AFRICAN ADVENTURE
                 (IN SEARCH OF DR. LIVINGSTONE)
                  Written by R. & B. Fullerton
          Walk Through by Dorothy Millard (C64 Version)
                                
                                
Notes:
1.   In some versions to kill the alligator use the spear instead
  of the dagger.  Also the diamond and dagger are in different
  locations.
2.   A native will throw a poison tipped spear at you during the
  game, it just misses and the native runs away.  Do not bother
  with it unless you are playing the version which require you to
  kill the alligator with the spear instead of the dagger.  Never
  take the spear with you into the native village or you will be
  killed.
3.   Scoring:                       Points:
     King Solomon’s Gold              20
     Nose Ring                        20
     Dr. Livingstone                 100
     Lion                             70
     Dagger                           10
     Diamond                          10
     Sapphire                         50
     Silver Chain                     20
                                    ----
                                     300


(Start in bedroom), OPEN CLOSET, GET KNAPSACK, GET BOOTS (hiking
boots which you wear), OPEN KNAPSACK, OPEN KNAPSACK, LOOK (a book
of matches and a ring of rusty keys fell out – leave them here
for now), GET BOOK, GO BED, READ BOOK (Africa – Land of the
unknown), OPEN BOOK (it falls open at an underlined passage),
READ PASSAGE (..plorer nodded off to sleep, his thoughts began to
drift…), DRIFT THOUGHTS (you find your self drifting in a rowboat
on a big lake), GET MOUSE (it is lost in the folds of your
knapsack), E, E, S, S, E (foot of cliff), U (as you attempt to go
up a black leopard bars the way), DROP MOUSE (it startles the
leopard and neither are seen again), DROP KNAPSACK.

U, E, E, U (inside computer), GET TOOLKIT (cartridge), GO ROM
(you are inside an obsolete set of roms), EXAMINE POINTERS (see a
chest), GET CHEST, E, D, W, W, D, W, N, N, N (eastern shoreline),
GO BOAT, DRIFT (back to bedroom), DROP CHEST, GET KEYS, UNLOCK
CHEST, OPEN CHEST, LOOK (see King Solomon’s Gold), DROP KEYS, GET
BOOK, GO BED, DRIFT (to lake), E, E, DROP TOOLKIT, S, S, S
(overgrown trail), GET BEANS (sack of coffee beans – at this
point the native usually throws a spear at you  – do not take it
into the native village), E, E (native village where a friendly
native approaches you with some trinkets which he wants to
trade), TRADE BEANS, INVENTORY (you now have a golden nose ring),
S (grass hut), GET NOTE, READ NOTE, GET STUFF (foul smelling),
GET DAGGER (pearl handled), N, N, N, N, N, W, N (eastern
shoreline), DROP RING.

E (grassy plain), GET WOOD (a deadly spider jumps out of the wood
and crawls away due to the foul spelling stuff), DROP STUFF, GET
TOOLKIT, BUILD CAGE, GET CAGE, W, DROP TOOLKIT, DROP NOTE, E, S,
S, S, E, W, E, E, CATCH LION (the rare albino lion is now in the
cage), S (marshes where you see a hungry alligator and Dr.
Livingstone), THROW DAGGER (it kills the alligator), GET DAGGER,
GET LIVINGSTONE, I PRESUME, E (that direction is sealed off), E
(again – this time you go to a grassy plain), GET LION (note do
not take Dr. Livingstone through the overgrown trail – you must
take the other route or he will be captured by natives), E, N, U,
W, W, D, W, N, N, N, GET RING, GO BOAT, DRIFT (to bedroom), DROP
RING, DROP LIVINGSTONE, DROP LION.

GET BOOK, GO BED, DRIFT (to lake), E, E, S, S, S, E, W, W
(jungle), S (large body of quicksand), JUMP QUICKSAND (do you
really expect to jump over 30 ft?), YES, GET CANE (stalks of
sugar cane), E (jungle), GET DIAMOND, W, JUMP QUICKSAND (again do
you really expect to jump over 30 ft?), YES, S, E, N, N, W, N (by
now after many hours whittling the sugar cane becomes a charming
flute), U (you are precariously balanced in a moss covered tree –
a vicious viper is here), CHARM VIPER (with the flute), GET
VIPER, DROP FLUTE, D, S, S, E, W, S (meet a wild dog), FREE VIPER
(it wakes up, attacks the dog and both fall into the quicksand –
something sparkles in the grass), LOOK, GET SAPPHIRE.

E, E, E, E, W, READ SIGN (Ujiji Country Keep Out), E (behind
hut), READ SIGN (trading post), GET GROUNDNUTS, W, N, N, E
(trading post), TRADE GROUNDNUTS, GET CHAIN (silver), W, U, W, W,
D, W, N, N, N, GO BOAT, DRIFT (to bedroom), DROP DIAMOND, DROP
SAPPHIRE, DROP CHAIN, DROP DAGGER.

                            You Win.