The Sims Double Deluxe Edition

Cheat mode:
Press [Ctrl] + [Shift] + C during
game play to display a prompt in the upper left corner of the
screen. Enter one of the following codes to activate the corresponding
cheat function. Note: Enter [Exclamation point] at the
prompt to repeat the last cheat entered. Enter a [Semi-colon]
between codes to enter multiple codes at the same time. Additionally,
most of the codes will only work with the unpatched version of
the game.

Result                                 Code
1000 Simoleons (unpatched game version)
klapaucius
1000 Simoleons (patched game version)rosebud

Add new family history stat to the current family
hist_add
Appends the route destination list to AllRoutes.txt every time a route is found
write_destlist
Architecture tools automatically set the level as needed
auto_level
Automatically import and load indicated FAM file
import 

Automatically load indicated house, no questions asked
house 

Check and fix required lot objectsprepare_lot

Completely flush app to VM file when running Windows NT
flush
Crash gamecrash

Create moat or streamswater_tool

Create shrunk_text_#.bmp filesshrink_text  

Create-a-character modeedit_char

Display personality and interestsinterests

Draw all animation frames disableddraw_all_frames off

Draw all animation frames enableddraw_all_frames on

Draw colored dots at each person's origin
draw_origins
Dump entire memory to core_dump_[date:time].txt
core_dump
Dump selected person's most recent list of scored interactions to a file
dump_happy
Dump selected person's motive contribution curve to a file 
dump_mc
Enable debug flag to show outcome choice dialogs for social interactions
debug_social
End sim loggingsim_log end

Execute "file.cht" file as a list of cheats
cht 
Floorable grid disableddraw_floorable off

Floorable grid enableddraw_floorable on

Force an assert for testingassert

Log animations in the event log window
log_animations
Map editor disabledmap_edit off

Map editor enabledmap_edit on

Move any objectmove_objects on

No tutorial object generation when tutorial house is loaded
tutorial off
Prevent web browser crashesbrowser_failsafe

Preview animations disabledpreview_anims off

Preview animations enabledpreview_anims on

Programmer statstile_info

Quit gamequit

Read in behavior tuning constants from Tuning.txt
#import
Rebuilds entire control panel/UCP from scratch
rebuild_cp
Refresh the BMP_ resources for all people whose IFF files are writable
refresh_faces
Rematch dependent textures and regenerate bitmaps for all user characters
refresh_textures
Restore tutorialrestore_tut

Rotate camerarotation <0-3>

Routing debug balloons disabledroute_balloons off

Routing debug balloons enabledroute_balloons on

Run series of random operations on unhoused families
fam_test 

Save currently loaded housesave

Save family history filehistory

Say "plugh"plugh

Say "porntipsguzzardo"porntipsguzzardo

Say "xyzzy"xyzzy

Selected person's path displayeddraw_routes on

Selected person's path hiddendraw_routes off

Set event logging masklog_mask

Set free thinking levelautonomy <1-100>

Set game speedsim_speed <-1000-1000>

Set grass change valueedit_grass : 

Set grass growthgrow_grass <0-150>

Set lot sizelot_size 

Set maximum milliseconds to allow simulator
sim_limit 

Set time of day (unpatched game version)
set_hour <1-24>
Set z offset for thought bubblesbubble_tweak 

Sets the neighborhood directory to the path
TD WIDTH=394>
Sets up the borders of the lot with non-editable flag. Requires rotation
lot_border   
Sets whether menu items appear for in use objects allow_inuse Show memory view window in debug builds of the game memview Start sim loggingsim_log begin Swap the two house files and updates families swap_houses Ticks disabledsweep off Ticks enabledsweep on Tile information displayedtile_info on Tile information hiddentile_info off Toggle allowing visitors to be controlled using the keyboard visitor_control Toggle assets reportreport_assets Toggle automatic object reset feature auto_reset Toggle calls to PeekMessage within sim loop sim_peek Toggle camera modecam_mode Toggle display of unavailable interactions in person control menus all_menus Toggle musicmusic Toggle object compression in save file obj_comp Toggle quaternion transformationsquats Toggle sound log windowsound_log Toggle soundssound Toggle web page creationhtml Total reload of people skeletons, animations, suits and skins reload_people Trigger sound eventsoundevent Write out an RTE file every time a route is found write_routes Write out behavior tuning constants to Tuning.txt #export Hint: Make your Sim eat air: Make your Sim make dinner and let he or she sit down at the table. When he or she is about to eat, enter buy mode. Then, switch it over to the other side on another chair. This will move your Sim to the other side without its plate. Watch your Sim as it pokes at the table with its fork and eats. Passwords: rosebud - adds an extra $1,000 move_objects on - allows you to move all objects cam_mode - camera toggle (cam_mode on to turn on, cam_mode off to turn off). prepate_lot - fix required lot objects mansion - gives you the best mansion autonomy - intelligence (0-1,000) interests - It'll let you change your interests and personality music - music toggle lot size - set lot size (number) set_hour - set the time you want to get up (1-24) soundevent - sound event toggle sound - sound toggle reload_people - total reload of animations, people, skins, and suits move_objects off - turns off the cheat above html - web creation toggle water tool - you can put water around your house