IMPOSSIBLE CREATURES WALKTHROUGH
by Briareos Kerensky (This email address is being protected from spambots. You need JavaScript enabled to view it., briareos_HF), 04/03/2003 ver 1.0.

Table of Contents
1-Update History
2-History Briefing
3-Abilities Briefing
4-Base Creatures Briefing
5-Structure Briefing
6-Upgrades Briefing
7-Technological Tree
8-General Tactics
9-Multiplayer Tactics
10-Characters Briefing
11-Pre-done Armies Briefing
12-Submitted Creatures and Armies
13-Walkthrough
14-Cheats
15-Credits and misc

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1-UPDATE HISTORY
****************

04/03/2003 - here is it. Finally I've put my hands on the game and here's the
first version of the walkthrough. Hope you'll enjoy it.
For now, only basic infos online, a lot more to come.

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2-HISTORY BRIEFING
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3-ABILITIES BRIEFING
********************

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4-BASE CREATURES BRIEFING
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Name: ANT
Classification: Insect
Climate: Varied
Research Level: I
Type: Ground
Coal Cost: 78
Electricity Cost: 25
Health: 30
Defense: 39
Maximum Speed (type): 26 km/h (ground)
Sight Radius: 20
Size: 1
Melee Attacks (damage and location): Leg Attack (5, fore legs); Bite (5, head)
Ranged Attacks (damage and location): none
Abilities (location): Immunity (innate); Digging (fore legs)
Available from: mission

Name: ARCHER FISH
Classification: Fish
Climate: Tropical
Research Level: II
Type: Swimmer
Coal Cost: 60
Electricity Cost: 40
Health: 18
Defense: 6
Maximum Speed <8type): 30 km/h (water)
Sight Radius: 30
Size: 1
Melee Attacks (damage and location): Bite (2, head)
Ranged Attacks (damage and location): Water Artillery (3, head)
Abilities (location): Swimming (Torso or Tail); Artillery (head)
Available from: mission

Name: ARMADILLO
Classification: Rodent
Climate: Desert
Research Level: III
Type: Ground
Coal Cost: 67
Electricity Cost: 0
Health: 65
Defense: 81
Maximum Speed (type): 18 km/h (ground)
Sight Radius: 20
Size: 2
Melee Attacks (damage and location): Bite (3, head)
Ranged Attacks (damage and location): none
Abilities (location): none
Available from: mission

Name: BABOON
Classification: Primate
Climate: Savannah/Tropical
Research Level: II
Type: Ground
Coal Cost: 111
Electricity Cost: 45
Health: 90
Defense: 45
Maximum Speed (type): 27 km/h (ground)
Sight Radius: 25
Size: 2
Melee Attacks (damage and location): Pummel (3, arms); Bite (4, head)
Ranged Attacks (damage and location): none
Abilities (location): Pack Hunter (innate)
Available from: mission

Name: BAT
Classification: Rodent
Climate: Tropical
Research Level: III
Type: Flier
Coal Cost: 56
Electricity Cost: 105
Health: 28
Defense: 12
Maximum Speed (type): 32 km/h (air)
Sight Radius: 25
Size: 1
Melee Attacks (damage and location): Bite (2, head)
Ranged Attacks (damage and location): none
Abilities (location): Sonar Pulse (head); Flight (wings)
Available from: mission

Name: BULL
Classification: Ungulate
Climate: Plains
Research Level: III
Type: Ground
Coal Cost: 173
Electricity Cost: 80
Health: 221
Defense: 28
Maximum Speed (type): 25 km/h (ground)
Sight Radius: 30
Size: 5
Melee Attacks (damage and location): Gore (10, head)
Ranged Attacks (damage and location): none
Abilities (location): Charge Attack (rear legs); Herding (innate); Horns (head)
Available from: mission

Name: CAMEL
Classification: Ungulate
Climate: Desert
Research Level: I
Type: Ground
Coal Cost: 95
Electricity Cost: 5
Health: 115
Defense: 16
Maximum Speed (type): 28 km/h (ground)
Sight Radius: 20
Size: 3
Melee Attacks (damage and location): Bite (5)
Ranged Attacks (damage and location): none
Abilities (location): High Endurance (torso)
Available from: mission

Name: CHAMELEON
Classification: Reptile
Climate: Tropical
Research Level: II
Type: ground
Coal Cost: 48
Electricity Cost: 95
Health: 25
Defense: 19
Maximum Speed (type): 16 km/h (ground)
Sight Radius: 30
Size: 1
Melee Attacks (damage and location): Bite (3, head)
Ranged Attacks (damage and location): Tongue Attack (4, head)
Abilities (location): Camouflage (tail); Regenration (innate)
Available from: mission

Name: CHEETAH
Classification: Feline
Climate: Savannah
Research Level: II
Type: Ground
Coal Cost: 116
Electricity Cost: 30
Health: 55
Defense: 35
Maximum Speed (type): 44 km/h (ground)
Sight Radius: 20
Size: 2
Melee Attacks (damage and location): Claws (3, fore legs), Bite (3, head)
Ranged Attacks (damage and location): none
Abilities (location): Leap Attacks (real legs)
Available from: mission

Name: CHIMPANZEE
Classification: Primate
Climate: Tropical
Research Level: II
Type: Ground
Coal Cost: 89
Electricity Cost: 85
Health: 65
Defense: 35
Maximum Speed (type): 28 km/h (ground)
Sight Radius: 25
Size: 2
Melee Attacks (damage and location): Pummel (2, arms); Bite (2, head)
Ranged Attacks (damage and location): Rock Artillery (3, arms)
Abilities (location): Pack Hunter (innate); Artillery (arms)
Available from: mission

Name: COYOTE
Classification: Canine
Climate: Plains/Desert
Research Level: I
Type: Ground
Coal Cost: 83
Electricity Cost: 19
Health: 50
Defense: 35
Maximum Speed (type): 29 km/h (ground)
Sight Radius: 20
Size: 2
Melee Attacks (damage and location): Bite (6, head)
Ranged Attacks (damage and location): none
Abilities (location): Keen Sense (head)
Available from: mission

Name: CROCODILE
Classification: Reptile
Climate: Tropical
Research Level: IV
Type: Amphibious
Coal Cost: 226
Electricity Cost: 0
Health: 200
Defense: 35
Maximum Speed (type): 22 km/h (ground); 27 km/h (water)
Sight Radius: 20
Size: 5
Melee Attacks (damage and location): Bite (12, head); Tail Swipe (7, tail)
Ranged Attacks (damage and location): none
Abilities (location): Swimming (Torso o Tail)
Available from: mission

Name: DRAGONFLY
Classification: Insect
Climate: Plains
Research Level: III
Type: Flier
Coal Cost: 82
Electricity Cost: 90
Health: 18
Defense: 25
Maximum Speed (type): 35 km/h (air)
Sight Radius: 25
Size:1
Melee Attacks (damage and location): Swoop Attack (6, fore legs); Bite (4,
head)
Ranged Attacks (damage and location): none
Abilities (location): Flight (wings)
Available from: mission

Name: EAGLE
Classification: Bird
Climate: Plains/Artic
Research Level: III
Type: Flier
Coal Cost: 99
Electricity Cost: 75
Health: 81
Defense: 9
Maximum Speed (type): 29 km/h (air)
Sight Radius: 40
Size: 4
Melee Attacks (damage and location): Talons (4, rear legs); Bite (2, head)
Ranged Attacks (damage and location): none
Abilities (location): Flight (wings)
Available from: mission

Name: ELECTRIC EEL
Classification: Eel
Climate: Tropical
Research Level: III
Type: Swimmer
Coal Cost: 99
Electricity Cost: 115
Health: 37
Defense: 2
Maximum Speed (type): 36 km/h (water)
Sight Radius: 25
Size: 2
Melee Attacks (damage and location): Bite (4, head)
Ranged Attacks (damage and location): Lightining Attack (8, head)
Abilities (location): Electric Burst (tail); Swimming (torso or tail)
Available from: mission

Name: ELEPHANT
Classification: Pachyderm
Climate: Savannah
Research Level: V
Type: Ground
Coal Cost: 296
Electricity Cost: 125
Health: 440
Defense: 45
Maximum Speed (type): 18 km/h (ground)
Sight Radius: 15
Size: 8
Melee Attacks (damage and location): Gore (16, head)
Ranged Attacks (damage and location): none
Abilities (location): Charge Attack (rear legs); Herding (innate); Horns (head)
Available from: mission

Name: GIRAFFE
Classification: Ungulate
Climate: Savannah
Research Level: II
Type: Ground
Coal Cost: 137
Electricity Cost: 0
Health: 135
Defense: 12
Maximum Speed (type): 30 km/h (ground)
Sight Radius: 35
Size: 4
Melee Attacks (damage and location): Kick (5, rear legs); Bite (3, head)
Ranged Attacks (damage and location):
Abilities (location): none
Available from: mission

Name: GORILLA
Classification: Primate
Climate: Tropical
Research Level: III
Type: Ground
Coal Cost: 169
Electricity Cost: 45
Health: 165
Defense: 35
Maximum Speed (type): 22 km/h (ground)
Sight Radius: 30
Size: 3
Melee Attacks (damage and location): Pummel (10, arms); Bite (3, head)
Ranged Attacks (damage and location): none
Abilities (location): Herding (innate)
Available from: mission

Name: GREAT WHITE SHARK
Classification: Fish
Climate: Varied
Research Level: IV
Type: Swimmer
Coal Cost: 299
Electricity Cost: 55
Health: 327
Defense: 35
Maximum Speed (type): 36 km/h (ground)
Sight Radius: 15
Size: 7
Melee Attacks (damage and location): Bite (19, head)
Ranged Attacks (damage and location): none
Abilities (location): Frenzy (innate); Immunity (innate)
Available from: mission

Name: GRIZZLY BEAR
Classification: Bear
Climate: Plains/Artic
Research Level: III
Type: Ground
Coal Cost: 136
Electricity Cost: 0
Health: 140
Defense: 19
Maximum Speed (type): 29 km/h (ground)
Sight Radius: 20
Size: 3
Melee Attacks (damage and location): Claws (6, fore legs); Bite (3, head)
Ranged Attacks (damage and location): none
Abilities (location): none
Available from: mission

Name: HAMMERHEAD SHARK
Classification: Fish
Climate: Tropical
Research Level: II
Type: Swimmer
Coal Cost: 143
Electricity Cost: 25
Health: 90
Defense: 26
Maximum Speed (type): 35 km/h (water)
Sight Radius: 20
Size: 4
Melee Attacks (damage and location): Bite (12, head)
Ranged Attacks (damage and location):
Abilities (location): Immunity (innate); Keen Sense (head); Swimming (torso or
tail)
Available from: mission

Name: HIPPOPOTAMUS
Classification: Ungulate
Climate: Savannah
Research Level: IV
Type: Amphybious
Coal Cost: 239
Electricity Cost: 75
Health: 260
Defense: 50
Maximum Speed (type): 16 km/h (ground); 22 km/h (water)
Sight Radius: 15
Size: 6
Melee Attacks (damage and location): Bite (16, head)
Ranged Attacks (damage and location): none
Abilities (location): Charge Attack (rear legs); Herding (innate); Swimming
(torso or tail)
Available from: mission

Name: HORNET
Classification: Insect
Climate: Plains
Research Level: III
Type: Flyer
Coal Cost: 73
Electricity Cost: 140
Health: 30
Defense: 15
Maximum Speed (type): 35 km/h (air)
Sight Radius: 25
Size: 1
Melee Attacks (damage and location): Bite (1, head); Sting (3, tail)
Ranged Attacks (damage and location): none
Abilities (location): Flight (wings); Immunity (innate); Poison (tail)
Available from: mission

Name: HYENA
Classification: Canine
Climate: Desert
Research Level: II
Type: Ground
Coal Cost: 107
Electricity Cost: 55
Health: 81
Defense: 25
Maximum Speed (type): 26 km/h (ground)
Sight Radius: 25
Size: 3
Melee Attacks (damage and location): Bite (9, head)
Ranged Attacks (damage and location): none
Abilities (location): Keen Sense (head); Pack Hunter (innate)
Available from: mission

Name: KILLER WHALE
Classification: Aquatic Mammal
Climate: Artic
Research Level: III
Type: Swimmer
Coal Cost: 199
Electricity Cost: 130
Health: 210
Defense: 12
Maximum Speed (type): 38 km/h (water)
Sight Radius: 25
Size: 9
Melee Attacks (damage and location): Bite (11, head)
Ranged Attacks (damage and location): Sonic Attack (9, head)
Abilities (location): Sonar Pulse (head); Swimming (torso or tail)
Available from: mission

Name: KOMODO DRAGON
Classification: Reptile
Climate: Tropical
Research Level: III
Type: Ground
Coal Cost: 123
Electricity Cost: 125
Health: 100
Defense: 32
Maximum Speed (type): 22 km/h (ground)
Sight Radius: 15
Size: 3
Melee Attacks (damage and location): Swipe (4, fore legs); Bite (8, head)
Ranged Attacks (damage and location): none
Abilities (location): Poison (head); Poison Touch (tail); Regeneration (innate)
Available from: mission

Name: LEMMING
Classification: Rodent
Climate: Artic
Research Level: I
Type: Ground
Coal Cost: 46
Electricity Cost: 10
Health: 32
Defense: 17
Maximum Speed (type): 23 km/h (ground)
Sight Radius: 15
Size: 1
Melee Attacks (damage and location): Bite (4)
Ranged Attacks (damage and location): none
Abilities (location): Digging (fore legs)
Available from: mission

Name: LIONESS
Classification: Feline
Climate: Savannah
Research Level: III
Type: Ground
Coal Cost: 150
Electricity Cost: 75
Health: 128
Defense: 30
Maximum Speed (type): 32 km/h (ground)
Sight Radius: 25
Size: 4
Melee Attacks (damage and location): Claws (5, fore legs); Bite (5, head)
Ranged Attacks (damage and location): none
Abilities (location): Leap Attacks (rear legs); Pack Hunter (innate)
Available from: mission

Name: LOBSTER
Classification: Crustacean
Climate: Varied
Research Level: II
Type: Amphibious
Coal Cost: 76
Electricity Cost: 50
Health: 35
Defense: 65
Maximum Speed (type): 16 km/h (ground); 24 km/h (water)
Sight Radius: 10
Size: 1
Melee Attacks (damage and location): Bite (3, head); Pincers (5, arms)
Ranged Attacks (damage and location): none
Abilities (location): Barrier Destroy (arms); Regeneration (innate); Swimming
(torso or tail)
Available from: mission

Name: MOUNTAIN LION
Classification: Feline
Climate: Artic
Research Level: II
Type: Ground
Coal Cost: 98
Electricity Cost: 30
Health: 65
Defense: 45
Maximum Speed (type): 33 km/h (ground)
Sight Radius: 25
Size: 2
Melee Attacks (damage and location): Claws (3, fore legs); Bite (5, head)
Ranged Attacks (damage and location): none
Abilities (location): Leap Attack (rear legs)
Available from: mission

Name: MUSK OX
Classification: Ungulate
Climate: Artic
Research Level: III
Type: Ground
Coal Cost: 138
Electricity Cost: 95
Health: 160
Defense: 39
Maximum Speed (type): 24 km/h (ground)
Sight Radius: 25
Size: 4
Melee Attacks (damage and location): Gore (8, head)
Ranged Attacks (damage and location): none
Abilities (location): Herding (innate); Horns (head)
Available from: mission

Name: PANTHER
Classification: Feline
Climate: Tropical
Research Level: III
Type: Ground
Coal Cost: 148
Electricity Cost: 30
Health: 120
Defense: 39
Maximum Speed (type): 37 km/h (ground)
Sight Radius: 25
Size: 3
Melee Attacks (damage and location): Claws (5, fore legs); Bite (3, head)
Ranged Attacks (damage and location): none
Abilities (location): Leap Attack (rear legs)
Available from: mission

Name: PIRANHA
Classification: Fish
Climate: Tropical
Research Level: II
Type: Swimmer
Coal Cost: 148
Electricity Cost: 30
Health: 21
Defense: 3
Maximum Speed (type): 33 km/h (ground)
Sight Radius: 15
Size: 1
Melee Attacks (damage and location): Bite (6, head)
Ranged Attacks (damage and location): none
Abilities (location): Frenzy (innate); Pack Hunter (innate); Swimming (torso or
tail)
Available from: mission

Name: POISON FROG
Classification: Reptile
Climate: Tropical
Research Level: III
Type: Ground
Coal Cost: 54
Electricity Cost: 90
Health: 35
Defense: 20
Maximum Speed (type): 20 km/h (ground)
Sight Radius: 35
Size: 1
Melee Attacks (damage and location): Bite (1, head)
Ranged Attacks (damage and location): Tongue Attack (3, head)
Abilities (location): Poison Touch (tail)
Available from: mission

Name: POLAR BEAR
Classification: Bear
Climate: Artic
Research Level: III
Type: Amphibious
Coal Cost: 166
Electricity Cost: 0
Health: 155
Defense: 35
Maximum Speed (type): 23 km/h (ground); 24 km/h (water)
Sight Radius: 25
Size: 3
Melee Attacks (damage and location): Claws (8, fore legs); Bite (3, head)
Ranged Attacks (damage and location):
Abilities (location): Swimming (torso or tail)
Available from: mission

Name: PORCUPINE
Classification: Primate
Climate: Tropical
Research Level: II
Type: Ground
Coal Cost: 73
Electricity Cost: 70
Health: 55
Defense: 45
Maximum Speed (type): 18 km/h (ground)
Sight Radius: 20
Size: 2
Melee Attacks (damage and location): Bite (3, head); Tail Strike (2, tail)
Ranged Attacks (damage and location): Quill Throw (5, head)
Abilities (location): Quill Burst (torso)
Available from: mission

Name: PRAYING MANTIS
Classification: Insect
Climate: Plains
Research Level: II
Type: ground
Coal Cost: 57
Electricity Cost: 45
Health: 27
Defense: 4
Maximum Speed (type): 24 km/h (ground)
Sight Radius: 15
Size: 1
Melee Attacks (damage and location): Bite (3, head); Claws (5, arms)
Ranged Attacks (damage and location): none
Abilities (location): Immunity (leap); Leap Attack (rear legs)
Available from: mission

Name: RAM
Classification: Ungulate
Climate: Artic
Research Level: III
Type: Ground
Coal Cost: 114
Electricity Cost: 125
Health: 105
Defense: 35
Maximum Speed (type): 25 km/h (ground)
Sight Radius: 20
Size: 3
Melee Attacks (damage and location): Gore (8, head)
Ranged Attacks (damage and location): none
Abilities (location): Charge Attack (rear legs); Herding (innate); Horns (head)
Available from: mission

Name: RAT
Classification:  Rodent
Climate: Varied
Research Level: I
Type: Ground
Coal Cost: 28
Electricity Cost: 50
Health: 21
Defense: 19
Maximum Speed (type): 18 km/h (ground)
Sight Radius: 20
Size: 1
Melee Attacks (damage and location): Bite (2, head)
Ranged Attacks (damage and location): none
Abilities (location): Plague (head)
Available from: mission

Name: RHINOCEROS
Classification: Ungulate
Climate: Savannah
Research Level: IV
Type: Ground
Coal Cost: 227
Electricity Cost: 80
Health: 300
Defense:  50
Maximum Speed (type): 20 km/h (ground)
Sight Radius: 15
Size: 7
Melee Attacks (damage and location): Gore (13, head)
Ranged Attacks (damage and location): none
Abilities (location): Charge Attack (rear legs); Horns (head)
Available from: mission

Name: SCORPION
Classification: Arachnid
Climate: Desert
Research Level: III
Type: Ground
Coal Cost: 75
Electricity Cost: 75
Health: 35
Defense: 68
Maximum Speed (type): 18 km/h (ground)
Sight Radius: 15
Size: 1
Melee Attacks (damage and location): Bite (4, head); Pincers (5, arms)
Ranged Attacks (damage and location): none
Abilities (location): Barrier Destroy (arms); Poison (tail)
Available from: mission

Name: SKUNK
Classification: Rodent
Climate: Plains
Research Level: I
Type: Ground
Coal Cost: 58
Electricity Cost: 50
Health: 52
Defense: 6
Maximum Speed (type): 25 km/h (ground)
Sight Radius: 15
Size: 2
Melee Attacks (damage and location): Bite (4, head)
Ranged Attacks (damage and location): none
Abilities (location): Stink Cloud (tail)
Available from: mission

Name: SNAPPING TURTLE
Classification: Reptile
Climate: Plains
Research Level: V
Type: Amphibious
Coal Cost: 183
Electricity Cost: 0
Health: 122
Defense: 90
Maximum Speed (type): 14 km/h (ground); 22km/h (water)
Sight Radius: 10
Size: 3
Melee Attacks (damage and location): Bite (12, head)
Ranged Attacks (damage and location): none
Abilities (location): Swimming (torso or tail)
Available from: mission

Name: SNOWY OWL
Classification: Bird
Climate: Artic
Research Level: III
Type: Flier
Coal Cost: 71
Electricity Cost: 75
Health: 44
Defense: 15
Maximum Speed (type): 25 km/h (air)
Sight Radius: 40
Size: 2
Melee Attacks (damage and location): Talons (2, rear legs)
Ranged Attacks (damage and location): none
Abilities (location): Flight (wings)
Available from: mission

Name: SPERM WHALE
Classification: Aquatic Mammal
Climate: Varied
Research Level: V
Type: Swimmer
Coal Cost: 306
Electricity Cost: 130
Health: 420
Defense: 29
Maximum Speed (type): 30 km/h (water)
Sight Radius: 30
Size: 10
Melee Attacks (damage and location): Bite (12, head)
Ranged Attacks (damage and location): Sonic Attack (15, head)
Abilities (location): Sonar Pulse (head); Swimming (torso or tail)
Available from: mission

Name: SPITTING COBRA
Classification: Reptile
Climate: Desert
Research Level: III
Type: Ground
Coal Cost: 44
Electricity Cost: 75
Health: 27
Defense: 16
Maximum Speed (type): 17 km/h (ground)
Sight Radius: 20
Size: 2
Melee Attacks (damage and location): Bite (2, head)
Ranged Attacks (damage and location): Venom Spray (4, head)
Abilities (location): none
Available from: mission

Name: TIGER
Classification: Feline
Climate: Tropical
Research Level: IV
Type: Ground
Coal Cost: 225
Electricity Cost: 30
Health: 280
Defense: 30
Maximum Speed (type): 30 km/h (ground)
Sight Radius: 25
Size: 5
Melee Attacks (damage and location): Claws (8, claws); Bite (5, head)
Ranged Attacks (damage and location): none
Abilities (location): Leap Attack (rear legs)
Available from: mission

Name: VULTURE
Classification: Bird
Climate: Desert
Research Level: III
Type: Flier
Coal Cost: 117
Electricity Cost: 115
Health: 96
Defense: 12
Maximum Speed (type): 30 km/h (air)
Sight Radius: 35
Size: 3
Melee Attacks (damage and location): Peck (8, head)
Ranged Attacks (damage and location): none
Abilities (location): Flight (wings); Frenzy (innate)
Available from: mission

Name: WOLF
Classification: Canine
Climate: Artic
Research Level: I
Type: Ground
Coal Cost: 110
Electricity Cost: 60
Health: 75
Defense: 15
Maximum Speed (type): 33 km/h (ground)
Sight Radius: 25
Size: 2
Melee Attacks (damage and location): Bite (8, head)
Ranged Attacks (damage and location): none
Abilities (location): High Endurance (torso); Keen Sense (head); Pack Hunter
(innate)
Available from: mission

Name: WOLVERINE
Classification: Rodent
Climate: Artic
Research Level: III
Type: Ground
Coal Cost: 143
Electricity Cost: 40
Health: 160
Defense: 25
Maximum Speed (type): 19 km/h (ground)
Sight Radius: 25
Size: 2
Melee Attacks (damage and location): Bite (8, head)
Ranged Attacks (damage and location): none
Abilities (location): Frenzy (innate)
Available from: mission

Name: ZEBRA
Classification: Ungulate
Climate: Savannah
Research Level: I
Type: Ground
Coal Cost: 101
Electricity Cost: 5
Health: 78
Defense: 15
Maximum Speed (type): 30 km/h (ground)
Sight Radius: 25
Size: 3
Melee Attacks (damage and location):
Ranged Attacks (damage and location):
Abilities (location): High Endurance (torso)
Available from: mission

********************
5-STRUCTURE BRIEFING
********************

Name: LABORATORY (HOVERTRAIN)
Coal Cost: none
Electricity Cost: none
Pre-requisites: none
Needed for: everything else
Use: trains Henchmen, researches Tech Levels and Advanced Structures
Health Points: 8000
Possible Upgrades: Increase Building Integrity, Advanced Structure Research

Name: HENCHMAN (I know, it's not a building)
Coal Cost: 100
Electricity Cost: 0
Pre-requisites: Laboratory
Needed for: every building
Use: collects coal (20 units), builds new things, repairs damaged ones
Health Points: 150
Possible Upgrades: Henchman Binoculars, Henchman Tag, Henchman Yoke, Henchman
Heal, Henchman Motivational Speech

Name: CREATURE CHAMBER
Coal Cost: 250
Electricity Cost: 0
Pre-requisites: Laboratory, Henchmen
Needed for: none
Use: creates basic units. Up to 7 creatures can be queued. The basic chamber
can train all creature types as long as they aren't swimmers only.
Health Points: 2000
Possible Upgrades: Increase Building Integrity

Name: WATER CHAMBER
Coal Cost: 200
Electricity Cost: 0
Pre-requisites: Research Level II
Needed for: none
Use: allows to create swimmers and amphibious creatures. Up to 7 creatures can
be queued. Note that this structure cannot build ground and air units.
Health Points: 2500
Possible Upgrades: Increase Building Integrity

Name: AIR CHAMBER
Coal Cost: 300
Electricity Cost: 100
Pre-requisites: Research Level III
Needed for: none
Use: allows to create fliers. Up to 7 creatures can be queued. Cannot train
swimmers, ground or amphibious creatures.
Health Points: 2500
Possible Upgrades: Increase Building Integrity

Name: SOUNDBEAM TOWER
Coal Cost: 250
Electricity Cost: 25
Pre-requisites: Laboratory, Henchmen
Needed for: none
Use: anti-ground defense against creatures (it won't work on Henchmen);
effective in large groups and whn backed up by creatures.
Health Points: 500
Possible Upgrades: Defensive Tower Upgrade

Name: ANTI-AIR TOWER
Coal Cost: 150
Electricity Cost: 25
Pre-requisites: Advanced Structures research
Needed for: Radar Pulse
Use: anti-air defense against creatures (it won't work on Gyrocopters); more
effective than the basic Soundbeam Tower when alone. Devastaing in groups
Health Points: 1500
Possible Upgrades: Defensive Tower Upgrade

Name: WORKSHOP
Coal Cost: 250
Electricity Cost: 0
Pre-requisites: Laboratory, Henchmen
Needed for: none
Use: secondary rally point for Henchmen and Gyrocopters collecting Coal
Health Points: 1500
Possible Upgrades: Increase Building Integrity

Name: GENETIC AMPLIFIER
Coal Cost: 150
Electricity Cost: 50
Pre-requisites: Advanced Structure Research
Needed for: none
Use: upgrades creatures. In the game's current version, the Genetic Amplifier
ehnaces all existing and future creatures, though it's stated differently.
Upgraded stats will have an exclamation mark near them in creature's dialog box
and a check in the Genetic Amplifier's menu. It is only possible to upgrade
once a single stat. Upgrade cost depends on creature's own build cost.
Health Points: 1500
Possible Upgrades: Increase Building Integrity

Name: LIGHTINING ROD
Coal Cost: 150
Electricity Cost: 0
Pre-requisites: Laboratory, Henchmen
Needed for: (generatore), Advanced Structure Research
Use: collects electricity (+2 per Lightining Rod). Only four can be built.
Health Points: 500
Possible Upgrades: Increase Building Integrity; Strenghten Electrical Grid

Name: ELECTRICAL GENERATOR
Coal Cost: 200
Electricity Cost: 50
Pre-requisites: Lightning Rod
Needed for: none
Use: collects electricity (+3 per Generator. Each Turbine increases the
collection rate by 2 points). Can be built only on geysers.
Health Points: 2000
Possible Upgrades: Increase Building Integrity; Strenghten Electrical Grid

Name: BRAMBLE FENCE
Coal Cost: 5 (per square)
Electricity Cost: 0
Pre-requisites: Laboratory, Henchmen
Needed for: none
Use: static barrier; When ordered to build one, you can drag a line and your
Henchmen will lay down the fence from following the direction you set.
Health Points: 250
Possible Upgrades: Strenghten Fences

Name: LANDING PAD
Coal Cost: 150
Electricity Cost: 50
Pre-requisites: Advanced Structure Research
Needed for: Gyrocopter
Use: Build Gyrocopters and provides a landing zone for repairs and disembarking
Henchmen. Yu can build only one Landing Pad.
Health Points: 1000
Possible Upgrades: Increase Building Integrity

Name: RESEARCH CLINIC
Coal Cost: 200
Electricity Cost: 0
Pre-requisites: Advanced Structure Research
Needed for: none
Use: Upgrade center.
Health Points: 3000
Possible Upgrades: Increase Building Integrity

Name: GYROCPOTER (again, it's not a building, but...)
Coal Cost: 100
Electricity Cost: 50
Pre-requisites: Landing Pad
Needed for: none
Use: Only one Gyrocopter per Landing Pad can be built. Carries 200 Coal units
or one unit. Must be piloted by a Henchmen. Gyrocopters are automatically
repaired when they return to the (eliport) and can be used to collect Coal just
as Henchmen.
Health Points: 750
Possible Upgrades: none

Name: RADAR PULSE (OK, OK, the third non-structure thing in the section)
Coal Cost: 0
Electricity Cost: 1000
Pre-requisites: Anti-Air Tower, Research Level III
Needed for: none
Use: detects all enemy structures, creatures (even hidden ones), units on the
map for few seconds.
Health Points: none
Possible Upgrades: none

*******************
6-UPGRADES BRIEFING
*******************

Name: ADVANCED STRUCTURE RESEARCH
Coal Cost: 100
Electricity Cost: 50
Pre-requisites: Lighting Rod
Researched In: Laboratory
Effects: allows Henchemen to build advanced structures; raises Laboratory's
health point to 12000

Name: RESEARCH LEVEL II
Coal Cost: 200
Electricity Cost: 300
Pre-requisites: none
Researched In: Laboratory
Effects: allows Level II creatures training; allows buiding of Genetic
Amplifier and Water Chamber

Name: RESEARCH LEVEL III
Coal Cost: 300
Electricity Cost: 650
Pre-requisites: Research Level II
Researched In: Laboratory
Effects: allows Level III creatures training; allows building of Air Chamber

Name: RESEARCH LEVEL IV
Coal Cost: 500
Electricity Cost: 1000
Pre-requisites: Research Level III
Researched In: Laboratory
Effects: allows Level IV creatures training

Name: RESEARCH LEVEL V
Coal Cost: 700
Electricity Cost: 1400
Pre-requisites: Research Level IV
Researched In: Laboratory
Effects: allows Level V creatures training

Name: HENCHMEN BINOCULARS
Coal Cost:50
Electricity Cost: 75
Pre-requisites: Research Clinic
Researched In: Research Clinic
Effects: increases Henchmen' sight radius

Name: HENCHMEN TAG
Coal Cost: 400
Electricity Cost: 0
Pre-requisites: Research Clinic
Researched In: Research Clinic
Effects: allows Henchmen to tag creatures; tagged creatures will be always
visible on the map; other Henchmen can untag the unit

Name: HENCHMEN YOKE
Coal Cost: 200
Electricity Cost: 100
Pre-requisites: Research Clinic
Researched In: Research Clinic
Effects: allows Henchmen to carry 25 Coal points rather than the usual 20

Name: HENCHMEN HEAL
Coal Cost: 125
Electricity Cost: 50
Pre-requisites: Research Clinic
Researched In: Research Clinic
Effects: allows Henchmen to heal creatures and other Henchmen

Name: HENCHMEN MOTIVATIONAL SPEECH
Coal Cost: 175
Electricity Cost: 75
Pre-requisites: Research Clinic
Researched In: Research Clinic
Effects: makes Henchmen move about 1.5 times faster

Name: INCREASE BUILDINGS INTEGRITY
Coal Cost: 200
Electricity Cost: 100
Pre-requisites: Research Clinic
Researched In: Research Clinic
Effects: increased structure hit points; this increase varies from building to
building, but it is from the 30 to 50%. Does not increse hit points for Bramble
Fences or Defensive Towers.

Name: DEFENSIVE TOWER UPGRADE
Coal Cost: 300
Electricity Cost: 200
Pre-requisites: Research Clinic
Researched In: Research Clinic
Effects: Soundbeam Towers double their attack values and Anti-Air Towers can
fire faster.

Name: STRENGTHEN FENCES
Coal Cost: 200
Electricity Cost: 100
Pre-requisites: Research Clinic
Researched In: Research Clinic
Effects: doubles Bramble Fences' hit points

Name: STRENGTHEN ELECTRICAL GRID
Coal Cost: 200
Electricity Cost: 250
Pre-requisites: Research Clinic
Researched In: Research Clinic
Effects: increases by 20% the Electrical Output.

Name: GEOTURBINE UPGRADE
Coal Cost: 125 (all Geoturbines)
Electricity Cost: 50 (second Geoturbine); 75 (third Geoturbine); 100 (fourth
Geoturbine)
Pre-requisites: Electrical Generator
Researched In: Electrical Generator
Effects: Each Geoturbine upgrade grants a +2 bonus on the Electricity and
additional 500 health point to the Electrical Generator; only four Geoturbines
can be built on a single Electrical Generator.

********************
7-TECHNOLOGICAL TREE
********************

                              |- GENETIC
                              |  AMPLIFIER
                              |
                              |- WATER
                              |  CHAMBER
                              |           |--AIR CHAMBER
                              |           |
++++++++++                    |           |
LABORATORY----------RESEARCH----RESEARCH----RESEARCH----RESEARCH(HENCHMEN)     
    LEVEL II    LEVEL III   LEVEL IV    LEVEL V
++++++++++             |           |           |           |
    |                  |           |           |           |
    |                  |           |           |           |
    |---CREATURE       |           |           |           |
    |   CHAMBER        |           |           |           |
    |      |           |           |           |           |
    |      |           |           |           |           |
    |    LEVEL I    LEVEL II    LEVEL III   LEVEL IV    LEVEL V
    |   CREATURES---CREATURES---CREATURES---CREATURES---CREATURES
    |
    |-----LIGHTNING
    |       ROD
    |        |
    |      ------
    |      |    |
    |      |    |
    |      |  ELECTRICAL
    |      |  GENERATOR
    |      |
    |   ADVANCED
    |---STRUCTURE-----RESEARCH
    |   RESEARCH   |   CLINIC
    |              |
    |              |---ANTI-AIR TOWER---RADAR PULSE
    |---BRAMBLE    |
    |   FENCE      |---LANDING PAD---GYROCOPTER
    |
    |
    |---SOUNDBEAM
    |    TOWER
    |
    |
    |---WORKSHOP

*****************
8-GENERAL TACTICS
*****************

Sadly, the first thing I'm going to describe here is a stability issue; I know
that this isn't exactly the things you might expect in this section, but since
it is only one, it would have been useless to do a completely new section.
So, the issue: apparently, the game cannot run resolutions higher than 800x600
without getting unstable. On two different systems, with two different
operating systems (Athlon 1.2, 512 Mb, Radeon 9700, SoundBlaster Live! 5.1,
Windows 98SE and Windows 2000SP2, Catalyst 2.5 and 3.0; Pentium III 500, TNT2
M64, SoundBlaster PCI 128, Windows ME, Detonator 42.xx), the game is playable
at 800x600. Setting higher resolutions will make it crash within minutes. Seems
that anisotropic filter and FSAA settings do not affect stability, nor detail
level or sound libraries do. I wrote on the Relic forum to show the problem, I
hope a patch will come out soon (or there is a workaround - if you have any
experience about this problem, feel free to contact me).

*********************
9-MULTIPLAYER TACTICS
*********************

For now, I prefer to concentrate my efforts on the single player campaing and
finishing the walkthrough. Hopefully, I'll get my hands on an ADSL line soon,
so I won't have any excuse for avoiding multiplayer.

**********************
10-CHARACTERS BRIEFING
**********************

--------------
--REX CHANCE--
--------------

A war reporter, Rex quitted this job to become a novel writer after he got
involved during the Spanish Civil War. Left alone by his father when he was
very young, Rex grew up strong and guided by virtous thoughs and a bad sense of
humor. He recieved a letter from his father and traveled where his father told
him to go, just to discover the Sigma technology and Upton Julius' evil plans.
Being the main good guy, Rex is the primary character during the single-player
campaign; he carries a rifle loaded with neuro-toxin darts which can be used to
collect genetic samples; he can't attack building, henchmen or creatures, nor
can collect coal, build or repair. He has 1000 health points

----------------
--LUCY WILLING--
----------------

Dr. Chanikov's assistant, Lucy saves Rex from Julius' hands after Rex's first
encounter with Sigma technology. Being Chanikov's assistant makes Lucy able to
repair the hovertrain, study new technologies and adapt new ones to her owns
use. She wants to uncover the truth about Julius' plans and Dr. Chanikov's
death, like Rex.
Lucy has 900 health points and basicallt she's an enhaced henchman: she can
collect coal, build and repair construction and, if she gets close enough,
study new buildings to replicate them and sabotage them.

----------------
--UPTON JULIUS--
----------------

-----------------
--WHITEY HOOTEN--
-----------------

One of Julius' main employess, Hooten controls the artci regions of Julius'
archipelago. He's an hulking giant and a proven whale hunter; he commands with
thight grip and ferocity; he's not really smart, but stories about him killing
whales with his bare hands are well known.
When regarding his creatures army, Hooten prefers head-on assault with
close-range creatures with high defenses and health points, almost ignoring
speed and other "strategic" features.

------------------
--VELIKA LAPETTE--
------------------

LaPette makes her French origins very earable when she speaks. A famous pilot
and ornythologist, Velika tactics can be considered the opposite of Hooten's:
she likes to use creatures (especially flying ones) with long-range attacks.
She also likes to fight with venomous creatures, to slowly weaken them and then
use her remaining creatures for fast strikes.

-----------------
--OTIS GANGLION--
-----------------

-----------------
--ERIC CHANIKOV--
-----------------

Rex's father. Before starting to send me e-mails asking why he has a different
surname, let me tell you that I do not know. He was the creator of the Sigma
technology.
He left Rex when he was a young boy to continue his studies, which made him
encounter his financer, Upton Julius, and Lucy Willing, his assistant. After
several years he wrote to Rex to reunite the family, but shortly after he was
killed by Julius himself.

***************************
11-PRE-DONE ARMIES BRIEFING
***************************

Coming Soon.

*********************************
12-SUBMITTED CREATURES AND ARMIES
*********************************

Still nothing there, I'll hope I'll get some submissions for this section. Soon
I'll put mine.

**************
13-WALKTHROUGH
**************

Coming Soon. Be patient.

*********
14-CHEATS
*********

First of all, remember that if this section will include any cheat regarding
modifying files, Windows' registry or whatever else, you do it at your own
risk. Neither I, nor Relic, nor the sites hosting this FAQ with my permission
can be considered resposable of any damage you'll cause to yourself, your
computer or the world.
Also, remember that this section is here for completeness; do your best trying
to complete the game alone,it is definitively worth it.

To activate all following cheat, press the "~" key (for italian keyboard users,
it's the "รน" key), type the following words and press enter to get the
respective cheat.

* cheat_electricity: more electricity xxxx (type a number: for example:
cheat_electricity 1000)
* cheat_coal: more coal xxxx (type a number: for example: cheat_coal 1000)
* cheat_buildings: all buildings
* cheat_rank: higher research level
* cheat_killself: kill yourself

*******************
15-CREDITS and MISC
*******************

The first credit goes to Relic, for the game. The second is to me, Briareos
Kerensky (This email address is being protected from spambots. You need JavaScript enabled to view it.), the third to all site showing this document with
my permission and the fourthh to you for reading it. And I think all readers
would like to thank:

* (I'll put submitter names here) *

Then, in spare order, some special thanks: to Leader, which translated only the
manual; to Micro$oft Game Studios for their insane way to store CDs in a
DVD-like case (this isn't exactly a thank...ehy guys, I risk to bend or scrap
the CDs with these cases!); to Relic (again), for gaving a real nasty idea to
all mad scientists in the world on how use genetics (hope this will stay a
tasteless joke); my employer, who is kindly giving me money to continue me
writing walkthorughs (in exchange of 3D models and animations, of course); to
all soundtracks of the long nights where I wrote these lines; Datel for the
GameCube Freeloader; to Nintendo for Animal Crossing, Metroid Prime and the
Zelda bonus pack; I'd like to thank my girlfriend, still haven't found one.

Sites authorized to show this FAQ:
+ WolfArt(http://www.geocities.com/khan_briareos/index.htm visit it, it's my
personal site ;)
+ GameFAQs (www.gamefaqs.com)
+ IGN FAQs (http://faqs.ign.com)

To ask permission to post this document, just send a mail writing down the URL.
To contact me, write at This email address is being protected from spambots. You need JavaScript enabled to view it.; ICQ UIN is 40534369; Odigo ID is
264286. Write only about this FAQ or if you have a cute (female)friend/sister
to introduce.

Copyright (c) Briareos Kerensky 2000/2001. Reproduction  and translation of
this document (as a whole or parts of its) in any mode without permission is
strictly forbidden.
All names and marks are proprieties of respective owners.