v1.02, 2 September 2003
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                    ~_    ||   /.//   '|_|'   /_//    _~   * Anno 1503
                   ~_     |/   \_/     \_/    \_/      _~  * 1503 A.D.
                   ~____________________________________~  * The New World

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                      Anno 1503/1503 AD - The New World
               Frequently Asked Questions (FAQ/Strategy Guide)
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CONTENTS

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1. Preface
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- 1.1 Notes 
- 1.2 Credits and Legal 
- 1.3 Version 
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2. Introduction
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- 2.1 What is Anno 1503? What is 1503 AD? 
- 2.2 Who developed the game? 
- 2.3 What are the minimum requirements? 
- 2.4 What has changed since Anno 1602? 
- 2.5 Where can I download patches and demos? 
- 2.6 What about the mobile phone game? 
- 2.7 Is there an expansion pack? 
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3. Gameplay
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3.1 Important Concepts 
- 3.1.1 How do I explore? 
- 3.1.2 How do I gain territory? 
- 3.1.3 What are civilization levels? 
- 3.1.4 How do I make money? 
- 3.1.5 What operating costs are there? 
- 3.1.6 How does the balance sheet work? 
- 3.1.7 How do service areas work? 
- 3.1.8 What is the significance of road access? 
- 3.1.8 How does production occur? 
- 3.1.10 Why should I colonize new islands and how? 
3.2 Setup and Interface 
- 3.2.1 What do the symbols, names and levels on the initial player menu mean? 
- 3.2.2 How do I enable pirates? 
- 3.2.3 Can you play as native races or pirates? 
- 3.2.4 Can other players be made less aggressive? 
- 3.2.5 Are the endless play mode maps random? 
- 3.2.6 What are the differences between 'endless' level difficulties? 
- 3.2.7 Which way is north? 
- 3.2.8 Can I see the current objectives in-game? 
- 3.2.9 Can I hide trees or buildings from view? 
- 3.2.10 What can hotkeys be assigned to? 
- 3.2.11 Is there a list of short-cut keys? 
- 3.2.12 How does scoring work? 
3.3 Climate and Resources 
- 3.3.1 How many different climate zones are there? 
- 3.3.2 What characterises each climate zone? Where can I find certain 
resources? 
- 3.3.3 How do I determine resources? 
- 3.3.4 Why, after exploring, do no crop types show for the island? 
- 3.3.5 How do you find other players and natives? 
- 3.3.6 Where do I get Tools from? 
- 3.3.7 How do I build and operate Quarries and Mines? 
- 3.3.8 Do mines run out? 
- 3.3.9 Can I turn Gold into coins? 
- 3.3.10 Is Wine the same as Alcohol? 
- 3.3.11 Where can I grow Hemp? 
- 3.3.12 Can I change what type of trees I plant? 
- 3.3.13 Do volcanoes erupt? 
3.4 Roads and Storage 
- 3.4.1 Is road access needed? 
- 3.4.2 Are cobbled roads faster than dirt roads? What is the benefit of 
Marketplace squares? 
- 3.4.3 Do buildings have to face onto a street? 
- 3.4.4 How do I build bridges? 
- 3.4.5 How do I build roads along hills and mountainsides? 
- 3.4.6 Can I have more than one Warehouse on the same island? 
- 3.4.7 How do I increase the storage capacity on an island? 
- 3.4.8 Why can't I build a warehouse? 
- 3.4.9 What is the operating cost of Market Places and Warehouses? 
- 3.4.10 Can I start an endless game without the first Warehouse placed? 
3.5 Colony Buildings 
- 3.5.1 How do can I build a ...? Why is a building 'greyed out' on the 
construction menu? 
- 3.5.2 What do wells do? 
- 3.5.3 How do I determine what Small Farms grow? 
- 3.5.4 Why doesn't my Whaler work? 
- 3.5.5 Where should I build Fur Trappers? 
- 3.5.6 What is the significance of sales stands' service areas? 
- 3.5.7 Is the Tavern's service area important? 
- 3.5.8 Do Churches replace Chapels? Universities replace Schools? 
- 3.5.9 What are Gallows and Courthouses for? 
- 3.5.10 What does the Pavilion's service area need to cover? What's a park? 
- 3.5.11 What do Doctors do? 
- 3.5.12 Where are the sewers? 
- 3.5.13 Can I change the design of houses? 
- 3.5.14 What rewards and statues are there? How do I get them? 
- 3.5.15 Do I need ornaments? What do they do? 
3.6 Colony Development and Events 
- 3.6.1 What causes bankruptcy? 
- 3.6.2 How do I delete buildings, roads and trees? 
- 3.6.3 Is there a limit to the number of people on each island? 
- 3.6.4 How do you stop your population using building materials? 
- 3.6.5 Why don't Merchants upgrade to Aristocrats? 
- 3.6.6 When I downgrade civilization levels, why am I told goods that are not 
needed anymore are in shortage? 
- 3.6.7 Why do my houses decay? 
- 3.6.8 Occasionally my people die whilst walking around my city. What's 
wrong? 
- 3.6.9 What can I do about fires? 
- 3.6.10 Can I prevent the Plague? 
- 3.6.11 Can I change the prices my stalls sell things for? 
- 3.6.12 Are people needed to work in buildings? Do I need houses on 
production islands? 
- 3.6.13 How much of ... will my population need? 
- 3.6.14 What do the question marks over buildings mean? 
- 3.6.15 What do the coloured bars that appear above farms during building 
mean? 
- 3.6.16 What does the "you founded an ancient graveyard" message mean? 
- 3.6.17 What is the benefit of finding treasure? 
3.7 Research 
- 3.7.1 How do you research? 
- 3.7.2 How do I research above a certain level of knowledge points? 
- 3.7.3 Why can't I build cannon after researching them? 
3.8 Trade and Diplomacy 
- 3.8.1 How does external trade work? 
- 3.8.2 Can I trade without being fired on or starting a war? 
- 3.8.3 Where are the Venetians? 
- 3.8.4 What do Venetians sell? 
- 3.8.5 Why does my automatic trade route fail when I transport more than one 
item? 
- 3.8.6 Can I set my automatic trade route to wait for a full load? 
- 3.8.7 Can I edit automatic trade route paths? 
- 3.8.8 How do I demand tribute from other players? 
- 3.8.9 What is a moratorium? 
- 3.8.10 Do trade agreements cover player empires or specific cities? 
- 3.8.11 How does the trade slider work? How do you set prices and volumes? 
3.9 Pirates and Natives 
- 3.9.1 What do native curses do? 
- 3.9.2 How do I trade with natives on another island? 
- 3.9.3 Do all native cultures appear in every game? 
- 3.9.4 What do natives buy and sell? 
- 3.9.5 How aggressive are natives? Can I ally with them? How do I attack? 
- 3.9.6 Where do pirates come from? 
3.10 Ships 
- 3.10.1 What is the capacity of ships? 
- 3.10.2 Why is my ship sold each time I build a new one? 
- 3.10.3 How can I build ship cannons? 
- 3.10.4 Where can I load cannon on my ships? How do I arm ships? 
- 3.10.5 Why can I not repair a ship? 
- 3.10.6 When should I repair ships? 
- 3.10.7 Why does nobody buy my ship? 
- 3.10.8 How does the white flag work? 
- 3.10.9 My ship got stuck on land. Why? 
3.11 Military Units 
- 3.11.1 Are there limits on the number of units I may have? 
- 3.11.2 What do the yellow stars and numbers above troops mean? 
- 3.11.3 Can waypoints be set for scouts and other units? 
- 3.11.4 Can units be set to patrol? 
- 3.11.5 Can I select certain unit types from a group of units? 
- 3.11.6 How do I retire units? 
- 3.11.7 How do I heal injured units? 
- 3.11.8 Can I capture enemy units? 
- 3.11.9 What units can attack buildings? 
- 3.11.10 What is the difference between ship and land cannon? 
- 3.11.11 My scout/soldier got lost/stuck/disappeared/abandoned his mule/will 
not come down from the mountain/has taken up scuba diving. What can I do? 
- 3.11.12 Why don't my troops go up onto the walls? 
- 3.11.13 How do I add/remove units from my towers? 
3.12 Combat 
- 3.12.1 How do I capture an enemy settlement? 
- 3.12.2 Can I steal from the enemy's warehouse? 
- 3.12.3 Do cannon towers fire? 
- 3.12.4 Can I unload multiple units from ships at once? 
- 3.12.5 Can I accidentally kill my own units in friendly fire during battles? 
- 3.12.6 Must I assign specific targets for my troops? 
- 3.12.7 Can I attack trees? 
3.13 Multiplayer 
- 3.13.1 Multiplayer? 
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4. Campaigns and Scenarios
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4.1 Tutorials 
- 4.1.1 Discovery and Settlement 
- 4.1.2 Trade and Diplomacy 
- 4.1.3 Combat Training 
- 4.1.4 What now? 
4.2 Campaign 
4.2.1 Nova Fora 
- 4.2.1.1 Introduction 
- 4.2.1.2 Map 
- 4.2.1.3 Objective: Found a city with 250+ Settlers 
- 4.2.1.4 Why can't I settle an island? 
- 4.2.1.5 Objective: Find Katherine von Breitenstein and return her to your 
city 
- 4.2.1.6 I lost Katherine von Breitenstein after rescuing here. Is that a 
problem? 
- 4.2.1.7 Objective: Find Mongols and trade 20t Salt 
- 4.2.1.8 Why can I not find the Mongols with my ship? 
- 4.2.1.9 Objective: Equip a fleet with 4 Archers, 4 Swordsmen, Scout, 50t 
Wood, 100t Tools, 50t Food, and sail west 
- 4.2.1.10 Suggested fleet 
- 4.2.1.11 Why can't I train Archers and Swordsmen at my Fortress? How do I 
get weapons? 
- 4.2.1.12 Where is "Westward"? How do I finish? 
4.2.2 Barbarrossas' Throne 
- 4.2.2.1 Introduction 
- 4.2.2.2 Map 
- 4.2.2.3 Can I restart the mission from the menu? 
- 4.2.2.4 Objectives: Build Citizen level city; Sell 25t Iron to Covana 
- 4.2.2.5 Island choice 
- 4.2.2.6 My Wood is in one ship and my Tools in another ship. How do I build 
my first warehouse? 
- 4.2.2.7 How do I stop Ramirez destroying my fleet? 
- 4.2.2.8 How do I get Merchants and Aristocrats? Where is the Marble? 
- 4.2.2.9 I accidentally insulted or attacked Covana, and now he will not 
trade with me. What can I do? 
- 4.2.2.10 Objectives: Covana's city must not be destroyed; Destroy both of 
Ramirez's main cities 
- 4.2.2.11 Naval strategy 
- 4.2.2.12 Invasion strategy 
4.2.3 Helter-Skelter 
- 4.2.3.1 Introduction 
- 4.2.3.2 Map 
- 4.2.3.3 Objective: Positive balance sheet and at least 100 Citizens 
- 4.2.3.4 Colony redesign strategy 
- 4.2.3.5 Total demolition strategy 
- 4.2.3.6 Objective: Get 20t Furs and 20t Medicinal Herbs and sail north with 
them 
- 4.2.3.7 Why can't I get the Scout to leave the city? 
- 4.2.3.8 Why don't the Mongols sell me enough Furs? 
4.2.4 Infernal Triad 
- 4.2.4.1 Introduction 
- 4.2.4.2 Map 
- 4.2.4.3 Strategy overview 
- 4.2.4.4 Objective: Hire O'Reilly 
- 4.2.4.5 Objective: Hire Madrugada 
- 4.2.4.6 Objective: Destroy Peles' fortress 
4.2.5 Pack-Ice 
- 4.2.5.1 Introduction 
- 4.2.5.2 Strategy overview 
- 4.2.5.3 Objective: Fill your colony's warehouse with Food 
- 4.2.5.4 Why can I not trade for enough Food? 
- 4.2.5.5 Objective: Expand Ulfilla to population 80, build a ship 
- 4.2.5.6 Objective: Trade 25t of Medicinal Herbs for Whale Blubber 
4.2.6 Toguldur's Stone 
- 4.2.6.1 Introduction 
- 4.2.6.2 Objective: Find and claim Stone of Toguldur 
- 4.2.6.3 Must I destroy the Mongols? How? 
4.2.7 New Acquaintances 
- 4.2.7.1 Introduction 
- 4.2.7.2 Map 
- 4.2.7.3 Objective: Destroy Galerius's colonies 
- 4.2.7.4 Defeating invaders 
- 4.2.7.5 Economy strategies 
- 4.2.7.6 Immediate counter-attack strategy 
- 4.2.7.7 Defeating Galerius 
4.2.8 Resistance 
- 4.2.8.1 Introduction 
- 4.2.8.2 Objective: Conquer fortress and free bookkeeper 
- 4.2.8.3 How do I capture the Fortress? Why do I fail the mission after 
destroying the city? 
4.2.9 Genesis 
- 4.2.9.1 Introduction 
- 4.2.9.2 Map 
- 4.2.9.3 Objective: Build 700 Citizen city 
- 4.2.9.4 Objective: Trade 20t Medicinal Herbs to Native Americans 
- 4.2.9.5 Objective: Destroy all houses on the Isle of the Dead 
- 4.2.9.6 Single-ship strategy 
4.2.10 Revenge 
- 4.2.10.1 Introduction 
- 4.2.10.2 Map 
- 4.2.10.3 Objective: Defeat de Freeren and destroy his city 
4.2.11 Quentin's Reef 
- 4.2.11.1 Introduction 
- 4.2.11.2 Map 
- 4.2.11.3 Objective: Prevent de Freeren's flagship from escaping and save 
Katherine 
- 4.2.11.4 Why does de Freeren's ship keep escaping? 
4.2.12 Justice 
- 4.2.12.1 Introduction 
- 4.2.12.2 Map 
- 4.2.12.3 Objective: Destroy von Breitenstein's palace 
4.2.13 Good or Bad 
- 4.2.13.1 Introduction 
- 4.2.13.2 Map 
- 4.2.13.3 Objective: Find the treasure 
- 4.2.13.4 To be continued... 
4.3 Scenarios 
4.3.1 Hobson's Choice 
- 4.3.1.1 Introduction 
- 4.3.1.2 Map 
- 4.3.1.3 Strategy overview 
4.3.2 Ruthless Richard 
- 4.3.2.1 Introduction 
- 4.3.2.2 Map 
- 4.3.2.3 Strategy overview 
4.3.3 Friendly Neighbors 
- 4.3.3.1 Introduction 
- 4.3.3.2 Map 
- 4.3.3.3 Strategy overview 
4.3.4 The Bet 
- 4.3.4.1 Introduction 
- 4.3.4.2 Map 
- 4.3.4.3 Strategy overview 
4.3.5 Playing for Time 
- 4.3.5.1 Introduction 
- 4.3.5.2 Map 
- 4.3.5.3 Strategy overview 
- 4.3.5.4 Objective: Build 200 Pioneer settlement within 30 minutes 
- 4.3.5.5 Objective: Build 350 Settler town within 30 minutes 
- 4.3.5.6 Objective: Build 600 Citizen city within 80 minutes 
- 4.3.5.7 Objective: Build 900 Merchant city within 80 minutes 
4.3.6 Settlement Recipe 
- 4.3.6.1 Introduction 
- 4.3.6.2 Map 
- 4.3.6.3 Strategy overview 
4.3.7 The King of Ore 
- 4.3.7.1 Introduction 
- 4.3.7.2 Map 
- 4.3.7.3 What does the objective mean? Must I mine Ore on 6 islands? 
- 4.3.7.4 Strategy overview 
- 4.3.7.5 How do I stock 170t - my warehouse only holds 50t? 
4.3.8 Many Small Islands 
- 4.3.8.1 Introduction 
- 4.3.8.2 Map 
- 4.3.8.3 Strategy overview 
4.3.9 Negative Influence 
- 4.3.9.1 Introduction 
- 4.3.9.2 Map 
- 4.3.9.3 Strategy overview 
4.3.10 Siege 
- 4.3.10.1 Introduction 
- 4.3.10.2 Battle Map 
- 4.3.10.3 Strategy overview 
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5. Strategies
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5.1 Getting Started 
- 5.1.1 Common mistakes 
- 5.1.2 Initial colony building 
- 5.1.3 Settlers 
5.2 Colony Planning and Building 
- 5.2.1 Island Choice 
- 5.2.2 Colony territory 
- 5.2.3 City design 
- 5.2.4 Aristocrat cities 
5.3 Industry Planning and Building 
- 5.3.1 General industry/farm design strategies 
- 5.3.2 Food production 
- 5.3.3 Salt 
- 5.3.4 Iron related production 
- 5.3.5 Stone and Marble 
- 5.3.6 Alcohol 
- 5.3.7 Cloth 
5.4 Colony Management and Research 
- 5.4.1 General strategies 
- 5.4.2 Balancing demands and development 
- 5.4.3 Research 
5.5 Trade and Diplomacy 
- 5.5.1 Mechanics of trade 
- 5.5.2 Benefits of trade 
- 5.5.3 Diplomacy 
5.6 Pirates and Natives 
- 5.6.1 Pirates 
- 5.6.2 Natives 
5.7 Military 
- 5.7.1 AI players' troops are stupid 
- 5.7.2 Ground unit choice 
- 5.7.3 War preparation 
- 5.7.4 Defense 
- 5.7.5 Naval 
- 5.7.6 Economic warfare 
- 5.7.7 Invasions 
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6. Cheating
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- 6.1 What are the cheat codes? 
- 6.2 How do I edit a game? 
- 6.3 Are there any trainers? 
- 6.4 Can I skip campaign scenarios without completing them? 
- 6.5 Are there other gameplay 'cheats'? 
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7. Custom Scenarios
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- 7.1 Is there a campaign or scenario editor? 
- 7.2 How do I install scenarios? 
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8. Technical Issues
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- 8.1 How many bugs are there? 
- 8.2 How do I take a screenshot? 
- 8.3 Can I stop the statue video playing? 
- 8.4 Can I play without the CD? 
- 8.5 Why aren't sounds played at non-normal game speed? 
- 8.6 Can I turn auto-save off? 
- 8.7 Can I play save-games from other language versions? 
- 8.8 Can I copy or rename save games? 
- 8.9 Why don't the Moors have music? 
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Appendices
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A. Building and Industry Data 
B. Production Links 
C. Production Efficiency 
D. Military and Ship Data 
E. Research Trees 
Download attachment for details: