ASHBY MANOR
                          By Don Lawson
          Walk Through by Dorothy Millard (C64 Version)
                                
                                
Notes
1.   This program has been converted from the Plus/4 to run on a
  Commodore 64.
2.   This walk through takes you through most locations in the
  game, although the game can be completed in a much shorter form.
3.   There are lots of red herrings.

Walk Through
(Start at the entrance to Ashby Manor), N (front door), W
(corridor), GET FUSEWIRE, W, GET ANTIDOTE, N (library – leave the
Biggles book as it is a red herring), E (master bedroom – leave
the message pad), N (lounge room), GET TORCH, E, N (Sue’s
kitchen), GET SCONE (rock), S, E, N, E, S (corridor – leave the
cassette), W, W, W, S, S, W, S, E (under the house where the red
back spiders are and it is dark), USE TORCH (you can now see the
way out), W.

N, E, E, E, S (key hooks – leave the key as you don’t need it), E
(storage cupboard), GET CARTRIDGE, N (Don’s shed where a
homicidal cat pounces on you), THROW SCONE (he slumps to the
floor), N (kitchen where you automatically drink the poison
coffee and grow dizzy), DRINK ANTIDOTE (feel better), S, W, W, N,
N, W, W (computer cupboard where there is a Plus/4 which appears
not to work), FIX FUSE (it bursts into life)....

                         CONGRATULATIONS
                You have found the family secret.