THE SAGA OF ERIK THE VIKING (Level 9)
-------------------------------------

This is one oversized, plotless game, so beware!

(You begin on Mountain Path) D, W, S, GET KINDLING, GET WHETSTONE (used to make 
fire), N, W, N, W, N, GET HAMMER, S, W, S, E, BREAK TABLE (with the hammer. You 
get a plank to repair the ship), GET PLANK, EXAMINE RUSHES, GET BLUEBLADE, D, 
EXAMINE BEDDING, GET HORN, BLOW IT (Erik\'s men run to the boathouse), DROP IT, 
U, W, N, GET STEWPOT, E, N, DROP KINDLING, GET NAILS, N, W, NE, PULL BOAT (with 
your men\'s help you launch the boat), IN, D, MEND LEAK (using plank, hammer and 
nails), DROP HAMMER, DROP BLUEBLADE, DROP STEWPOT, U, OUT, E, S, GET KINDLING, 
GET SCALES, N, W, IN, D, DROP SCALES, GET SKATES, U, W (you sail off), W, N, W.


Deep Fjord: OUT, GET DRIFTWOOD, W, N, N, N, N, IN, W, CLOSE DOOR, GET CHALICE, 
THROW IT (the enchantress melts and leaves a mirror behind), GET MIRROR, OPEN 
DOOR, E, OUT, S, S, S, E, E, IN (the journey to the iceberg appears to be 
randomized).


Iceberg Ledge: OUT, LIGHT DRIFTWOOD (with the whetstone; this melts the 
icicles), N, N, N, N, W, D, GET PLUG (water starts pouring in), E, S, S, S, S, 
IN, D, DROP MIRROR, DROP KINDLING, DROP WHETSTONE, DROP SKATES, DROP KINDLING, 
U, S, S, W, W.


Rock in the Maelstroem: THROW PLUG (this blocks the stream!), S, W, S, W, W, W, 
W, S, S, S.


Slimy Rocks: OUT, E, EXAMINE HAY, GET NEEDLE, E, EXAMINE TOOLS, GET SPADE, GET 
CLIPPERS, W, W, IN, MEND SAIL (with the needle, otherwise it will tear real 
soon), W, W, S, S, E, E, E, S, E, E, E.


Shady Cove: OUT, E, E, KNEEL, PRAY (the door opens), IN, E, GET BELL, GET 
CANDLE, GET BOOK, W, OPEN DOOR, OUT, S, W, IN, D, DROP BOOK, DROP NEEDLE, DROP 
CLIPPERS, DROP SPADE, DROP CANDLE, DROP BELL, U, W, W, W, W, N, W, W, W, S, S, 
W, S, S.


Stone Quay: OUT, N, N, N, N (you hear a voice from the chest), OPEN CHEST, YES 
(inside is the wizard Al Kwasarmi, who will make you a magic potion. He gives 
you some things to gather the ingredients in), GET SPITTOON, GET FLASK, GET JAR, 
S, S, S, S, IN, D, DROP FLASK, DROP JAR, GET STEWPOT, U, E, N, N, N, N, N, E, E, 
E, E.


Gravel Beach: OUT, EMPTY STEWPOT (you find your helmet and some meat. In 
addition, the stew will make Bear Sinews, one of the ingredients, appear on the 
beach in a while), DROP STEWPOT, GET MUTTON, U, U, U (don\'t give the eagle 
anything to eat till it has spit in the spittoon), GIVE MUTTON, GET BRACELET, 
GET STICK, D, D, D, GET SINEWS, GET HELMET, WEAR IT, IN, D, DROP SINEWS, DROP 
SPITTOON, DROP BRACELET, GET JAR, U, S, W, S, S, E, S, S.


Loch: OUT, E, THROW STICK (it hooks on to the amulet), DROP STICK, GET AMULET, 
FILL JAR (with water for the plant), IN, U, U, GET RING, D, D, OUT, W, IN, D, 
DROP RING, DROP JAR, GET SCALES, GET BRACELET, GET WHETSTONE, GET CANDLE, LIGHT 
CANDLE, DROP WHETSTONE, GET CLIPPERS, U, N, N, E, S, S, S, W.


Jorvik Wharf: OUT, N, N, E, N, GET CAT (guards appear, demanding silver for the 
cat), GIVE BRACELET, WEIGH BRACELET (you prove that it weighs 2 ounces), GIVE 
IT, GET CAT, DROP SCALES, S, S, S, S, IN, E, N, N, N, W, W, W, W, N, N, N.


Hot Rock: DROP CAT, OUT, E, NW, E, SE (don\'t carry more than necessary), N (wear 
a helmet!), D, D, E, SHAVE DWARF, DROP CLIPPERS, GET BEARD, RUB AMULET (you are 
transported back to the ship), D, DROP AMULET, DROP HELMET, DROP CANDLE, U, S, 
E, N, N, E, N, N, D, DROP BEARD. 


Rocky Shore: OUT, U, W, W (Freya tells you that her father has left you some 
stuff in his study), PULL TAPESTRY, N, N, E, N, W, W, S, OPEN DOOR, S, OPEN 
CUPBOARD, GET SCROLL, GET DUST, GET SPECTACLES, GET BEAN, GET BAG, GET TUBE, 
PULL LEVER (you fall down), D, IN, D, DROP TUBE, DROP SPECTACLES, DROP DUST, 
DROP SCROLL, DROP BEAN, DROP BAG, GET SPADE, GET JAR, U, S, S, W, W, W, S, W.


Sandy Shore: OUT, N, SHAKE TREE (a fruit drops to the ground), GET FRUIT, S, 
PLANT FRUIT, EMPTY JAR (with Mineral Water in Jar. A stone tree grows here. Now 
you need dolphin breath in the jar), GET ROOTS, IN, E, S, E, S, S, S, S, S, S, 
D, DROP SPADE, GET BELL, GET SINEWS, GET BEARD, GET FLASK, U.


Stone Quay: OUT, N, N, N, N, NO, DROP ROOTS, DROP JAR, DROP FLASK, DROP BEARD, 
DROP SINEWS, S, S, S, S, IN, GET CAT, D, GET SPITTOON, U, OUT, N, N, N, N, NO, 
TIE BELL (to the cat -> Sound of a Cat moving), S, N, YES (Al Kwasarmi makes a 
ribbon to you from the ingredients), GET RIBBON, S, S, S, S, IN, D, GET BEAN, 
EAT IT, GET AMULET, WEAR AMULET, GET HELMET, WEAR IT, GET MIRROR, GET RING, WEAR 
IT, U, E, N, N, N, W.


Farthest Shore: OUT, W, W, W (you make it past the dogfighters), W, W, READ 
INSCRIPTION, TIE FENRIS (with Ribbon), DROP RING, DROP HELMET, DROP MIRROR, DROP 
AMULET, DROP CAT, DROP BELL, OPEN DOOR, W (empty handed you walk through the 
door and find your family. The game is now solved with a score of 1000/1000 !!)


DOLPHIN: When you meet the dolphin, you go OUT, FILL JAR, FILL FLASK, IN. This 
gives you the required breath. Note that it is necessary to use either bottle or 
jar to water the plant, and subsequently must be filled with breath again.

DRAGON: When you come across him, go U, U, E, N, GET FEATHER (which is tickling 
the beast), S, W, D, D. As thanks you get a whistle which you can use to summon 
the dragon. This is not necessary, however.

SHELTERED BEACH: It is not important and leads to the dwarves, like Hot Rock; it 
doesn\'t matter which route you choose. To open the door hit it with the hammer.

Ingredients for the ribbon
--------------------------
Roots of a Mountain   - plant Fruit on Sandy Shore and water it.
Sinews of a Bear      - just empty the Stewpot.
Breath of a Fish      - from the dophin. Both Flask and Jar must be filled.
A Birds Spittle       - bring the spittoon to the eagle above Gravel Beach.
A Woman\'s Beard       - shave the sleeping dwarf with Clippers at Hot Rock.
Sound of a Cat moving - tie the bell to the cat at Al Kwasarmi.


Jacob Gunness - 19/11-1990.

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