Software - Vice City Camera Hack - v2.7.1
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Disclaimer
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This Application was created mainly for the PC Version of RockstarsĀ© title 
GTA: Vice City.  If this Application manipulates your game or computer in 
a harmful way, I claim no responsibility.  I am not associated with Rockstar
in any way and I am distributing this Application free of charge, use at 
your own risk.
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Installation
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Unzip all contents to any folder you wish.

If the program fails to run then you might need the Visual Basic 6 runtimes
available from Microsoft.

If the Camera Hack causes the game to crash and you are sure the right
version is selected then you need to update your "gta-vc.exe" file to one 
that is compatible.  

You can try these no-cd EXE's;

http://megagames.com/cracks/html/c908780_0.htm

Remember to backup original before overwriting

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Notes
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* You may need to Redefine your keys in Vice City to accomodate for the
  defaults of camhack

* To restore all defaults, close camhack, then delete 'config.ini' and
  '*.cam' files, restart camhack

* Default HotKeys are;
  Numpad * = Enable
  Numpad / = Disable
  Numpad 8 = Move Up
  Numpad 2 = Move Down
  Numpad 4 = Move Left
  Numpad 6 = Move Right
  Numpad + = Move Forward
  Numpad - = Move Backward
  Numpad 1 = Pivot Z Up  (used for on-foot/top-down)
  Numpad 3 = Pivot Z Down  (used for on-foot/top-down)
  Numpad 0 = Toggle Mouse Modifier
  Numpad . = Switch Modes
  Numpad 5 = Reset Position
  Key C = View Backward / Change view during replay
  Mouse Y = Pitch
  Mouse X = Yaw
  Mouse Z = Roll  (Mouse-Wheel)

  Numpad 7 = Toggle Camera Lock
  Numpad 9 = Toggle Free-Look Mode

  Left Bracket '[' = Increase FOV
  Right Bracket ']' = Decrease FOV
  (Ignore must be unchecked for FOV Keys)

  Equals '=' = Cruise Control
  DEL = Save all edited views
  END = Restore current view from file


* There are 7 Modes you can choose from;
 
 1. Original Modified - Adjustable version of the default camera

 2. Orbit Center - When one changes the camera angle it will always point 
                   at vehicle center

 3. Look Around - This is my favorite mode, basically allows any angle at 
                  any point on the vehicle plane

 4. Top-Down - Similar to that of the old GTA series. Height offset can be
               adjusted with Pivot Z Up/Down

 5. Original Modified (ped) - Same as above except it looks at character 
                              coordinates

 6. Orbit Center (ped) - Same as above except it looks at character 
                         coordinates

 7. Look Around (ped) - Same as above except it looks at character 
                        coordinates and is meant for use on bikes



* To get to the new in car views you must be at a negative view number 
  (enable show view number)

* Views are randomly generated on Mode 2 if it is not defined.

* Is not compatible with previous config.ini

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Usage
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1) Run Trainer/Hack

2) Edit options if needed (defaults suggested)

3) Start Vice City then press * (numpad multiply; default) to enable new 
   cameras

4) You can safely Alt-Tab from Vice City and change settings
 at any time 

5) You can press / (numpad divide; default) to disable new cameras and 
   return to defaults
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Version History
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- Whats new in v2.7.1 on 6/14/04?
 *Fixed bug with Control Settings window, when closing, it reset other options.

- Whats new in v2.7 on 6/10/04?
 *Fixed Win9x/ME problems
 *Changed saved views file format (.cam, smaller size, faster access)
 *Now uses DirectX for Keyboard input
 *Added Cruise Control (sets cruise speed only when toggled ON; turns off
  when brake or enter/exit key is pressed ingame; works for SPRINT on-foot)
 *Added 'Restore view from file' hotkey
 *Added 'Save all edited views to file' hotkey
 *Added 'Speed Controlled FOV' and 'Zoom on cinematic view' options
 *Added 'Spherical Linear Interpolation' option (smooth transition)
 *Gear doesnt show on vehicles with less than 2 gears (heli..)
 *New default on-foot view
 *Checks config.ini version number (if less, then overwrite)

- Whats new in v2.6.3 on 5/24/04?
 *Fixed another bug when enabled
 *Fixed a Top-Down view in car bug
 *Keys dont echo outside game
 *Removed all references to DirectX7 and migrated to DirectX8
 
- Whats new in v2.6.2 on 5/24/04?
 *Fixed bug when enabled
 *Last fix disabled controller support and is now fixed

- Whats new in v2.6.1 on 5/24/04?
 *Fixed Freeze bug when you click 'Control Settings'
 *Fixed bug when starting game its already enabled

- Whats new in v2.6 on 5/24/04?
 *Added Controller Support
 *Added Gear Text Option
 *Added FOV Options
 *Added FOV Increase/Decrease hotkeys
 *Added Ability to choose Busted/Wasted text and color
 *Added More Slider Controls for sensitivity and speed
 *Added Ignore option to look event
 *Added Timer on shutdown
 *Fixed Fly-Mode
 *Fixed During Replays (you can now use mouse-look during replays)
 *Fixed On-Foot bug (v2.5b bug, loaded wrong view)
 *Smoother loading of views
 *Now remembers view-per-weapon by weapon id
 *Removed Combine Angles option (worthless)
 *Many other various bug fixes/features

- Whats new in v2.4 on 2/27/04?
 * Fixed bug with v1.1 on-foot (switched to classic controls)
 * Added ability to choose speedometer color
 * Added ability to show damage as percent
 * Added ability to adjust speedometer distance from top (for non-english vc)
 * Fixed bug where stunt bonus didn't show with speedometer on
 * Added ability to combine the look angle to current angle
 * Lowered camera movement speed (for fine adjustment)
 * Fixed bug where speedometer couldn't be turned off
 * Damage is displayed for last car while on foot 
   (disappears after on fire or too far)

- Whats new in v2.3 on 2/12/04?
 * Full view script
 * Now uses separate 'views.ini' file for all views
 * More international fixes
 * Added ability to just turn camera when using look left/right
 * Added more top-down options
 * Fixed Top-Down view on-foot
 * Fixed 'Use On-Foot' switch
 * Fixed several other bugs

- Whats new in v2.2 Final on 2/4/04?
 * All new matrix code; 
   - full angle offsetting 
   - proper positioning relative to 3d plane
   - top-down view

 * Fixed crash bugs for international users
 * DirectX is now used for Mouse input
 * 20 extra views per car
 * Added 'View-Per-Weapon' option (does not recognize actual weapon, just slot)
 * Added 'Show View Number' option
 * Added View Backwards HotKey (Also doubles as view button during replays)
 * Mouse Modifier can be toggled (no more holding it down)
 * Real-Time Loading (no more waiting on start-up)
 * Fixed many previous known bugs (heli bug, bail bug, etc.)
 * Hopefully a lot less crashing

- Whats new in v2.2 Beta on 1/13/04?
 * Allowed adjusting of zoom on-foot along with other adjustments
 * Fixed "Speedometer doesn't update when on mission"
 * Added more speedometer options; speedometer on-foot, damage options, styles
 * Speedometer is closer to bottom of screen
 * Fixed small bug in asm routines
 * Added "Jump Cam"; pauses game and rotates cam around vehicle when the stunt
   camera is triggered
 * Added option to save all settings on exit
 * Possible crash fixes?


- Whats new in v2.1 Final on 11/10/03?
 * Improved code, full axis support and rotations (think of a clock)
 * Programmable HotKeys (auto detection too)
 * More in-car views (14, pre configured, last 4 look at player xyz)
 * Better performance (version 2.0 caused a large FPS drop)
 * Every new view is fully customizable and is different for each car
 * All settings are saved/loaded on exit/start
 * Speedometer and other text displays
 * New program Icon
 * More readme notes
 * Many other bugs fixed
 * Many new options 

- Whats new in v2.0 on 10/15/03?
 * Updated to Non-Beta status
 * Added support for Vice City v1.1
 * Added 'Alternate Hide' for on-foot (clips anything close to cam using +/-)

- Whats new in Beta 4 on 10/15/03?
 * Faster code, no more jittering (pure ASM)
 * Added 7 new car views on top of original views (total of 12 views)
 * Added base camera option
 * Automatically turns off when stunt camera change occours
 * Added speed multiplier for on-foot (only when trying to hide head)
 * Added new program icon
 * Improved Readme

- Whats new in Test 3 on 10/4/03?
 * Enable works when starting new game
 * Camera 2 is also affected, but turns around in reverse
 * Mouse-Look in-car!

- Whats new in Test 2?
 *second release, i forgot what was updated

- Whats new in Test 1?
 *first release

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Known Bugs
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* Drivers hands tend to flicker while driving
* Bug when trying to change your view on 'RC Vehicles' missions

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Test Specs
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Tested on Windows Server 2003 Enterprise w/DirectX 9.0b

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Contact - Special Thanks
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ToCA EDIT: http://toca.game-editing.net | http://www.geocities.com/tocaedit/
Made by Racer_S (Dave Skotnicki): This email address is being protected from spambots. You need JavaScript enabled to view it.


Special Thanks to:

LithJoe
Dan
CyQ
Delfi