Might & Magic III: Isles Of Terra Game Editor Modules
Modules #1-#6 by D.Melanson
Based on U.G.E. 1.0 by Hartman Utilities

        Might & Magic III: Isles Of Terra has recently been re-released by
New World Computing in a special CD package called "Might And Magic Trilogy"
(Naturally, in true Douglas Adams fashion, it therefore contains four games).
Much like Clouds, Darkside, and Swords of Xeen, Isles of Terra is a multi-
character, 1st-person perspective, turn-based action game.  The code is
not optimized for processor speed, so the animation may look like it's
running at hyperspeed with today's processors, but it is a good game none-
theless.  This series of UGE modules will enable users to modify a great
many features of Might & Magic III...

        Might & Magic III has 30 character slots available.  Your characters
are probably NOT characters #1-6, however, so I've made the program
capable of modifying all 30 slots.  Slots 1-20 are available for pre-
generated and player-generated characters, while slots 21-30 are hirelings
you will run into at various places throughout the game.

        For those of you unfamiliar with my previous UGE module work,
check out my home page at http://www.ici.net/customers/overkill/overkill.htm
and choose the "UGE Page" option.  There you'll find modules for many
RPG, and even a couple action/sports games.  I charge no fees for these
modules, but I do ask that anyone who uses them register UGE with Jack
Hartman-it's a good program, and well worth the investment.

        To use a module, follow UGE's instructions on Adding a new module.
The module names are isles.mdl, isles2.mdl, isles3.mdl, isles4.mdl, 
isles5.mdl, and isles6.mdl.  The file you want to modify is named SAVEXX.
MM3, where XX is a two-digit number (usually 00).  The modules affect
six different areas of the saved game: See below for details.

        IMPORTANT NOTE: Might & Magic 3 has an error-checking routine in
its programming that is designed to limit game editing.  This is the file
labelled "mm3.cur"  You'll note it's the same size as your saved game file.
Whenever you make a change, be sure to execute the following command:

        copy saveXX.mm3 mm3.cur

from the DOS command prompt (once again, XX is a number, usually 00);
otherwise the game will most likely crash the first time you enter combat.

        MODULE 1: Stats, Condition, Miscellaneous: 
        
        With this module, you can, for each of the 30 character slots
available, change the following: Character Name, Alignment (useful for
if you're accidentally turned "Evil," 0=Good, 1=Neutral, 2=Evil), 
modify your base levels for all 7 statistics, change your character's
level, remove any unnatural aging (set this field to 0 to remove it),
remove curses, heart break, weakness, poison, disease, insanity, being in
love (??), drunkenness, being unnaturally asleep, depression, confusion,
paralysis, or unconsciousness.  You can even resurrect your character
from the dead, turn yourself back to normal from stone, and even remove
eradication!  You can also modify your current Hit Points, Spell Points,
and Experience Points. (You can't modify MAXIMUM HP/SP directly, as that's
calculated based on level and statistics).
        In addition, this module allows you to modify a few other game 
features.  With it, you can change the time of day with the field 
"Min. Past Midnight."  For example, the game starts at 8:00 a.m., or 8
hours past midnight...to set this time, your Minutes Past Midnight would
be set at 480 (8 hrs x 60 mins/hr).  You can modify how much food you have
in the party (to calculate how many days this number equals, figure each
character eats 3 food "packs" a day, so a 6-character party with 180
"packs" of food eats (6x3=18) a day, and therefore can go 10 days on it)
You can modify how much gold and how many gems you have both in the party 
and in the bank (how do 6 characters carry around a billion gold?  Who 
knows?  Who cares?)  You can also teleport literally anywhere in the game 
with the four fields Direction Faced (which direction you face...0=North, 
1=South, 2=East, 3=West), your X and Y positions on the map (check your 
Automap in the game to see what I mean...it's the numbers down the bottom), 
and Location (which determines what area you're in...a list of available 
areas is found below in Table 1).

        MODULE 2: Skills & Resistances: 
        
        With this module, you can, for each of the 30 character slots,
give yourself any of the 18 available skills (yes, you can have a
Paladin with Thievery)...to enable a skill, set its appropriate field
to a value of 1.  You can also modify the levels of your natural 
resistances to Fire, Cold, Electricity, Poison, Energy, and Magic. 

        MODULES 3, 4, 5, and 6: ITEMS:

        With these 4 modules, you can modify all 18 of each character's
inventory slots.  Module 3 modifies slots 1-5, Module 4 modifies slots 
6-10, Module 5 modifies slots 11-15, and Module 6 modifies slots 16-18.
Unlike any of the Xeen games, the inventory items can have more than one
modifier.  In the Xeen games, you had a Blazing Short Sword.  Or an Iron
Short Sword.  Or a Short Sword of Might.  But you NEVER had a
Blazing Iron Short Sword of Might, because that's just the way the save
file was designed.  In Isles of Terra, each item can have up to FOUR
modifiers...so yes, with these modules, you can indeed have a Scorching
Obsidian Photon Two-Handed Sword of Implosions with 63 charges (insert
extremely manly grunt here).

Each individual item slot consists of 6 individual fields:

        Cond=Condition.  This field serves a dual purpose.  If the item
has a special POWER (see Pwr, below), this indicates number of charges (or
number of uses) available for that power.  This can be set from 0-63 to
indicate charges (63 is the maximum number of charges any item can hold).
The second purpose of this field is to indicate whether or not the item is
damaged in some way.  If the field has a value of 64-127, the item is
Cursed (and can be un-cursed by setting the field to 0...or up to 63 if
there is a Special Power that the item possesses).  If the field has a
value of 128 or higher, the item is Broken (and can be similarly fixed by
setting the value to 0-63).  Saves a lot on Temple and Blacksmith expenses,
doesn't it?

        Elem=Elemental Power.  You can give each item an elemental power.
If the item is a weapon, this adds elemental damage in addition to the
weapon's normal damage to any attack.  With any other item, this field adds
a resistance to a particular type of elemental attack.  See Table 2 below
for a list of available elemental powers.

        Mat=Material.  You can modify what material the item is made from.
If the item is a weapon, this adds to the normal physical damage the weapon
causes.  If the item is anything else, this adds to the Armor Class bonus
the item grants you when equipped.  See Table 3 below for a list of
available Material types.

        Atr=Attributes.  Any item can modify any of your attributes when
equipped, if this field is set.  See Table 4 below for a list of available
Attribute modifiers.

        Type=Item Type.  Obviously, this determines what type of item the
item in the particular slot is.  See Table 5 below for a list of available
Item Types.

        Pwr=Special Power.  Usually, this indicates the spell-equivalent 
that an item can cast when USED.  WARNING: If the Cond field is 0 when you
USE an item with a special power, the item will cast it one last time, and
then be disintegrated...so keep track of how many times you use it!!  
(Note: With the Cond field, you can reset the charge values back up high
again with very little trouble) See Table 6 below for a list of available 
Special Powers.

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TABLES OF INFORMATION:

TABLE 1: Available Teleport Locations:

1.> Fountain Head       2.> Baywatch (no, Erika Eleniek and Pam Anderson    
are NOT in the town!  This game was written in '91!)    3.> Wildabar    
4.> Swamp Town  5.> Blistering Heights  6.> Fountain Head Cavern        
7.> Baywatch Cavern     8.> Wildabar Cavern     9.> Swamp Town Cavern
10.> Blistering Heights Cavern          11.> Cyclops Cavern   
12.> Arachnoid Cavern   13.> Cursed Cold Cavern         14.> Dragon Cavern
15.> The Magic Cavern   16.> The Ancient Temple Of Moo 
17.> Cathedral Of Carnage       18.> Fortress Of Fear   
19.> Halls Of Insanity          20.> Dark Warrior's Keep     
21.> Slithercult Stronghold     22.> Tomb Of Terror     
23.> The Maze From Hell         24.> Castle Whiteshield
25.> Castle Blood Reign         26.> Castle Dragontooth
27.> Castle Greywind    28.> Castle Blackwind   29.> Whiteshield Dungeon
30.> Blood Reign Dungeon        31.> Dragontooth Dungeon
32.> Greywind Dungeon   33.> Blackwind Dungeon  34.> Alpha Engine Sector
35.> Main Engine Sector 36.> Beta Engine Sector 37.> Aft Storage Sector
38.> Central Control Section    39.> Foward Storage Sector
40.> Main Control Sector        41.> A1         42.> A2         43.> A3
44.> A4         45.> B1         46.> B2         47.> B3         48.> B4
49.> C1         50.> C2         51.> C3         52.> C4         53.> D1
54.> D2         55.> D3         56.> D4         57.> E1         58.> E2
59.> E3         60.> E4         61.> F1         62.> F2         63.> F3
64.> F4
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TABLE 2: Elemental Powers:

1.> Burning     2.> Fiery       3.> Pyric       4.> Fuming      
5.> Flaming     6.> Seething    7.> Blazing     8.> Scorching
9.> Flickering  10.> Sparking   11.> Static     12.> Flashing
13.> Shocking   14.> Electric   15.> Dyna       16.> Icy
17.> Frost      18.> Freezing   19.> Cold       20.> Cryo
21.> Acidic     22.> Venomous   23.> Poisonous  24.> Toxic
25.> Noxious    26.> Glowing    27.> Incandescent       28.> Dense
29.> Sonic      30.> Power      31.> Thermal    32.> Radiating
33.> Kinetic    34.> Mystic     35.> Magical    36.> Ectoplasmic
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TABLE 3: Material Types:

1.> Wooden      2.> Leather     3.> Brass       4.> Bronze
5.> Iron        6.> Silver      7.> Steel       8.> Gold
9.> Platinum    10.> Glass      11.> Coral      12.> Crystal
13.> Lapis      14.> Pearl      15.> Amber      16.> Ebony
17.> Quartz     18.> Ruby       19.> Emerald    20.> Sapphire
21.> Diamond    22.> Obsidian
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TABLE 4: Attribute Modifiers:

(Note: 1-10 are Might, 11-18 Intellect, 19-26 Personality, 27-34 Speed,
35-40 Accuracy, 41-46 Luck, 47-51 Hit Points, 52-57 Spell Points,
58-62 Armor Class, 63-72 Thievery)

1.> Might       2.> Strength    3.> Warrior     4.> Ogre        5.> Giant
6.> Thunder     7.> Force       8.> Power       9.> Dragon      10.> Photon
11.> Clever     12.> Mind       13.> Sage       14.> Thought
15.> Knowledge  16.> Intellect  17.> Wisdom     18.> Genius     19.> Buddy
20.> Friendship 21.> Charm      22.> Personality        23.> Charisma
24.> Leadership 25.> Ego        26.> Holy       27.> Quick      28.> Swift
29.> Fast       30.> Rapid      31.> Speed      32.> Wind      
33.> Accelerator        34.> Velocity   35.> Sharp      36.> Accurate
37.> Marksman   38.> Precision  39.> True       40.> Exacto
41.> Clover     42.> Chance     43.> Winners    44.> Luck
45.> Gambler's  46.> Leprechaun 47.> Vigor      48.> Health
49.> Life       50.> Troll      51.> Vampyric   52.> Spell
53.> Castors    54.> Witch      55.> Mage       56.> Archmage
57.> Arcane     58.> Protection 59.> Armored    60.> Defender
61.> Stealth    62.> Divine     63.> Mugger     64.> Burglar
65.> Looter     66.> Brigand    67.> Filch      68.> Thief
69.> Rogue      70.> Plunderer  71.> Criminal   72.> Pirate
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TABLE 5: Item Types

1.> Long Sword  2.> Short Sword 3.> Broad Sword 4.> Scimitar    5.> Cutlass
6.> Saber       7.> Club        8.> Hand Axe    9.> Katana      
10.> Nunchukas  11.> Wakazashi  12.> Dagger     13.> Mace       14.> Flail
15.> Cudgel     16.> Maul       17.> Spear      18.> Bardiche   19.> Glaive
20.> Halberd    21.> Pike       22.> Flamberge  23.> Trident    24.> Staff
25.> Hammer     26.> Naginata   27.> Battle Axe 28.> Grand Axe  
29.> Great Axe  30.> Short Bow  31.> Long Bow   32.> Crossbow   33.> Sling
34.> Padded Armor       35.> Leather Armor      36.> Scale Armor
37.> Ring Mail  38.> Chain Mail 39.> Splint Mail        40.> Plate Mail
41.> Plate Armor        42.> Shield     43.> Helm       44.> Crown
45.> Tiara      46.> Gauntlets  47.> Ring       48.> Boots      49.> Cloak
50.> Robes      51.> Cape       52.> Belt       53.> Broach     54.> Medal
55.> Charm      56.> Cameo      57.> Scarab     58.> Pendant    
59.> Necklace   60.> Amulet     61.> Rod        62.> Jewel      63.> Gem 
64.> Box        65.> Orb        66.> Horn       67.> Coin       68.> Wand
69.> Whistle    70.> Potion     71.> Scroll     72.> Torch      
73.> Rope & Hooks
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TABLE 6: Special Powers:

1.> Light       2.> Awakening   3.> Magic Detection     4.> Arrows
5.> Aid         6.> Fists       7.> Energy Blast        8.> Sleeping
9.> Revitalize  10.> Curing     11.> Sparking   12.> Rope      
13.> Toxic Clouds       14.> Elemental Protection       15.> Pain
16.> Jumping    17.> Acid Streams       18.> Undead Turning    
19.> Levitation 20.> Wizard Eyes        21.> Silence    22.> Blessing
23.> Identification     24.> Lightning  25.> Holy Bonus 26.> Power Curing
27.> Nature     28.> Beacons    29.> Shielding  30.> Heroism
31.> Immobilization     32.> Water Walking      33.> Frost Biting
34.> Monster Finding    35.> Fireballs  36.> Cold Rays  37.> Antidotes
38.> Acid Spraying      39.> Distortion 40.> Feeble Minding
41.> Vaccination        42.> Gating     43.> Teleportation
44.> Death      45.> Free Movement      46.> Paralyzing
47.> Deadly Swarms      48.> Sanctuaries        49.> Dragon Breath
50.> Feasting   51.> Fiery Flails       52.> Recharging        
53.> Freezing   54.> Portals    55.> Stone To Flesh
56.> Duplication        57.> Disintegration     58.> Half For Me
59.> Raising The Dead   60.> Etherealization    61.> Dancing Swords
62.> Moon Rays  63.> Mass Distortion    64.> Prismatic Light
65.> Enchantment        66.> Incinerating       67.> Holy Words
68.> Resurrection       69.> Storms     70.> Megavoltage
71.> Infernos   72.> Sun Rays   73.> Implosions 74.> Star Bursts
75.> Of The GODS (Divine Intervention spell)
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        Well, that's about it on how to use this module.  Hope it proves
useful in your quest across the Isles of Terra.  If you have logical,
non-rambling, non-written-by-a-six-year-old-with-an-overprotective-and-
altogether-idiotic father questions, comments, or whatever, send 'em to 
This email address is being protected from spambots. You need JavaScript enabled to view it., but PLEASE...no requests.  I don't have every game, and
not every game is editable.  Those of you who are action fans...watch for
a module for Descent II VERY shortly after the game is released!  Good
luck!

                                        -Dave Melanson (This email address is being protected from spambots. You need JavaScript enabled to view it.)

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