divulge information regarding 

your mission or the OSA, take your own life by ingesting your cyanide 

tablet. As always the OSA will disavow any knowledge of your identity 

and mission if you are compromised. Good luck.    

 

Objectives:

-Escape the dungeon by any means necessary. 

-Locate the exit to the lower keep.

 

***********************************************************************   

Part 2: Castle Keep

***********************************************************************

 

Objectives:

-Locate tram entrance.

 

***********************************************************************

Part 3: Tram Ride

***********************************************************************

 

Objectives:

-Restore power to the tram.

-Escape from Castle Wolfenstein.

-Meet Kessler in the village of Wulfburg.

 

-----------------------------------------------------------------------

 

Mission 2: Dark Secrets

 

***********************************************************************

Part 1: Village

***********************************************************************

 

Briefing: 

 

From OSA via Kreisau Circle contact Kessler: Learned of your capture 

and subsequent escape from Castle Wolfenstein; Agent One's death a 

tragedy, but unavoidable.

 

Himmler's SS Paranormal Division, headed by Helga von Bulow, is staging 

a massive archaeological dig near the outskirts of the village. OSA 

recently intercepted fragments of high-level encoded message coming 

from the site directly to Himmler himself, but up to this point we have 

been unable to fully decode any of the messages. 

 

Karl Villigut, a member of the Kreisau Circle, is in the village with 

an important item for you. If possible, locate him and obtain the item, 

then proceed as per Kessler's instructions to archaeological dig and 

investigate the situation. Remember to gather any intelligence 

information you may find along the way. You will receive new orders 

once you reach the dig site. 

 

Objectives:

-Infiltrate the village through Kessler's secret passage.

-Locate the SS Paranormal Division's dig site. 

 

***********************************************************************

Part 2: Catacombs

***********************************************************************   

 

Briefing:

 

According to Kreisau Circle members from Wulfburg, these catacombs run 

a great distance under the village, ultimately leading to an ancient 

church that is no longer accessible by normal means. Helga von Bulow is 

reported to be there now, with a large contingent of her "Elite Guard" 

and a team of scientists from the SS Paranormal Division. 

 

Your orders are to navigate the catacombs and locate the church. Gather 

any artifacts that you may find along the way for future analysis. 

Kreisau Circle reports "supernatural" activities are taking place in 

the catacombs; these are most likely unfounded rumors, but they are 

from a reliable source and must be heeded. 

Kreisau informants have also revealed that Professor Zemph often 

carries a journal into the dig site. The journal may provide important 

insight into his activities at Castle Wolfenstein. 

 

Objectives:

-Locate Professor Zemph's journal.

-Pursue SS Paranormal Division through the catacombs. 

 

***********************************************************************

Part 3: Crypt

***********************************************************************

 

Objectives:

-Navigate the catacombs to the Wulfburg church entrance. 

 

***********************************************************************

Part 4: The Defiled Church

***********************************************************************

 

Briefing:

 

Residents of Wulfburg call this "The Defiled Church". It apparently has 

a rather sordid history dating back 1000 years. Over the ages it has 

been rumored to have been used for a number of occult ceremonies. 

Rumors aside, we do know that Helga von Bulow and her SS Paranormal 

Division team are there now. We do not know what they are planning, so 

it is imperative that you investigate and recover as much intelligence 

information as possible. 

 

A word of caution; the Kreisau Circle has reported that Helga von 

Bulow's "Elite Guard" is made up of a small group of extremely capable 

women who have been trained to an exceptionally high level, both 

physically and with small arms. They are also reportedly bound together 

as a witch's coven.   

 

Objectives:

 

-Infiltrate Wulfburg Church. 

-Pursue Helga von Bulow to the ruined cathedral. 

-Eliminate all of von Bulow's personal "Elite guards". 

 

***********************************************************************

Part 4: The Defiled Church (Boss)  

***********************************************************************

 

Objectives: 

-Eliminate Helga von Bulow. 

-Retrieve the "Dagger of Warding" for further study. 

 

-----------------------------------------------------------------------

 

Mission 3: Weapons of Vengeance

 

***********************************************************************

Part 1: Forest Compound

***********************************************************************

 

Briefing: 

 

Deathshead has been tracked to a remote rocket base located near the 

Baltic Coast, where he intends to fire a V2 rocket at London fitted 

with some kind of new chemical warhead. Your only viable method of 

infiltration is to stow away aboard a supply truck bound for the base. 

You will parachute into the outlying forest area armed only with your 

knife and silenced Sten. 

 

The rest of your gear will be deployed separately in two drop 

containers. In one of them you will find the new OSA M1S "Snooper" 

rifle which has been shown to be highly effective for long range, 

covert "wet work". Due to the fact that this weapon uses very 

specialized ammunition, we can only issue you with a limited amount. 

Also, due to its experimental nature, it is imperative that you recover 

this item lest it fall into enemy hands. 

 

The area is lightly guarded, but there are alarm stations scattered 

throughout. If any alarms are sounded the base will be alerted and the 

mission will be scrubbed. If you encounter any enemies, eliminate them 

before they can sound any alarm. Remember: Do not eliminate the final 

guard who controls access into the compound; if you do, the supply 

truck will not be able to get inside the rocket base. 

 

Objectives:

-Infiltrate supply compound. 

-Stowaway aboard supply truck bound for rocket base. 

-Ensure that no alarms are sounded. 

-Recover OSA M1S "Snooper" rifle. 

 

***********************************************************************     

Part 2: Rocket Base

***********************************************************************

 

Briefing: 

 

German resistance informs us that the rocket Deathshead intends to fire 

at London carries some kind of new chemical warhead, the 

destructiveness of which is currently unknown. 

 

German resistance also informs us that all of these rockets have a 

"self-destruct" switch, usually located in the main rocket control 

room. Unfortunately, we know virtually nothing of the interior layout 

of the base. It will be up to you to determine the best means of 

reaching the main control room so that you can destroy the rocket 

before it reaches London. 

 

After destroying the rocket it is likely that the base will be on full 

alert. Use all means available to exit the base and proceed to the 

outer compound. 

 

Objectives: 

-Locate main control room. 

-Terminate launch of V2 rocket. 

-Locate exit and proceed to the outer compound. 

 

***********************************************************************

Part 3: Radar Installation

***********************************************************************

 

Briefing:

 

Proceed through the outer compound en route to the X-Airbase where you 

will find the Bachem 317 "Kobra" rocket plane. It is certain that after 

the destruction of the rocket base the outer compound will also be on 

full alert, so once again use all means at your disposal in eliminating 

all resistance along the way. 

 

Also, the outer compound contains a new MVK-mk1 radar installation. 

Your orders are to destroy the radar installation before proceeding to 

the X-Airbase. German resistance also reports that some of Himmler's 

new "Black Guard" soldiers may be stationed near the base. 

 

Objectives:

-Locate and destroy MVK-mk1 radar array.

-Locate entrance to X-Aircraft facility. 

 

***********************************************************************

Part 4: Air Base Assault

***********************************************************************

 

Briefing:

 

Enter the experimental aircraft test facility via the outer compound of 

the rocket base. The airbase houses the latest Bachem Ba317 "Kobra" 

experimental rocket plane in a hangar at the northern perimeter. Upon 

infiltration of the airbase, eliminate any resistance and proceed to 

the "Kobra" launch hangar. 

 

You will need to prep the "Kobra" for launch, so look for launch 

procedure documentation in the facility. Once you have appropriated the 

"Kobra" and are airborne, proceed immediately back to the OSA airbase 

in Malta. The Ba317 is reported to travel at speeds in excess of 500 

knots, so enemy air defenses should offer no problem. Contact OSA 

immediately upon touchdown in Malta for debriefing and further orders. 

Good luck. 

 

Objectives:

-Gain access to "Kobra" launch silo. 

-Prep "Kobra" for launch.  

-Capture "Kobra" and fly to OSA airbase in Malta. 

 

-----------------------------------------------------------------------

 

Mission 4: Deadly Design

 

***********************************************************************

Part 1: Kugelstadt

***********************************************************************

 

Briefing: 

 

Deathshead has been tracked to what we believe is his Secret Weapons 

Facility (SWF). This is an industrial complex located near Kugelstadt, 

a city that has undergone intensive aerial bombardment by the Allies 

for the past 48 hours. Deathshead's connection to the events at Castle 

Wolfenstein is becoming clearer, but it is imperative that we learn 

more about what his "Special Projects Division" is up to. The OSA has 

wanted to investigate the SWF since learning of it existence a few 

months ago, but we have been unable to pinpoint its exact location or 

gain entry. 

 

The Kreisau Circle has also informed us that a top scientist from the 

SWF wishes to defect. They have commandeered a Panzer tank near the 

entrance to the complex and will be able to assist you in gaining entry 

to the facility. Once you link up with the resistance members afford 

them any help they might need in securing the safe defection of the 

scientist. 

Preliminary reports have come to us from the defecting scientist 

through our Kreisau Circle contacts. These reports state the existence 

of a project book that fully discloses information on Deathshead's 

experimental "Venom Gun". OSA will provide further information 

regarding the project book after the defecting scientist's debriefing. 

 

Objectives:

-Eliminate panzergrenadier team. 

-Escort the captured Panzer safely to the SWF complex. 

-Aid Kreisau Circle in safe defection of SWF scientist. 

-Gain access to SWF complex.        

 

***********************************************************************

Part 2: The Bombed Factory

***********************************************************************

 

Briefing:

 

The first part of the SWF industrial complex is the weapons factory. 

Various aircraft and heavy weapons were being manufactured here before 

the bombing raid. Intelligence has learned that this was also to be one 

of manufacturing points for the Nazi's new "Venom" machine gun. This 

weapon has been rumored to have an incredible rate of fire and if it is 

half as powerful as reports would indicate could pose a serious threat 

to the Allies.

 

The defecting scientist has confirmed the reports that there is a 

"Venom Gun" project book located somewhere in the factory which 

contains all of that weapon's technical information and specifications. 

The procurement of this "Venom Gun" project book would be a major 

stroke of good fortune for the Allies; it is imperative that you find 

it before proceeding. 

 

Objectives:

-Infiltrate the Kugelstadt weapons factory. 

-Obtain "Venom Gun" project book.  

 

***********************************************************************

Part 3: The Trainyards

***********************************************************************

 

Briefing:

 

The second part of the SWF industrial complex is the train 

yards/freight depot. Aerial recon reports that this area appears to 

have been less damaged than the factory. The real strategic importance 

of this area is that it is the only entrance into the Secret Weapons 

Facility itself, which lies underground and out of reach of Allied 

bombers. 

 

Unfortunately, our tactical knowledge of this area is minimal at best, 

so you must discover on your own which building contains the SWF 

entrance. 

 

Objectives:

-Gain access to the main warehouse complex. 

-Locate the primary lift and proceed to the SWF.  

 

***********************************************************************

Part 4: Secret Weapons Facility

***********************************************************************

 

Briefing: 

 

Besides advanced weapons research and development, the OSA has very 

little information on what goes on inside the SWF. Kreisau Circle 

intelligence does suggest that the SWF contains a U-boat pen that may 

be used as a debarkation point for another of Deathshead's secret 

research projects, although we have no idea what that might be at this 

time. Also be on the lookout for advanced weapons proto-types. 

 

The bombing raid has made a mess of communications topside, so you 

should be able to enter the facility without their knowledge. 

 

Objectives:

-Locate Deathshead's U-boat pen.    

-Obtain information on Deathshead's destination. 

 

-----------------------------------------------------------------------

 

Mission 5: Deathshead's Playground

 

***********************************************************************

Part 1: Ice Station Norway

***********************************************************************

 

Briefing:

 

Your interrogation of the officer in the SWF has yielded the location 

of Deathshead's "X-Labs" in occupied Norway. Our defecting SWF 

scientist has also revealed the nature of what is taking place at the 

"X-Labs"; project 'Uber Soldat" or Super Soldier. This is Deathshead's 

most advanced technology project, apparently combining robotic and 

biological engineering to create the "ultimate killing machine". By 

itself this super soldier could pose a considerable threat to the 

Allies, but it appears that this project may have some other connection 

to the SS Paranormal Division. 

 

In any event, the "X-Labs" must be infiltrated at all costs; we must 

know what Deathshead's ultimate goal is for these Super Soldiers and, 

if possible, what their connection is to the SS Paranormal Division. 

 

Objectives:

-Breach "X-Labs" outer compound.

-Gain access to main secure lab area. 

 

***********************************************************************

Part 2: X-Labs

***********************************************************************

  

Briefing:

 

There is very little information about the "X-Labs" themselves. Our 

defecting scientist worked in weapons research and although he is aware 

of the existence of the "X-Labs" he has never been there. He has 

however, informed us that the "X-Labs" do make extensive use of "Tesla" 

technology to create powerful, guided electrical fields. These are 

apparently used for everything from security gating to local power 

generation. It is also rumored that this technology is what drives the 

nervous systems of what our scientist calls the "X-creatures".

 

This last statement indicates that you will probably engage more of the 

"Lopers" that you first encountered at the Secret Weapons Facility, as 

well as other unknown types of "X-creatures". You should proceed with 

caution into any new areas until you can ascertain what it is you are 

dealing with. Your ultimate mission is to discover exactly what Project 

"Uber Soldat" (Super Soldier) is and what Deathshead's ultimate plans 

for said projects are. Be on the lookout for any documentation linking 

Deathshead's activities with Operation: Resurrection.            

 

Objectives:

-Locate and procure any documents related to Operation Resurrection.

-Locate entrance to main "Uber Soldat" gestation area. 

 

***********************************************************************

Part 3: Super Soldier

***********************************************************************

 

Objectives:

-Pursue Deathshead to the "Uber Soldat" test lab. 

-Eliminate Deathshead's "Uber Soldat".

-Locate exit and proceed to surface. 

 

-----------------------------------------------------------------------

 

Mission 6: Return Engagement

 

***********************************************************************

Part 1: Bramburg Dam

***********************************************************************

 

Briefing:

 

The mission to the "X-Labs" had the effect of driving Deathshead into 

hiding, at this time his whereabouts are unknown. However, it is now 

known that he was only a supporting character in Himmler's ultimate 

goal; to resurrect Heinrich I. It appears that three of Deathshead's 

Super Soldiers will be "anointed" by Marianna Blavatsky in a ceremony 

to be held near Chateau Schufstaffel in the village of Paderborn. They 

will then be brought to the grave of Heinrich I located near Castle 

Wolfenstein for the "Resurrection". While many in the OSA remain 

skeptical of this ceremony, recent events have shown that nothing can 

be ruled out.   

 

Your mission is to infiltrate Chateau Shufstaffel and stop this 

ceremony at all costs. To reduce the chances of alerting the enemy, you 

will be air dropped near a dam to kilometers from Paderborn. You must 

cross the dam to reach Paderborn and from there gain access to the 

chateau. Once in Paderborn you are to assassinate The Paranormal 

Division officers and discover the exact location of the ceremonies. 

Should you arrive too late, proceed with all speed to Castle 

Wolfenstein and ensure the "Resurrection" does not take place. 

 

Objectives:

-Get across the Bramburg Dam. 

-Locate the road to the village of Paderborn. 

 

***********************************************************************

Part 2: Paderborn Village

***********************************************************************

 

Briefing: 

 

Paderborn, home to many of Germany's leading occultists, is currently 

hosting the elite of the SS Paranormal Division. As learned in recently 

decoded SS transmissions, Marianna Blavatsky will perform a ritual 

termed "Anointing of the Dark Knights". 

 

The ceremony is scheduled to take place somewhere near Chateau 

Schufstaffel. Resistance intelligence tells us the only viable route 

into the chateau is through the village, as it is the least guarded 

path. However, there is a general alarm somewhere in the village near 

the chateau. If the alarm is raised there will be no chance of getting 

inside. You must, therefore, proceed through the village as quietly as 

possible, using your silenced weapons. 

 

Also, with the "Anointing Ceremony" about to take place at the chateau, 

there are five key SS Paranormal operatives residing in the village. 

This presents a unique opportunity to deliver a crippling blow to the 

SS Paranormal's chain of command. Therefore, these SS Operatives must 

be eliminated before proceeding.   

 

Objectives:

-Eliminate Major Hochstedder. 

-Eliminate General von Stauff.

-Eliminate Colonel Strache. 

-Eliminate General Burkhalter.

-Eliminate General Haupman.

-Ensure alarm is not sounded. 

-Gain access to Chateau Schufstaffel. 

 

***********************************************************************

Part 3: Chateau Schufstaffel

***********************************************************************

 

Briefing:

 

The "Anointing Ceremony" for the Super Soldiers is reported to be 

taking place somewhere near the chateau. According to the Operation: 

Resurrection project book recovered from the "X-Labs", the three Super 

Soldiers are to be "anointed" by Marianna Blavatsky whereby they will 

be transformed into Dark Knights. According to the project book the 

presence of these "Dark Knights" is necessary for the final phase of 

their plan; to raise Heinrich I from his 1000 year old burial site. 

 

You must, if possible, stop the ceremony before it begins and destroy 

the Super Soldiers before their transformation. If their transformation 

does take place there will be no way of judging how much more powerful 

they will be or if it will even be possible to stop them. Also, there 

will still be a number of SS Paranormal operatives in and around the 

chateau; ensure that you eliminate them. 

 

Objectives:

-Eliminate General von Shurber. 

-Locate rear exit of the chateau.

 

***********************************************************************

Part 4: Unhallowed Ground

***********************************************************************

 

Objectives:

-Locate site of "Anointing Ceremony". 

-Destroy all Super Soldiers.

 

-----------------------------------------------------------------------

 

Mission 7: Operation Resurrection

 

***********************************************************************

Part 1: The Dig

***********************************************************************

 

Briefing:

 

We have virtually no information for you at this time regarding your 

mission. You are in uncharted territory, so it will be up to you to 

determine the best possible course of action. 

If you were unable to disrupt the ceremony and prevent the Super 

Soldiers from being transformed into "Dark Knights", then you will 

ultimately have to stop Blavatsky and the resurrection ritual. 

 

The fate of the free world now rests on your shoulders Agent 

Blazkowicz. Failure is not an option. 

 

Objectives:

-Pursue SS Paranormal Division operatives through the dig site.

-Locate alternate entrance to Castle Wolfenstein. 

 

***********************************************************************

Part 2: Return to Castle Wolfenstein

***********************************************************************

 

Objectives:

-Locate the entrance to the main dig site. 

 

***********************************************************************

Part 3: Heinrich

***********************************************************************

 

Objectives:

-Destroy Heinrich I. 

-------------------------------------------------------------------------------

 

SECRETS FAQ

Written by Mike Lyon 

Wolf Multiplayer alias: Kremin

 

Although I spend most of my time playing multiplayer Wolf, I think the

single player missions are great fun.  I?ve been frustrated by the lack

of a secrets FAQ so I finally decided to do my own. I personally found 

all of the secrets unaided with the exception of those listed in the 

"Revision History and Thanks" section.

 

The FAQ is now complete and contains solutions to 42 out of 42 total 

secrets.

 

-------

 

Mission 1: Ominous Rumors

Part 1: Escape!

 

Secrets: 7

Solutions for: 7/7

 

1- The first secret doesn?t come for a while.  After you leave the

prison cell, move through the underbelly of the castle until you come

out into the open air for the first time (after climbing the large set

of stairs).  Walk to the door across the embattlement you?re on, go down

the hall and kill the guard.  Now you can go up or down the spiral

staircase.  Go all the way down.  At the very bottom turn left and kick

the wood barricade several times.  Some ammo!

 

2- Hightail it back up the stairs to the door with the flashing red

light.  Go inside and kill the guards and destroy the alarm.  There are

technical schematics on the wall next to the alarm.  Kick them!  Ooh,

gold.

 

3- Go out the open window and down into the courtyard.  Go into the

bunker on the opposite side of the yard.  This is the bunker with the

stove in it.  Go in between the second set of beds and you'll see some 

funny looking stones on the floor.  Shoot them out and get some more 

gold!

 

4- Go back up into the tower and then across the embattlement to the 

other side of the courtyard.  Turn right and go in the upper door.  Shoot 

the Nazi by the fire and take out the fuckers shooting up the floor below

you.  Fall down through the hole in the floor they?ve made.  Turn to the

wall opposite the door where the Germans came out and kick it twice.

Ooh, secret bunker!  There?s a meal on the table and grenades and a 

health pack in the closet.

 

5- Go back out the hole you made and through the door into the armor

room.  Move through the opening on the right, kill some Nazis in the

this short hallway, and take the door on the right.  Turn immediately to

your right.  Activate the broken candlestick and a wall will open behind

you.  More gold for you!  Also - more grenades and health in the closet.

 

6- Go back out the short hallway and in the other door.  Kill Nazis,

etc, and then go over to the picture of Hitler.  Smash it, and more gold

is yours!

 

7- Go through the door to the right of secret 6 and down the hallway.

Turn right and stop, look to your right.  There are two alcoves with

designs in the center.  Press the design on the left alcove and the

right one will slide open.  You?ve just found the Holy Grail!  Good job,

Indy...

 

-------

 

Part 2: Castle Keep

 

Secrets: 4

Solutions for: 4/4

 

A- This first one isn?t a secret, but it might as well be.  Kill Nazis

in the first section of the castle until you reach the control room -

it?s right by the alarm that will be invariably set off as soon as you

kill someone.  Shoot the mechanic and to the left of him will be a

yellow switch to open the armory.  Way back at the beginning of the

level in the first door to your right is the armory.  Enjoy!

 

1- At the beginning of the level, go into the door at the right.  Kill

the general and go over to the picture of Himler.  Use it, and then use

the switch that is revealed.  Now turn and shoot the Nazi flag above the

fireplace.  Grab a chair and throw it on the table.  This next part is

super tricky.  Get on top of the very top of the chair, and do a running

jump on top of the fireplace.  Look into the hole and whaddayaknow,

gold!

 

2- This one?s in the wine room (you?ll know when you reach it because

a: it?s full of wine and b: two guards will talk about the wine).  After

dispatching with the guards, go in between the two barrels closest to

the door and press the stone on the wall.  That opens up one of the wine

racks.  Inside?  A nice 1938 Latour!  Care for a drink?

 

3- Go out of the wine room and down the hall into the big dining room

area.  Kill guards, go down the steps and kill more.  There?s a certain

general who screams ?Protect the gold, you fools!?  Hmm, think there?s a

secret down here?  Kill everyone and go down the hallway, turn left and

go in the door with the red light above it.  There should be two boilers

and a can of kerosene to the left of them.  Chuck a grenade towards the

kerosene and high-tail it outta there.  Kaboom!  One hole in the wall.

And, guess what, gold.

 

4. When you exit the gold room, go right and through the door into the

room with a meal on the table and propaganda on the walls.  There will

be a schematics board on the wall as well as a photo board.  Break the

schematics board and then break the wall behind it.  Voila!  More gold!

 

-------

 

Part 3: Tram Ride

 

Secrets: o

 

-------

 

Mission 2: Dark Secret

Part 1: Village

 

Secrets: 2

Solutions for: 2/2

 

1- After speaking to the resistance member who gives you the Sten, exit

out the door he opens for you.  Go left, straight ahead, off the bridge

and under it.  Go right through the gate, then left and follow this

pathway all the way to a little bar.  Kill all the soldiers and go over

to the bookcase.  There?s one book on the second case that sticks out.

Push it in and the floor of the bar will open.  In the basement you?ll

find medkits and GOLD!

 

A- Not a secret, but fun.  After getting Secret one, head back out till

you?re by the bridge again.  There should be a door to your right and a

set of stairs in front of you.  Go in the door, it?s just a German gal

and some food.  Take a chair.  Now go back out and head up those

stairs.  You?ll have to dispatch a couple Nazis, and then right in front

of you will be some steps down.  There?s a ledge that goes around

towards a second story window, but you can?t jump in the window.  So

creep along the ledge and carefully lay down the chair underneath the

window.  Jump on chair, jump into window!  Now you can take out 2

snipers before they whack you later on, and you?ll also find ammo and

health kits!  (PS - I found a pipe on the other side of the wall that 

you can just climb to get up here, but hey, why not do it the hard way?  

Har!)

 

2- After the two above parts, move on until you get to the double doors

that lead down into the wine cellar (the one where the 2 officers are 

chatting).  There's a balcony along the far wall of this courtyard.  Get

on a railing and jump from the railing to the snow-covered corner, then 

to the next side and from there up to the balcony.  The balcony has two 

health packs.

 

-------

 

Part 2: Catacombs

 

Secrets: 1

Solutions for: 1/1

 

1- Sometimes, finding these secrets is just NOT FUN.  But I digress.

After you?ve gotten Dr. Zemph?s journal, go through the crypt and up the

rubble to a room with four coffins.  Around the corner is a hallway, and

to your left is the other part of the 2nd floor that you couldn?t get to

before because some of it collapsed.  Kill the zombies.  You?ll notice a

conspicuous painting to your left along the far wall.  It won?t open.

Go back towards the room with 4 coffins but take a left and you?ll come

to another room with 4 coffins - there?s a dead Nazi on the ground and

one of the torches has burnt out.  Anyway, to the right of the Nazi?s

body along the far wall is a loose brick.  Rummage around until you find

it, and press it.  Once you press it, you have only several seconds to

get back to that painting I mentioned before.  Sprint to the painting,

go inside and get The Helmet.  Whew...

 

-------

 

Part 3: Crypt

 

Secrets: 2

Solutions for:  2/2

 

1- After getting across the bridge guarded by the fire-breathing zombie,

there?ll be a big, garish cross to your left.  Kick it a few times and

it will fall and make a hole in the floor.  Go through until you reach

the crypt, which has ammo and health!  To get out, the switch is behind

the coffin.

 

2- Eventually, you?ll get to the room with the three traps you have to

spring to get the elevator platform to come down.  Do them in this

order: First, the one with the eye symbol above the door; Second, the

one with the crane symbol over the door; Third, the one with the snake

symbol.  When you go up to the second level, go around to either side of

the alcove with the lever.  Both sides will be opened up and inside will

be a chest of treasure!

 

-------

 

Part 4: The Defiled Church

 

Secrets: 1

Solutions for: 1/1

 

1- When you reach the chapel full of Nazi death girls, kill them all and

go up the ladder in the room left of the altar.  Go onwards until you

can get out on the balcony overlooking the altar.  Jump on the railing

and then over onto the second floor area that?s normally inaccessible.

Go through the door at the far end and get health, ammo, and a creepy

Skull!

 

-------

 

Mission 3: Weapons of Vengeance

Part 1: Forest Compound

 

Secrets: 1

Solutions for: 1/1

 

1- Here?s how I find it to be most effective to get into the military

base and get this secret without triggering the alarm.  After you get

the Snoop and see the base in sight, pull the Snoop out and dispatch the

guard by the alarm box and the guard above the gate.  Usually the alarms

won?t go off.  Now go around the far left side of the base, and crawl in

the window.  Shoot or stab the commander in the back, then go out the

window on the opposite side of the place.  Stay behind the boxes and

look at the water tower.  Wait for the sniper to come around and Snoop

him.  Then go up to the gate that overlooks the exit to the level.  As

they say in the mission profile, DON?T kill the guard who will let you

through the gate.  Turn on the Snoop and point it at the truck you?ll be

leaving in.  Eventually the guard will come by; cap him.  Now you can go

back to the place where you killed the commander easily.  You?ll see a

stack of boxes outside the building and a cable stringing towards the

warehouse.  Jump on one box, then another, then onto the cable, onto the

roof of the warehouse, and in through the hole.  Long-winded enough for

you?  Inside you?ll find ammo and armor.  Shoot the gas tanks and get 

some treasure as well, a helmet!

 

-------

 

Part 2: Rocket Base

 

Secrets: 1

Solutions for: 1/1

 

1- The hardest secret in the game, really.  After you?ve destroyed the 

rocket and made your way back towards the beginning of the level, you?ll 

run into a room filled with computers.  Behind a radar schematic is a lock 

box.  Turn around and go over to the table with the document on it from 

Himmler to Deathshead.  Edge around the left side while crouching and 

you'll see a tiny switch on the underside of the table.  Press it to open

the lock box and get some gold!

 

-------

 

Part 3: Radar Installation

 

Secrets: 1

Solutions for: 1/1

 

1- When you make it to the machine shop (2 ways to identify it - 1:

there are a lot of machine tools around (heh), and 2: it?s right by

where the south radar would be if you were playing this level

multiplayer), there is a grate on the floor.  Kick it out and go down

the tubes till you reach a storage room.  Ammo and armor for you!

 

-------

 

Part 4: Air Base Assault

 

Secrets: 0

 

-------

 

Mission 4: Deadly Designs

Part 1: Kugelstadt

 

Secrets: 1

Solutions for: 1/1

 

1- In the last area of this mission, right before you jump down the hole

to the next mission, climb one of the steel girders tipped against the

first pole.  From the top you can jump up to the ruined second floor of

this building and find some ammo and health!

 

-------

 

Part 2: The Bombed Factory

 

Secrets: 0

 

-------

 

Part 3: The Trainyards

 

Secrets: 2

Solutions for: 2/2

 

1- At the front of the level, get down so the train is in front of you.

Go all the way to the left side of the train and to your left will be a

ladder.  Go up to this rooftop and from the cement railing do a running

jump onto the train.  Go down into the train and get armor, health, ammo

and gold!

 

2- At the end of the level will be the room with scaffolding above you

(where you go up top to press the button to open the door to exit the

level).  From the scaffolding, run around until you?re facing the garage

door on the opposite side of the room with the red light above it.  Get

up on the railing and do a short running jump over to that platform.

Turn left and jump over to the platform with the lift controls.  Go

through the door to get your secret as well as weapons and armor.

 

-------

 

Part 4: Secret Weapons Facility

 

Secrets: 4

Solutions for: 4/4

 

1- Really, I'm just a super idiot for having to be told about this one!

At the very beginning of the level, right up in front of the elevator to

your left, are some gas tanks.  Blow them up and head into the gated 

room to get ammo, health and armor.

 

2- After the first electric beast is released, go out through the double

doors and kill two more.  Then open up the remaining closed door and

kill the one inside.  In his cell will be a hole into the gated room.

Go in to get ammo and health!

 

3- Right before the entrance to the sub pen, you?ll see there?s open

water you can jump into.  Right as you jump in, go around the sides of

the big pipes and break the grate.  Move underwater to your right, and

there?s a ladder on your right.  Climb it to find the secret area.  The

button will open bars on the air ducts above you.  Then go up the

ladder, down to the other end of the hall, up another ladder, across a

catwalk, open up the panel and twist the wheel.  This?ll fill the area

below you with water!

 

4- So drop down off the catwalk after secret 2 and jump in the water!

Go around the corner underwater and you?ll see a hole in the ceiling.

Swim through it, go up the ladder, and you?re in the gated room that was

inaccessible before!  Ammo and health for you.

 

-------

 

Mission 5: Deathshead?s Playground

Part 1: Ice Station Norway

 

Secrets: 1

Solutions for: 1/1

 

1- After getting across where the submarine was docked, go over to the

large building on the right past the gates.  Go around to the back of

the building and there will be a grate you can destroy.  Go through the

crawl space and up into the locked room to get weapons, armor and

health!

 

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Part 2: X-labs

 

Secrets: 1

Solutions for: 1/1

 

1- This is one convoluted explanation, but here?s the exact directions:

Start in the room with the steel window looking into the vat of water.

Take the ladder down and swim through the tunnels until you reach a big

room.  Head for the steel door in front of you and open it.  Take a

right at the first opportunity and open that steel door.  Go left around

the wall and open the steel door on your left.  Go right and up into a

room with ammo and health!  Careful though, one of those big super

soldier fuckers is about to blast through the door...

 

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Part 3: Super Soldier

 

Secrets: 0

 

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Missions 6: Return Engagement

Part 1: Bramburg Dam

 

Secrets: 1

Solutions for: 1/1

 

1- When you go down to the bottom of the dam, dispatch the soldiers by

the pipes and get to the tram.  Press the tram button but don?t get on

it.  As it goes up it will reveal a grate - destroy it and climb through

the crawl area to reach the locked room, which holds ammo, armor and

health!

 

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Part 2: Paderborn Village

 

Secrets: 5

Solutions for: 5/5

 

1- After assassinating Major Hochstedder, go into the ajoining room

where his mistress is dressing.  Go up to the right hand side of the

chest sitting at the foot of the bed and kick it open.  More gold for

you!

 

2- After Hochstedder's assassination, move through the passageway to

the next part of town.  On your right will be a small door with a lock

on it.  Shoot off the lock and crouch through the door.  After going

through the basement you?ll come up in a room with gold and armor!  For

extra yucks, listen to the alchemist in the next room rave, and then

shoot him.  Har!

 

3- After leaving the alchemists there will be a sniper in a second floor

window right in front of you.  Shoot him and walk up to the wall under

the window.  There will be a drain pipe to your right.  Climb it and

sneak in the window to score health and ammo.

 

4- Go down into the wine cellar and kill the guard.  Go over to the room

right of this area where there are two big barrels in the center of the

room.  Go up to the left barrel and press the spigot in.  A wall will

open up to the left.  Go in and find gold!

 

5- When you kill General Haupman, there is a portrait of Hitler behind

his desk.  Break it and flip the switch.  A secret compartment will open

on the opposite side of the room, containing very good ammo and gold.

 

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Part 3: Chateau Schufstaffel

 

Secrets: 2

Solutions for: 2/2

 

1- In the room right before the gigantic staircase, the one with the

fireplace, shoot the painting of Hitler on the wall and then the

swastika behind it.  This will open up the door at the base of the

stairs.  Descend the spiral staircase to get a grail and armor.

 

2- When you fall in through the roof into the library, dispatch all the

Nazis in this large area.  Then go to the large fireplace surrounded by

paintings.  Go up to the fireplace and pull the fire poker.  The

fireplace will slide open and you?ll find much gold inside!

 

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Part 4: Unhallowed Ground

 

Secrets: 1

Solutions for: 1/1

 

1- On the second hill is a ruined house; this is the hill that has a

door set into it below the ruins, but you can?t go in.  Go up to the

house and kill the Nazi girl and the sniper in the tree off ahead of

you.  You?re going to fire at the floor, but it?s not terribly obvious

where.  Stand so that the fireplace is facing your back and walk forward

until you?re almost to the first wall jutting out.  Turn right, face

down, and set those guns ablaze!  Jump down into the basement and find a

good ton of gold, as well as some health and armor!

 

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Mission 7: Operation Resurrection

Part 1: The Dig

 

Secrets: 2

Solutions for: 2/2

 

1- Right at the beginning of the level there?s a big suspension bridge

to cross.  Jump up on the right hand side and move up the beam till

you?re at the top.  Look to your right and you?ll make out a ledge in

the darkness.  Jump over to the ledge and climb in through the tiny

hole.  Inside you?ll find gold.

 

2- Near the end of the level you?ll come to a door that?s boarded up and

has many warning signs on it.  Kick through and go through the first

room.  In the second room turn to your right and there will be a

gasoline barrel against the wall.  Shoot it and the wall will explode

open, revealing a Nazi relic.

 

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Part 2: Return to Castle Wolfenstein

 

Secrets: 2

Solutions for: 2/2

 

1- After the room with 4 tombs on either side of the wall (2 mummies

will attack you) you?ll come to a staircase.  At the base of the

staircase to your right are some bars.  Kick them out and go into the

lost crypt to find some gold!

 

2- After taking out the Nazis and zombies in the ruined church, go up

the stairs to the second floor overlooking the courtyard.  Go over to the

right side of this u-shaped floor and climb the diagonal beam going up

into the roof.  Break the wood in front of you and move ahead, and on

your left will be a room with a hole in the floor.  Drop through the

hole and you?ll find much-needed ammo and health.

 

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Part 3: Heinrich

 

Secrets: 0

 

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And that?s the end of the game!  This FAQ actually ends up being far

more complete than I had anticipated; practically a walkthrough!  

 

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Revision History and Thanks:

 

Version 1.0 - My first run through reveals 37/42 secrets.

 

Version 1.1 - Added the solution to secret 3 in 1-1, "Escape!".

 

Version 1.2 - Added the solution to secret 1 in 3-2, "Rocket Base".

 

Version 2.0 - Added the solution to secret 2 in 2-1, "Village".

              Added the solution to secret 1 in 4-4, "SWF"

              Added the solution to secret 1 in 6-2, "Paderborn Village".

 

Version 2.01- Added last treasure location in 3-1, "Forest Compound".

 

THANKS to:

 

Orrin McClellan and Michelle Stanton for providing the solution to 

secret 3 in 1-1!

 

Ray T.L. Lim for providing the solutions to secret 2 in 2-1, 1 in 4-4, 

and 1 in 6-2!  A masterful player, indeed!