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   L O R D   O F   T H E   R I N G S:   F E L L O W S H I P   O F   T H E   R I N G
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Lord of the Rings: Fellowship of the Ring (PS2) FAQ/Walkthrough
Written by Saiyan Cow King
Version 1.01 released October 29, 2002
Lord of the Rings: Fellowship of the Ring(tm) is part of the 
Tolkien novel-based series 'Lord of the Ring'



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Version History: I dunno about this, cuz I never really read em on other people's 
guides, but I guess we're either supposed to put em in, or it's a good idea.

Version 1.00: My first guide ever! Just the basic walkthrough right now, not too 
much depth, but it'll get you through the really tough spots, and help you through 
the others.

Version 1.01: All I did was add a couple of FAQs that I got asked a couple times, 
and put in a secret at the end, as sent to me by Nathan Finch. I also added this 
Version History section.
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If you have any questions that are not answered in my FAQ/Walkthrough, feel free to 
contact me any time by e-mail at: This email address is being protected from spambots. You need JavaScript enabled to view it.
Please be sure that your questions are not answered in the guide, and please 
refrain from sending anything of profane or vulgar nature.
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Note about LotR: Fellowship of the Ring(tm): At various points in the game, I noticed 
that Aragorn (Strider) will occasionally suffer from temporary and sporadic 
paralysis. I believe possible causes may be leaving the game paused for too long, a 
possible bug in the game just after saving, or just some random glitch. Also, in 
certain levels with orcs, I occasionally found that when I killed an orc, it's 
sword and shield would get up, with no body attached. This is also a bug, as your 
party will attack it as if it were an enemy. Unfortunately, it cannot be killed, 
although it can hurt you The only way I was able to rid myself of this pest was to 
revert to my last save. This cleared it up in most cases. 
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On a quick side-note, this is my first FAQ/Walkthrough ever, so any tips or help 
will be greatly appreciated. I apologize in advance for any errors, and if the 
guide lacks clarity, feel free to e-mail me.
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                                                      |        Walkthrough           
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The game starts with a brief summary of the back-story, similar to the movie's, 
although it is important to note that this game is based on the BOOKS, not the 
movie. Also note that in this walkthrough I do not bother explaining any of the 
side-quests, only the main story. 

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   N E W   G A M E:  T H E   S H I R E   (I N T R O D U C T I O N)
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I. Sell Bag End:
              As with many areas to come, the beginning tends to hit you right in 
the face with your objectives. To begin, you must find the deed to Bag End. It is 
located in a chest by a bed. To get there, move to the doorway of the room you 
start in. Head straight at the intersection and into a hallway. Go to the first 
room on your right and look immediately to your left. There should be a chest. 
Simply walk up to it and it will open. An item will fall out, this is the deed to 
Bag End. That's all there is to it. Now you have to leave. From the room with the 
deed, go into the hall and turn left. Run to the intersection and turn left again. 
This should take you to the 'lobby' of Bag End. There is an item on top of a chest 
that sparkles green. This is the key to Bag End. You'll need to give it to the 
Gamgees later on. Look to your right and you should see the door to Bag End. Walk 
towards it and you'll automatically leave. Once you're outside, talk to Sam 
(triangle button), who is standing right in front of you. When you're done, run to 
the left until you reach the gap in the fence. Go through and follow the path to 
the bridge. Run across and head down the path. It is worth noting that any Tolkien 
fans would probably enjoy simply exploring the countryside and whatnot. Also, there 
are several mushrooms (Frodo's main source of healing for awhile) to be found 
nearby, if you feel like looking for them.
          Once you're in Bywater, head past the May-pole, through the village 
square with the bell, and slightly to your left. There should be a female hobbit 
standing outside of her house. This is Lobelia Sackville-Baggins, the woman you are 
to sell Bag End to. Talk to her, and it becomes apparent that she wants someone to 
ring the warning bell. Move to the town square and press L2. This puts you in 
targeting mode. Aim at the bell and press circle. Now go back and speak to Lobelia. 
The deal is made and all that remains is to retrieve the ring and give the key to 
the Gamgees. Before you leave Bywater, head back towards the square and go through 
it, to a small bar called "The Green Dragon" that Sam mentioned earlier, and walk 
inside. Look to your right and talk to Merry and Pip (Meriadoc Brandybuck and 
Peregrin Took, the ones with the green and red cloaks). Now return to Bag End. From 
the entrance, head forwards, then right and go straight down the hallway. The Ring 
is in a chest by the bed. Exit Bag End. 

II. Avoid the Black Riders:
        At this point I strongly recommend saving, as it is very easy to be caught, 
which triggers an instant game over. Turn right and head towards the garden. This 
triggers a cut-scene with one of the Nazgul, (black rider). Frodo gives the key to 
Mister Gamgee. Now you must sneak out of Hobbiton. This can be quite tricky, as you 
must walk (not run) most of the time, and you must make clever use of rocks to 
distract the riders. It is absolutely vital that you do NOT under ANY circumstances 
put on the Ring. The riders will immediately find you and capture you. My preferred 
method is as follows: 1) from the starting point, head directly backwards and hop 
the fence (X button) 2) head up the hill and immediately throw a rock (O button) 3) 
observe the movements of the riders. There is a house located on the corner of two 
roads meeting. Watch the riders on both roads, and if necessary, use rocks to lure 
them away. 4) Run as fast as you can towards the house and slightly to the left. 
You must avoid the large fence and hop over the small wall. Run down the path like 
crazy, but before you reach the bridge, jump over the wall on you left and run over 
the hill and by the river. 5) very slowly and carefully approach the top of the 
hill. 6) look to the other end of the bridge. There is a Nazgul waiting for you. 
You must lead him either across the bridge or far to the left/right of it, so that 
you can run across and past it. I prefer to lead him across the bridge and past the 
mill, then make a run for it, but luring him to the side can work just as well. 
Once you pass him, you are through with the riders for awhile. 
        In Bywater, there is a hobbit under attack from a wolf. This is a very easy 
fight. All you have to do is approach the wolf and press the square button 
repeatedly. If you are terribly injured, use a mushroom (hold R2, scroll through 
your inventory with up and down, select the mushrooms and press X). When you're 
finished with the wolf, head past the town square and this time veer to the right. 
Head through the trees. After you pass the arch, you'll come across a patch of 
trees all bundled together. When you reach this area, the game shows a short clip 
of  a pack of wolves (four of them) approaching you. Seeing as how you are one 
hobbit with a fairly short stick, and they are four wolves, each one bigger than 
you, my advice is to run. Fast. Don't bother attacking any of them. If you really 
want to, you can, although since this game has no level-gaining or stat-raising, it 
really won't accomplish anything. Using the Ring is not necessary, so don't listen 
to anyone who tells you to use it, including the game text. 
        Once you reach the next area (Greenhill County, I believe), the path is 
very obvious. About halfway through, however, Frodo will stop and notice a black 
rider up ahead on the road. Up ahead and on your right is a hollow log. Walk (not 
run) into it and enter targeting mode. Turn to the side and use the right analog 
stick to side-step until you can see the hill across the road without any part of 
the log above you or to the side, but be careful to stay inside of the log. You 
must throw the rocks against the hill, leading the rider gradually up the road in 
the opposite direction, and again hauling your hairy-toed Self down the road and 
across the bridge, into Farmer Maggot's farm. You are now done with the Hobbit town 
portions of the game. 

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   O L D   F O R E S T
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I. Find Merry
        First of all, this is one of the more annoying parts of the game, simply 
because the paths are narrow and winding, and the trees will actually randomly 
shift into the paths and block your way. Being the stubborn idiot that I am, 
however, I shall strive to make it clear as to how to navigate the forest. Begin by 
following the only path available to you. You will reach a tree blocking the way. 
Turn around and run all the way back to the gate at the starting point, then return 
to find that the tree in the path has moved. Go through the now-clear path until 
you are attacked by a spider. This is fairly easy as well, in that all you really 
have to do is run towards it and continuously hit the square button. Head down the 
left path when you reach the spider. As you run, you will hear Merry call out to 
you. When you reach an intersection, the game will automatically tell you that 
you've found him. Merry will now follow you (although more often than not, he'll 
follow too slowly and become lost again, but don't worry, you don't have to find 
him again unless you want to).

II. Find Pippen
        From the point where Merry joins you, run straight ahead until you reach a 
Y-shaped intersection. Head left, then at the next Y-shaped intersection, take a 
left. Once you hear Pip's voice, turn right. 

III. Find Sam
        Double-back the way you came, and run down the left path. The next 
intersection has three paths ahead of you. Take the path on the right, then turn to 
the right again when you hear Sam's call for help.
 
IV. Boss fight: Old Man Willow
        First of all, follow the river upstream. When you stop for a cut-scene, 
you'll have to fight Old Man Willow. Don't be intimidated, it's actually an 
insanely easy fight, you just need to know the trick. As soon as the fight starts, 
press O (circle). This will cause a short cut-scene where you are informed not to 
attack Old Man Willow's trunk, as he has taken Merry and Pip hostage in his mouth. 
However, this should also set you up in the *perfect* spot. DO NOT move at all! As 
soon as you regain control, stand perfectly still. Press L2 to go to targeting 
mode. You should be mere inches out of reach of his closest limb, and fewer inches 
out of reach of his roots behind you. Carefully target his furthest limb. Be ready 
to adjust the aim slightly. If you do it just right, you should be able to wait for 
him to slam his fist, press circle, and no matter which fist it is, you can hit it. 
Be VERY careful not to EVER hit his trunk. It takes a LOT of hits to the limbs, but 
it's the only way to kill him. After you destroy both arms (trust me, it'll happen 
eventually), it'll be over and Tom Bombadil will show up to save the day.

V. Lillies for Goldberry
       This area is pretty much self-explanatory. Follow Tom on his walk. If you 
see a green flower, pick it up. There's 12 total, and most of them are on Tom's 
route. When you get all 12, find Tom and talk to him (triangle). I'll give the 
exact locations on a future update.

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  B A R R O W - D O W N S
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I. Forest Behind Tom's House
        This is pretty straightforward also, just follow the path to the top, and 
kill anything that stands in your way. In case you haven't noticed, your party 
members are much slower than you are, but they will help to fight (or suck up 
attacks) the enemies. It is far more advantageous to outnumber your enemy than to 
be outnumbered. When you reach the top level, it can be easy to overlook the exit. 
There is a small opening where you fight a wolf, but it's a dead end. However, if 
you look to the left of it, there is a narrow pathway to the exit. 

II. The Missing Hobbits
        *sighs* Yeah, they got lost AGAIN. This time is much easier in some 
respects, but more difficult in others. You must now fight ethereal ghosts with a 
stick. And they can hurt you pretty bad. They also get to gang up on you three or 
more at a time, and they blend into the fog around you. However, the path is much 
easier to follow here. From the starting point, head forward and to the right. 
Through the narrow passage is a group of ghosts. If you haven't saved in awhile, 
I'd suggest you do so now. Once you deal with the ghosts, head down to the right, 
and head towards the lake. Three more ghosts here. Go down to the lake, then up to 
the right. Look for an easy-to-miss path upwards to the spire on your left as you 
go up the hill. Once you deal with the ghosts here, resist the natural temptation 
to head towards the lake, being the logical next place to go. Instead, look for a 
narrow path on your right that wraps around the side of the hill. Go up the hill on 
your left, fight the four ghosts, and head up the path on your right. You should 
reach the highest point around, and it will take you inside somewhere. 

III. Boss fight: Barrow-wight
        Here you must fight a Barrow-wight. Don't worry, it's not nearly as tough 
as it sounds (or looks). First of all, be very careful of it's green breath attack. 
It can hurt you . . . really bad. Again, you must resist certain natural instincts, 
which in this case are to rush him and pummel him with your stick. Instead you must 
run around him and hop up on to a ledge to your right and make your way to the 
chest which contains a dagger that you can use to actually hurt him. Hit him with 
the dagger and he'll disappear in the ground for a moment, then reappear farther 
away. After 3-5 hits, Frodo will call for Tom Bombadil.

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  B R E E
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I. Prancing Pony
        This is pretty straightforward also. All you have to do is run forward and 
go down the hall on your right. When you reach an intersection, turn to your left 
and you'll be in the dining hall. You can talk to some people here, including your 
party members. When you're done, talk to Strider, he's the tall guy in light brown 
clothes and long black hair. He'll suggest that you speak with the inn keeper if 
you intend to stay the night. Now go back to the start and Butterbur will be there. 
Talk to him and return to the dining hall. A short cut-scene will show Frodo 
slipping on the Ring accidentally in front of everyone, and Strider will speak to 
you in your room.

II. The Town
        At last! You get the chance to control someone else!! And Aragorn, no less! 
When you gain control,  play around for a minute to adjust. His attacks are 
slightly different. You'll probably notice early on that you can't jump. Instead, 
Strider kicks people. This is actually a very effective move if you're fighting 
someone in a hurry. Once an enemy is knocked down, you can walk closer to him and 
press the square button to kill him instantly. This saves a lot of time, especially 
against the orcs later on. Also worth noting is that he has a bow instead of rocks. 
Now then, once you are familiar with the controls, run straight ahead until you 
find an enemy. Kill him, and run down the path to your far left to grab some cram, 
more powerful healing. Go back and take the other path. At the first left, you'll 
find Merry. He will now follow you around until you reach the Prancing Pony. First, 
however, you must gather items to make convincing decoys. Head down the path on 
your left until you reach another enemy. Kill him and search the room on the right 
for a pile of logs. Now run back towards the Prancing Pony. Watch for a barrel that 
sparkles, as it has the rags you'll need. When you reach the large open area, head 
to the right. Defend the little guy, and gather the hay from the stables. Now head 
towards the Prancing Pony, but run past it down to a little market area. Behind a 
stand on your left are the melons you need. Now return to the Prancing Pony.

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I. Weathertop
        This is simple, just follow the path to the top. It's easy, I promise. ^_~

II. Boss fight: The Big Troll
        This guy seems incredibly tough, especially when he hits you. Once you know 
what to do, though, it's pretty easy, if a little nerve-wrecking. Even after having 
killed several other cave-trolls, fighting in this close of an area is still 
imposing. Now then, as for the strategy, I'm sure there are several that people 
will give you, so here's mine: wait until he gets to you and as soon as he gets 
ready to swing at you, run out of range. As soon as you are safe, press O (circle) 
to fire an arrow. Repeat this enough times and he'll go down without ever hitting 
you.

III. The Nazgul
	This can get tricky. First and foremost, you should have traded in your 
longsword for a flaming stick. I've heard that this does not always happen for some 
reason, so if you're trying to fight with a sword, reload the game. Also, keep a 
close eye on that health meter, these guys hurt when they hit. If any of the 
determined little buggers reaches Frodo, beat them silly with your four hit combo 
and they should leave him alone for awhile. After several hits (about six each), 
they will retreat. When they are all gone, you win. 

IV. The Road
        This is pretty straightforward. Just kill everything in sight. There are a 
lot of wolf/rat things (I hope you like killing these things, cuz they're here for 
most of the game) and trolls. A few of the goblin/orc/whatever things. When you 
reach the end of the path, you should get a message at the bottom of the screen 
that says, "All enemies have been cleared from the area." When you get this 
message, you're done with the level.

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I. The Council of Elrond
        All you have to do here is talk to people, and then walk into the door to 
the left of Elrond.

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I. Find the Entrance to Moria
        Yay! You get to be Gandalf! An old . . guy . . . with a glowing stick and a 
sword that he can barely . . . use . . . . Well, at least he has magic. You'll end 
up needing it a lot, too, so get used to it, and be sure to keep your eyes open for 
Miruvor, the only thing that can restore spirit energy. From the camp, head forward 
and to the right. Once you get to the bottom of the hill, go left. Now there are 
three ways you can go from here, and I believe it may be random, but I'm not sure. 
I use the middle path first. You'll see an archer on it firing flaming arrows at 
you. Run to the right, then look left to see the path. It runs up the hill back and 
forth. When you reach the top, you should see a lake. Run around the lake until the 
game cuts to a cinematic. 

II. Boss Fight: Lake Creature
        Now you're Aragorn again . . . what's with these people? Oh well, this 
fight is short and easy, so don't worry. I know it looks big and scary, but just 
stand still and hold O (circle) until it dies. If you get hurt too bad, just eat 
something (Cram/Lempas). Once you kill two or three of the arms, the fight is 
basically over and you'll be done getting hit for the most part.

III. The Mines of Moria
        Well, now you're in. And you're stuck. Despite the fact that they don't 
tell you *why* you're stuck, you are. Now you have to find the way out. It's pretty 
direct, but I'm here for ya, cuz it's not hard to get lost, especially once you get 
to Frodo's part. Run straight ahead and up the stairs. When you reach the door, 
walk up to the switch (it looks like a short barrel with a stick on top of it) and 
press triangle. Run through the room (don't miss the Miruvor), and use the switch 
in front of the other door. Run straight ahead until you reach a broken pillar. 
Turn right and head down the left path (not the obscure right path that leads to a 
Miruvor, although you may want to collect that before you leave). Follow the path 
as it bends left, then right. Fight your way across the two bridges. Turn to your 
left, run to the small room and run to the right. Fight across another bridge and 
head straight. Follow the hall to the right and stand on the square platform and 
wait for it to go down. Go into the hall in front of you and turn right. Take the 
left pathway this time, and follow the path up. After the room with a big square 
well, head straight, but watch for the chasm. Watch the cut-scene and head out 
through the door (use the switch). From here, head straight and use the switch near 
the edge of the cliff. This extends a bridge through another room. Head back and 
take the right path (on your left, now). Watch a cut-scene about Gollum. Head to 
your left and run across the bridge you just made. Watch out for the cave troll. Go 
to the room on your left again. Watch another bridge extend. Now backtrack as 
follows: right, across a bridge, right. Now go straight ahead and open the door 
with the switch right next to it. Turn to the right and run across this new bridge 
and into the door. Run across the big bridge and enter the mini-maze. Turn right, 
right, left, left, and right. Look to the left and there's a big door with a switch 
next to it. Open the door with the switch. Watch the cut-scene. This next part 
forces you to find your way out with three passages. Well, since the entire point 
of this part of the book was that Gandalf couldn't remember which way to go, the 
paths are entirely random as to which leads to the exit. However, once you find the 
right path, it is identical, no matter which path (left, middle, or right) it was. 
It curves left and has a small hill. There will be 3-4 creatures at the base and an 
archer at the top of the hill. When you find this, you know it's the way out. The 
hill path bends right, then left, and then has a door with a switch. Open the door 
and go through it. You're now done with the stupid labyrinth.

V. Boss Fight: Two Trolls (21st hall, 20th hall, four statues)
        Okay, this is absolutely the easiest "boss" in the entire game, yet for a 
very understandable reason, it is often the largest source of frustration in the 
game. I personally had to spend several hours running around the room, fire 
blasting everything in sight and killing both Trolls before I finally figured it 
out, and even then it was purely by accident. After you have explored the room for 
a few minutes, it becomes painfully clear that the solution has something to do 
with the four statues in the middle of the room and the four push plates next to 
them. The answer is simple: you must push the statues onto the push-plates. To do 
this, stand directly behind them and hold the triangle button. While holding the 
button, push in the direction of the push plates. Push all four statues onto the 
plates and run through the door, down the hall and turn to the right. Simple 
enough, right? Well, just enjoy that one, cuz the next boss isn't so easy.

VI. 2nd Hall (Frodo's part)
        Well, for some lame reason the people who made this game decided to throw 
this in here solely for the purpose of giving Frodo more time in the game and 
adding to the total length of the game itself. This is another point that induces a 
LOT of stress. However, I'm here to guide ya, so just take a deep breath and head 
through the gate. Run straight. Notice the bucket hanging by a chain? Just past 
that, you're gonna run to the left. At the end of the ledge, jump across to the 
next ledge. Run to the right and jump to the next ledge. This ledge has a fallen 
pillar that you can walk up. Run up to the top and kill the archer there. Now you 
see that blue rock over there? Get behind it (in relation to the edge of the ledge 
you're on) and hold triangle. Now push it over the ledge. Run and jump back to 
where you left Gimli. Run over to the blue rock and push it along the line on the 
floor to the push plate. This opens the door to the hall. Now you have to make your 
way over there. Run back towards the entrance of the room, slightly to the right. 
Look for a half-bridge. Right beside your half of the bridge is a switch. Look 
carefully, it's easy to miss. Use the switch to extend the bridge. Run across and 
follow the narrow paths. When you get to the big open area, turn to the right and 
run to the next bridge. This time you have to climb a ladder. This area can be 
annoying because you have to fight the orc/goblin/whatever the heck they're 
supposed to be things all alone and in tight spaces where falling too far to either 
side means falling to your death. Some people may use the Ring in this area, and 
while I absolutely do not suggest it, it is one way through. Just be very careful 
to watch the meter in the top-right corner of the screen. I personally suggest that 
you just fight the guys, because it's far easier than trying to run the whole ledge 
in the 20 seconds you have until you're fully corrupted. Whatever you do, get to 
the ladder and climb down. Use the switch to let Gimli across and at this point it 
would be wise to run back a little ways, because a large number of enemies is 
running for you. If you get caught in too tight of an area, it's almost impossible 
to survive. Once you've extended the bridge and dealt with the enemies, run to the 
door and you're done.

VII. Boss Fight: The Balrog
        Now this guy is much tougher than the last one. First of all, if you 
haven't saved in awhile, SAVE! Second, heal yourself if you need it. Now then, the 
trick isn't much of a trick. Cast lightning and he'll be stunned long enough to hit 
him about 3 times if you're quick. Unfortunately, he's got a mean swing, so you'll 
die if his sword touches you. You need to shock him, run up to him, wait for him to 
recover, shock him before he gets the chance to swing, then hit him a couple times 
with your sword. Shock, swing, repeat. You should have this guy in a few minutes. 
Also worth noting is that when your spirit energy gets low, Aragorn will say 
"Gandalf, Take this," and it would seem that nothing happens. However, if you check 
your inventory, you'll find that he gave you a Miruvor. If you're using lightning 
(which you SHOULD be ^_~) then you can attack until he says this the second time, 
then use a Miruvor.

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        Not much to do here, other than talk to the people. When you're done, head 
towards the ladder in the other room. 

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  R I V E R   A N D U I N
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I. Clear the Shore
        Hang in there, guys, you're almost done! For this part, simply head 
straight and kill everything in front of you. The orcs are nasty in that they tend 
to block a lot of your attacks. If you have a problem with them, try kicking them 
to the ground (X button) and stabbing them (square button while they're on the 
ground). The trolls you should know by now, but basically my suggested strategy is 
to run and shoot them with arrows. It takes roughly 20 arrows to take em down, so 
ya better be quick on your feet. ^_~

II. Follow the Nazgul
        Sam's been hobbit-napped . . . this seems familiar . . . oh yeah, it's just 
like half the Frodo levels at the start of the game, where you have to "find the 
missing hobbits" down. Well, at least this time there's lots of fighting and you 
play as Strider. Well, from the campfire, look around. Run the opposite direction 
of the boats. If you hit a wall, search to the left a little until you run into 
some orcs. From the small cliff that you're on, look towards your campfire. Now 
look to the right until you see another campfire. Now look to the right until you 
see another campfire. No, that wasn't a typo, count over two campfires (as in, your 
campfire, look to the right til you see a campfire, then look for another campfire 
to the right of that). Run towards this campfire. Deal with the orcs that come your 
way and run up the hill they just came from. Now before you go running off after 
those two archers, SAVE . . . NOW . . . trust me, there are two trolls and three 
wolf/rats just past those archers, and another troll right after that. You are 
likely to die up there, especially if you're reading this FAQ because you need to. 
Once the two trolls are dead, run up and to the right. Deal with the third troll, 
run through the path, and kill the archers and the wolf/rats. Run up and to the 
left (follow the stairs). Go into targeting mode and kill the archers. At some 
point Legolas will appear on that ledge, so don't try to kill him. You'll just end 
up wasting a lot of time. Drop down into the canyon thing, and prepare for another 
troll fight. This time Legolas is providing cover fire, so it's not as tough. When 
it dies, run past it and under the arch-thing. Turn to the left and head up over 
the top of it.

III. Frodo's climb
        This part is pretty easy, although there's a lot of orcs, and you're a 
hobbit . . . you can do it though! There aren't any tricks needed through here, 
just keep swinging and healing. It's best not to try and fight these guys toe-to-
toe, especially because they're bigger and there are more of them than you. Just 
head up the hill, saving frequently if you die a lot. You're almost done, I 
promise!

IV. Boss Fight: The Nazgul Rider
        Okay, this one is actually pretty sad, as far as difficulty goes. See the 
big ruins on your right? Head towards them and run up the stairs. At the very top 
is a throne. Stand in front of it as close as you can. Enter targeting mode and 
wait for the rider to circle a couple times. After 2 laps (maybe 3?) he'll charge 
you. Don't worry, the throne will block the attacks. Fire an arrow at him as he 
passes overhead. Two hits should kill him. Then you see a nifty lil cinematic of 
Legolas shooting the creature through the neck.

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  T H E   E N D
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        Well, that's it! You did it, ya beat the game! Wasn't that fulfilling? You 
did all that just to see the credits, which you can see from the options menu 
anyway . . . 

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   F A Q
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Q: How do I use the One Ring?
A: Scroll through your inventory (Hold R2 and press up/down/left/right) and press 
the X button when you select the Ring.

Q: What does Frodo's purity do?
A: First of all, there are two "purity" meters. One is a golden bar at the right 
end of the meter. It will slowly decrease as you wear the Ring, and will only be 
restored when you receive the message "Your purity has increased." The other is the 
purple line inside the meter. It will decrease gradually when you wear the ring, 
and it restores itself gradually when you are not wearing the Ring. However, it 
will never regenerate beyond the golden bar.

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Here's a great tip courtesy of Nathan Finch:

If you look closely just before you reach the second campfire where the 2 trolls 
and the wolves are, there is a hill with a fallen tree on it near the water. If you 
walk along the fallen tree to the top of the hill, suddenly Gollum will appear. 
Gollum is on a ledge, and behind him is a huge waterfall (looks like Niagra falls, 
but is probably the Falls of Rauros, if you are familiar with the book). In the 
short cut scene, Gollum will say several silly things to Aragorn and then throw a 
fish at him. For the rest of the game Aragorns sword will be that Fish!! (go into 
inventory and look at the description of the sword, its pretty funny). The fish is 
the most powerful weapon in the game 2-3 hits will kill the nazgul or the trolls. 
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