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                   Ultima Underworld II: Labyrinth of Worlds
                             The Complete Spellbook
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                             Version  1.1 (3-26-00)
                     by Dan Simpson (This email address is being protected from spambots. You need JavaScript enabled to view it.)


   Email Policy:  If you are going to email me about this game, please put
                  Ultima Underworld II as the subject.  Or UW2.  Also please
                  realize that I am not hiding cheats or any other information,
                  i.e. everything I know about Ultima Underworld II's Magic is
                  in this guide.

                  Finally don't email me questions about anything that isn't
                  related to the magic in UW2, chances are I can't help you!

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.--------------------========= N  O  T  E  S =========-------------------------.
|                             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                  |
| The most recent version of this FAQ can be found at:                         |
|    http://www.gamefaqs.com/                                                  |
|                                                                              |
| For those of you who lost, or never had, documentation.  Plus I wanted all   |
| the spells to be in one place.                                               |
|                                                                              |
| A brief word on the Runes:  There are 24 Runes in the game, corresponding to |
| 24 letters of the Alphabet (X and Z are the 2 missing letters).  Each rune   |
| starts with the letter that it corresponds to, ex. Grav is 'G'.  In this     |
| reference, I list all spells using only the individual letter.               |
|                                                                              |
| A brief word on "non standard" spells:  Some spells were not listed in the   |
| reference card that came with Underworld II.  These spells are found         |
| throughout the game, either by talking to someone, or finding a scroll.      |
| These spells will be marked by a *.  All non-standard spells come from Mitch |
| Aigner's really good UW2 FAQ, which can also be found at GameFAQs.           |
|                                                                              |
| This FAQ looks best in Courier New at about 9 points.                        |
'--------------------=================================-------------------------'


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First Circle:
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*Bounce               UDP     When you run into things, you will bounce
Create Food           IMY     Creates food in front of you, randomly
Detect Trap           WJ      Detects traps in a target
Light                 IL       --
*Locate               BWE     If you can't see where you are on a map, use this
Luck                  BOI      --
Magic Arrow           OJ       --
Resist Blows          BIS     Slightly increases your Armor Class

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Second Circle:
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Cause Fear            QC      Makes your enemies afraid of you
Deadly Seeker         OWJ     Sends a deadly vapor towards a target
*Dispel Hunger        QMY      --
Jump (Leap)           UP      Allows you to jump higher
Lesser Heal           IBM      --
Rune of Flame         IFJ     Creates a firey rune
Slow Fall             RDP      --
*Valor                QAC     Increases your fighting abilities


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Third Circle:
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Bleeding              JM      Makes your enemies bleed
Cure Poison           AN       --
Dispel Rune           AJO      --
Lightning             OG       --
Night Vision          QL      Let's you see in the dark (everything in B&W)
*Repel Undead         AKC      --
Speed                 RTP     Makes you move faster?
Water Walk            YP       --


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Fourth Circle:
--------------------------------------------------------------------------------

Flameproof            SF      Protection from fires
*Frost                IAF     A cold attack
Heal                  IM       --
Missile Protection    GSP      --
Poison Weapon         NJY      --
Remove Trap           AJ       --
Study Monster         WM      Shows you some monster stats (vitality, weapon)
*Thick Skin           IS      Slightly better than Resist Blows


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Fifth Circle:
--------------------------------------------------------------------------------

Fireball              PF       --
Levitate              UHP     When you turn "fly" off, it becomes "slow fall"
*Mending              RSY     Fully repairs weapons/armors (works on all armors)
Name Enchantment      OWY     Identifies items names
Open                  EY      Opens a door or locked chest
*Rune of Stasis       ITJ     Sets a timed trap
Smite Undead          ACM      --
Telekinesis           OPY     Allows you to grab/manipulate distant objects


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Sixth Circle:
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Charm                 QRW     Turns a hostile creature to a friendly one
Daylight              VIL     Makes it as bright as day
Gate Travel           VRP     Allows quick travel (w/moonstone)
Greater Heal          VIM      --
Invisibility          VSL
*Map Area             WE      Maps your immediate surroundings
Paralyze              AEP     Paralyzes your enemies
Sheet Lightning       VOG     Sends out random lightning


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Seventh Circle:
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*Enchant Item         VOY     Makes an item magical, can be used repeatedly
Magic Satellite       OPG      --
Mass Confusion        VAW     Confuses all nearby enemies
Portal                VEY      --
Reveal                OAQ     Makes invisible things visible
Shockwave             JH       --
*Summon Demon         KAM     Creates a hostile demon
*Tremor               VPY     Causes a small quake


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Eigth Circle:
--------------------------------------------------------------------------------

*Armageddon           VKC     Kills everything!
Flame Wind            FH       --
Fly                   VHP     A more effective levitate, in that you can move
Freeze Time           AT       --
Iron Flesh            IVS     Provides really good protection
Restoration           VM      The best Heal
Roaming Sight         OPW      --
*Smite Foe            VJM     Kills foes instantly


This document was created simply because I was unable to find any online
spell reference of its kind, and so decided to create this.  As far as I know, 
no other such reference exists.  Also I believe this to be all the spells in the
game, but I could be wrong.  If you know of any more spells than are listed 
here, please email me at:    This email address is being protected from spambots. You need JavaScript enabled to view it.

Finally, why wasn't UW or UW2 released in the Ultima: Collection?

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This Document is Copyright 2000 by Dan Simpson
Ultima Underworld II is Copyright 1993 by Origin

I am not affiliated with Origin or anyone who had anything to do with the
creation of this game.  This FAQ may be posted on any site so long as NOTHING IS
CHANGED and you EMAIL ME telling me that you are posting it.  You may not charge
for, or in any way profit from this FAQ.
  Files    : 2, NeW:28.03.00, oLD:28.03.00
 uL Node  : 1, NFo:NONE, D?Z:NONE