____  _               _            _    
              / ___|| |__   ___ _ __| | ___   ___| | __
              \___ | '_  / _  '__| |/ _  / __| |/ /
               ___) | | | |  __/ |  | | (_) | (__|   < 
              |____/|_| |_|\___|_|  |_|\___/ \___|_|\_  [FAQ v1.3]


SHERLOCK: THE RIDDLE OF THE CROWN JEWELS 
FAQ/Guide v1.3 10/28/2002
Copyright 2002 Aaron Marriner (amfaq@amarriner.com)
Sherlock: The Riddle of the Crown Jewels is a trademark of Infocom, Inc.
Copyright 1987 Infocom, Inc.
_____________________________________________________________________________


 +-------------------+
 : Table of Contents :
 +-------------------+

    i. Revision History
    I. Introduction  
   II. Maps
       a. London
       b. Wesminster Abbey
       c. Tower of London
  III. Walkthrough
       a. The Beginning    (13 points)
       b. Wesminster Abbey (12 points)
       c. The Sapphire     ( 6 points)
       d. The Emerald      (10 points)
       e. The Ruby         ( 7 points)
       f. The Carnation    ( 6 points)
       g. The Opal         ( 6 points)
       h. The Topaz        (12 points)
       i. The Garnet       (12 points)
       j. The End          (16 points)
  IV.  Item Guide
   V.  General Hints
  VI.  Credits


 +----------------------+
 :  i. Revision History :
 +----------------------+

    + v1.0 (08/06/2002):
      Basic structure set up. Walkthrough, Map, and Item sections completed.
      Begain the General Hints section.

    + v1.1 (10/23/2002):
      Added the Introduction section, and general clean up of the document.
      Added to the General Hints section.

    + v1.2 (10/28/2002):
      Cosmetic changes. Added the Legal Disclaimer and the Credits section.

    + v1.3 (10/28/2002):
      Revamped the Map section to make them all less than 80 characters
      wide. 


 +-------------------+
 :  I. Introduction  :
 +-------------------+

 This game harkens back to the glory days of text-adventures. At a time 
 when 256K of RAM was more than you'd need, and CGA, EGA and VGA graphics
 were king. These text-adventures used no graphics at all. Everything was
 described to you in a short piece of text, you typed your commands in
 and then were told the result. Probably the first famous text-adventure
 was called Adventure (and then renamed The Collossal Cave). 

 Infocom has produced quite a few of these text-adventures. The vast 
 majority of which were very good games. Probably the most notable was the
 game Zork which was actually a trilogy, and spawned several more recent PC 
 games.

 Sherlock takes place in London, England. You play as Holmes's sidekick
 Doctor Watson. Please keep in mind that this guide contains many spoilers
 and you may wish to use it only when you become stuck as it may ruin
 some of the puzzles for you.


 +-------------------+
 : II. Maps          :
 +-------------------+

 Below are three maps for the major areas of the game. The first, and the 
 largest is the map of London. Following that are maps for Wesminster Abbey,
 and the Tower of London. To keep the maps small, the locations are numbered
 and the titles appear underneath the maps.

 *************************
 * IIa. London           *
 *************************

  N           001               010
W * E          |                 |
  S       003-002----------006  009
           |                |   /
      005-004               |  /           038
           |                | /             |
          007--------------008-031-----032-037
           |                |   |       |     
           |                |  030 034-033     039
           |                |   |                 
           |                |  029-----035         040
           |                | /         |           |
           |           054-019         036---041---042-045-046-047-048
           |              / |           |          v |              |
      012 011          018  |           |          v 044           053
          |          /    027-028      |     055-043               |
          013      017      |          049---050--------051--------052
                  /       |  026
             014 016  020--021  ^
                /        /    ^
               015-022-023-024 025

 [001]  Madame Tussaud's Wax Museum
 [002]  Maryleborne Road
 [003]  York Place 
 [004]  221-B Baker Street
 [005]  Holmes's House
 [006]  Tottenham Court Road
 [007]  Orchard Street
 [008]  St Giles Circus
 [009]  Great Russell Street
 [010]  British Museum
 [011]  Audley Street
 [012]  Kensington Gardens
 [013]  Hyde Park Corner
 [014]  Grosvenor Place
 [015]  Victoria Square
 [016]  Buckingham Palace Road
 [017]  Queens Gardens
 [018]  The Mall
 [019]  Trafalgar Square
 [020]  Birdcage Walk
 [021]  Parliament Square
 [022]  Victoria Street
 [023]  Broad Sanctuary
 [024]  Wesminster Abbey
 [025]  Houses Of Parliament
 [026]  Clock Tower
 [027]  Whitehall
 [028]  Scotland Yard
 [029]  The Strand
 [030]  Covent Garden
 [031]  New Oxford Street
 [032]  Cheapside
 [033]  Pinchin Lane
 [034]  Sherman's Pet Shop
 [035]  Fleet Street
 [036]  The Embankment
 [037]  Threadneedle Street
 [038]  Bank of England
 [039]  King William Street
 [040]  The Monument
 [041]  Upper Thames Street
 [042]  Lower Thames Street
 [043]  Swan Lane
 [044]  London Bridge
 [045]  Tower Of London Entrance
 [046]  Drawbridge
 [047]  Byward Tower
 [048]  Tower of London
 [049]  On The Thames
 [050]  On The Thames
 [051]  On The Thames
 [052]  On The Thames
 [053]  Outside Traitors Gate
 [054]  Diogenes Club
 [055]  Bar of Gold

 *************************
 * IIb. Wesminster Abbey * 
 *************************

   N             W17-W18
 W * E           /    |
   S            /     W14----W15----W16
               /      |      |    /
              /       |      |   /
             /        |      |  /
            /         |      | /
      W01-W02--------W10 W13-W12
           |         |     / |
           |         |    /  |
           |         |   /   |
           |         |  /    |
           |         W09----W11
           |          |
          W03-----W06-W08
           | 
      W05-W04 W07

 [W01]  Broad Sanctuary
 [W02]  Nave
 [W03]  South Aisle
 [W04]  Jericho Parlour
 [W05]  Jerusalem Chamber
 [W06]  South Transept
 [W07]  North Cloister
 [W08]  Poet's Corner
 [W09]  South Amulatory
 [W10]  Sanctuary
 [W11]  South Chapel Aisle
 [W12]  Henry VII Chapel
 [W13]  Confessor Chapel
 [W14]  North Ambulatory
 [W15]  North Chapel Aisle
 [W16]  Innocents Corner
 [W17]  North Transept
 [W18]  Evangelist Chapel

 *************************
 * IIc. Tower of London  * 
 *************************

   N            T11
 W * E         / v
   S          / T12
             /
          T06---------T09
           |          v
          T05  T08   T10
           |    ^
      T01-T02   T07
           | 
          T03
           | 
          T04

 [T01]  Byward Tower
 [T02]  Outer Ward
 [T03]  Inside Traitors Gate
 [T04]  Outside Traitors Gate
 [T05]  Bloody Tower
 [T06]  Tower Green
 [T07]  Wakefield Tower
 [T08]  Jewel Room
 [T09]  White Tower
 [T10]  Dungeon
 [T11]  Bowyer Tower
 [T12]  Torture Room


 +-------------------+
 : III. Walkthrough  :
 +-------------------+

 +===============================================================+
 : THIS WALKTHROUGH CONTAINS MANY, MANY SPOILERS!!! IF YOU DON'T :
 : WANT TO HAVE PUZZLES RUINED, DON'T READ THIS WHOLE SECTION!!! :
 : READ ONLY THE SECTION YOU'RE STUCK ON!!!                      :
 +===============================================================+

 This will get you through Sherlock with the full 100 points. It's 
 recommended you only use this as a last resort when you're stuck. 
 The game is much more enjoyable if you try to solve the puzzles
 yourself.

 Text following a '>' that is in all caps is a command that can be
 entered into the game. A long string of directions will be placed 
 on a single line and delimited by a '.'. They can be typed as such
 in the game as well.

 Throughout the walkthrough you'll make use of the hansom cab. The
 first time you use it you'll get five points so it's definitely
 recommended that you use it at least once. However, sometimes it's
 just as easy to walk somewhere then to bother with calling the
 cab. Since some may not use the entire walkthrough, though, the 
 cab is used for clarity.

 The order in which you get the first four gems doesn't matter.
 You'll need the sapphire, the emerald, the ruby, and the opal
 to get the topaz, though. And you'll have to get the topaz
 before you're able to find the garnet.
 
 ***********************************
 * IIIa. The Beginning (13 points) *
 ***********************************

 This short section will get you equipped with some items you'll need, 
 and get you and Holmes ready to go.

 > KNOCK ON DOOR
 > U.N
 > TAKE PIPE
   [Your score just went up by 1 point. The total is now 1 out of 100.]
 > TAKE SLIPPER
 > EXAMINE SLIPPER
 > TAKE TOBACCO
   [Your score just went up by 1 points. The total is now 2 out of 100.]
 > DROP SLIPPER
 > TAKE PAPER
   [Your score just went up by 1 point. The total is now 3 out of 100.]

 Now you need to get Holmes out of his depression. 

 > READ PAPER TO HOLMES
   [Your score just went up by 5 points. The total is now 8 out of 100.]
 > WAIT

 At this point Mrs. Husdon will show up with a worried-looking gentleman. 
 He will talk about the stolen jewels and give Holmes a clue that was 
 left. Holmes will then pass the clue paper along to you. Say NO when
 it asks if you want to continue waiting.

 > READ CLUE PAPER
 > ASK HOLMES ABOUT PAPER

 This gives you your first hint on the way to solving this puzzle. The 
 gentleman will leave, as will Holmes once he dons his hat and cape. 
 
 > W
 > TAKE LAMP
   [Your score just went up by 3 points. The total is now 11 out of 100.]
 > TAKE GLASS
   [Your score just went up by 1 point. The total is now 12 out of 100.]
 > TAKE AMPOULE
 > OPEN BAG
 > PUT AMPOULE IN BAG
 > CLOSE BAG

 You have to keep the ampoule hidden or else Holmes will bug you about
 it constantly.

 > E.S.D.N
 > TAKE MATCHBOOK
   [Your score just went up by 1 point. The total is now 13 out of 100.]
 > S
 > OPEN DOOR
 > E

 Holmes tells you a little more about the thief's intentions and turns
 the case over to you.

 **************************************
 * IIIb. Wesminster Abbey (12 points) *
 **************************************

 The next section of the game takes place at Wesminster Abbey. 

 You're going to be creating crayon rubbings of some of the tomb
 engravings. The thief has left invisible ink on the tombs hinted
 at in the clue paper. Namely Henry V, Queen Elizabeth, and Sir
 Issac Newton.

 You can actually go to the British Museum first to get a clue about
 what you'll be doing in the Abbey, but I've left that out of the 
 Walkthrough since it doesn't score any points.

 > TURN ON LAMP (if it's still dark)
 > BLOW WHISTLE
 > BLOW WHISTLE
   [Your score just went up by 5 points. The total is now 18 out of 100.]
 > GET IN CAB
   "Where to, guv'nor?"
 > ABBEY
 > GET OUT OF CAB
 
 Wesminster doesn't open until 7:00 am, so if it's before then you'll 
 have to wait:

 > WAIT UNTIL 7:00 AM
 > S.SE
 > TAKE PACQUET OF PAPER
   [Your score just went up by 1 point. The total is now 19 out of 100.]
 > TAKE CRAYON
   [Your score just went up by 1 point. The total is now 20 out of 100.]
 > NW.E.E.N.E.N.W
 > OPEN PACQUET 

 The color of paper you use to make the rubbings doesn't matter.

 > TAKE BLUE PAPER

      "My father, it was said, would die,
       Beneath the Holy City's sky.      
       Jerusalem his body claimed,       
       And it is after him I'm named."

 > PUT BLUE PAPER ON HENRY'S TOMB
 > RUB BLUE PAPER WITH CRAYON
 > TAKE BLUE PAPER
 > E.N
 > TAKE GREEN PAPER

      "For two-score years I reigned alone,
       A virgin queen on England's throne. 
       My navy caused Armada's shame,      
       And with me died the Tudor name."

 > PUT GREEN PAPER ON ELIZABETH'S TOMB
 > RUB GREEN PAPER WITH CRAYON
 > TAKE GREEN PAPER
 > W.N.W.SW
 > TAKE YELLOW PAPER

      "The apple sorely tempted Eve,      
       And Tell another aimed to cleave.  
       But when one fell, it showed to me,
       The mighty pull of gravity."

 > PUT YELLOW PAPER ON NEWTON'S TOMB
 > RUB YELLOW PAPER WITH CRAYON
 > TAKE YELLOW PAPER
 > NE.E
 > WARM BLUE PAPER WITH CANDLES
 > TURN BLUE PAPER OVER
   [Your score just went up by 5 points. The total is now 25 out of 100.]
 > WARM GREEN PAPER WITH CANDLES
 > TURN GREEN PAPER OVER
 > WARM YELLOW PAPER WITH CANDLES
 > TURN YELLOW PAPER OVER

 Holmes now tells you that Moriarty is the one behind the caper.

 > W.SW.W

 **************************************
 * IIIc. The Sapphire      (6 points) *
 **************************************

      "Hickory Dickory Dock.   
       Your enemy is the clock.
       When it strikes nine,   
       The victory's mine.     
       Hickory Dickory Dock."

 This section deals with getting the sapphire. The answer to the riddle
 is Big Ben. The sapphire is on one of Big Ben's clappers. 

 > BLOW WHISTLE
 > BLOW WHISTLE
 > GET IN CAB
   "Where to, guv'nor?"
 > PARLIAMENT
 > GET OUT OF CAB
 > SE
 > OPEN BAG
 > OPEN BLUE BOTTLE
 > TAKE COTTON BALLS
 > PUT COTTON BALLS IN EARS
 > U

 You'll now see the sapphire, but wont be able to reach it yet. You'll
 have to wait until the beginning of an hour. You'll also need to 
 use the take command twice to get the sapphire off the clapper.

 > WAIT UNTIL 9:00 AM
 > TAKE SAPPHIRE
 > WAIT

 When the clapper is in reach again say NO when it asks you if you
 want to continue waiting.

 > TAKE SAPPHIRE
   [Your score just went up by 5 points. The total is now 30 out of 100.]
 > D
 > TAKE COTTON BALLS FROM EARS
 > PUT COTTON BALLS IN BAG
 > CLOSE BAG
 > NW
 > EXAMINE SAPPHIRE
 > EXAMINE SAPPHIRE THROUGH MAGNIFYING GLASS
   [Your score just went up by 1 point. The total is now 31 out of 100.]

 You get a clue etched in the gem (2:00 a.m.). Holmes talks about the
 sapphire a bit, and gives you his signet ring in case something 
 happens to him ...

 **************************************
 * IIId. The Emerald      (10 points) *
 **************************************

      "Here comes a candle to light you to bed.   
       Here comes a chopper to chop off your head."

 Next up is the emerald. The riddle refers to a scene in Madame Tussaud's
 Wax Museum. The emerald is inside one of the wax figures.

 > BLOW WHISTLE
 > BLOW WHISTLE
 > GET IN CAB
   "Where to, guv'nor?"
 > TUSSAUD'S
 > GET OUT OF CAB

 The guard wont let you in with any open flames, or any potential open
 flames. That includes the lamp and the matches. The steps after 
 lighting the match must be done fairly quickly and without making a 
 typing error, or the flame will die before you get the torch lit. Saving
 before you do so is highly recommended.

 > TURN OFF LAMP
 > DROP LAMP
 > PUT TOBACCO IN PIPE
 > OPEN MATCHBOOK
 > TAKE MATCH
 > LIGHT MATCH
 > LIGHT PIPE WITH MATCH
 > DROP MATCH
 > N
   [Your score just went up by 1 point. The total is now 32 out of 100.]
 > W
 > LIGHT NEWSPAPER WITH PIPE
 > TAKE TORCH
 > LIGHT TORCH WITH NEWSPAPER
   [Your score just went up by 4 points. The total is now 36 out of 100.]
 > TAKE WAX HEAD
 > MELT WAX HEAD WITH TORCH
 > TAKE GEM
   [Your score just went up by 5 points. The total is now 41 out of 100.]
 > E.S
 > TAKE LAMP
 > EXAMINE EMERALD THROUGH MAGNIFYING GLASS

 Yet another clue (20/6/87).

 **************************************
 * IIIe. The Ruby          (7 points) *
 **************************************

      "Twinkle, twinkle, son of Mars,       
       Fought at sea, midst masts and spars.
       Now above the world so high,         
       Looking down with watchful eye.      
       Twinkle, twinkle, son of Mars,       
       England's hero, prince of tars."

 This riddle refers to Admiral Nelson whose statue is prominently 
 displayed in Trafalgar Square. The other part of the riddle hints
 at 'looking at the stars'.

 > BLOW WHISTLE
 > BLOW WHISTLE
 > GET IN CAB
   "Where to, guv'nor?"
 > TRAFALGAR SQUARE
 > GET OUT OF CAB
 > EXAMINE STATUE
 > S.S.W
 
 It's important that you haggle with the merchant for the telescope
 since you'll need the change later on in the game.

 > ASK VENDOR ABOUT TELESCOPE
 > HAGGLE WITH VENDOR
 > HAGGLE WITH VENDOR
 > BUY TELESCOPE
   [Your score just went up by 1 point. The total is now 42 out of 100.]
 > E.N.N
 > EXAMINE STATUE THROUGH TELESCOPE

 You wont be able to reach that by yourself.

 > BLOW WHISTLE
 > BLOW WHISTLE
 > GET IN CAB
   "Where to, guv'nor?"
 > PINCHIN LANE
 > GET OUT OF CAB
 > W
 > ASK SHERMAN ABOUT PIGEON
 > ASK SHERMAN FOR PIGEON
   [Your score just went up by 1 point. The total is now 43 out of 100.]
 > E
 > BLOW WHISTLE
 > BLOW WHISTLE
 > GET IN CAB
   "Where to, guv'nor?"
 > TRAFALGAR SQUARE
 > GET OUT OF CAB
 > SHOW RUBY TO PIGEON
 > TELL PIGEON TO GET RUBY
 > RELEASE PIGEON
 > BLOW WHISTLE
 > BLOW WHISTLE
 > GET IN CAB
   "Where to, guv'nor?"
 > PINCHIN LANE
 > GET OUT OF CAB
 > W
 > ASK SHERMAN ABOUT PIGEON
   [Your score just went up by 5 points. The total is now 48 out of 100.]
 > E
 > EXAMINE RUBY THROUGH MAGNIFYING GLASS

 Another clue (Wear a carnation).

 **************************************
 * IIIf. The Carnation     (6 points) *
 **************************************

 This small section deals with getting the carnation you need.

 > BLOW WHISTLE
 > BLOW WHISTLE
 > GET IN CAB
   "Where to, guv'nor?"
 > COVENT GARDEN
 > GET OUT OF CAB
 > DROP PACQUET
 > DROP CRAYON
 > DROP MATCHBOOK
 > DROP PIPE
 > REMOVE HAT
 > TAKE STETHOSCOPE
   [Your score just went up by 1 point. The total is now 49 out of 100.]
 > WEAR HAT
 > WEAR STETHOSCOPE
 > LISTEN TO GIRL THROUGH STETHOSCOPE

 If the girl's heart is slow you need to give her the yellow pill from 
 the brown bottle. If it's fast you'll need to give her the orange 
 pill from the blue bottle.
 
 > OPEN BAG
 > OPEN BROWN BOTTLE
 > TAKE YELLOW PILL
 > GIVE YELLOW PILL TO GIRL
   [Your score just went up by 5 points. The total is now 54 out of 100.]
 > TAKE STETHOSCOPE FROM EARS

 **************************************
 * IIIg. The Opal          (6 points) *
 **************************************

      "London Bridge is falling down. 
       All that's under it will drown.
       With it falls Victoria's reign.
       Britannia ne'er to rule again. "

 Obviously this riddle is about the London Bridge. We can get on top
 of the bridge easily enough, but the clue hints at what is under
 the bridge.

 > BLOW WHISTLE
 > BLOW WHISTLE
 > GET IN CAB
   "Where to, guv'nor?"
 > SCOTLAND YARD
 > GET OUT OF CAB
 > TURN ON LAMP
 > E.D
 > TAKE OAR
   [Your score just went up by 1 point. The total is now 55 out of 100.]
 > U.W
 > TURN OFF LAMP
 > BLOW WHISTLE
 > BLOW WHISTLE
 > GET IN CAB
   "Where to, guv'nor?"
 > EMBANKMENT
 > GET OUT OF CAB
 > GET IN BOAT
 > PUT OAR IN OARLOCK
 > RAISE ANCHOR
 > LAUNCH BOAT
 > ROW E
 > ROW E
 > DROP ANCHOR
 > EXAMINE BRIDGE
 
 You should be under London Bridge now. You'll see a clump of moss you
 can't quite reach yet. You'll need to wait until high tide. The time 
 is different depending on which day it is. They appear in the London
 paper that came with the game. On Saturday high tide is at 8:40 am
 and 8:46 pm, and on Sunday high tide is at 8:52 am, and 8:58 pm. Just 
 wait until the nearest high tide.
 
 > WAIT UNTIL 8:46 PM
 > TURN ON LAMP (if necessary)
 > TAKE MOSS
   [Your score just went up by 5 points. The total is now 60 out of 100.]
 > RAISE ANCHOR
 > ROW W
 > ROW W
 > N
 > GET OUT OF BOAT

 Well that guy was angry, but no harm no foul, right? 

 > EXAMINE OPAL THROUGH MAGNIFYING GLASS

 Another clue (Password: Swordfish)

 **************************************
 * IIIh. The Topaz        (12 points) *
 **************************************

      "When a number you require,                     
       And you're banking all thereon.                
       Subtract the conquest from the fire,           
       Half a league, half a league. Half a league on."

 This hint points to the Bank of England, and a safety deposit 
 box. The number is 600 which is the answer to the riddle.

 > BLOW WHISTLE
 > BLOW WHISTLE
 > GET IN CAB
   "Where to, guv'nor?"
 > BANK OF ENGLAND
 > GET OUT OF CAB
 > EXAMINE URCHINS
 > EXAMINE URCHIN

 This is why you needed to haggle for the telescope. You'll need
 to pay Wiggins to get a key for you before you enter the bank.

 > WIGGINS, STEAL THE KEY
 > GIVE SHILLING TO WIGGINS
 > WIGGINS, STEAL THE KEY
   [Your score just went up by 1 point. The total is now 61 out of 100.]

 > N

 He says he can't be bribed, but ...
 
 > GIVE SAPPHIRE TO GUARD
 > GIVE EMERALD TO GUARD
 > GIVE RUBY TO GUARD
 > GIVE OPAL TO GUARD
   [Your score just went up by 3 points. The total is now 64 out of 100.]
 > N
 > WEAR STETHOSCOPE
 > LISTEN TO VAULT THROUGH STETHOSCOPE
 > TURN DIAL RIGHT
 > TURN DIAL RIGHT
 > TURN DIAL LEFT
 > TURN DIAL RIGHT
 > TURN DIAL RIGHT
   [Your score just went up by 3 points. The total is now 67 out of 100.]
 > REMOVE STETHOSCOPE
 > ENTER VAULT
 > UNLOCK BOX 600 WITH KEY
 > TAKE TOPAZ
   [Your score just went up by 5 points. The total is now 72 out of 100.]
 > EXAMINE TOPAZ THROUGH MAGNIFYING GLASS

 The fifth clue (Bar of Gold) is etched in the topaz.

 > E.S

 As you leave the Bank you're knocked out, and when you come to you
 see that Holmes has been kidnapped. You wont see him again until 
 the end of the game. Wiggins will accompany you through most of
 the rest of the game.

 **************************************
 * IIIi. The Garnet       (12 points) *
 **************************************

      "Pussycat, pussycat, where have you been?       
       I've been to the Tower to look at the Queen.   
       Pussycat, pussycat, what did you there?        
       I left something for you. Go back, if you dare."

 This section deals with getting the final hidden gem. It's in the 
 Tower of London. However, before we go there we need to talk to
 Holmes' brother Mycroft.

 > BLOW WHISTLE
 > BLOW WHISTLE
 > GET IN CAB
   "Where to, guv'nor?"
 > TRAFALGAR SQUARE
 > GET OUT OF CAB
 > W
 > ASK BUTLER ABOUT MYCROFT
 > GIVE RING TO BUTLER
   [Your score just went up by 1 point. The total is now 73 out of 100.]
 
 Mycroft gives you the password to get into the Tower. The password changes 
 from game to game, so you'll want to write it down. It was 'Boleyn' in
 this case.
 
 > E
 > BLOW WHISTLE
 > BLOW WHISTLE
 > GET IN CAB
   "Where to, guv'nor?"
 > TOWER OF LONDON
 > GET OUT OF CAB
 > E.E
 > SAY BOLEYN
   [Your score just went up by 3 points. The total is now 76 out of 100.]
 > N.N.SE.U
 > TAKE MACE
   [Your score just went up by 1 point. The total is now 77 out of 100.]
 > D.NW.E.D
 > WEAR ARMOR
 > U.W.NE
 > EXAMINE KEG
 > HIT BUNG WITH MACE
 > EXAMINE KEG
 > GET GARNET
 > WIGGINS, GET GARNET
   [Your score just went up by 5 points. The total is now 82 out of 100.]
 > EXAMINE GARNET THROUGH MAGNIFYING GLASS

 You now have the final clue (Give me to Akbar), but you can't leave the 
 Tower the way you came in.

 > SE.S.S.S
 > TAKE PADDLE
   [Your score just went up by 1 point. The total is now 83 out of 100.]
 > PULL CHAIN
   [Your score just went up by 1 point. The total is now 84 out of 100.]

 If you weren't wearing the armor, you wouldn't be heavy enough to
 lift the gate.

 > S
 > REMOVE ARMOR
 > GET IN BOAT
 > RAISE ANCHOR
 > LAUNCH BOAT
 > PADDLE W
 > PADDLE W
 > PADDLE W
 > N
 > GET OUT OF BOAT
 > DROP PADDLE

 Boy, that guy was really ticked this time!!!

 **************************************
 * IIIj. The End          (16 points) *
 **************************************

 Now you're ready for the final showdown with Moriarty. Putting all the
 gem clues together tells you that you need to be at the Bar of Gold
 at 2:00 am Monday morning. You'll need to tell the proprietor the 
 password and then give Akbar the garnet.

 > BLOW THE WHISTLE
 > BLOW THE WHISTLE
 > GET IN THE CAB
   "Where to, guv'nor?"
 > LOWER THAMES STREET
 > GET OUT OF CAB
 > D
 > OPEN BAG
 > TAKE AMPOULE
 > REMOVE HAT
 > PUT AMPOULE IN HAT
 > WEAR HAT

 It's probably well before 2:00 am Monday morning, so you'll have to
 wait. If it's before 2:00 am Sunday, you'll need to wait twice.

 > WAIT UNTIL 2:00 AM
 > WAIT
 > WAIT UNTIL 2:00 AM
 > W
 > PROPRIETOR, SWORDFISH
 > GIVE GARNET TO ACKBAR
   [Your score just went up by 5 points. The total is now 89 out of 100.]
 
 You are then whisked away to Moriarty's lair. Once you hold your 
 breath you only have a few turns to move before you run out of air.

 > REMOVE HAT
 > TAKE AMPOULE
 > HOLD BREATH
 > BREAK AMPOULE
 > UNTIE HOLMES
 > TIE MORIARTY AND AKBAR WITH ROPE
 > BREATHE
 > TAKE JEWELS
   [Your score just went up by 10 points. The total is now 99 out of 100.]
 > TAKE KEY
 > TAKE ALL
 > UNLOCK DOOR WITH KEY
 > OPEN DOOR
 > N
 
 You've escaped, and you're almost finished. Only one more task to
 complete.

 > BLOW WHISTLE
 > BLOW WHISTLE
 > GET IN CAB
   "Where to, guv'nor?"
 > BUCKINGHAM PALACE
 > GET OUT OF CAB
 > SHOW JEWELS TO GUARD
   [Your score just went up by 1 point. The total is now 100 out of 100.]
   [Your score is 100 out of 100, which earns you a ranking of Consulting
   Detective.]

   The game is no longer afoot.

 Congratulations, you won!


 +-------------------+
 : IV. Item Guide    :
 +-------------------+

 +============================================================+
 | THIS SECTION CONTAINS MANY, MANY SPOILERS!!! IF YOU DON'T  |
 | WANT TO HAVE PUZZLES RUINED, DON'T READ THIS SECTION!!!    |
 +============================================================+

 Each item entry has the item's name as it appears in your inventory or
 sitting on the ground; where the item is at the beginning of the game; what
 the game outputs if you type EXAMINE  the first time you encounter 
 it; and some uses for the item. Only items you can pick up or wear will 
 appear here. If the initial location is a room that doesn't appear on any 
 of the maps, the building will be next to it in parenthesis

 Name            : Ampoule of Etherium
 Initial Location: Holmes's Bedroom (Holmes's House)
 Description     : The label on the ampoule reads, "Etherium. Extremely 
                 : volatile. Do not open in the presence of fire."
 Uses            : Knocks out Moriarty and Akbar.

 Name            : Black Bag
 Initial Location: Carried
 Description     : It's the black medical bag your aunt gave you when you
                 : graduated from medical school.
 Uses            : Great for carrying extra items.

 Name            : Blue Bottle
 Initial Location: Black Bag
 Description     : The label on the bottle reads: "Digitalis leaf. For 
                 : tachycardia and other accelerated arrhythmias."
 Uses            : Holds the Orange Pill and the Cotton Balls.

 Name            : Blue Paper
 Initial Location: Pacquet of Paper
 Description     : The paper appears to be blank.
 Uses            : Used to make rubbings of tombs in Wesminster.

 Name            : Brown Bottle
 Initial Location: Black Bag
 Description     : The label on the bottle reads: "Belladonna. For 
                 : bradycardia and other decelerated arrhythmias."
 Uses            : Holds the Yellow Pill.

 Name            : Brown Paper
 Initial Location: Pacquet of Paper
 Description     : The paper appears to be blank.
 Uses            : Used to make rubbings of tombs in Wesminster.

 Name            : Bung
 Initial Location: Bowyer Tower
 Description     : You do not see anything special about the bung.
 Uses            : None.

 Name            : Captain Bligh's Oar
 Initial Location: The Black Museum (Scotland Yard)
 Description     : You do not see anything extraordinary about 
                 : Captain Bligh's oar.
 Uses            : Needed to row the boat.

 Name            : Carnation
 Initial Location: Covent Garden
 Description     : You do not see anything unusual about the carnation.
 Uses            : Needed to enter Moriarty's Lair at the end.

 Name            : Clue Paper
 Initial Location: Worried-Stranger
 Description     : Mortality, behold and fear!
                 : What a change of flesh is here!
                 : Think how many royal bones
                 : Sleep within this heap of stones:
                 : Here they lie, had realms and lands,
                 : Who now want strength to stir their hands.
                 :
                 :               **********
                 :
                 : For two-score years I reigned alone,
                 : A virgin queen on England's throne.
                 : My navy caused Armada's shame,
                 : And with me died the Tudor name.
                 :
                 :               **********
                 :
                 : The apple sorely tempted Eve,
                 : And Tell another aimed to cleave.
                 : But when one fell, it showed to me,
                 : The mighty pull of gravity.        
 Uses            : Puzzles leading to tombs in Wesminster Abbey.

 Name            : Coat
 Initial Location: Worn
 Description     : It's a wool greatcoat.
 Uses            : Not much.

 Name            : Cotton Balls
 Initial Location: Blue Bottle
 Description     : They're soft and fluffy.
 Uses            : Muffles the sound of Big Ben's ringing.

 Name            : Crayon
 Initial Location: North Cloister
 Description     : It looks just like any other Victorian-era crayon.
 Uses            : Used to make rubbings of tombs in Wesminster.

 Name            : Crown Jewels
 Initial Location: Lair
 Description     : Despite its adventures, the Regalia doesn't look 
                 : any the worse for wear.
 Uses            : When shown to the guard at Buckingham Palace the
                 : game ends.

 Name            : Emerald
 Initial Location: Wax Head
 Description     : It looks as if there is a scratch on the emerald.
 Uses            : Gives a clue for the end of the game (20/6/87).

 Name            : Garnet
 Initial Location: Bowyer Tower
 Description     : It looks as if there is a scratch on the garnet.
 Uses            : Gives a clue for the end of the game (Give me to 
                 : Akbar)

 Name            : Green Paper
 Initial Location: Pacquet of Paper
 Description     : The paper appears to be blank.
 Uses            : Used to make rubbings of tombs in Wesminster.

 Name            : Hat
 Initial Location: Worn
 Description     : It's a rather large hat with plenty of room inside it for
                 : your rather large head.  
 Uses            : Good for hiding things.

 Name            : Key
 Initial Location: Threadneedle Street
 Description     : The key has the word "Master" written on it.
 Uses            : Unlocks the safety deposit boxes in the Bank
                 : of England.

 Name            : Knife
 Initial Location: Holmes's Study (Holmes's House)
 Description     : It's a nasty-looking jackknife. 
 Uses            : None.

 Name            : Lamp
 Initial Location: Holmes's Bedroom (Holmes's House)
 Description     : It is a battered old brass lamp that has accompanied you 
                 : on many adventures in the past.
 Uses            : Allows you to see in the dark when turned on.

 Name            : Magnifying Glass
 Initial Location: Holmes's Bedroom (Holmes's House)
 Description     : It is of Swiss manufacture, with a precision-ground lens.
 Uses            : Allows you to read the etching on each gem.

 Name            : Mail
 Initial Location: Holmes's Study (Holmes's House)
 Description     : You should not read other people's mail.
 Uses            : None.

 Name            : Mace
 Initial Location: Jewel Room
 Description     : It's a huge, medieval mace that some medieval knight 
                 : probably used for knocking other knights off horses.
 Uses            : To knock the bung out of the keg of malmsey.

 Name            : Match
 Initial Location: Matchbook
 Description     : You do not see anything special about the match.
 Uses            : Lights the Tobacco.

 Name            : Matchbook
 Initial Location: Parlour (Holmes's House)
 Description     : Tired of your dull, boring job? Tired of the whole 
                 : Victorian era? Become a detective! Apply now to the
                 : LESTRADE school of sleuthing. In just three short days,
                 : Inspector G. Lestrade will teach you everything he knows of
                 : the art of detection. Here are just some of the things
                 : you'll learn.   
                 :
                 : *** Fifteen new and exciting ways to say "'Ullo! Wot's
                 :     this?" 
                 : *** Modern obfuscatory locution eschewel techniques.
                 : *** How to insult private detectives.
                 :
                 : Included in your tuition is an official Scotland Yard
                 : notebook, and a brand new bobby pin. Just send twenty-five
                 : pounds to the LESTRADE, that's L-E-S-T-R-A-D-E school of
                 : sleuthing. Act now, and the Inspector will tell you how he
                 : knows that people are guilty simply by looking at them. 
 Uses            : Holds the Match.

 Name            : Moriarty's Key
 Initial Location: Lair
 Description     : You do not see anything extraordinary about Moriarty's key.
 Uses            : Unlocks the door in Moriarty's Lair.

 Name            : Newspaper
 Initial Location: Holmes's Study (Holmes's House)
 Description     : It's the newspaper that came in your game package.
 Uses            : When read to Holmes, it gets him out of his depression.

 Name            : Opal
 Initial Location: On the Thames (Under London Bridge)
 Description     : It looks as if there is a scratch on the opal.
 Uses            : Gives a clue for the end of the game (Password: Swordfish).

 Name            : Old Book
 Initial Location: Manuscript Room (British Museum)
 Description     : The title is, "Secret Writing and Invisible Inks."
 Uses            : Gives a hint about the clues left in Wesminster.

 Name            : Orange Pill
 Initial Location: Blue Bottle
 Description     : You do not see anything interesting about the orange pill.
 Uses            : Revives the girl in Covent Garden if her heart rate
                 : is too fast.

 Name            : Orange Paper
 Initial Location: Pacquet of Paper
 Description     : The paper appears to be blank.
 Uses            : Used to make rubbings of tombs in Wesminster.

 Name            : Pacquet of Paper
 Initial Location: North Cloister
 Description     : The pacquet of paper is closed.
 Uses            : Holds several sheets of paper which are used to 
                   make rubbings of tombs in Wesminster.

 Name            : Paddle
 Initial Location: Inside Traitors Gate
 Description     : You do not see anything unusual about the paddle.
 Uses            : Used to paddle the boat.

 Name            : Persian Slipper
 Initial Location: Holmes's Study (Holmes's House)
 Description     : In the persian slipper you see some tobacco.
 Uses            : None other than it holds the Tobacco.

 Name            : Pound Note
 Initial Location: Pocket
 Description     : Why, haven't you ever seen a pound note before?
 Uses            : Enough to buy a telescope, but make sure you get change ...

 Name            : Pigeon
 Initial Location: Sherman's Shop (Sherman's Pet Shop)
 Description     : The pigeon doesn't seem interested in anything.
 Uses            : Gets the Ruby for you.

 Name            : Pipe
 Initial Location: Holmes's Study (Holmes's House)
 Description     : It is an old and oily black clay pipe, the companion of 
                 : Holmes's deepest meditations.
 Uses            : Used to smuggle fire into Madame Tussaud's.

 Name            : Pistol
 Initial Location: Holmes's Study (Holmes's House)
 Description     : The gun is a six-shot revolver.
 Uses            : None.

 Name            : Rope
 Initial Location: Lair
 Description     : You do not see anything interesting about the rope.
 Uses            : Useful for tieing Moriarty and Akbar up.

 Name            : Ruby
 Initial Location: Trafalgar Square
 Description     : It looks as if there is a scratch on the ruby.
 Uses            : Gives a clue for the end of the game (Wear a 
                 : carnation).

 Name            : Sapphire
 Initial Location: Clock Tower
 Description     : It looks as if there is a scratch on the sapphire.
 Uses            : Gives a clue for the end of the game (2:00 a.m.).

 Name            : Shilling
 Initial Location: Birdcage Walk
 Description     : You do not see anything unusual about the shilling.
 Uses            : Pay Wiggins to steal the key to the safety deposit
                 : box in the Bank of England.

 Name            : Signet Ring
 Initial Location: Holmes
 Description     : You do not see anything interesting about the ring.
 Uses            : Given to Mycroft Holmes as proof you know Sherlock.

 Name            : Stethoscope
 Initial Location: Hat
 Description     : It looks just like any other late-Victorian-era stethoscope.
 Uses            : Diagnose the girl in Covent Garden, and listen to the 
                 : vault in the Bank of England.

 Name            : Suit of Armour
 Initial Location: Dungeon
 Description     : The suit of armour was made for Henry VIII.
 Uses            : Allows you to open Traitors Gate.

 Name            : Telescope
 Initial Location: Birdcage Walk
 Description     : The telescope looks surprisingly good, considering 
                 : it's just a trinket.
 Uses            : To see the ruby on Nelson's statue.

 Name            : Tobacco
 Initial Location: Holmes's Study (Holmes's House)
 Description     : It's Holmes's favorite brand of shag tobacco.
 Uses            : Used in the pipe to get fire into Madame Tussaud's.

 Name            : Topaz
 Initial Location: Bank Vault (Bank of England)
 Description     : It looks as if there is a scratch on the topaz.
 Uses            : Gives a clue for the end of the game (Bar of Gold).

 Name            : Torch
 Initial Location: Chamber of Horrors (Madame Tussaud's)
 Description     : You do not see anything extraordinary about the torch.
 Uses            : Used to melt the wax head in the Chamber of Horrors.

 Name            : Violin
 Initial Location: Holmes's Study (Holmes's House)
 Description     : It is a Stradivarius violin of exceptional quality. 
 Uses            : None

 Name            : Wax Head
 Initial Location: Chamber of Horrors (Madame Tussaud's)
 Description     : You do not see anything special about the wax head.
 Uses            : The Emerald is hidden inside.

 Name            : Whistle
 Initial Location: Inventory
 Description     : You do not see anything unusual about the whistle.
 Uses            : Hails cabs.

 Name            : White Paper
 Initial Location: Pacquet of Paper
 Description     : The paper appears to be blank.
 Uses            : Used to make rubbings of tombs in Wesminster.

 Name            : Yellow Paper
 Initial Location: Pacquet of Paper
 Description     : The paper appears to be blank.
 Uses            : Used to make rubbings of tombs in Wesminster.

 Name            : Yellow Pill
 Initial Location: Brown Bottle
 Description     : You do not see anything extraordinary about the yellow pill.
 Uses            : Revives the girl in Covent Garden if her heart rate
                 : is too slow.

 +-------------------+
 : V. General Hints  :
 +-------------------+

 This section gives some basic hints and quirks about the game. Just 
 some things to keep in mind.

   + The cab drivers dont understand the word Wesminster. You'll need to 
     say Abbey or Broad Sanctuary (the road the Abbey is on) to get there.

   + Never use the growler cab. It never brings you to where you want 
     to go. Blow the whistle twice to get the hansom cab.

   + Never pay full price for the telescope. Always haggle twice and pay
     nineteen shillings. You'll get a shilling in change which you'll
     need later in the game.

   + Save a lot. Save several different filenames, too. That way if you
     get permanently stuck (which is definitely possible), you should be
     able to get back without starting all over again.


 +-------------+
 : VI. CREDITS :
 +-------------+

   + ASCII Art Header:
     Created with Figlet
     http://www.figlet.org/

   + Legal Disclaimer information:
     "How to Write a Video Game FAQ"
     Written by Dallas Scott and AstroBlue
     http://www.dallasmac.com/faqwarp/

_____________________________________________________________________________


 LEGAL DISCLAIMER:
 -----------------

 This document is Copyright 2002 Aaron Marriner (This email address is being protected from spambots. You need JavaScript enabled to view it.). It may 
 not be reproduced nor retransmitted in any form without prior consent from 
 the author. It may not be altered, published, sold, given as an incentive to 
 buy, etc. without advance permission from the authors. All outside sources 
 which have contributed to the making of this guide in some form have been 
 cited in the last section of the guide. Violation of the above terms can and 
 will result in a lawsuit.

 Sites allowed to post this document:
 http://www.gamefaqs.com

 Send any questions/comments/errors to This email address is being protected from spambots. You need JavaScript enabled to view it..

-EOF-