Command & Conquer(tm) 4 Tiberian Twilight(tm) Worldbuilder

Thank you for downloading the latest version of Worldbuilder for 
Command & Conquer 4 Tiberian Twilight. Electronic Arts designers use this 
development toolset to create single-player missions and multiplayer 
maps for Command & Conquer 4 Tiberian Twilight, including all of the maps 
and missions that shipped with the game, and now it\'s available to
you.

Worldbuilder is intended to run at a resolution of 1152 x 864 or higher. 
Running Worldbuilder in a lower resolution may result in certain options 
becoming unavailable, thus preventing map creation.

==================================================================
IMPORTANT: This Software is Provided \"As-Is\"
==================================================================

This toolset was originally designed and primarily intended for
internal use by the designers at Electronic Arts, and as such, it
is not commercial software primarily designed for mass-market use.
Therefore, Worldbuilder is provided on an \"as-is\" basis.
Electronic Arts (EA) does not provide Technical Support or
Customer Support for Worldbuilder. You may only use Worldbuilder
pursuant to the terms and conditions of the EA Tools & Materials
End User License, which you will be prompted to accept or decline
each time you run the software.

NOTE: While Worldbuilder is not officially supported at all, it
was primarily used with the Windows XP operating system during
the development of Command & Conquer 4 Tiberian Twilight, and may work
less reliably in other operating systems. Any references to file
locations or operating system instructions in this ReadMe file
assume you are running Windows XP.


==================================================================
Known Issues with Supported Map Types
==================================================================

Worldbuilder was originally intended to let designers create three
different types of maps: Multiplayer maps, Skirmish maps (which
can also be used for multiplayer matches), and Single-player
Campaign maps.

However, this public release of Worldbuilder is specifically
intended to let you create multiplayer or skirmish maps only.
While the Worldbuilder toolset contains features for creating
single-player campaign maps (as well as documentation for creating
such maps), Command & Conquer 4 Tiberian Twilight is not compatible
with user-created single-player campaign content at this time.


==================================================================
Multiplayer Map-Making Basic Walk-through and Checklist
==================================================================

This release of Worldbuilder is only intended for use with
multiplayer and skirmish maps (skirmish maps are made by adding
a few more elements to multiplayer maps). Multiplayer maps, in
their simplest form, are relatively easy to create. To get you 
started, here is a brief walk-through of how to set up a basic 
map that\'s compatible with Command & Conquer 4 Tiberian Twilight. 
You may wish to refer to the Worldbuilder manual for further 
details on any of the following steps.

To create a basic multiplayer map,

   1. Run Worldbuilder from the directory in which you installed
   Command & Conquer 4 Tiberian Twilight.

   2. Open the Player List (Edit > Edit Player List).

   3. Click the \"Add Skirmish Players\" button at the bottom and
   click \"Ok\" to close the player list.

   4. Use the waypoint tool (Shortcut: W) and set players\'
   starting locations, by using the tool and left-clicking the
   areas on the map where you want the start locations. Maps may
   support a maximum of six players.

   5. Select the waypoint by left-clicking on it.  In the Waypoint 
   Options box, use the dropdown menu to select
   \"Player_1_Start\", \"Player_2_Start\", and so on, until all of
   your waypoints are defined.

   6. Add spawn zones.  Spawn zones can be defined separately for each
   player, or for a team.  Player_1, Player_2, Player_3, Player_4, and
   Player_5 are the GDI team and use the spawn zone named TeamManager1_SpawnZone.
   Player_6 through Player_10 are the Nod team and use the spawn zone named
   TeamManager2_SpawnZone.  Spawn zones are created using the area trigger
   tool, and the team manager spawn zones can be found in the name
   dropdown in the Area Trigger Options box.

   7. Add crystal spawn points.  Crystal spawn points are added with the waypoint
   tool.  Green Tiberium crystals are spawned at waypoints whose name begins with
   UpgradeCrystal_, while blue Tiberium crystals are spawned at waypoints whose name
   begins with SuperUpgradeCrystal_.

   8.  Save your map (File > Save); the filename you define will
   be the name of the map in the game menus.

   9.  Run Command & Conquer 4 Tiberian Twilight; your map will
   appear in the Skirmish menu and will also be available in
   Multiplayer for Online Custom Match use.

To aid you, here\'s a checklist for making sure you\'ve covered 
all the bases in your multiplayer map:

   [ ] Added Skirmish Players from the player list.

   [ ] Defined all starting locations using the waypoint tool.

   [ ] Resized the map to the appropriate size (File > Resize).

   [ ] Modified the terrain with the Height Brush (H), Mound
   (Shift + H), Dig (Ctrl + H), and Smooth (S) tools.

   [ ] If map is symmetrical, used the Terrain Copy Tool to
   copy, rotate, and paste each section.

   [ ] Painted on Textures (T) and blended them.

   [ ] Confirmed all passability, and buildability using the Terrain Material Objects window (T).

   [ ] Placed TCN Nodes with the Place Object Tool (P).
   Nodes are located under Neutral structures.

   [ ] Defined all crystal spawn locations using the waypoint tool.

   [ ] Placed any tech structures with the Place Object Tool (P).
   Tech structures are located under Neutral > Structure.

   [ ] Placed any additional civilian buildings, garrisonable
   buildings, or other objects with the Place Object Tool.

   [ ] Placed any still water or rivers using the corresponding
   Lake and River tools.

   [ ] Adjusted the lighting settings or time of day (Ctrl+D
   cycles through them).

   [ ] Saved map.

There are many more steps to developing a multiplayer map,
including balancing and tuning it, using the grid, and laying
textures, tech buildings, and more. For more information 
about designing content for Command & Conquer 4 Tiberian Twilight, 
consult the Worldbuilder manual in the Worldbuilder install directory, 
or look for the community section in the official Web site for Command & Conquer 4 Tiberian Twilight, located at:

http://www.commandandconquer.com/


==================================================================
Map Transfer and Storage
==================================================================

Command & Conquer 4 Tiberian Twilight allows players to automatically
distribute their created maps to other players who do not already
have those maps. This map transfer process occurs after players
have all agreed to start the match, implying their consent to
receive the map if they don\'t already have it.

Maps created in Worldbuilder are automatically saved to the
default directory for created maps, which is (assuming Command &
Conquer 4 Tiberian Twilight is installed to the C: drive):

C:\\Documents and Settings\\\\Application
Data\\Command and Conquer 4 Tiberian Twilight\\Maps

NOTE: The \"Application Data\" folder is hidden by default. If you
cannot see it in Windows and wish to access it, go to the root
directory, select \"Tools\", select \"Folder Options\" from the menu,
click the \"View\" tab, and select the \"Show hidden files and
folders\" option under Advanced settings. Then click OK.


==================================================================
Uninstalling
==================================================================

To uninstall Worldbuilder:

  1. Click on \"Start\" in the Windows taskbar.

  2. Select \"Control Panel\".

  3. Double-click \"Add or Remove Programs\".

  4. Highlight \"Command & Conquer 4 Tiberian Twilight Worldbuilder\"
  and click the \"Remove\" button below its name.

  5. Follow the instructions that appear to uninstall.


==================================================================
End of ReadMe File
==================================================================